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    I reached a point in my wip game, where I want to make it more eye-appealing. Currently I add ... design, performance and possible restrictions. See Question&Answers more detail:os...
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    Can I use Pixel Buffer Object (PBO) to directly read the pixels values (i.e. using glReadPixels) from the ... ); //back to window framebuffer See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I want to copy texture1 to texture2. The most stupid way is copying tex1 data from GPU to CPU, and then ... efficient way to implement this? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I've tried my hardest to understand the functions of OpenGL in-depth, but I have an issue with glShaderSource' ... thats even possible? And why? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Original Question I want to use 'gluPerspective', 'glViewport' and 'gluLookAt' to manipulate my camera and ... and possibly other things. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm learning Open GL ES and would like to get a more intuitive interface with 3D objects than the one suggested by ... ; } Thank you in advance. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    when testing on windows the code works as expected, but on android the glGetTexImage api doesn't exist, is there ... pixels); return pixels; } See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Im trying to calculate the normal matrix for my GLSL shaders on OpenGL 2.0. The theory is : a normal ... it computed with non uniform scale? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm using example here it works under glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); but it become a transparent ... GLUT_DOUBLE and GLUT_SINGLE? See Question&Answers more detail:os...
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    I just upgrade my mac os x 10.6.8 to 10.9 this morning. Everything goes fine except the Xcode 5 with OpenGL Glut ... in OS X 10.9. ... See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    When doing multitexturing in GLSL, is there anyway to have an indexable array of samplers where each texture is a ... ass. Is there a solution? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    private int vbo; private int ibo; vbo = glGenBuffers(); ibo = glGenBuffers(); glBindBuffer(GL_ARRAY_BUFFER, vbo); ... since there are two vbos? See Question&Answers more detail:os...
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    Is there anyone who can explain how hardware cursor works precisely? How does it relate to the graphics I' ... were sufficient. Works perfectly. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I've been attempting to write a two-pass GPU implementation of the Marching Cubes algorithm, similar to the one ... , 0, 0); glUseProgram(0); glDisable(GL_RASTERIZER_DISCARD);...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I did search and read stuff about this but couldn't understand it. What's the difference between a ... GL_RGBA_INTEGER invalid in this context? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Should I prefer to calculate matrices on the CPU or GPU? Let's say I have the following matrices P * V * ... final matrix faster than the CPU? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm looking for deep understanding of how WebGL works. I'm wanting to gain knowledge at a level that most ... your system to make it possible. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a path made up of a list of 2D points. I want to turn these into a strip of triangles in ... width aligned and centered on each segment. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    Libraries such as OpenGL access the graphics card and can produce graphics programs, how does these libraries access the ... the web or books. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I have a C++ game running through JNI in Android. The frame rate varies from about 20-45fps due to scene ... Any reliable way to do this? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I wonder about the gluPerspective parameters. In all examples I see fovy is set to around 45-60degrees I've tried ... 500+ what does it reflect? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am trying to understand these two, how to use them and how they are related. Let's say I want to ... concepts must be understood and used. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I was studying the rendering pipeline and when I got to the clipping stage it was explained that from the view ... writing on the frame buffer? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm trying to use the new feature of the android avd features "GPU emulation - yes" It's needed to use GLES2 ... I call it from command line. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I am having the following link errors regarding glew library when compiling an opengl 2.1 program on code blocks,mingw ... . What else is left? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I would like to use some 3D textures for objects that I'm rendering in WebGL. I'm currently using the ... find a workable solution so far. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I'm trying to use a shader but it keeps telling me this error on both fragment and vertex shader: error(#132) ... I really don't know why. See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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    I was visiting this website with cool animated apps. I was wondering how's the easiest way of building a app ... a good case of cocos2d usage? See Question&Answers more detail:os...
asked Oct 24, 2021 in Technique[技术] by 深蓝 (71.8m points)
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