本文整理汇总了Java中org.andengine.util.progress.ProgressCallable类的典型用法代码示例。如果您正苦于以下问题:Java ProgressCallable类的具体用法?Java ProgressCallable怎么用?Java ProgressCallable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ProgressCallable类属于org.andengine.util.progress包,在下文中一共展示了ProgressCallable类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onCreateResources
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onCreateResources(final OnCreateResourcesCallback pOnCreateResourcesCallback) {
this.runOnUiThread(new Runnable() {
@Override
public void run() {
ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Loading Resources...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
@Override
public Void call(final IProgressListener pProgressListener) throws Exception {
SimpleAsyncGameActivity.this.onCreateResourcesAsync(pProgressListener);
pProgressListener.onProgressChanged(100);
pOnCreateResourcesCallback.onCreateResourcesFinished();
return null;
}
}, new Callback<Void>() {
@Override
public void onCallback(final Void pCallbackValue) {
/* Nothing. */
}
});
}
});
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java
示例2: onCreateScene
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onCreateScene(final OnCreateSceneCallback pOnCreateSceneCallback) {
this.runOnUiThread(new Runnable() {
@Override
public void run() {
ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Loading Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
@Override
public Void call(final IProgressListener pProgressListener) throws Exception {
final Scene scene = SimpleAsyncGameActivity.this.onCreateSceneAsync(pProgressListener);
pProgressListener.onProgressChanged(100);
pOnCreateSceneCallback.onCreateSceneFinished(scene);
return null;
}
}, new Callback<Void>() {
@Override
public void onCallback(final Void pCallbackValue) {
/* Nothing. */
}
});
}
});
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java
示例3: onPopulateScene
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
this.runOnUiThread(new Runnable() {
@Override
public void run() {
ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
@Override
public Void call(final IProgressListener pProgressListener) throws Exception {
SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);
pProgressListener.onProgressChanged(100);
pOnPopulateSceneCallback.onPopulateSceneFinished();
return null;
}
}, new Callback<Void>() {
@Override
public void onCallback(final Void pCallbackValue) {
/* Nothing. */
}
});
}
});
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:26,代码来源:SimpleAsyncGameActivity.java
示例4: onPopulateScene
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
@Override
public void onPopulateScene(final Scene pScene, final OnPopulateSceneCallback pOnPopulateSceneCallback) {
this.runOnUiThread(new Runnable() {
@Override
public void run() {
ActivityUtils.doProgressAsync(SimpleAsyncGameActivity.this, "Populating Scene...", android.R.drawable.ic_menu_rotate, new ProgressCallable<Void>() {
@Override
public Void call(final IProgressListener pProgressListener) throws Exception {
SimpleAsyncGameActivity.this.onPopulateSceneAsync(pScene, pProgressListener);
pProgressListener.onProgressChanged(100);
pOnPopulateSceneCallback.onPopulateSceneFinished();
return null;
}
}, new Callback<Void>() {
@Override
public void onCallback(final Void pCallbackValue) {
/* Nothing. */
}
});
}
});
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:26,代码来源:SimpleAsyncGameActivity.java
示例5: doProgressAsync
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
public static final <T> void doProgressAsync(final Context pContext, final int pTitleResourceID, final int pIconResourceID, final ProgressCallable<T> pCallable, final Callback<T> pCallback) {
ActivityUtils.doProgressAsync(pContext, pTitleResourceID, pIconResourceID, pCallable, pCallback, null);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:4,代码来源:ActivityUtils.java
示例6: doProgressAsync
import org.andengine.util.progress.ProgressCallable; //导入依赖的package包/类
public static <T> void doProgressAsync(final Context pContext, final int pTitleResourceID, final int pIconResourceID, final ProgressCallable<T> pCallable, final Callback<T> pCallback) {
ActivityUtils.doProgressAsync(pContext, pTitleResourceID, pIconResourceID, pCallable, pCallback, null);
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:4,代码来源:ActivityUtils.java
注:本文中的org.andengine.util.progress.ProgressCallable类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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