本文整理汇总了Java中com.esotericsoftware.spine.AnimationStateData类的典型用法代码示例。如果您正苦于以下问题:Java AnimationStateData类的具体用法?Java AnimationStateData怎么用?Java AnimationStateData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AnimationStateData类属于com.esotericsoftware.spine包,在下文中一共展示了AnimationStateData类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: setupTransitions
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
private void setupTransitions(Entity entity) {
AnimationControlComponent animControl = Mappers.animControl.get(entity);
SpineComponent spine = Mappers.spine.get(entity);
AnimationStateData data = spine.state.getData();
data.setDefaultMix(animControl.data.defaultTransition());
Array<Animation> animations = data.getSkeletonData().getAnimations();
for (int i = 0; i < animations.size; ++i) {
for (int j = 0; j < animations.size; ++j) {
if (i == j) { continue; }
Animation from = animations.get(i);
Animation to = animations.get(j);
if (animControl.data.hasTransition(from, to)) {
float duration = animControl.data.transition(from, to);
data.setMix(from, to, duration);
}
}
}
}
开发者ID:saltares,项目名称:libgdxjam,代码行数:23,代码来源:AnimationControlSystem.java
示例2: retrieveSource
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
private void retrieveSource(String source, String atlas) {
EngineLogger.debug("Retrieving: " + source);
SkeletonCacheEntry entry = (SkeletonCacheEntry) sourceCache.get(source);
if (entry == null || entry.refCounter < 1) {
loadSource(source, atlas);
EngineAssetManager.getInstance().finishLoading();
entry = (SkeletonCacheEntry) sourceCache.get(source);
}
if (entry.skeleton == null) {
SkeletonData skeletonData = EngineAssetManager.getInstance().get(getFileName(source), SkeletonData.class);
entry.skeleton = new Skeleton(skeletonData);
AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines
// mixing
// between
// animations.
stateData.setDefaultMix(0f);
entry.animation = new AnimationState(stateData);
entry.animation.addListener(animationListener);
}
}
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:26,代码来源:SpineRenderer.java
示例3: SkeletonActorPool
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
public SkeletonActorPool (SkeletonRenderer renderer, SkeletonData skeletonData, AnimationStateData stateData,
int initialCapacity, int max) {
super(initialCapacity, max);
this.renderer = renderer;
this.skeletonData = skeletonData;
this.stateData = stateData;
obtained = new Array(false, initialCapacity);
skeletonPool = new Pool<Skeleton>(initialCapacity, max) {
protected Skeleton newObject () {
return new Skeleton(SkeletonActorPool.this.skeletonData);
}
protected void reset (Skeleton skeleton) {
skeleton.setColor(Color.WHITE);
skeleton.setFlip(false, false);
skeleton.setSkin((Skin)null);
skeleton.setSkin(SkeletonActorPool.this.skeletonData.getDefaultSkin());
skeleton.setToSetupPose();
}
};
statePool = new Pool<AnimationState>(initialCapacity, max) {
protected AnimationState newObject () {
return new AnimationState(SkeletonActorPool.this.stateData);
}
protected void reset (AnimationState state) {
state.clearTracks();
state.clearListeners();
}
};
}
开发者ID:laurencegw,项目名称:jenjin,代码行数:36,代码来源:SkeletonActorPool.java
示例4: load
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
@Override
public void load(OverlapScene scene, Entity entity, ObjectMap<String, String> map) {
CCTvComponent cctv = new CCTvComponent();
SizeComponent size = new SizeComponent();
SpineComponent spine = new SpineComponent();
AnimationControlComponent control = new AnimationControlComponent();
ObserverComponent observer = new ObserverComponent();
AssetManager assetManager = Env.getGame().getAssetManager();
// Load cctv properties
cctv.angularVelocity = Float.parseFloat(map.get("angularVelocity", "0.0"));
cctv.maxAngle = Float.parseFloat(map.get("maxAngle", "0.0"));
cctv.minAngle = Float.parseFloat(map.get("minAngle", "0.0"));
cctv.waitTimeMaxAngle = Float.parseFloat(map.get("waitTimeMaxAngle", "0.0"));
cctv.waitTimeMinAngle = Float.parseFloat(map.get("waitTimeMinAngle", "0.0"));
// Load spine animation
SkeletonData skeletonData = assetManager.get("spine/Beholder.json", SkeletonData.class);
spine.skeleton = new Skeleton(skeletonData);
AnimationStateData stateData = new AnimationStateData(skeletonData);
spine.state = new AnimationState(stateData);
size.width = 0.5f;
size.height = 0.5f;
control.data = assetManager.get("anims/cctv.json", AnimationControl.class);
observer.fovAngle = 20.0f;
observer.distance = 4.5f;
entity.add(size);
entity.add(spine);
entity.add(cctv);
entity.add(control);
entity.add(observer);
}
开发者ID:saltares,项目名称:libgdxjam,代码行数:38,代码来源:CCTvPlugin.java
示例5: load
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
@Override
public void load(OverlapScene scene, Entity entity, ObjectMap<String, String> value) {
PhysicsComponent physics = new PhysicsComponent();
PlayerComponent player = new PlayerComponent();
SpineComponent spine = new SpineComponent();
SizeComponent size = new SizeComponent();
AnimationControlComponent animControl = new AnimationControlComponent();
ObservableComponent observable = new ObservableComponent();
AssetManager assetManager = Env.getGame().getAssetManager();
SkeletonData skeletonData = assetManager.get("spine/Player.json", SkeletonData.class);
spine.skeleton = new Skeleton(skeletonData);
AnimationStateData stateData = new AnimationStateData(skeletonData);
spine.state = new AnimationState(stateData);
animControl.data = assetManager.get("anims/player.json", AnimationControl.class);
size.width = 0.5f;
size.height = 1.4f;
entity.add(physics);
entity.add(player);
entity.add(spine);
entity.add(size);
entity.add(animControl);
entity.add(observable);
cameraSystem.setTarget(entity);
}
开发者ID:saltares,项目名称:libgdxjam,代码行数:31,代码来源:PlayerPlugin.java
示例6: read
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
@Override
public Component read(JsonValue value) {
SpineComponent component = new SpineComponent();
component.state = new AnimationState(Env.game.getAssets().get(value.getString("name"), AnimationStateData.class));
component.skeleton = new Skeleton(component.state.getData().getSkeletonData());
return component;
}
开发者ID:saltares,项目名称:sioncore,代码行数:8,代码来源:ComponentReaders.java
示例7: loadAsync
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, AnimationStateDataLoaderParameter parameter) {
logger.info("loading " + fileName);
data = new AnimationStateData(manager.get(parameter.skeletonName, SkeletonData.class));
try {
JsonReader reader = new JsonReader();
JsonValue root = reader.parse(file);
float defaultBlend = root.get("defaultBlend").asFloat();
logger.info("default blend: " + defaultBlend + "s");
data.setDefaultMix(defaultBlend);
JsonIterator blendIt = root.get("blends").iterator();
while (blendIt.hasNext()) {
JsonValue blendValue = blendIt.next();
String from = blendValue.get("from").asString();
String to = blendValue.get("to").asString();
float duration = blendValue.get("duration").asFloat();
data.setMix(from, to , duration);
logger.info("blend: " + from + " -> " + to + " [" + duration + "s]");
}
}
catch (Exception e) {
logger.error("error loading " + fileName + " " + e.getMessage());
}
}
开发者ID:saltares,项目名称:sioncore,代码行数:34,代码来源:AnimationStateDataLoader.java
示例8: Assets
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
public Assets(String assetFile) {
logger = new Logger(TAG, Env.debugLevel);
logger.info("initialising");
manager = new AssetManager();
// manager.setErrorListener(this);
manager.setLoader(TiledMap.class, new TmxMapLoader(new InternalFileHandleResolver()));
manager.setLoader(PhysicsData.class, new PhysicsLoader(new InternalFileHandleResolver()));
manager.setLoader(SpriteAnimationData.class, new SpriteAnimationLoader(new InternalFileHandleResolver()));
manager.setLoader(SkeletonData.class, new SkeletonDataLoader(new InternalFileHandleResolver()));
manager.setLoader(AnimationStateData.class, new AnimationStateDataLoader(new InternalFileHandleResolver()));
loadGroups(assetFile);
}
开发者ID:saltares,项目名称:sioncore,代码行数:16,代码来源:Assets.java
示例9: init
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
private void init (SkeletonData skeletonData) {
skeleton = new Skeleton(skeletonData);
stateData = new AnimationStateData(skeletonData);
state = new AnimationState(stateData);
defaultAnimation = skeleton.getData().getAnimations().get(0).getName();
}
开发者ID:kotcrab,项目名称:vis-editor,代码行数:9,代码来源:VisSpine.java
示例10: setSkeleton
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
public void setSkeleton(SkeletonData skeletonData) {
this.skeleton = new Skeleton(skeletonData);
AnimationStateData stateData = new AnimationStateData(skeletonData);
state = new AnimationState(stateData);
setVisible(true);
bounds = new SkeletonBounds();
}
开发者ID:e-ucm,项目名称:ead,代码行数:8,代码来源:SpineActor.java
示例11: getAnimationStateData
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
public AnimationStateData getAnimationStateData() {
return _animationStateData;
}
开发者ID:JoakimRW,项目名称:ExamensArbeteTD,代码行数:4,代码来源:EntityInformation.java
示例12: setAnimationStateData
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
protected void setAnimationStateData(AnimationStateData animationStateData) {
_animationStateData = animationStateData;
}
开发者ID:JoakimRW,项目名称:ExamensArbeteTD,代码行数:4,代码来源:EntityInformation.java
示例13: loadSpineAnimation
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
private Entity loadSpineAnimation(JsonValue value)
{
Entity entity = new Entity();
logger.info("loading spine anim: " + value.getString("animationName"));
NodeComponent node = new NodeComponent();
TransformComponent transform = new TransformComponent();
ZIndexComponent index = new ZIndexComponent();
SizeComponent size = new SizeComponent();
SpineComponent spine = new SpineComponent();
IDComponent id = new IDComponent();
id.value = value.getInt("uniqueId");
loadTransform(transform, value);
index.layer = value.getString("layerName");
// Load custom info
ObjectMap<String, String> extraInfo =
getExtraInfo(value.has("customVars") ? value.getString("customVars") : null);
// Get animation asset path
String animationName = value.getString("animationName");
String animationPathWithoutExtension =
parameters.spineFolder + animationName + "/" + animationName;
// Load spine atlas
SkeletonData skeletonData = Env.getGame().getAssetManager().get(
animationPathWithoutExtension + ".json",
SkeletonData.class);
// Load spine skeleton
spine.skeleton = new Skeleton(skeletonData);
// Load animation state data
AnimationStateData stateData = new AnimationStateData(skeletonData);
spine.state = new AnimationState(stateData);
spine.skeleton.setSkin(skeletonData.getSkins().first());
spine.state.setAnimation(
0,
value.getString("currentAnimationName"),
true
);
// Update bounds and origin
spine.skeleton.updateWorldTransform();
spine.skeleton.getBounds(v2Utils1, v2Utils2);
size.width = v2Utils2.x;
size.height = v2Utils2.y;
transform.origin.set(v2Utils1);
// Fix to position spine anim in the right coords... TODO: Is there a good solution?
transform.position.add(size.width * .5f, size.height * .8f);
entity.add(node);
entity.add(size);
entity.add(transform);
entity.add(index);
entity.add(spine);
entity.add(id);
return entity;
}
开发者ID:saltares,项目名称:libgdxjam,代码行数:64,代码来源:OverlapSceneLoader.java
示例14: loadSync
import com.esotericsoftware.spine.AnimationStateData; //导入依赖的package包/类
@Override
public AnimationStateData loadSync(AssetManager manager, String fileName, FileHandle file, AnimationStateDataLoaderParameter parameter) {
return data;
}
开发者ID:saltares,项目名称:sioncore,代码行数:5,代码来源:AnimationStateDataLoader.java
注:本文中的com.esotericsoftware.spine.AnimationStateData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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