本文整理汇总了Java中playn.core.Font类的典型用法代码示例。如果您正苦于以下问题:Java Font类的具体用法?Java Font怎么用?Java Font使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Font类属于playn.core包,在下文中一共展示了Font类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: main
import playn.core.Font; //导入依赖的package包/类
@Override
public void main(){
Typeface face = platform().assets().getTypeface("text/Museo.otf");
platform().graphics().registerFont(face, "Museo-300", Font.Style.PLAIN);
platform().graphics().registerFont(face, "Museo-300", Font.Style.BOLD);
platform().graphics().registerFont(face, "Museo-300", Font.Style.ITALIC);
platform().graphics().registerFont(face, "Museo-300", Font.Style.BOLD_ITALIC);
_game = new Showcase(platform(), new Showcase.DeviceService() {
public String info() {
Runtime rt = Runtime.getRuntime();
ActivityManager am = (ActivityManager) getSystemService(ACTIVITY_SERVICE);
return ("Android [model=" + Build.MODEL + ", cpu=" + Build.CPU_ABI +
", osver=" + Build.VERSION.RELEASE + ", mclass=" + am.getMemoryClass() +
", mem=" + (rt.freeMemory()/1024) + "k/" + (rt.totalMemory()/1024) + "k" +
", maxmem=" + (rt.maxMemory()/1024) + "k]");
}
});
}
开发者ID:playn,项目名称:playn-samples,代码行数:19,代码来源:ShowcaseActivity.java
示例2: createControlsAndBioGroup
import playn.core.Font; //导入依赖的package包/类
private Group createControlsAndBioGroup(Root root) {
final EmployeeProfile profile = gameWorld.profile.get(id);
final float borderThickness = percentOfViewHeight(0.005f);
Group employeeDataGroup = new Group(AxisLayout.vertical().offStretch());
for (EmployeeProfile.Credential credential : profile.credentials) {
employeeDataGroup.add(wrappingLabel(credential.name + " (" + credential.provider + ")"));
}
employeeDataGroup.add(wrappingLabel(profile.bio))
.addStyles(Style.BACKGROUND.is(
Background.bordered(Palette.DIALOG_BACKGROUND, Palette.DIALOG_BORDER, borderThickness)
.inset(borderThickness * 2)));
final float spaceAroundNameAndTaskArea = percentOfViewHeight(0.03f);
final Font nameFont = FontCache.instance().REGULAR.derive(percentOfViewHeight(0.03f));
return new Group(AxisLayout.vertical())
.add(new Shim(0, spaceAroundNameAndTaskArea),
dialogStyledLabel(profile.firstName + " " + profile.lastName)
.addStyles(Style.FONT.is(nameFont),
Style.COLOR.is(Palette.NAME_COLOR)),
createSkillSummaryGroup(),
new TaskSelector(root, gameWorld.entity(id)),
new Shim(0, spaceAroundNameAndTaskArea),
employeeDataGroup,
new Shim(0, 0).setConstraint(AxisLayout.stretched()))
.setConstraint(AxisLayout.stretched(CONTROLS_AREA_WEIGHT));
}
开发者ID:social-startup-game,项目名称:social-startup-game,代码行数:26,代码来源:MainUIGroup.java
示例3: main
import playn.core.Font; //导入依赖的package包/类
@Override public void main () {
// register our fonts
Typeface copperplate = platform().assets().getTypeface("fonts/copperplate.ttf");
platform().graphics().registerFont(copperplate, "Copperplate", Font.Style.PLAIN);
platform().graphics().registerFont(copperplate, "Copperplate", Font.Style.BOLD);
// use a lower-memory format for JPGs (which tend to be large and memory sucking)
platform().assets().setBitmapOptionsAdjuster(new AndroidAssets.BitmapOptionsAdjuster() {
@Override public void adjustOptions (String path, AndroidAssets.BitmapOptions options) {
// use a 16-bit per pixel format for JPGs; looks decent, saves memory
if (path.endsWith(".jpg")) options.inPreferredConfig = Bitmap.Config.RGB_565;
}
});
game = new Pokeros(platform(), 0.5f);
}
开发者ID:samskivert,项目名称:mashups,代码行数:17,代码来源:PokerosActivity.java
示例4: resolveFont
import playn.core.Font; //导入依赖的package包/类
/**
* Resolves the CTFont for the PlayN {@code font}. {@code font} may be {@code null}, in which
* case the default font is returned.
*/
static CTFont resolveFont (Font font) {
CTFont ctFont = fonts.get(font == null ? DEFAULT_FONT : font);
if (ctFont == null) {
String iosName = getVariant(font.name, font.style);
fonts.put(font, ctFont = CTFont.create(iosName, font.size, CGAffineTransform.Identity()));
}
return ctFont;
}
开发者ID:playn,项目名称:playn,代码行数:13,代码来源:RoboFont.java
示例5: toCSS
import playn.core.Font; //导入依赖的package包/类
public static String toCSS (Font font) {
String name = font.name;
if (!name.startsWith("\"") && name.contains(" ")) name = '"' + name + '"';
String style = "";
switch (font.style) {
case BOLD: style = "bold"; break;
case ITALIC: style = "italic"; break;
case BOLD_ITALIC: style = "bold italic"; break;
default: break; // nada
}
return style + " " + font.size + "px " + name;
}
开发者ID:playn,项目名称:playn,代码行数:15,代码来源:HtmlFont.java
示例6: create
import playn.core.Font; //导入依赖的package包/类
public static Typeface create (Font font) {
return Typeface.create(font.name, TO_ANDROID_STYLE.get(font.style));
}
开发者ID:playn,项目名称:playn,代码行数:4,代码来源:AndroidFont.java
示例7: configContext
import playn.core.Font; //导入依赖的package包/类
static void configContext(Context2d ctx, TextFormat format) {
Font font = getFont(format);
ctx.setFont(HtmlFont.toCSS(font));
ctx.setTextBaseline(Context2d.TextBaseline.TOP);
}
开发者ID:playn,项目名称:playn,代码行数:6,代码来源:HtmlTextLayout.java
示例8: getFont
import playn.core.Font; //导入依赖的package包/类
static Font getFont(TextFormat format) {
return (format.font == null) ? HtmlFont.DEFAULT : format.font;
}
开发者ID:playn,项目名称:playn,代码行数:4,代码来源:HtmlTextLayout.java
示例9: HtmlFontMetrics
import playn.core.Font; //导入依赖的package包/类
public HtmlFontMetrics(Font font, float height, float emwidth) {
this.font = font;
this.height = height;
this.emwidth = emwidth;
}
开发者ID:playn,项目名称:playn,代码行数:6,代码来源:HtmlFontMetrics.java
示例10: newSheetBuilder
import playn.core.Font; //导入依赖的package包/类
/**
* Creates and returns a stylesheet builder configured with some useful default styles. The
* caller can augment the sheet with additional styles and call {@code create}.
*/
public static Stylesheet.Builder newSheetBuilder(Graphics gfx) {
final Font font = FontCache.instance().REGULAR;
int bgColor = 0xFFCCCCCC, ulColor = UL_COLOR, brColor = 0xFFAAAAAA;
Background butBg = Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(5, 6, 2, 6);
Background butSelBg = Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(6, 5, 1, 7);
Background disabledChangeViewButtonBackground = Background.roundRect(gfx, Palette.DIALOG_BACKGROUND, 5, ulColor, 2)
.inset(5, 6, 2, 6);
return Stylesheet.builder()
.add(Button.class,
Style.BACKGROUND.is(butBg),
Style.FONT.is(font))
.add(Button.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(Button.class,
Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
.add(ToggleButton.class,
Style.BACKGROUND.is(butBg))
.add(ToggleButton.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(CheckBox.class,
Style.BACKGROUND.is(Background.roundRect(gfx, bgColor, 5, ulColor, 2).
inset(3, 2, 0, 3)))
.add(CheckBox.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(Background.roundRect(gfx, bgColor, 5, brColor, 2).
inset(3, 2, 0, 3)))
// flip ul and br to make Field appear recessed
.add(Field.class,
Style.BACKGROUND.is(Background.beveled(0xFFFFFFFF, brColor, ulColor).inset(5)),
Style.HALIGN.left)
.add(Field.class, Style.Mode.DISABLED,
Style.BACKGROUND.is(Background.beveled(0xFFCCCCCC, brColor, ulColor).inset(5)))
.add(Menu.class,
Style.BACKGROUND.is(Background.bordered(0xFFFFFFFF, 0x00000000, 1).inset(6)))
.add(MenuItem.class,
Style.BACKGROUND.is(Background.solid(0xFFFFFFFF)),
Style.HALIGN.left,
Style.FONT.is(font))
.add(MenuItem.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(Background.solid(0xFF000000)),
Style.COLOR.is(0xFFFFFFFF))
.add(Tabs.class,
Tabs.HIGHLIGHTER.is(Tabs.textColorHighlighter(0xFF000000, 0xFFFFFFFF)))
.add(Label.class,
Style.FONT.is(font))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.BACKGROUND.is(butBg),
Style.FONT.is(font))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.SELECTED,
Style.BACKGROUND.is(butSelBg))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.DISABLED,
Style.BACKGROUND.is(disabledChangeViewButtonBackground))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.TEXT_EFFECT.pixelOutline)
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.HIGHLIGHT.is(Palette.UNUSED_SPACE))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.COLOR.is(Palette.FOREGROUND))
.add(GameInteractionArea.ChangeViewControl.ChangeViewButton.class,
Style.ACTION_SOUND.is(SfxCache.instance().CLICK))
.add(GameInteractionArea.ChangeViewControl.CountLabel.class,
Style.FONT.is(font.derive(font.size * 0.85f)),
Style.COLOR.is(GameColors.WHITE),
Style.TEXT_EFFECT.pixelOutline,
Style.HIGHLIGHT.is(GameColors.HUNTER_GREEN));
}
开发者ID:social-startup-game,项目名称:social-startup-game,代码行数:71,代码来源:SimGameStyle.java
示例11: makeFont
import playn.core.Font; //导入依赖的package包/类
private Font makeFont(String name, float percentOfHeight) {
return new Font(name, viewSize.percent(percentOfHeight));
}
开发者ID:social-startup-game,项目名称:social-startup-game,代码行数:4,代码来源:FontCache.java
示例12: PlaynNuitFont
import playn.core.Font; //导入依赖的package包/类
public PlaynNuitFont(String name, Font.Style style, float size, boolean antialiasing) {
font = PlayN.graphics().createFont(name, style, size);
format = new TextFormat(font, antialiasing);
}
开发者ID:devnewton,项目名称:jnuit,代码行数:5,代码来源:PlaynNuitFont.java
注:本文中的playn.core.Font类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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