本文整理汇总了C#中FMOD.SoundGroup类的典型用法代码示例。如果您正苦于以下问题:C# SoundGroup类的具体用法?C# SoundGroup怎么用?C# SoundGroup使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SoundGroup类属于FMOD命名空间,在下文中一共展示了SoundGroup类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SoundGroup
public SoundGroup(FMOD.SoundGroup fmodSoundGroup)
{
if (fmodSoundGroup == null)
throw new ArgumentNullException("fmodSoundGroup");
_fmodGroup = fmodSoundGroup;
}
开发者ID:HakanL,项目名称:SupersonicSound,代码行数:7,代码来源:SoundGroup.cs
示例2: getMasterSoundGroup
public RESULT getMasterSoundGroup(ref SoundGroup soundgroup)
{
RESULT result = RESULT.OK;
IntPtr soundgroupraw = new IntPtr();
SoundGroup soundgroupnew = null;
try
{
result = FMOD_System_GetMasterSoundGroup(systemraw, ref soundgroupraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (soundgroup == null)
{
soundgroupnew = new SoundGroup();
soundgroupnew.setRaw(soundgroupraw);
soundgroup = soundgroupnew;
}
else
{
soundgroup.setRaw(soundgroupraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
示例3: setSoundGroup
public RESULT setSoundGroup(SoundGroup soundgroup)
{
return FMOD_Sound_SetSoundGroup(soundraw, soundgroup.getRaw());
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例4: FMOD_Sound_GetSoundGroup
public RESULT getSoundGroup (out SoundGroup soundgroup)
{
soundgroup = null;
IntPtr soundgroupraw;
RESULT result = FMOD_Sound_GetSoundGroup(rawPtr, out soundgroupraw);
soundgroup = new SoundGroup(soundgroupraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs
示例5: FMOD_System_CreateSoundGroup
public RESULT createSoundGroup (string name, out SoundGroup soundgroup)
{
soundgroup = null;
byte[] stringData = Encoding.UTF8.GetBytes(name + Char.MinValue);
IntPtr soundgroupraw;
RESULT result = FMOD_System_CreateSoundGroup(rawPtr, stringData, out soundgroupraw);
soundgroup = new SoundGroup(soundgroupraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:12,代码来源:fmod.cs
示例6: FMOD5_Sound_SetSoundGroup
public RESULT setSoundGroup (SoundGroup soundgroup)
{
return FMOD5_Sound_SetSoundGroup(rawPtr, soundgroup.getRaw());
}
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:4,代码来源:fmod.cs
示例7: createSoundGroup
public RESULT createSoundGroup(string name, ref SoundGroup soundgroup)
{
var result = RESULT.OK;
var soundgroupraw = new IntPtr();
SoundGroup soundgroupnew = null;
try
{
result = FMOD_System_CreateSoundGroup(systemraw, name, ref soundgroupraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (soundgroup == null)
{
soundgroupnew = new SoundGroup();
soundgroupnew.setRaw(soundgroupraw);
soundgroup = soundgroupnew;
}
else
{
soundgroup.setRaw(soundgroupraw);
}
return result;
}
开发者ID:nathan-alden,项目名称:old-text-adventure,代码行数:32,代码来源:fmod.cs
示例8: FMOD_System_CreateSoundGroup
private static extern RESULT FMOD_System_CreateSoundGroup(IntPtr system, StringBuilder name, ref SoundGroup soundgroup);
开发者ID:ufosky-server,项目名称:MultiversePlatform,代码行数:1,代码来源:fmod.cs
示例9: getMasterSoundGroup
public RESULT getMasterSoundGroup(out SoundGroup soundgroup)
{
soundgroup = null;
IntPtr raw;
RESULT result = System.FMOD5_System_GetMasterSoundGroup(this.rawPtr, out raw);
soundgroup = new SoundGroup(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs
示例10: createSoundGroup
public RESULT createSoundGroup(string name, out SoundGroup soundgroup)
{
soundgroup = null;
byte[] bytes = Encoding.UTF8.GetBytes(name + '\0');
IntPtr raw;
RESULT result = System.FMOD5_System_CreateSoundGroup(this.rawPtr, bytes, out raw);
soundgroup = new SoundGroup(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:9,代码来源:System.cs
示例11: IntPtr
public RESULT createSoundGroup (string name, ref SoundGroup soundgroup)
{
RESULT result = RESULT.OK;
IntPtr soundgroupraw = new IntPtr();
SoundGroup soundgroupnew = null;
byte[] stringData = Encoding.UTF8.GetBytes(name + Char.MinValue);
try
{
result = FMOD_System_CreateSoundGroup(systemraw, stringData, ref soundgroupraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (soundgroup == null)
{
soundgroupnew = new SoundGroup();
soundgroupnew.setRaw(soundgroupraw);
soundgroup = soundgroupnew;
}
else
{
soundgroup.setRaw(soundgroupraw);
}
return result;
}
开发者ID:whztt07,项目名称:GameEngine,代码行数:33,代码来源:fmod.cs
注:本文中的FMOD.SoundGroup类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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