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C# FMOD.Sound类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FMOD.Sound的典型用法代码示例。如果您正苦于以下问题:C# Sound类的具体用法?C# Sound怎么用?C# Sound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Sound类属于FMOD命名空间,在下文中一共展示了Sound类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Sound

 internal Sound(FMOD.Sound sound, string file, string name, float volume = 1.0f)
 {
     _sound = sound;
     _file = file;
     _name = name;
     _volume = volume;
 }
开发者ID:Sharparam,项目名称:DiseasedToast,代码行数:7,代码来源:Sound.cs


示例2: createStream

        public RESULT createStream(byte[] data, MODE mode, ref CREATESOUNDEXINFO exinfo, ref Sound sound)
        {
            RESULT result           = RESULT.OK;
            IntPtr      soundraw    = new IntPtr();
            Sound       soundnew    = null;

            try
            {
                result = FMOD_System_CreateStream(systemraw, data, mode, ref exinfo, ref soundraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (sound == null)
            {
                soundnew = new Sound();
                soundnew.setRaw(soundraw);
                sound = soundnew;
            }
            else
            {
                sound.setRaw(soundraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs


示例3: playSound

        public RESULT playSound(CHANNELINDEX channelid, Sound sound, bool paused, ref Channel channel)
        {
            RESULT result      = RESULT.OK;
            IntPtr      channelraw;
            Channel     channelnew  = null;

            if (channel != null)
            {
                channelraw = channel.getRaw();
            }
            else
            {
                channelraw  = new IntPtr();
            }

            try
            {
                result = FMOD_System_PlaySound(systemraw, channelid, sound.getRaw(), (paused ? 1 : 0), ref channelraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (channel == null)
            {
                channelnew = new Channel();
                channelnew.setRaw(channelraw);
                channel = channelnew;
            }
            else
            {
                channel.setRaw(channelraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:41,代码来源:fmod.cs


示例4: FMOD_SoundGroup_GetSound

        public RESULT getSound               (int index, out Sound sound)
        {
            sound = null;

            IntPtr soundraw;
            RESULT result = FMOD_SoundGroup_GetSound(rawPtr, index, out soundraw);
            sound = new Sound(soundraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例5: setSubSound

        public RESULT setSubSound(int index, Sound subsound)
        {
            IntPtr subsoundraw = subsound.getRaw();

            return FMOD_Sound_SetSubSound(soundraw, index, subsoundraw);
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:6,代码来源:fmod.cs


示例6: FMOD_System_RecordStart

 public RESULT recordStart            (int id, Sound sound, bool loop)
 {
     return FMOD_System_RecordStart(rawPtr, id, sound.getRaw(), loop);
 }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:4,代码来源:fmod.cs


示例7: getSubSoundParent

        public RESULT getSubSoundParent(out Sound parentsound)
        {
            parentsound = null;

            IntPtr subsoundraw;
            RESULT result = FMOD_Sound_GetSubSoundParent(rawPtr, out subsoundraw);
            parentsound = new Sound(subsoundraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例8: createSound

        // Sound/DSP/Channel creation and retrieval.
        public RESULT createSound(string name_or_data, MODE mode, ref CREATESOUNDEXINFO exinfo, ref Sound sound)
        {
            var result = RESULT.OK;
            var soundraw = new IntPtr();
            Sound soundnew = null;

            mode = mode | MODE.UNICODE;

            try
            {
                result = FMOD_System_CreateSound(systemraw, name_or_data, mode, ref exinfo, ref soundraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (sound == null)
            {
                soundnew = new Sound();
                soundnew.setRaw(soundraw);
                sound = soundnew;
            }
            else
            {
                sound.setRaw(soundraw);
            }

            return result;
        }
开发者ID:nathan-alden,项目名称:old-text-adventure,代码行数:35,代码来源:fmod.cs


示例9: preloadFSB

 // Pre-loading FSB files (from disk or from memory, use FMOD_OPENMEMORY_POINT to point to pre-loaded memory).
 public RESULT preloadFSB(string filename, int streaminstance, Sound sound)
 {
     return FMOD_EventSystem_PreloadFSB(eventsystemraw, filename, streaminstance, sound.getRaw());
 }
开发者ID:Guitaroz,项目名称:Arcade-Space-Shooter,代码行数:5,代码来源:fmod_event.cs


示例10: GetSoundName

 private string GetSoundName(Sound sound)
 {
     StringBuilder sb = new StringBuilder(256);
     sound.getName(sb, sb.Capacity);
     return sb.ToString().Trim();
 }
开发者ID:komby,项目名称:vixen,代码行数:6,代码来源:fmod_wrapper.cs


示例11: getSubSound

        public RESULT getSubSound(int index, ref Sound subsound)
        {
            var result = RESULT.OK;
            var subsoundraw = new IntPtr();
            Sound subsoundnew = null;

            try
            {
                result = FMOD_Sound_GetSubSound(soundraw, index, ref subsoundraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (subsound == null)
            {
                subsoundnew = new Sound();
                subsoundnew.setRaw(subsoundraw);
                subsound = subsoundnew;
            }
            else
            {
                subsound.setRaw(subsoundraw);
            }

            return result;
        }
开发者ID:nathan-alden,项目名称:old-text-adventure,代码行数:32,代码来源:fmod.cs


示例12: SoundChannel

 public SoundChannel(Sound sound)
 {
     m_fadeTimer = new System.Timers.Timer(FADE_TIMER_INTERVAL);
     m_fadeTimer.Elapsed += new ElapsedEventHandler(fadeTimer_Elapsed);
     this.Sound = sound;
 }
开发者ID:komby,项目名称:vixen,代码行数:6,代码来源:fmod_wrapper.cs


示例13: GetSoundName

 private string GetSoundName(Sound sound)
 {
     StringBuilder name = new StringBuilder(0x100);
     sound.getName(name, name.Capacity);
     return name.ToString().Trim();
 }
开发者ID:jmcadams,项目名称:vplus,代码行数:6,代码来源:fmodType.cs


示例14: createStream

        public RESULT createStream            (string name, MODE mode, out Sound sound)
        {
            CREATESOUNDEXINFO exinfo = new CREATESOUNDEXINFO();
            exinfo.cbsize = Marshal.SizeOf(exinfo);

            return createStream(name, mode, ref exinfo, out sound);
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:7,代码来源:fmod.cs


示例15: recordStart

 public RESULT recordStart(Sound sound, bool loop)
 {
     return FMOD_System_RecordStart(systemraw, sound.getRaw(), loop);
 }
开发者ID:olbers,项目名称:sauip4,代码行数:4,代码来源:fmod.cs


示例16: FMOD_System_PlaySound

        public RESULT playSound              (Sound sound, ChannelGroup channelGroup, bool paused, out Channel channel)
        {
            channel = null;

            IntPtr channelGroupRaw = (channelGroup != null) ? channelGroup.getRaw() : IntPtr.Zero;

            IntPtr channelraw;
            RESULT result = FMOD_System_PlaySound(rawPtr, sound.getRaw(), channelGroupRaw, paused, out channelraw);
            channel = new Channel(channelraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:12,代码来源:fmod.cs


示例17: LoadSong

        //Loads a song into memory given a sample size and file-path to an audio file.
        //The most commonly used and accurate Sample Size is 1024.
        public void LoadSong(int sSize, string audioString)
        {
            //Take in Aruguments
            sampleSize = sSize;
            songString = audioString;

            stopW.Start();
            areWePlaying = true;
            specFlux = 0.0f;
            timeBetween = 0;
            initialTime = (int)stopW.ElapsedMilliseconds;
            currentTime = 0;
            currentSeconds = 0;
            lastSeconds = 0;
            currentMillis = 0;
            currentMinutes = 0;
            median = 0.0f;
            smoothMedian = 0.0f;
            beatThreshold = 0.6f;
            thresholdSmoother = 0.6f;
            started = false;
            lastBeatRegistered = new TimeStamp();
            audio = new FMOD.Sound();
            songChannel1 = new FMOD.Channel();

            channelMusic = new FMOD.ChannelGroup();

            previousFFT = new float[sampleSize
                / 2 + 1];
            for (int i = 0; i < sampleSize / 2; i++)
            {
                previousFFT[i] = 0;
            }

            //Brute force for testing
            //songString = "Music/drums.wav";

            //Create channel and audio
            FMODErrorCheck(system.createChannelGroup(null, ref channelMusic));
               // CREATESOUNDEXINFO ex = new CREATESOUNDEXINFO();

            FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio));

            audio.getLength(ref seconds, FMOD.TIMEUNIT.MS);
            audio.getDefaults(ref sampleRate, ref zeroF, ref zeroF, ref zero);
            seconds = ((seconds + 500) / 1000);
            minutes = seconds / 60;
            fullSeconds = (int)seconds;
            seconds = seconds - (minutes * 60);

            FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio, true, ref songChannel1));

            //hzRange = (sampleRate / 2) / static_cast<float>(sampleSize);
            songChannel1.setChannelGroup(channelMusic);
            songChannel1.setPaused(true);

            Console.WriteLine("Song Length: " + minutes + ":" + seconds);
            Console.WriteLine("Sample Rate: " + sampleRate);

            //std::cout << "Freq Range: " << hzRange << std::endl;
            //songChannel1.setVolume(0);
        }
开发者ID:SkuliSheepman,项目名称:BeatDetectorForGames,代码行数:64,代码来源:BeatDetector.cs


示例18: FMOD_Sound_GetSubSound

        public RESULT getSubSound             (int index, out Sound subsound)
        {
            subsound = null;

            IntPtr subsoundraw;
            RESULT result = FMOD_Sound_GetSubSound(rawPtr, index, out subsoundraw);
            subsound = new Sound(subsoundraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例19: loadSongToDelay

        //This function is used to add a delay in the detection to playback ratio.
        //For example, if an obstacle is spawned to the music, it will be spawned immediately
        //upon the song detecting a beat, when oftentimes we want to line up that obstacle
        //with the point in the music it plays. So, the obstacle will spawn before the song gets
        //to the beat detected point.
        //Use milliseconds to express the amount of delay time you want between playback and detection.
        public void loadSongToDelay(int milliseconds)
        {
            delayedSong = true;
            songChannel1.setVolume(0);

            audio2 = new FMOD.Sound();
            FMODErrorCheck(system.createStream(songString, FMOD.MODE.SOFTWARE, ref audio2));

            songChannel2 = new FMOD.Channel();
            FMODErrorCheck(system.playSound(FMOD.CHANNELINDEX.FREE, audio2, true, ref songChannel2));
            songChannel2.setChannelGroup(channelMusic);
            timeToDelay = milliseconds;
        }
开发者ID:SkuliSheepman,项目名称:BeatDetectorForGames,代码行数:19,代码来源:BeatDetector.cs


示例20: FMOD_Channel_GetCurrentSound

        public RESULT getCurrentSound       (out Sound sound)
        {
            sound = null;

            IntPtr soundraw;
            RESULT result = FMOD_Channel_GetCurrentSound(getRaw(), out soundraw);
            sound = new Sound(soundraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs



注:本文中的FMOD.Sound类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# FMOD.SoundGroup类代码示例发布时间:2022-05-24
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C# FMOD.REVERB_PROPERTIES类代码示例发布时间:2022-05-24
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