本文整理汇总了C#中FMOD.DSPConnection类的典型用法代码示例。如果您正苦于以下问题:C# DSPConnection类的具体用法?C# DSPConnection怎么用?C# DSPConnection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DSPConnection类属于FMOD命名空间,在下文中一共展示了DSPConnection类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: addInput
public RESULT addInput(DSP target, out DSPConnection connection, DSPCONNECTION_TYPE type)
{
connection = null;
IntPtr raw;
RESULT result = DSP.FMOD5_DSP_AddInput(this.rawPtr, target.getRaw(), out raw, type);
connection = new DSPConnection(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:DSP.cs
示例2: getInput
public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection)
{
input = null;
inputconnection = null;
IntPtr raw;
IntPtr raw2;
RESULT result = DSP.FMOD5_DSP_GetInput(this.rawPtr, index, out raw, out raw2);
input = new DSP(raw);
inputconnection = new DSPConnection(raw2);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:11,代码来源:DSP.cs
示例3: addDSP
public RESULT addDSP(DSP dsp, ref DSPConnection connection)
{
RESULT result = RESULT.OK;
IntPtr dspconnectionraw = new IntPtr();
DSPConnection dspconnectionnew = null;
try
{
result = FMOD_System_AddDSP(systemraw, dsp.getRaw(), ref dspconnectionraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (connection == null)
{
dspconnectionnew = new DSPConnection();
dspconnectionnew.setRaw(dspconnectionraw);
connection = dspconnectionnew;
}
else
{
connection.setRaw(dspconnectionraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
示例4: getOutput
public RESULT getOutput(int index, ref DSP output, ref DSPConnection outputconnection)
{
RESULT result = RESULT.OK;
IntPtr dsprawnew = new IntPtr();
DSP dspnew = null;
IntPtr dspconnectionraw = new IntPtr();
DSPConnection dspconnectionnew = null;
try
{
result = FMOD_DSP_GetOutput(dspraw, index, ref dsprawnew, ref dspconnectionraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (output == null)
{
dspnew = new DSP();
dspnew.setRaw(dsprawnew);
output = dspnew;
}
else
{
output.setRaw(dsprawnew);
}
if (outputconnection == null)
{
dspconnectionnew = new DSPConnection();
dspconnectionnew.setRaw(dspconnectionraw);
outputconnection = dspconnectionnew;
}
else
{
outputconnection.setRaw(dspconnectionraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:45,代码来源:fmod.cs
示例5: addInput
public RESULT addInput(DSP target, ref DSPConnection connection)
{
RESULT result = RESULT.OK;
IntPtr dspconnectionraw = new IntPtr();
DSPConnection dspconnectionnew = null;
try
{
result = FMOD_DSP_AddInput(dspraw, target.getRaw(), ref dspconnectionraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (connection == null)
{
dspconnectionnew = new DSPConnection();
dspconnectionnew.setRaw(dspconnectionraw);
connection = dspconnectionnew;
}
else
{
connection.setRaw(dspconnectionraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
示例6: FMOD_DSP_GetOutput
public RESULT getOutput (int index, out DSP output, out DSPConnection outputconnection)
{
output = null;
outputconnection = null;
IntPtr dspoutputraw;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_GetOutput(rawPtr, index, out dspoutputraw, out dspconnectionraw);
output = new DSP(dspoutputraw);
outputconnection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs
示例7: FMOD_DSP_GetInput
public RESULT getInput (int index, out DSP input, out DSPConnection inputconnection)
{
input = null;
inputconnection = null;
IntPtr dspinputraw;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_GetInput(rawPtr, index, out dspinputraw, out dspconnectionraw);
input = new DSP(dspinputraw);
inputconnection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs
示例8: addInput
// Connection / disconnection / input and output enumeration.
public RESULT addInput(DSP target, out DSPConnection connection)
{
connection = null;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_AddInput(rawPtr, target.getRaw(), out dspconnectionraw);
connection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:11,代码来源:fmod.cs
示例9:
public RESULT disconnectFrom (DSP target, DSPConnection connection)
{
return FMOD5_DSP_DisconnectFrom(rawPtr, target.getRaw(), connection.getRaw());
}
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:4,代码来源:fmod.cs
示例10: FMOD5_ChannelGroup_AddGroup
// Nested channel groups.
public RESULT addGroup (ChannelGroup group, bool propagatedspclock, out DSPConnection connection)
{
connection = null;
IntPtr connectionRaw;
RESULT result = FMOD5_ChannelGroup_AddGroup(getRaw(), group.getRaw(), propagatedspclock, out connectionRaw);
connection = new DSPConnection(connectionRaw);
return result;
}
开发者ID:kendobi,项目名称:Entropy_V5,代码行数:12,代码来源:fmod.cs
示例11: IntPtr
public RESULT addDSP (DSP dsp, CHANNELCONTROL_DSP_INDEX index, ref DSPConnection connection)
{
RESULT result = RESULT.OK;
IntPtr dspconnectionraw = new IntPtr();
DSPConnection dspconnectionnew = null;
try
{
result = FMOD_ChannelGroup_AddDSP(channelgroupraw, index, dsp.getRaw(), ref dspconnectionraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (connection == null)
{
dspconnectionnew = new DSPConnection();
dspconnectionnew.setRaw(dspconnectionraw);
connection = dspconnectionnew;
}
else
{
connection.setRaw(dspconnectionraw);
}
return result;
}
开发者ID:whztt07,项目名称:GameEngine,代码行数:32,代码来源:fmod.cs
示例12: addDSP
public RESULT addDSP(DSP dsp, int index, out DSPConnection connection)
{
connection = null;
IntPtr dspconnectionraw;
RESULT result = FMOD_ChannelGroup_AddDSP(rawPtr, index, dsp.getRaw(), out dspconnectionraw);
connection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:NuXareon,项目名称:Tower_Defense,代码行数:10,代码来源:fmod.cs
注:本文中的FMOD.DSPConnection类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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