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C# FMOD.DSP类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FMOD.DSP的典型用法代码示例。如果您正苦于以下问题:C# DSP类的具体用法?C# DSP怎么用?C# DSP使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DSP类属于FMOD命名空间,在下文中一共展示了DSP类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: EqualizerBand

        private EqualizerBand(FMOD.System system, DSP dspParamEq, float centerValue, float gainValue, bool active)
        {
            this.fmodSystem = system;
            this.dspEQ = dspParamEq;

            if (centerValue >= 1000)
            {
                this.BandCaption = string.Format("{0}K", (centerValue / 1000));
            }
            else
            {
                this.BandCaption = centerValue.ToString(CultureInfo.InvariantCulture);
            }

            this.WhenAnyValue(x => x.Gain)
                .Subscribe(newGain => {
                    if (this.IsActive && this.dspEQ != null)
                    {
                        System.Diagnostics.Debug.WriteLine(">> Gain value: " + newGain);

                        this.dspEQ.setActive(false).ERRCHECK();
                        this.dspEQ.setParameterFloat((int)FMOD.DSP_PARAMEQ.GAIN, newGain).ERRCHECK();
                        this.dspEQ.setActive(true).ERRCHECK();
                        this.fmodSystem.update().ERRCHECK();
                    }
                });

            this.Gain = gainValue;
            this.IsActive = active;
        }
开发者ID:kaushik1605,项目名称:sample_DotNet,代码行数:30,代码来源:EqualizerBand.cs


示例2: createDSPByType

 public RESULT createDSPByType(DSP_TYPE type, out DSP dsp)
 {
     dsp = null;
     IntPtr raw;
     RESULT result = System.FMOD5_System_CreateDSPByType(this.rawPtr, type, out raw);
     dsp = new DSP(raw);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs


示例3: createDSPByPlugin

 public RESULT createDSPByPlugin(uint handle, out DSP dsp)
 {
     dsp = null;
     IntPtr raw;
     RESULT result = System.FMOD5_System_CreateDSPByPlugin(this.rawPtr, handle, out raw);
     dsp = new DSP(raw);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs


示例4: createDSP

 public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp)
 {
     dsp = null;
     IntPtr raw;
     RESULT result = System.FMOD5_System_CreateDSP(this.rawPtr, ref description, out raw);
     dsp = new DSP(raw);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs


示例5: addInput

 public RESULT addInput(DSP target, out DSPConnection connection, DSPCONNECTION_TYPE type)
 {
     connection = null;
     IntPtr raw;
     RESULT result = DSP.FMOD5_DSP_AddInput(this.rawPtr, target.getRaw(), out raw, type);
     connection = new DSPConnection(raw);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:DSP.cs


示例6: getInput

 public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection)
 {
     input = null;
     inputconnection = null;
     IntPtr raw;
     IntPtr raw2;
     RESULT result = DSP.FMOD5_DSP_GetInput(this.rawPtr, index, out raw, out raw2);
     input = new DSP(raw);
     inputconnection = new DSPConnection(raw2);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:11,代码来源:DSP.cs


示例7: getDSPHead

        // System level DSP access.
        public RESULT getDSPHead(ref DSP dsp)
        {
            RESULT result   = RESULT.OK;
            IntPtr dspraw   = new IntPtr();
            DSP    dspnew   = null;

            try
            {
                result = FMOD_System_GetDSPHead(systemraw, ref dspraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (dsp == null)
            {
                dspnew = new DSP();
                dspnew.setRaw(dspraw);
                dsp = dspnew;
            }
            else
            {
                dsp.setRaw(dspraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:33,代码来源:fmod.cs


示例8: createDSP

        public RESULT createDSP(ref DSP_DESCRIPTION description, ref DSP dsp)
        {
            RESULT result = RESULT.OK;
            IntPtr dspraw = new IntPtr();
            DSP    dspnew = null;

            try
            {
                result = FMOD_System_CreateDSP(systemraw, ref description, ref dspraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (dsp == null)
            {
                dspnew = new DSP();
                dspnew.setRaw(dspraw);
                dsp = dspnew;
            }
            else
            {
                dsp.setRaw(dspraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs


示例9: getOutput

        public RESULT getOutput(ref DSP output)
        {
            RESULT result = RESULT.OK;
            IntPtr dspraw = new IntPtr();
            DSP dspnew = null;

            try
            {
                result = FMOD_DSPConnection_GetOutput(dspconnectionraw, ref dspraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (output == null)
            {
                dspnew = new DSP();
                dspnew.setRaw(dspraw);
                output = dspnew;
            }
            else
            {
                output.setRaw(dspraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs


示例10: disconnectFrom

 public RESULT disconnectFrom(DSP target)
 {
     return FMOD_DSP_DisconnectFrom(dspraw, target.getRaw());
 }
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs


示例11: FMOD_DSP_GetOutput

        public RESULT getOutput                 (int index, out DSP output, out DSPConnection outputconnection)
        {
            output = null;
            outputconnection = null;

            IntPtr dspoutputraw;
            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_GetOutput(rawPtr, index, out dspoutputraw, out dspconnectionraw);
            output = new DSP(dspoutputraw);
            outputconnection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs


示例12: FMOD_System_CreateDSP

        public RESULT createDSP              (ref DSP_DESCRIPTION description, out DSP dsp)
        {
            dsp = null;

            IntPtr dspraw;
            RESULT result = FMOD_System_CreateDSP(rawPtr, ref description, out dspraw);
            dsp = new DSP(dspraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例13: createDSPByPlugin

        public RESULT createDSPByPlugin(uint handle, out DSP dsp)
        {
            dsp = null;

            IntPtr dspraw;
            RESULT result = FMOD_System_CreateDSPByPlugin(rawPtr, handle, out dspraw);
            dsp = new DSP(dspraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例14: FMOD5_DSPConnection_GetInput

        public RESULT getInput              (out DSP input)
        {
            input = null;

            IntPtr dspraw;
            RESULT result = FMOD5_DSPConnection_GetInput(rawPtr, out dspraw);
            input = new DSP(dspraw);

            return result;
        }
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:10,代码来源:fmod.cs


示例15: addInput

        // Connection / disconnection / input and output enumeration.
        public RESULT addInput(DSP target, out DSPConnection connection)
        {
            connection = null;

            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_AddInput(rawPtr, target.getRaw(), out dspconnectionraw);
            connection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:11,代码来源:fmod.cs


示例16: FMOD_DSP_GetInput

        public RESULT getInput                  (int index, out DSP input, out DSPConnection inputconnection)
        {
            input = null;
            inputconnection = null;

            IntPtr dspinputraw;
            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_GetInput(rawPtr, index, out dspinputraw, out dspconnectionraw);
            input = new DSP(dspinputraw);
            inputconnection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs


示例17: FMOD_System_CreateDSPByType

        public RESULT createDSPByType          (DSP_TYPE type, out DSP dsp)
        {
            dsp = null;

            IntPtr dspraw;
            RESULT result = FMOD_System_CreateDSPByType(rawPtr, type, out dspraw);
            dsp = new DSP(dspraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例18: FMOD_DSPConnection_GetOutput

        public RESULT getOutput             (out DSP output)
        {
            output = null;

            IntPtr dspraw;
            RESULT result = FMOD_DSPConnection_GetOutput(rawPtr, out dspraw);
            output = new DSP(dspraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs


示例19: FMOD_System_PlayDSP

        public RESULT playDSP                (DSP dsp, ChannelGroup channelGroup, bool paused, out Channel channel)
        {
            channel = null;

            IntPtr channelGroupRaw = (channelGroup != null) ? channelGroup.getRaw() : IntPtr.Zero;

            IntPtr channelraw;
            RESULT result = FMOD_System_PlayDSP(rawPtr, dsp.getRaw(), channelGroupRaw, paused, out channelraw);
            channel = new Channel(channelraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:12,代码来源:fmod.cs


示例20: addInput

        public RESULT addInput(DSP target, ref DSPConnection connection)
        {
            RESULT result = RESULT.OK;
            IntPtr dspconnectionraw = new IntPtr();
            DSPConnection dspconnectionnew = null;

            try
            {
                result = FMOD_DSP_AddInput(dspraw, target.getRaw(), ref dspconnectionraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (connection == null)
            {
                dspconnectionnew = new DSPConnection();
                dspconnectionnew.setRaw(dspconnectionraw);
                connection = dspconnectionnew;
            }
            else
            {
                connection.setRaw(dspconnectionraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs



注:本文中的FMOD.DSP类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# FMOD.DSPConnection类代码示例发布时间:2022-05-24
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C# FMOD.ChannelGroup类代码示例发布时间:2022-05-24
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