本文整理汇总了C#中FMOD.DSP类的典型用法代码示例。如果您正苦于以下问题:C# DSP类的具体用法?C# DSP怎么用?C# DSP使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DSP类属于FMOD命名空间,在下文中一共展示了DSP类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: EqualizerBand
private EqualizerBand(FMOD.System system, DSP dspParamEq, float centerValue, float gainValue, bool active)
{
this.fmodSystem = system;
this.dspEQ = dspParamEq;
if (centerValue >= 1000)
{
this.BandCaption = string.Format("{0}K", (centerValue / 1000));
}
else
{
this.BandCaption = centerValue.ToString(CultureInfo.InvariantCulture);
}
this.WhenAnyValue(x => x.Gain)
.Subscribe(newGain => {
if (this.IsActive && this.dspEQ != null)
{
System.Diagnostics.Debug.WriteLine(">> Gain value: " + newGain);
this.dspEQ.setActive(false).ERRCHECK();
this.dspEQ.setParameterFloat((int)FMOD.DSP_PARAMEQ.GAIN, newGain).ERRCHECK();
this.dspEQ.setActive(true).ERRCHECK();
this.fmodSystem.update().ERRCHECK();
}
});
this.Gain = gainValue;
this.IsActive = active;
}
开发者ID:kaushik1605,项目名称:sample_DotNet,代码行数:30,代码来源:EqualizerBand.cs
示例2: createDSPByType
public RESULT createDSPByType(DSP_TYPE type, out DSP dsp)
{
dsp = null;
IntPtr raw;
RESULT result = System.FMOD5_System_CreateDSPByType(this.rawPtr, type, out raw);
dsp = new DSP(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs
示例3: createDSPByPlugin
public RESULT createDSPByPlugin(uint handle, out DSP dsp)
{
dsp = null;
IntPtr raw;
RESULT result = System.FMOD5_System_CreateDSPByPlugin(this.rawPtr, handle, out raw);
dsp = new DSP(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs
示例4: createDSP
public RESULT createDSP(ref DSP_DESCRIPTION description, out DSP dsp)
{
dsp = null;
IntPtr raw;
RESULT result = System.FMOD5_System_CreateDSP(this.rawPtr, ref description, out raw);
dsp = new DSP(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:System.cs
示例5: addInput
public RESULT addInput(DSP target, out DSPConnection connection, DSPCONNECTION_TYPE type)
{
connection = null;
IntPtr raw;
RESULT result = DSP.FMOD5_DSP_AddInput(this.rawPtr, target.getRaw(), out raw, type);
connection = new DSPConnection(raw);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:DSP.cs
示例6: getInput
public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection)
{
input = null;
inputconnection = null;
IntPtr raw;
IntPtr raw2;
RESULT result = DSP.FMOD5_DSP_GetInput(this.rawPtr, index, out raw, out raw2);
input = new DSP(raw);
inputconnection = new DSPConnection(raw2);
return result;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:11,代码来源:DSP.cs
示例7: getDSPHead
// System level DSP access.
public RESULT getDSPHead(ref DSP dsp)
{
RESULT result = RESULT.OK;
IntPtr dspraw = new IntPtr();
DSP dspnew = null;
try
{
result = FMOD_System_GetDSPHead(systemraw, ref dspraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (dsp == null)
{
dspnew = new DSP();
dspnew.setRaw(dspraw);
dsp = dspnew;
}
else
{
dsp.setRaw(dspraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:33,代码来源:fmod.cs
示例8: createDSP
public RESULT createDSP(ref DSP_DESCRIPTION description, ref DSP dsp)
{
RESULT result = RESULT.OK;
IntPtr dspraw = new IntPtr();
DSP dspnew = null;
try
{
result = FMOD_System_CreateDSP(systemraw, ref description, ref dspraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (dsp == null)
{
dspnew = new DSP();
dspnew.setRaw(dspraw);
dsp = dspnew;
}
else
{
dsp.setRaw(dspraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
示例9: getOutput
public RESULT getOutput(ref DSP output)
{
RESULT result = RESULT.OK;
IntPtr dspraw = new IntPtr();
DSP dspnew = null;
try
{
result = FMOD_DSPConnection_GetOutput(dspconnectionraw, ref dspraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (output == null)
{
dspnew = new DSP();
dspnew.setRaw(dspraw);
output = dspnew;
}
else
{
output.setRaw(dspraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
示例10: disconnectFrom
public RESULT disconnectFrom(DSP target)
{
return FMOD_DSP_DisconnectFrom(dspraw, target.getRaw());
}
开发者ID:huming2207,项目名称:ghgame,代码行数:4,代码来源:fmod.cs
示例11: FMOD_DSP_GetOutput
public RESULT getOutput (int index, out DSP output, out DSPConnection outputconnection)
{
output = null;
outputconnection = null;
IntPtr dspoutputraw;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_GetOutput(rawPtr, index, out dspoutputraw, out dspconnectionraw);
output = new DSP(dspoutputraw);
outputconnection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs
示例12: FMOD_System_CreateDSP
public RESULT createDSP (ref DSP_DESCRIPTION description, out DSP dsp)
{
dsp = null;
IntPtr dspraw;
RESULT result = FMOD_System_CreateDSP(rawPtr, ref description, out dspraw);
dsp = new DSP(dspraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs
示例13: createDSPByPlugin
public RESULT createDSPByPlugin(uint handle, out DSP dsp)
{
dsp = null;
IntPtr dspraw;
RESULT result = FMOD_System_CreateDSPByPlugin(rawPtr, handle, out dspraw);
dsp = new DSP(dspraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs
示例14: FMOD5_DSPConnection_GetInput
public RESULT getInput (out DSP input)
{
input = null;
IntPtr dspraw;
RESULT result = FMOD5_DSPConnection_GetInput(rawPtr, out dspraw);
input = new DSP(dspraw);
return result;
}
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:10,代码来源:fmod.cs
示例15: addInput
// Connection / disconnection / input and output enumeration.
public RESULT addInput(DSP target, out DSPConnection connection)
{
connection = null;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_AddInput(rawPtr, target.getRaw(), out dspconnectionraw);
connection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:11,代码来源:fmod.cs
示例16: FMOD_DSP_GetInput
public RESULT getInput (int index, out DSP input, out DSPConnection inputconnection)
{
input = null;
inputconnection = null;
IntPtr dspinputraw;
IntPtr dspconnectionraw;
RESULT result = FMOD_DSP_GetInput(rawPtr, index, out dspinputraw, out dspconnectionraw);
input = new DSP(dspinputraw);
inputconnection = new DSPConnection(dspconnectionraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs
示例17: FMOD_System_CreateDSPByType
public RESULT createDSPByType (DSP_TYPE type, out DSP dsp)
{
dsp = null;
IntPtr dspraw;
RESULT result = FMOD_System_CreateDSPByType(rawPtr, type, out dspraw);
dsp = new DSP(dspraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs
示例18: FMOD_DSPConnection_GetOutput
public RESULT getOutput (out DSP output)
{
output = null;
IntPtr dspraw;
RESULT result = FMOD_DSPConnection_GetOutput(rawPtr, out dspraw);
output = new DSP(dspraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:10,代码来源:fmod.cs
示例19: FMOD_System_PlayDSP
public RESULT playDSP (DSP dsp, ChannelGroup channelGroup, bool paused, out Channel channel)
{
channel = null;
IntPtr channelGroupRaw = (channelGroup != null) ? channelGroup.getRaw() : IntPtr.Zero;
IntPtr channelraw;
RESULT result = FMOD_System_PlayDSP(rawPtr, dsp.getRaw(), channelGroupRaw, paused, out channelraw);
channel = new Channel(channelraw);
return result;
}
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:12,代码来源:fmod.cs
示例20: addInput
public RESULT addInput(DSP target, ref DSPConnection connection)
{
RESULT result = RESULT.OK;
IntPtr dspconnectionraw = new IntPtr();
DSPConnection dspconnectionnew = null;
try
{
result = FMOD_DSP_AddInput(dspraw, target.getRaw(), ref dspconnectionraw);
}
catch
{
result = RESULT.ERR_INVALID_PARAM;
}
if (result != RESULT.OK)
{
return result;
}
if (connection == null)
{
dspconnectionnew = new DSPConnection();
dspconnectionnew.setRaw(dspconnectionraw);
connection = dspconnectionnew;
}
else
{
connection.setRaw(dspconnectionraw);
}
return result;
}
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs
注:本文中的FMOD.DSP类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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