本文整理汇总了C#中Chummer.Character类的典型用法代码示例。如果您正苦于以下问题:C# Character类的具体用法?C# Character怎么用?C# Character使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Character类属于Chummer命名空间,在下文中一共展示了Character类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SkillControl
public SkillControl(Character _objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
this._objCharacter = _objCharacter;
}
开发者ID:GhostWhoWalksInside,项目名称:chummer5a_Dashboard,代码行数:7,代码来源:SkillControl.cs
示例2: frmSelectCritterPower
public frmSelectCritterPower(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(this);
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:janhelke,项目名称:chummer2,代码行数:7,代码来源:frmSelectCritterPower.cs
示例3: frmCreatePACKSKit
public frmCreatePACKSKit(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:Vanatrix,项目名称:chummer5a,代码行数:7,代码来源:frmCreatePACKSKit.cs
示例4: frmCreateImprovement
public frmCreateImprovement(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(this);
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:janhelke,项目名称:chummer2,代码行数:7,代码来源:frmCreateImprovement.cs
示例5: frmSelectProgram
public frmSelectProgram(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:Vanatrix,项目名称:chummer5a,代码行数:7,代码来源:frmSelectProgram.cs
示例6: ContactControl
public ContactControl(Character objCharacter)
{
InitializeComponent();
_objCharacter = objCharacter;
if (!_objCharacter.Created)
{
if (_objCharacter.FriendsInHighPlaces)
{
nudConnection.Maximum = 12;
}
else
{
nudConnection.Maximum = 6;
}
}
else
{
nudConnection.Maximum = 12;
}
//We don't actually pay for contacts in play so everyone is free
//Don't present a useless field
if (_objCharacter.Created)
{
chkFree.Visible = false;
}
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
}
开发者ID:blackmage5242,项目名称:chummer5a-master,代码行数:30,代码来源:ContactControl.cs
示例7: frmSelectLifeModule
public frmSelectLifeModule(Character objCharacter, int stage)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_intStage = stage;
MoveControls();
}
开发者ID:AMDX9,项目名称:chummer5a,代码行数:8,代码来源:frmSelectLifeModule.cs
示例8: frmSelectLifestyleAdvanced
public frmSelectLifestyleAdvanced(Lifestyle objLifestyle, Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objLifestyle = objLifestyle;
MoveControls();
}
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:8,代码来源:frmSelectLifestyleAdvanced.cs
示例9: frmSelectAdvancedLifestyle
public frmSelectAdvancedLifestyle(Lifestyle objLifestyle, Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(this);
_objCharacter = objCharacter;
_objLifestyle = objLifestyle;
MoveControls();
}
开发者ID:janhelke,项目名称:chummer2,代码行数:8,代码来源:frmSelectAdvancedLifestyle.cs
示例10: SkillGroupControl
public SkillGroupControl(CharacterOptions objOptions, Character objCharacter, bool blnCareer = false)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_blnCareer = blnCareer;
_objOptions = objOptions;
_objCharacter = objCharacter;
}
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:8,代码来源:SkillGroupControl.cs
示例11: frmNaturalWeapon
public frmNaturalWeapon(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objXmlPowersDocument = XmlManager.Instance.Load("critterpowers.xml");
_objXmlSkillsDocument = XmlManager.Instance.Load("skills.xml");
MoveControls();
}
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:9,代码来源:frmNaturalWeapon.cs
示例12: frmSelectNexus
public frmSelectNexus(Character objCharacter, bool blnCareer = false)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objGear = new Gear(objCharacter);
chkFreeItem.Visible = blnCareer;
MoveControls();
}
开发者ID:Nitsuj83,项目名称:chummer5a,代码行数:9,代码来源:frmSelectNexus.cs
示例13: frmSelectCyberware
public frmSelectCyberware(Character objCharacter, bool blnCareer = false)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
chkFree.Visible = blnCareer;
_blnCareer = blnCareer;
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:argo2445,项目名称:chummer5a,代码行数:9,代码来源:frmSelectCyberware.cs
示例14: frmCareer
public frmCareer(Character objCharacter)
{
_objCharacter = objCharacter;
_objOptions = _objCharacter.Options;
_objFunctions = new CommonFunctions(_objCharacter);
_objFunctions.ContextMenuArmor = cmsArmor;
_objFunctions.ContextMenuArmorMod = cmsArmorMod;
_objFunctions.ContextMenuCyberware = cmsCyberware;
_objFunctions.ContextMenuGear = cmsGear;
_objFunctions.ContextMenuVehicle = cmsVehicle;
_objFunctions.ContextMenuVehicleMod = cmsVehicle;
_objFunctions.ContextMenuWeapon = cmsWeapon;
_objFunctions.ContextMenuWeaponAccessory = cmsWeaponAccessoryGear;
_objFunctions.ContextMenuWeaponMod = cmsWeaponMod;
_objImprovementManager = new ImprovementManager(_objCharacter);
_objController = new MainController(_objCharacter);
InitializeComponent();
// Add EventHandlers for the MAG and RES enabled events and tab enabled events.
_objCharacter.MAGEnabledChanged += objCharacter_MAGEnabledChanged;
_objCharacter.RESEnabledChanged += objCharacter_RESEnabledChanged;
_objCharacter.AdeptTabEnabledChanged += objCharacter_AdeptTabEnabledChanged;
_objCharacter.MagicianTabEnabledChanged += objCharacter_MagicianTabEnabledChanged;
_objCharacter.TechnomancerTabEnabledChanged += objCharacter_TechnomancerTabEnabledChanged;
_objCharacter.CritterTabEnabledChanged += objCharacter_CritterTabEnabledChanged;
_objCharacter.BlackMarketEnabledChanged += objCharacter_BlackMarketChanged;
_objCharacter.SensitiveSystemChanged += objCharacter_SensitiveSystemChanged;
_objCharacter.UneducatedChanged += objCharacter_UneducatedChanged;
_objCharacter.UncouthChanged += objCharacter_UncouthChanged;
_objCharacter.InfirmChanged += objCharacter_InfirmChanged;
GlobalOptions.Instance.MRUChanged += PopulateMRU;
LanguageManager.Instance.Load(this);
// Update the text in the Menus so they can be merged with frmMain properly.
foreach (ToolStripMenuItem objItem in mnuCreateMenu.Items.OfType<ToolStripMenuItem>())
{
if (objItem.Tag != null)
{
objItem.Text = LanguageManager.Instance.GetString(objItem.Tag.ToString());
}
}
_lvwKarmaColumnSorter = new ListViewColumnSorter();
_lvwKarmaColumnSorter.SortColumn = 0;
_lvwKarmaColumnSorter.Order = SortOrder.Descending;
lstKarma.ListViewItemSorter = _lvwKarmaColumnSorter;
_lvwNuyenColumnSorter = new ListViewColumnSorter();
_lvwNuyenColumnSorter.SortColumn = 0;
_lvwNuyenColumnSorter.Order = SortOrder.Descending;
lstNuyen.ListViewItemSorter = _lvwNuyenColumnSorter;
SetTooltips();
MoveControls();
}
开发者ID:janhelke,项目名称:chummer2,代码行数:57,代码来源:frmCareer.cs
示例15: frmCreateSpell
public frmCreateSpell(Character objCharacter)
{
_objCharacter = objCharacter;
_objSpell = new Spell(_objCharacter);
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objXmlDocument = XmlManager.Instance.Load("spells.xml");
MoveControls();
}
开发者ID:AMDX9,项目名称:chummer5a,代码行数:9,代码来源:frmCreateSpell.cs
示例16: frmSelectMetamagic
public frmSelectMetamagic(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objMetatypeDocument = XmlManager.Instance.Load("metatypes.xml");
_objCritterDocument = XmlManager.Instance.Load("critters.xml");
_objQualityDocument = XmlManager.Instance.Load("qualities.xml");
}
开发者ID:AMDX9,项目名称:chummer5a,代码行数:10,代码来源:frmSelectMetamagic.cs
示例17: frmSelectBP
public frmSelectBP(Character objCharacter, bool blnUseCurrentValues = false)
{
_objCharacter = objCharacter;
_objOptions = _objCharacter.Options;
_blnUseCurrentValues = blnUseCurrentValues;
InitializeComponent();
LanguageManager.Instance.Load(this);
// Populate the Build Method list.
List<ListItem> lstBuildMethod = new List<ListItem>();
//ListItem objBP = new ListItem();
//objBP.Value = "BP";
//objBP.Name = LanguageManager.Instance.GetString("String_BP");
//ListItem objKarma = new ListItem();
//objKarma.Value = "Karma";
//objKarma.Name = LanguageManager.Instance.GetString("String_Karma");
ListItem objPriority = new ListItem();
objPriority.Value = "Priority";
objPriority.Name = LanguageManager.Instance.GetString("String_Priority");
//lstBuildMethod.Add(objBP);
//lstBuildMethod.Add(objKarma);
lstBuildMethod.Add(objPriority);
cboBuildMethod.DataSource = lstBuildMethod;
cboBuildMethod.ValueMember = "Value";
cboBuildMethod.DisplayMember = "Name";
cboBuildMethod.SelectedValue = _objOptions.BuildMethod;
nudBP.Value = _objOptions.BuildPoints;
nudMaxAvail.Value = _objOptions.Availability;
toolTip1.SetToolTip(chkIgnoreRules, LanguageManager.Instance.GetString("Tip_SelectBP_IgnoreRules"));
if (blnUseCurrentValues)
{
//if (objCharacter.BuildMethod == CharacterBuildMethod.Karma)
//{
// cboBuildMethod.SelectedValue = "Karma";
// nudBP.Value = objCharacter.BuildKarma;
//}
//else if (objCharacter.BuildMethod == CharacterBuildMethod.BP)
//{
// cboBuildMethod.SelectedValue = "BP";
// nudBP.Value = objCharacter.BuildPoints;
//}
cboBuildMethod.SelectedValue = "Priority";
nudBP.Value = objCharacter.BuildKarma;
nudMaxAvail.Value = objCharacter.MaximumAvailability;
cboBuildMethod.Enabled = false;
}
}
开发者ID:janhelke,项目名称:chummer2,代码行数:55,代码来源:frmSelectBP.cs
示例18: frmSelectWeaponAccessory
public frmSelectWeaponAccessory(Character objCharacter, bool blnCareer = false)
{
InitializeComponent();
LanguageManager.Instance.Load(this);
chkFreeItem.Visible = blnCareer;
lblMarkupLabel.Visible = blnCareer;
nudMarkup.Visible = blnCareer;
lblMarkupPercentLabel.Visible = blnCareer;
_objCharacter = objCharacter;
MoveControls();
}
开发者ID:janhelke,项目名称:chummer2,代码行数:11,代码来源:frmSelectWeaponAccessory.cs
示例19: frmSelectLifestyleQuality
public frmSelectLifestyleQuality(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objMetatypeDocument = XmlManager.Instance.Load("metatypes.xml");
_objCritterDocument = XmlManager.Instance.Load("critters.xml");
MoveControls();
}
开发者ID:Seredith,项目名称:chummer5a,代码行数:11,代码来源:frmSelectLifestyleQuality.cs
示例20: frmSelectArt
public frmSelectArt(Character objCharacter)
{
InitializeComponent();
LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
_objCharacter = objCharacter;
_objMetamagicDocument = XmlManager.Instance.Load("metamagic.xml");
_objSpellDocument = XmlManager.Instance.Load("spells.xml");
_objPowerDocument = XmlManager.Instance.Load("powers.xml");
_objQualityDocument = XmlManager.Instance.Load("qualities.xml");
}
开发者ID:Vanatrix,项目名称:chummer5a,代码行数:11,代码来源:frmSelectArt.cs
注:本文中的Chummer.Character类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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