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C# Chess.Piece类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Chess.Piece的典型用法代码示例。如果您正苦于以下问题:C# Piece类的具体用法?C# Piece怎么用?C# Piece使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Piece类属于Chess命名空间,在下文中一共展示了Piece类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SetPiece

        private void SetPiece(Piece piece, Player player, int letter, int number)
        {
            // if a thread called this, invoke recursion
            if (this.InvokeRequired)
            {
                this.Invoke(new Action(() => SetPiece(piece, player, letter, number)));
                return;
            }

            // out of bounds
            if (letter < 0 || letter > 7 || number < 0 || number > 7)
                return; // throw new IndexOutOfRangeException("Chess board letter or number out of range");

            // clear tile
            if (piece == Piece.NONE)
            {
                Board[number][letter].Image = null;
                Board[number][letter].Invalidate();
                return;
            }

            // update our render
            Board[number][letter].Image = graphics.Pieces[player][piece];
            Board[number][letter].Invalidate();
        }
开发者ID:bdidemus,项目名称:chess,代码行数:25,代码来源:MainFormBoard.cs


示例2: isThreatened

 public bool isThreatened(int row, int col, Piece.Colour threatenedBy, Piece[,] board)
 {
     bool threatened = false;
     List<int[]> covered = new List<int[]>();
     List<int[]> filler = new List<int[]>();
     for (int rows = 0; rows < Board.Rows; rows++)
     {
         for (int cols = 0; cols < Board.Cols; cols++)
         {
             if (board[rows, cols].PieceColour == threatenedBy)
             {
                 thm.highlightThreatened(board[rows, cols], rows, cols, covered, filler, board, false);
             }
         }
     }
     foreach (int[] pair in covered)
     {
         if (pair[0] == row && pair[1] == col)
         {
             threatened = true;
             break;
         }
     }
     return threatened;
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:25,代码来源:CheckFunctions.cs


示例3: checkForCheck

 public void checkForCheck(Piece[,] board, Piece.Colour colour)
 {
     if (cf.isThreatened(uf.FindKing(uf.OtherColour(colour), board), colour, board))
         df.Check();
     else
         df.Clear();
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:7,代码来源:CheckDisplayFunctions.cs


示例4: pawnThreatenHighlight

 void pawnThreatenHighlight(Piece piece, int row, int col, List<int[]> threatened, Piece[,] board, List<int[]> enPassant)
 {
     //capturing
     if (piece.PieceColour == Piece.Colour.Black)
     {
         addThreatened(piece.PieceColour, piece.Row, piece.Col, 1, 1, threatened);
         addThreatened(piece.PieceColour, piece.Row, piece.Col, 1, -1, threatened);
     }
     if (piece.PieceColour == Piece.Colour.White)
     {
         addThreatened(piece.PieceColour, piece.Row, piece.Col, -1, 1, threatened);
         addThreatened(piece.PieceColour, piece.Row, piece.Col, -1, -1, threatened);
     }
     //en passant
     if (piece.PieceColour == Piece.Colour.Black)
     {
         addEnPassant(piece.PieceColour, piece.Row, piece.Col, 1, 1, enPassant, board);
         addEnPassant(piece.PieceColour, piece.Row, piece.Col, 1, -1, enPassant, board);
     }
     if (piece.PieceColour == Piece.Colour.White)
     {
         addEnPassant(piece.PieceColour, piece.Row, piece.Col, -1, 1, enPassant, board);
         addEnPassant(piece.PieceColour, piece.Row, piece.Col, -1, -1, enPassant, board);
     }
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:25,代码来源:ThreatenHighlightFunctions.cs


示例5: rookThreatenHighlight

 void rookThreatenHighlight(Piece.Colour colour, int row, int col, List<int[]> threatened, Piece[,] board)
 {
     int i = 1;
     //check down
     while (addThreatened(colour, row, col, i, 0, threatened))
     {
         if (board[row + i, col].Exists)
             break;
         i++;
     }
     //check up
     i = 1;
     while (addThreatened(colour, row, col, -i, 0, threatened))
     {
         if (board[row - i, col].Exists)
             break;
         i++;
     }
     //check right
     i = 1;
     while (addThreatened(colour, row, col, 0, i, threatened))
     {
         if (board[row, col + i].Exists)
             break;
         i++;
     }
     //check left
     i = 1;
     while (addThreatened(colour, row, col, 0, -i, threatened))
     {
         if (board[row, col - i].Exists)
             break;
         i++;
     }
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:35,代码来源:ThreatenHighlightFunctions.cs


示例6: performEnPassant

 public void performEnPassant(int row, int col, Piece[,] Playfield)
 {
     if (row == Board.FirstRow + 2)
         Playfield[Board.FirstRow + 3, col] = new Piece();
     if (row == Board.LastRow - 2)
         Playfield[Board.LastRow - 3, col] = new Piece();
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:7,代码来源:MovementFunctions.cs


示例7: addTaken

 void addTaken(Piece piece, Piece[,] takenGrid, int[] takenIndeces)
 {
     takenGrid[takenIndeces[0], takenIndeces[1]] = piece;
     takenIndeces[1]++;
     takenIndeces[0] += takenIndeces[1] / 2;
     takenIndeces[1] %= 2;
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:7,代码来源:DisplayFunctions.cs


示例8: bishopThreatenHighlight

 void bishopThreatenHighlight(string colour, int row, int col, List<int[]> threatened, Piece[,] board)
 {
     int i = 1;
     //check down right
     while (addThreatened(colour, row, col, i, i, threatened))
     {
         if (board[row + i, col + i].Exists)
             break;
         i++;
     }
     //check up right
     i = 1;
     while (addThreatened(colour, row, col, -i, i, threatened))
     {
         if (board[row - i, col + i].Exists)
             break;
         i++;
     }
     //check up left
     i = 1;
     while (addThreatened(colour, row, col, -i, -i, threatened))
     {
         if (board[row - i, col - i].Exists)
             break;
         i++;
     }
     //check down left
     i = 1;
     while (addThreatened(colour, row, col, i, -i, threatened))
     {
         if (board[row + i, col - i].Exists)
             break;
         i++;
     }
 }
开发者ID:georgelbaxter,项目名称:chessAI,代码行数:35,代码来源:ThreatenHighlightFunctions.cs


示例9: performEnPassant

 public void performEnPassant(int row, int col, Piece[,] Playfield)
 {
     if (row == 2)
         Playfield[3, col] = new Piece();
     if (row == 5)
         Playfield[4, col] = new Piece();
 }
开发者ID:georgelbaxter,项目名称:chessAI,代码行数:7,代码来源:MovementFunctions.cs


示例10: Piece

 // Copy-constructor
 public Piece(Piece origin)
 {
     this.empty = origin.empty;
     this.team = origin.team;
     this.type = origin.type;
     this.row = origin.row;
     this.column = origin.column;
 }
开发者ID:mapplet,项目名称:Chess,代码行数:9,代码来源:Piece.cs


示例11: PieceMove

 public PieceMove(Piece piece, Square target, Piece capturedPiece = null)
 {
     this.Piece = piece;
     this.Source = piece.Square;
     this.Target = target;
     this.CanCapture = true;
     this.CapturedPiece = capturedPiece ?? this.Board[target];
 }
开发者ID:hcesar,项目名称:Chess,代码行数:8,代码来源:PieceMove.cs


示例12: TakeTurn

 public void TakeTurn(Piece[,] board, Piece[,] WhiteTaken, Piece[,] BlackTaken, int[] whiteTakenIndeces, int[] blackTakenIndeces, int depth)
 {
     topNode = new MoveNode(board);
     think(depth, topNode);
     bool mate = false;
     AvailableMove move = selectMove(allMovesList, board, ref mate, currentColour);
     if (!mate)
         makeMove(move, board, WhiteTaken, BlackTaken, whiteTakenIndeces, blackTakenIndeces);
 }
开发者ID:georgelbaxter,项目名称:chessAI,代码行数:9,代码来源:AI.cs


示例13: AddPiece

        public void AddPiece(Piece piece, BoardCoordinate moveTarget)
        {
            if (piece == null)
                throw new ArgumentNullException("piece");
            if (!moveTarget.IsCoordinateValidForBoardSize(_boardSize))
                throw new ArgumentException("moveTarget");

            SetPiece(piece, moveTarget);
        }
开发者ID:chnicholas,项目名称:ChessTDD,代码行数:9,代码来源:Board.cs


示例14: GetSquareImage

        internal static Image GetSquareImage(Square square, Piece piece = null)
        {
            if (piece == null)
                return boardImageCache["Empty"][square.GetSquareColor()];

            var squareColor = square.GetSquareColor();
            var key = piece.Player + piece.GetType().Name;
            return boardImageCache[key][squareColor];
        }
开发者ID:hcesar,项目名称:Chess,代码行数:9,代码来源:Images.cs


示例15: addEnPassant

 void addEnPassant(string colour, int row, int col, int rowOffset, int colOffset, List<int[]> enPassant, Piece[,] board)
 {
     int destinationRow = row + rowOffset;
     int destinationCol = col + colOffset;
     if (destinationRow >= 0 && destinationRow <= 7 && destinationCol >= 0 && destinationCol <= 7 && board[row, col + colOffset].EnPassant)
     {
         enPassant.Add(new int[] { destinationRow, destinationCol });
     }
 }
开发者ID:georgelbaxter,项目名称:chessAI,代码行数:9,代码来源:ThreatenHighlightFunctions.cs


示例16: Rules

        public List<Tuple<int, int>> Rules(Piece currentPiece, Gameboard gameboard)
        {
            this.moves_dia = get_diagonal.Rules(currentPiece, gameboard);
            this.moves_str = get_straight.Rules(currentPiece, gameboard);

            moves_str = moves_str.Concat(moves_dia).ToList();

            return moves_str;
        }
开发者ID:mapplet,项目名称:Chess,代码行数:9,代码来源:Queen.cs


示例17: Piece

 public Piece(Piece piece)
 {
     Colour = piece.Colour;
     Type = piece.Type;
     Exists = piece.Exists;
     HasMoved = piece.HasMoved;
     EnPassant = piece.EnPassant;
     Row = piece.Row;
     Col = piece.Col;
 }
开发者ID:georgelbaxter,项目名称:chessAI,代码行数:10,代码来源:Piece.cs


示例18: Rules

        public List<Tuple<int, int>> Rules(Piece current_piece, Gameboard gameboard)
        {
            this.gameboard = gameboard;
            this.current_piece = current_piece;

            if (current_piece.column > min && current_piece.row > min + 1)
            {
                next_piece = gameboard.getPiece(current_piece.row - 2, current_piece.column - 1);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row - 2, current_piece.column - 1));   // up left
            }
            if (current_piece.column < max && current_piece.row > min + 1)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row - 2, current_piece.column + 1);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row -2, current_piece.column + 1)); // up right
            }
            if (current_piece.column < max - 1 && current_piece.row > min)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row - 1, current_piece.column + 2);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row - 1, current_piece.column + 2)); // right up
            }
            if (current_piece.column < max - 1 && current_piece.row < max)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row + 1, current_piece.column + 2);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row + 1, current_piece.column + 2));  // right down
            }
            if (current_piece.column < max && current_piece.row < max - 1)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row + 2, current_piece.column + 1);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row + 2, current_piece.column + 1));  // down right
            }
            if (current_piece.column > min && current_piece.row < max - 1)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row + 2, current_piece.column - 1);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row + 2, current_piece.column - 1));  // down left
            }
            if (current_piece.column > min + 1 && current_piece.row < max)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row + 1, current_piece.column - 2);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row + 1, current_piece.column - 2));  // left down
            }
            if (current_piece.column > min + 1 && current_piece.row > min)
            {
                Piece next_piece = gameboard.getPiece(current_piece.row - 1, current_piece.column - 2);
                if (next_piece.empty == true || next_piece.team != current_piece.team)
                    valid_destinations.Add(new Tuple<int, int>(current_piece.row - 1, current_piece.column - 2)); // left up
            }
            return valid_destinations;
        }
开发者ID:mapplet,项目名称:Chess,代码行数:55,代码来源:Knight.cs


示例19: OtherColour

 public Piece.Colour OtherColour(Piece.Colour colour)
 {
     Piece.Colour otherColour;
     if (colour == Piece.Colour.Black)
         otherColour = Piece.Colour.White;
     else if (colour == Piece.Colour.White)
         otherColour = Piece.Colour.Black;
     else
         otherColour = Piece.Colour.Empty;
     return otherColour;
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:11,代码来源:UtilityFunctions.cs


示例20: AddTaken

 //Methods
 public void AddTaken(Piece piece, Piece[,] whiteTaken, Piece[,] blackTaken, int[] whiteTakenIndeces, int[] blackTakenIndeces)
 {
     if (piece.PieceColour == Piece.Colour.White)
     {
         addTaken(piece, whiteTaken, whiteTakenIndeces);
     }
     if (piece.PieceColour == Piece.Colour.Black)
     {
         addTaken(piece, blackTaken, blackTakenIndeces);
     }
 }
开发者ID:georgelbaxter,项目名称:chess,代码行数:12,代码来源:DisplayFunctions.cs



注:本文中的Chess.Piece类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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