本文整理汇总了C#中Brunet.Node类的典型用法代码示例。如果您正苦于以下问题:C# Node类的具体用法?C# Node怎么用?C# Node使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Node类属于Brunet命名空间,在下文中一共展示了Node类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ManagedConnectionOverlord
public ManagedConnectionOverlord(Node node) {
_sync = new Object();
_active = false;
_node = node;
_connection_state = new Dictionary<Address, MCState>();
_last_call = DateTime.MinValue;
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:7,代码来源:ManagedConnectionOverlord.cs
示例2: RpcDht
public RpcDht(IDht dht, Node node) {
LocalUseOnly = true;
_channels = new Brunet.Collections.Cache(100);
_node = node;
_dht = dht;
_node.Rpc.AddHandler("DhtClient", this);
}
开发者ID:johnynek,项目名称:brunet,代码行数:7,代码来源:RpcDht.cs
示例3: RpcDht
public RpcDht(IDht dht, Node node) {
LocalUseOnly = true;
_bqs = new Cache(100);
_node = node;
_dht = dht;
_node.Rpc.AddHandler("DhtClient", this);
}
开发者ID:kyungyonglee,项目名称:BrunetTutorial,代码行数:7,代码来源:RpcDht.cs
示例4: DeetooCluster
//protected object _sync;
public DeetooCluster(Node cnode, Node qnode, double x, double y) {
//_sync = new object();
_cnode = cnode;
_qnode = qnode;
_coor_x = x;
_coor_y = y;
}
开发者ID:hseom,项目名称:hseom_brunet,代码行数:9,代码来源:DeetooCluster.cs
示例5: StateChangeHandler
/// <summary> Occassionally nodes will get a true return from a allocation
/// attempt, in order to prevent this, we reissue all dhcp requests after
/// getting "connected" to the overlay.</summary>
protected void StateChangeHandler(Node n, Node.ConnectionState state) {
List<MemBlock> ips = null;
lock(_sync) {
if(state == Node.ConnectionState.Connected) {
if(_connected) {
return;
}
AppNode.Node.StateChangeEvent -= StateChangeHandler;
_connected = true;
} else {
return;
}
ips = new List<MemBlock>(_ip_to_ether.Keys.Count);
foreach(MemBlock ip in _ip_to_ether.Keys) {
ips.Add(ip);
}
}
WaitCallback callback = delegate(object o) {
// Get a new Dhcp server so we get new state!
DhcpServer dhcp_server = GetDhcpServer();
foreach(MemBlock ip in ips) {
try {
dhcp_server.RequestLease(ip, true, AppNode.Node.Address.ToString(),
_ipop_config.AddressData.Hostname);
} catch(Exception e) {
ProtocolLog.WriteIf(IpopLog.DhcpLog, e.Message);
}
}
};
ThreadPool.QueueUserWorkItem(callback, null);
}
开发者ID:acisp2p,项目名称:brunet,代码行数:38,代码来源:DhtIpopNode.cs
示例6: StructuredNearConnectionOverlord
public StructuredNearConnectionOverlord(Node n)
{
_sync = new Object();
lock( _sync ) {
_node = n;
_rand = new Random();
_connectors = new Hashtable();
_last_connection_time = DateTime.UtcNow;
/**
* Every heartbeat we assess the trimming situation.
* If we have excess edges and it has been more than
* _trim_wait_time heartbeats then we trim.
*/
_last_retry_time = DateTime.UtcNow;
_current_retry_interval = _DEFAULT_RETRY_INTERVAL;
/**
* Information related to the target selector feature.
* Includes statistics such as trim rate and connection lifetimes.
*/
_start_time = DateTime.UtcNow;
/*
* Register event handlers after everything else is set
*/
//Listen for connection events:
_node.ConnectionTable.DisconnectionEvent += DisconnectHandler;
_node.ConnectionTable.ConnectionEvent += ConnectHandler;
_node.ConnectionTable.StatusChangedEvent += StatusChangedHandler;
_node.HeartBeatEvent += CheckState;
}
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:34,代码来源:StructuredNearConnectionOverlord.cs
示例7: TunnelEdgeListener
public TunnelEdgeListener(Node node, ITunnelOverlap ito, IForwarderSelectorFactory iasf)
{
_ito = ito;
_iasf = iasf;
_oco = new OverlapConnectionOverlord(node);
_node = node;
_running = 0;
_started = 0;
_id_to_tunnel = new Dictionary<int, TunnelEdge>();
_sync = new object();
TransportAddress ta = new TunnelTransportAddress(node.Address, new List<Address>());
ArrayList local_tas = new ArrayList(1);
local_tas.Add(ta);
_local_tas = local_tas;
_node.DemuxHandler.GetTypeSource(PType.Protocol.Tunneling).Subscribe(this, null);
_node.ConnectionTable.ConnectionEvent += ConnectionHandler;
_node.ConnectionTable.DisconnectionEvent += DisconnectionHandler;
ConnectionList cons = _node.ConnectionTable.GetConnections(ConnectionType.Structured);
Interlocked.Exchange(ref _connections, cons);
_node.Rpc.AddHandler("tunnel", this);
_oco_trim_timer = Brunet.Util.FuzzyTimer.Instance.DoEvery(OcoTrim, _oco_trim_timeout, 0);
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:25,代码来源:TunnelEdgeListener.cs
示例8: Agent
public Agent(Node n, IAcceptor read_acceptor, IAcceptor write_acceptor) {
_rand = new Random();
/**
* @todo Make a heartbeat handler which will use the Node HeartbeatEvent
* to resend packets after the timeout
*/
}
开发者ID:xujyan,项目名称:brunet,代码行数:7,代码来源:Agent.cs
示例9: AddressInSubjectAltName
///<summary>Verify the edge by comparing the address in the certificate to
///the one provided in the overlay.</summary>
public static bool AddressInSubjectAltName(Node node, Edge e, Address addr) {
SecureEdge se = e as SecureEdge;
if(se == null) {
throw new Exception("Invalid edge type!");
}
return se.SA.VerifyCertificateBySubjectAltName(addr.ToString());
}
开发者ID:kyungyonglee,项目名称:BrunetTutorial,代码行数:10,代码来源:EdgeVerification.cs
示例10: Dht
/**
<summary>A default Dht client provides a DEGREE of 1 and a sychronous wait
time of up to 60 seconds.</summary>
<param name ="node">The node to provide service for.</param>
*/
public Dht(Node node) {
this.node = node;
_rpc = RpcManager.GetInstance(node);
_table = new TableServer(node);
DEGREE = 1;
MAJORITY = 1;
DELAY = 60000;
}
开发者ID:xujyan,项目名称:brunet,代码行数:13,代码来源:Dht.cs
示例11: RpcDhtProxy
/// <summary>Initiates a RpcProxyHandler instance. It uses reflection for rpc call.
/// Thus, it does not have to inherit IRpcHanler.This instance keeps Entry
/// to keep track of key, value, and ttl</summary>
/// <param name="node">node which is currently connected.</param>
/// <param name="dht">IDht instance</param>
public RpcDhtProxy(IDht dht, Node node)
{
_entries = new Dictionary<MemBlock, Dictionary<MemBlock, Entry>>();
_rpc = node.Rpc;
_dht = dht;
_sync = new Object();
_rpc.AddHandler("RpcDhtProxy", this);
}
开发者ID:bakriy,项目名称:brunet,代码行数:13,代码来源:RpcDhtProxy.cs
示例12: CreateInstance
/**
* Returns an instance of an ISender, given its URI representation.
* @param n node on which the sender is attached.
* @param uri URI representation of the sender.
* @returns an ISender object.
* @throws SenderFactoryException when URI is invalid or unsupported.
*/
public static ISender CreateInstance(Node n, string uri) {
int varidx;
try {
string type = GetScheme(uri, out varidx);
return _handlers[type](n, uri);
} catch {
throw new SenderFactoryException("Cannot parse URI: " + uri);
}
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:16,代码来源:SenderFactory.cs
示例13: CreateInstance
protected static AHSender CreateInstance(Node n, string uri) {
string s = uri.Substring(7);
string []ss = s.Split(SenderFactory.SplitChars);
string []dest = ss[1].Split(SenderFactory.Delims);
Address target = AddressParser.Parse(dest[1]);
string mode = (ss[2].Split(SenderFactory.Delims))[1];
ushort option = SenderFactory.StringToUShort(mode);
return new AHSender(n, target, option);
}
开发者ID:kyungyonglee,项目名称:BrunetTutorial,代码行数:9,代码来源:AHSender.cs
示例14: ConnectionHandlerTest
protected void ConnectionHandlerTest(Node node0, Node node1,
ConnectionHandler ch0, ConnectionHandler ch1)
{
Console.WriteLine(node0.Address + " " + node1.Address);
var mdh0 = new MockDataHandler();
var mdh1 = new MockDataHandler();
MemBlock zero = MemBlock.Reference(new byte[] {0});
EventHandler cb = delegate(object o, EventArgs ea) {
Assert.AreEqual(o, zero, "Zero");
};
mdh0.HandleDataCallback += cb;
mdh1.HandleDataCallback += cb;
ch0.Subscribe(mdh0, null);
ch1.Subscribe(mdh1, null);
Assert.AreEqual(mdh0.Count, 0, "MDH0 0");
Assert.AreEqual(mdh1.Count, 0, "MDH1 0");
ch0.ConnectTo(node1.Address);
Assert.IsTrue(AreConnected(node0, node1), "ConnectionHandler ConnectTo");
SimpleTimer.RunSteps(fifteen_mins * 2);
Assert.IsFalse(Simulator.AreConnected(node0, node1));
ch0.Send(node1.Address, zero);
SimpleTimer.RunSteps(fifteen_mins / 60);
Assert.AreEqual(mdh0.Count, 0, "MDH0 1");
Assert.AreEqual(mdh1.Count, 0, "MDH1 1");
Assert.IsTrue(AreConnected(node0, node1), "ConnectionHandler ConnectTo");
SimpleTimer.RunSteps(fifteen_mins / 3);
ch0.Send(node1.Address, zero);
SimpleTimer.RunSteps(fifteen_mins / 60);
Assert.AreEqual(mdh0.Count, 0, "MDH0 2");
Assert.AreEqual(mdh1.Count, 1, "MDH1 2");
Assert.IsTrue(Simulator.AreConnected(node0, node1), "Continuous 0");
SimpleTimer.RunSteps(fifteen_mins / 3);
ch0.Send(node1.Address, zero);
SimpleTimer.RunSteps(fifteen_mins / 60);
Assert.AreEqual(mdh0.Count, 0, "MDH0 3");
Assert.AreEqual(mdh1.Count, 2, "MDH1 3");
Assert.IsTrue(Simulator.AreConnected(node0, node1), "Continuous 1");
SimpleTimer.RunSteps(fifteen_mins / 3);
ch0.Send(node1.Address, zero);
SimpleTimer.RunSteps(fifteen_mins / 60);
Assert.AreEqual(mdh0.Count, 0, "MDH0 4");
Assert.AreEqual(mdh1.Count, 3, "MDH1 4");
Assert.IsTrue(Simulator.AreConnected(node0, node1), "Continuous 2");
SimpleTimer.RunSteps(fifteen_mins / 3);
ch1.Send(node0.Address, zero);
SimpleTimer.RunSteps(fifteen_mins / 60);
Assert.AreEqual(mdh0.Count, 1, "MDH0 5");
Assert.AreEqual(mdh1.Count, 3, "MDH1 5");
Assert.IsTrue(Simulator.AreConnected(node0, node1), "Continuous 3");
SimpleTimer.RunSteps(fifteen_mins * 2);
Assert.IsFalse(Simulator.AreConnected(node0, node1), "Dead");
Assert.AreEqual(mdh0.Count, 1, "MDH0 6");
Assert.AreEqual(mdh1.Count, 3, "MDH1 6");
}
开发者ID:acisp2p,项目名称:brunet,代码行数:56,代码来源:SimulatorUnit.cs
示例15: Add
public void Add(Node n) {
lock( _sync ) {
_node_list.Add(n);
_sorted_adds.Add(n.Address);
_sorted_adds.Sort(new AHAddressComparer());
//monitor the connection table:
ConnectionTable ct = n.ConnectionTable;
_ctable_to_node[ ct ] = n;
ct.ConnectionEvent += new EventHandler(this.ConnectionTableChangeHandler);
ct.DisconnectionEvent += new EventHandler(this.ConnectionTableChangeHandler);
}
}
开发者ID:johnynek,项目名称:brunet,代码行数:12,代码来源:BootStrapTester.cs
示例16: ConnectionPacketHandler
/**
* You should subscribe this to a Node, with the state being the node
* it is subscribed to. It can work for more than one node
* simultaneously.
*/
public ConnectionPacketHandler(Node n)
{
_sync = new object();
_edge_to_cphstate = new Hashtable();
_node = n;
_disconnecting = 0;
//When Disconnect is called, set disconnecting to true, disallowing new
//connections.
_node.DepartureEvent += delegate(object o, EventArgs a) {
Interlocked.Exchange(ref _disconnecting, 1);
};
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:17,代码来源:ConnectionPacketHandler.cs
示例17: LocalHT
public LocalHT()
{
AHAddress addr = new AHAddress(new RNGCryptoServiceProvider());
Node brunetNode = new StructuredNode(addr);
RpcManager rpc = RpcManager.GetInstance(brunetNode);
this._ts = new TableServer(brunetNode);
this._node = brunetNode;
#if FUSE_DEBUG
//Having some init data isn't bad
string key = FuseDhtUtil.GenDhtKey("testbasedir", "testkey1", "ipop_ns");
this.Put(key, "testvalue1", 5000);
this.Put(key, "testvalue2", 3000);
#endif
}
开发者ID:xujyan,项目名称:hurricane,代码行数:15,代码来源:LocalHT.cs
示例18: TableServer
/**
<summary>Creates a new TableServer object and registers it to the "dht"
handler in the node's RpcManager.</summary>
<param name="node">The node the dht is to serve from.</param>
*/
public TableServer(Node node) {
_sync = new Object();
_transfer_sync = new Object();
_node = node;
_rpc = node.Rpc;
_data = new TableServerData(_node);
lock(_transfer_sync) {
node.ConnectionTable.ConnectionEvent += this.ConnectionHandler;
node.ConnectionTable.DisconnectionEvent += this.ConnectionHandler;
_node.StateChangeEvent += StateChangeHandler;
}
_rpc.AddHandler("dht", this);
}
开发者ID:johnynek,项目名称:brunet,代码行数:21,代码来源:TableServer.cs
示例19: LocalConnectionOverlord
public LocalConnectionOverlord(Node node) {
_sync = new Object();
_allow_localcons = false;
_active = false;
_local_addresses = new List<AHAddress>();
_node = node;
lock(_sync) {
_rpc = RpcManager.GetInstance(node);
_rpc.AddHandler("LocalCO", this);
_node.HeartBeatEvent += CheckConnection;
_node.StateChangeEvent += StateChangeHandler;
_node.ConnectionTable.ConnectionEvent += ConnectHandler;
_node.ConnectionTable.DisconnectionEvent += DisconnectHandler;
_last_announce_call = DateTime.MinValue;
_last_activate_call = DateTime.MinValue;
}
}
开发者ID:xujyan,项目名称:brunet,代码行数:19,代码来源:LocalConnectionOverlord.cs
示例20: StructuredShortcutConnectionOverlord
public StructuredShortcutConnectionOverlord(Node n)
{
_sync = new Object();
lock( _sync ) {
_node = n;
_rand = new Random();
_last_connection_time = DateTime.UtcNow;
/**
* Every heartbeat we assess the trimming situation.
* If we have excess edges and it has been more than
* _trim_wait_time heartbeats then we trim.
*/
_last_retry_time = DateTime.UtcNow;
_current_retry_interval = _DEFAULT_RETRY_INTERVAL;
/**
* Information related to the target selector feature.
* Includes statistics such as trim rate and connection lifetimes.
*/
_target_selector = new DefaultTargetSelector();
_last_optimize_time = DateTime.UtcNow;
_sum_con_lifetime = 0.0;
_start_time = DateTime.UtcNow;
_trim_count = 0;
_shortcuts = 0;
/*
* Register event handlers after everything else is set
*/
//Listen for connection events:
_node.ConnectionTable.DisconnectionEvent += DisconnectHandler;
_node.ConnectionTable.ConnectionEvent += ConnectHandler;
_node.HeartBeatEvent += CheckState;
_node.HeartBeatEvent += CheckConnectionOptimality;
}
}
开发者ID:twchoi,项目名称:tmp-brunet-deetoo,代码行数:38,代码来源:StructuredShortcutConnectionOverlord.cs
注:本文中的Brunet.Node类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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