本文整理汇总了C#中Boo.Lang.Compiler.Ast.Method类的典型用法代码示例。如果您正苦于以下问题:C# Method类的具体用法?C# Method怎么用?C# Method使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Method类属于Boo.Lang.Compiler.Ast命名空间,在下文中一共展示了Method类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Run
public override void Run()
{
var klass = new ClassDefinition { Name = "Foo" };
var baseType = new SimpleTypeReference("object");
klass.BaseTypes.Add(baseType);
var method = new Method { Name = "Bar" };
method.Body.Add(
new ReturnStatement(
new IntegerLiteralExpression(42)));
klass.Members.Add(method);
var module = CompileUnit.Modules[0];
Assert.AreEqual(0, module.Members.Count);
My<CodeReifier>.Instance.ReifyInto(module, klass);
Assert.AreEqual(1, module.Members.Count);
Assert.AreSame(klass, module.Members[0]);
var klassEntity = (IType) klass.Entity;
Assert.IsTrue(klassEntity.IsClass);
Assert.AreSame(TypeSystemServices.ObjectType, klassEntity.BaseType);
var methodEntity = (IMethod)method.Entity;
Assert.AreEqual(method.Name, methodEntity.Name);
Assert.AreSame(TypeSystemServices.IntType, methodEntity.ReturnType);
}
开发者ID:0xb1dd1e,项目名称:boo,代码行数:28,代码来源:CodeReifierTest.cs
示例2: LeaveMethod
public override void LeaveMethod(Method node)
{
if (node.Body.IsEmpty)
{
RemoveCurrentNode();
}
}
开发者ID:paveltimofeev,项目名称:documentation,代码行数:7,代码来源:RemoveEmptyMethods.cs
示例3: DoExpand
/// <summary>
/// Perform the actual expansion of the macro
/// </summary>
/// <param name="macro">The macro.</param>
/// <returns></returns>
protected override Statement DoExpand(MacroStatement macro)
{
if (macro.Arguments.Count != 0)
{
Errors.Add(CompilerErrorFactory.CustomError(macro.LexicalInfo,"No arguments allowed for action statement"));
return null;
}
Method mergeRowsMethod = new Method("MergeRows");
mergeRowsMethod.Modifiers = TypeMemberModifiers.Override;
mergeRowsMethod.Parameters.Add(new ParameterDeclaration("left", new SimpleTypeReference(typeof(Row).FullName)));
mergeRowsMethod.Parameters.Add(new ParameterDeclaration("right", new SimpleTypeReference(typeof(Row).FullName)));
CodeBuilder.DeclareLocal(mergeRowsMethod, "row", TypeSystemServices.Map(typeof(Row)));
mergeRowsMethod.Body.Add(
new BinaryExpression(BinaryOperatorType.Assign,
new ReferenceExpression("row"),
new MethodInvocationExpression(
AstUtil.CreateReferenceExpression(typeof(Row).FullName))
)
);
mergeRowsMethod.Body.Add(macro.Body);
mergeRowsMethod.Body.Add(new ReturnStatement(new ReferenceExpression("row")));
ParentMethods.Add(mergeRowsMethod);
return null;
}
开发者ID:f4i2u1,项目名称:rhino-etl,代码行数:31,代码来源:ActionMacro.cs
示例4: OnMethod
public override void OnMethod(Method node)
{
if (LookingFor(node))
{
Found(node.ReturnType);
}
}
开发者ID:paveltimofeev,项目名称:documentation,代码行数:7,代码来源:MethodReturnTypeFinder.cs
示例5: NormalizeGetter
public void NormalizeGetter(Method getter)
{
if ((getter != null) && (getter.get_Parameters().get_Count() != 0))
{
this.ReportError(UnityScriptCompilerErrors.InvalidPropertyGetter(getter.get_LexicalInfo()));
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:7,代码来源:Parse.cs
示例6: CheckSetterReturnType
public void CheckSetterReturnType(Method setter)
{
if (setter.get_ReturnType() != null)
{
this.ReportError(UnityScriptCompilerErrors.SetterCanNotDeclareReturnType(setter.get_ReturnType().get_LexicalInfo()));
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:7,代码来源:Parse.cs
示例7: CreateGetter
Method CreateGetter(Field f)
{
Method m = new Method();
m.Name = "get";
// value = ViewState["<f.Name>"]
m.Body.Statements.Add(
new ExpressionStatement(
new BinaryExpression(
BinaryOperatorType.Assign,
new ReferenceExpression("value"),
CreateViewStateSlice(f)
)
)
);
if (null != _default)
{
// return <_default> unless value
ReturnStatement rs = new ReturnStatement(_default);
rs.Modifier = new StatementModifier(StatementModifierType.Unless, new ReferenceExpression("value"));
m.Body.Statements.Add(rs);
}
// return value
m.Body.Statements.Add(
new ReturnStatement(
new ReferenceExpression("value")
)
);
return m;
}
开发者ID:0xb1dd1e,项目名称:boo,代码行数:33,代码来源:ViewStateAttribute.cs
示例8: OnMethod
public override void OnMethod(Method node)
{
var old = _currentMethod;
_currentMethod = (IMethod) node.Entity;
base.OnMethod(node);
_currentMethod = old;
}
开发者ID:Rfvgyhn,项目名称:boo,代码行数:7,代码来源:DetectInnerGenerics.cs
示例9: VisitMethodDeclaration
public object VisitMethodDeclaration(MethodDeclaration methodDeclaration, object data)
{
B.Method m = new B.Method(GetLexicalInfo(methodDeclaration));
m.Name = methodDeclaration.Name;
m.Modifiers = ConvertModifier(methodDeclaration, B.TypeMemberModifiers.Private);
ConvertAttributes(methodDeclaration.Attributes, m.Attributes);
if (currentType != null) currentType.Members.Add(m);
if (methodDeclaration.HandlesClause.Count > 0) {
// TODO: Convert handles clauses to [Handles] attribute
AddError(methodDeclaration, "Handles-clause is not supported.");
}
m.ExplicitInfo = ConvertInterfaceImplementations(methodDeclaration.InterfaceImplementations, methodDeclaration, m);
if (methodDeclaration.Templates.Count > 0) {
AddError(methodDeclaration, "Declaring generic methods is not supported.");
}
ConvertParameters(methodDeclaration.Parameters, m.Parameters);
m.EndSourceLocation = GetEndLocation((INode)methodDeclaration.Body ?? methodDeclaration);
m.ReturnType = ConvertTypeReference(methodDeclaration.TypeReference);
m.Body = ConvertMethodBlock(methodDeclaration.Body);
if (m.Name == "Main" && m.IsStatic && m.Parameters.Count <= 1 &&
(methodDeclaration.TypeReference.Type == "System.Void" || methodDeclaration.TypeReference.Type == "System.Int32"))
{
entryPointMethod = m;
}
return m;
}
开发者ID:Bombadil77,项目名称:SharpDevelop,代码行数:26,代码来源:ConvertVisitorTypeMembers.cs
示例10: CheckEntryPoint
public void CheckEntryPoint(Method node)
{
if ((node.get_IsStatic() && node.get_IsPublic()) && ((node.get_Name() == "Main") && (this.GetType(node.get_ReturnType()) == this.get_TypeSystemServices().VoidType)))
{
ContextAnnotations.SetEntryPoint(base._context, node);
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:7,代码来源:ProcessUnityScriptMethods.cs
示例11: NormalizeSetter
public void NormalizeSetter(Method setter)
{
if (setter != null)
{
this.NormalizeSetterParameters(setter);
this.CheckSetterReturnType(setter);
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:8,代码来源:Parse.cs
示例12: ExpandGeneratorImpl
protected override IEnumerable<Node> ExpandGeneratorImpl(MacroStatement macro){
var method = new Method("_key"){
ReturnType = new SimpleTypeReference("string"),
Modifiers = TypeMemberModifiers.Public | TypeMemberModifiers.Override,
Body = macro.extractMethodBody()
};
yield return method;
}
开发者ID:Qorpent,项目名称:comdiv.oldcore,代码行数:8,代码来源:CachekeyMacro.cs
示例13: LeaveMethod
public override void LeaveMethod(Method method)
{
InternalMethod entity = (InternalMethod)method.Entity;
if (!entity.IsGenerator) return;
GeneratorMethodProcessor processor = new GeneratorMethodProcessor(Context, entity);
processor.Run();
}
开发者ID:Bombadil77,项目名称:boo,代码行数:8,代码来源:ProcessGenerators.cs
示例14: LeaveMethod
override public void LeaveMethod(Method node)
{
MakeStaticIfNeeded(node);
CantBeMarkedTransient(node);
CantBeMarkedPartial(node);
CheckExplicitImpl(node);
CheckModifierCombination(node);
}
开发者ID:0xb1dd1e,项目名称:boo,代码行数:8,代码来源:PreErrorChecking.cs
示例15: BooMethodBuilder
public BooMethodBuilder(BooCodeBuilder codeBuilder, Method method)
{
if (null == codeBuilder)
throw new ArgumentNullException("codeBuilder");
if (null == method)
throw new ArgumentNullException("method");
_codeBuilder = codeBuilder;
_method = method;
}
开发者ID:0xb1dd1e,项目名称:boo,代码行数:9,代码来源:BooMethodBuilder.cs
示例16: CheckExtensionSemantics
void CheckExtensionSemantics(Method node)
{
if (!((IMethod)node.Entity).IsExtension)
return;
if (NodeType.Method == node.NodeType
&& (node.IsStatic || node.DeclaringType is Module)
&& node.Parameters.Count != 0)
return;
Errors.Add(CompilerErrorFactory.InvalidExtensionDefinition(node));
}
开发者ID:Bombadil77,项目名称:boo,代码行数:10,代码来源:VerifyExtensionMethods.cs
示例17: CheckForEmptyCoroutine
public void CheckForEmptyCoroutine(Method node)
{
if (this.IsEmptyCoroutine(node))
{
ReturnStatement statement;
ReturnStatement statement1 = statement = new ReturnStatement(LexicalInfo.Empty);
statement.set_Expression(Expression.Lift(this.EmptyEnumeratorReference));
node.get_Body().Add(statement);
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:10,代码来源:ProcessUnityScriptMethods.cs
示例18: CreateGeneratorSkeleton
GeneratorSkeleton CreateGeneratorSkeleton(Node sourceNode, Method enclosingMethod, IType generatorItemType)
{
// create the class skeleton for type inference to work
var builder = SetUpEnumerableClassBuilder(sourceNode, enclosingMethod, generatorItemType);
var getEnumeratorBuilder = SetUpGetEnumeratorMethodBuilder(sourceNode, builder, generatorItemType);
enclosingMethod.DeclaringType.Members.Add(builder.ClassDefinition);
return new GeneratorSkeleton(builder, getEnumeratorBuilder, generatorItemType);
}
开发者ID:0xb1dd1e,项目名称:boo,代码行数:10,代码来源:GeneratorSkeletonBuilder.cs
示例19: OnMethod
public override void OnMethod(Method node)
{
if (!node.get_IsPrivate())
{
this.SetPublicByDefault(node);
if (!node.get_IsFinal() && !node.get_IsStatic())
{
node.set_Modifiers(node.get_Modifiers() | 0x80);
}
}
}
开发者ID:CarlosHBC,项目名称:UnityDecompiled,代码行数:11,代码来源:ApplyDefaultVisibility.cs
示例20: InternalGenericParameter
public InternalGenericParameter(TypeSystemServices tss, GenericParameterDeclaration declaration)
{
_tss = tss;
_declaration = declaration;
// Determine and remember declaring type and declaring method (if applicable)
_declaringMethod = declaration.ParentNode as Method;
_declaringType = (
_declaringMethod == null ?
declaration.ParentNode as TypeDefinition : _declaringMethod.DeclaringType);
}
开发者ID:w4x,项目名称:boolangstudio,代码行数:11,代码来源:InternalGenericParameter.cs
注:本文中的Boo.Lang.Compiler.Ast.Method类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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