本文整理汇总了C#中SharedGameObject类的典型用法代码示例。如果您正苦于以下问题:C# SharedGameObject类的具体用法?C# SharedGameObject怎么用?C# SharedGameObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SharedGameObject类属于命名空间,在下文中一共展示了SharedGameObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnReset
public override void OnReset()
{
// Reset the properties back to their original values
behaviorGameObject = null;
group = 0;
pauseBehavior = false;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:StopBehaviorTree.cs
示例2: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName.Value = "";
fadeLength = 0.3f;
playMode = PlayMode.StopSameLayer;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:CrossFade.cs
示例3: OnReset
public override void OnReset()
{
targetGameObject = null;
stateName = "";
layer = -1;
normalizedTime = float.NegativeInfinity;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:Play.cs
示例4: OnReset
public override void OnReset()
{
targetGameObject = null;
componentName = null;
fieldName = null;
fieldValue = null;
}
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:7,代码来源:GetFieldValue.cs
示例5: OnReset
public override void OnReset()
{
targetGameObject = null;
point = Vector3.zero;
axis = Vector3.zero;
angle = 0;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:RotateAround.cs
示例6: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName.Value = "";
queue = QueueMode.CompleteOthers;
playMode = PlayMode.StopSameLayer;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:PlayQueued.cs
示例7: OnReset
public override void OnReset()
{
targetGameObject = null;
componentName = null;
propertyName = null;
propertyValue = null;
}
开发者ID:DevDanSTL,项目名称:ggj2016,代码行数:7,代码来源:GetPropertyValue.cs
示例8: OnReset
public override void OnReset()
{
// Reset the properties back to their original values.
behaviorGameObject = null;
group = 0;
waitForCompletion = false;
}
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:StartBehaviorTree.cs
示例9: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName = "";
targetWeight = 1;
fadeLength = 0.3f;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:7,代码来源:Blend.cs
示例10: OnReset
public override void OnReset()
{
targetGameObject = null;
force = Vector3.zero;
position = Vector3.zero;
forceMode = ForceMode.Force;
}
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:AddForceAtPosition.cs
示例11: OnReset
public override void OnReset()
{
targetGameObject = null;
targetObject = null;
targetPosition = Vector3.zero;
ignoreHeight = true;
storeValue = 0;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:GetAngleToTarget.cs
示例12: OnReset
public override void OnReset()
{
targetGameObject = null;
if (force != null) {
force.Value = Vector3.zero;
}
forceMode = ForceMode.Force;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:8,代码来源:AddForce.cs
示例13: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
fleedDistance = 20;
lookAheadDistance = 5;
target = null;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Flee.cs
示例14: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
targetDistPrediction = 20;
targetDistPredictionMult = 20;
target = null;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Pursue.cs
示例15: OnReset
public override void OnReset()
{
targetGameObject = null;
weight = 0;
bodyWeight = 0;
headWeight = 1;
eyesWeight = 0;
clampWeight = 0.5f;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:SetLookAtWeight.cs
示例16: OnReset
public override void OnReset()
{
originGameObject = null;
originPosition = Vector3.zero;
direction = Vector3.zero;
distance = -1;
layerMask = -1;
space = Space.Self;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:Raycast.cs
示例17: OnReset
// Reset the public variables
public override void OnReset()
{
usePhysics2D = false;
rotationEpsilon = 0.5f;
maxLookAtRotationDelta = 1f;
onlyY = false;
target = null;
targetRotation = Vector3.zero;
}
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:10,代码来源:RotateTowards.cs
示例18: OnReset
public override void OnReset()
{
targetGameObject = null;
explosionForce = 0;
explosionPosition = Vector3.zero;
explosionRadius = 0;
upwardsModifier = 0;
forceMode = ForceMode.Force;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:9,代码来源:AddExplosionForce.cs
示例19: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
target = null;
evadeDistance = 10;
lookAheadDistance = 5;
targetDistPrediction = 20;
targetDistPredictionMult = 20;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:11,代码来源:Evade.cs
示例20: OnReset
public override void OnReset()
{
targetGameObject = null;
componentName = null;
methodName = null;
parameter1 = null;
parameter2 = null;
parameter3 = null;
parameter4 = null;
storeResult = null;
}
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:11,代码来源:InvokeMethod.cs
注:本文中的SharedGameObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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