本文整理汇总了C#中SharedFloat类的典型用法代码示例。如果您正苦于以下问题:C# SharedFloat类的具体用法?C# SharedFloat怎么用?C# SharedFloat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SharedFloat类属于命名空间,在下文中一共展示了SharedFloat类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
tree = GetComponent<BehaviorTree> ();
hasEnemy = (SharedBool)tree.GetVariable ("hasEnemy");
enemy = (SharedGameObject)tree.GetVariable ("enemy");
hp = (SharedFloat)tree.GetVariable ("hp");
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:Test.cs
示例2: Update
// Update is called once per frame
void Update()
{
Collider[] colliders= Physics.OverlapSphere (transform.position,warnRange,LayerMask.GetMask("Enemy"));
if (colliders.Length > 0) {
hp = (SharedFloat)colliders [0].gameObject.GetComponent<BehaviorTree> ().GetVariable ("hp");
if (hp.Value > 0) {
hasEnemy.Value = true;
enemy.Value = colliders [0].gameObject;
} else {
hasEnemy.Value = false;
}
} else {
hasEnemy.Value = false;
}
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:16,代码来源:Test.cs
示例3: OnReset
// Reset the public variables
public override void OnReset()
{
speed = 10;
angularSpeed = 10;
fleedDistance = 20;
lookAheadDistance = 5;
}
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:8,代码来源:Flee.cs
示例4: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
successProbability = 0.5f;
seed = 0;
useSeed = false;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:7,代码来源:RandomProbability.cs
示例5: OnReset
public override void OnReset()
{
targetGameObject = null;
point = Vector3.zero;
axis = Vector3.zero;
angle = 0;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:RotateAround.cs
示例6: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
waitTime = 1;
randomWait = false;
randomWaitMin = 1;
randomWaitMax = 1;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:Wait.cs
示例7: OnReset
public override void OnReset()
{
targetGameObject = null;
targetObject = null;
targetPosition = Vector3.zero;
ignoreHeight = true;
storeValue = 0;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:GetAngleToTarget.cs
示例8: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
randomPatrol = false;
waypointPauseDuration = 0;
waypoints = null;
}
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:9,代码来源:Patrol.cs
示例9: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
targetDistPrediction = 20;
targetDistPredictionMult = 20;
target = null;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Pursue.cs
示例10: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
fleedDistance = 20;
lookAheadDistance = 5;
target = null;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Flee.cs
示例11: OnReset
public override void OnReset()
{
targetGameObject = null;
stateName = "";
transitionDuration = 0;
layer = -1;
normalizedTime = float.NegativeInfinity;
}
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:8,代码来源:CrossFade.cs
示例12: OnReset
public override void OnReset()
{
start = Vector3.zero;
end = Vector3.zero;
color = Color.white;
duration = 0f;
depthTest = true;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:8,代码来源:DrawLine.cs
示例13: OnReset
public override void OnReset()
{
targetGameObject = null;
weight = 0;
bodyWeight = 0;
headWeight = 1;
eyesWeight = 0;
clampWeight = 0.5f;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:SetLookAtWeight.cs
示例14: OnReset
// Reset the public variables
public override void OnReset()
{
usePhysics2D = false;
rotationEpsilon = 0.5f;
maxLookAtRotationDelta = 1f;
onlyY = false;
target = null;
targetRotation = Vector3.zero;
}
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:10,代码来源:RotateTowards.cs
示例15: OnReset
public override void OnReset()
{
targetGameObject = null;
explosionForce = 0;
explosionPosition = Vector3.zero;
explosionRadius = 0;
upwardsModifier = 0;
forceMode = ForceMode.Force;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:9,代码来源:AddExplosionForce.cs
示例16: OnReset
public override void OnReset()
{
originGameObject = null;
originPosition = Vector3.zero;
direction = Vector3.zero;
distance = -1;
layerMask = -1;
space = Space.Self;
}
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:Raycast.cs
示例17: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
neighborDistance = 100;
lookAheadDistance = 5;
alignmentWeight = 0.4f;
cohesionWeight = 0.5f;
separationWeight = 0.6f;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:11,代码来源:Flock.cs
示例18: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
neighborDistance = 10;
separationDistance = 2;
maxQueueAheadDistance = 2;
maxQueueRadius = 20;
slowDownSpeed = 0.15f;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:11,代码来源:Queue.cs
示例19: OnUpdate
public override TaskStatus OnUpdate()
{
if (light == null) {
Debug.LogWarning("Light is null");
return TaskStatus.Failure;
}
storeValue = light.shadowStrength;
return TaskStatus.Success;
}
开发者ID:dev-celvin,项目名称:DK,代码行数:10,代码来源:GetShadowStrength.cs
示例20: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
target = null;
evadeDistance = 10;
lookAheadDistance = 5;
targetDistPrediction = 20;
targetDistPredictionMult = 20;
}
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:11,代码来源:Evade.cs
注:本文中的SharedFloat类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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