本文整理汇总了C#中Machine类的典型用法代码示例。如果您正苦于以下问题:C# Machine类的具体用法?C# Machine怎么用?C# Machine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Machine类属于命名空间,在下文中一共展示了Machine类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Main
public static void Main(string[] args)
{
string thing =
@"if 10 equals 10 then end";
var compiler = new Compiler.Compiler(thing); // ew ew ew double compiler ew
var machine = new Machine();
System.Diagnostics.Stopwatch timer = new System.Diagnostics.Stopwatch();
try
{
timer.Start();
CompiledProgram program = compiler.Compile();
Console.WriteLine(program.ToString());
machine.Load(program);
machine.Run();
}
catch (EnglangException exp)
{
Console.WriteLine(exp.Message);
}
timer.Stop();
Console.WriteLine("Done. Time: {0}", timer.Elapsed.ToString("%m\\:ss\\.ffff"));
Console.ReadLine();
}
开发者ID:Spanfile,项目名称:Englang,代码行数:27,代码来源:Program.cs
示例2: AllocSquares
private void AllocSquares(Machine machine)
{
int squaresNeeded = machine.Parts.Count - squares.Count;
//Fetch needed squares
for(int i = 0; i < squaresNeeded; i++)
{
GameObject square;
if(squaresPool.Count == 0)
{
square = Object.Instantiate(SquarePrefab) as GameObject;
}
else
{
square = squaresPool.Dequeue();
square.SetActive(true);
square.hideFlags = HideFlags.None;
}
square.transform.SetParent (this.transform, false);
squares.Add (square);
}
//Release unneeded squares
for(int i = 0; i < -squaresNeeded; i++)
{
GameObject square = squares[squares.Count - 1 - i];
squaresPool.Enqueue(square);
square.SetActive(false);
square.hideFlags = HideFlags.HideInHierarchy;
square.transform.SetParent(null);
}
if(squaresNeeded < 0)
{
squares.RemoveRange (squares.Count + squaresNeeded, -squaresNeeded);
}
}
开发者ID:GabrielSibley,项目名称:games,代码行数:34,代码来源:MachineMiniLayoutDisplay.cs
示例3: GenerateVertices
public static void GenerateVertices(Machine machine, double x, double y)
{
eachSide = new List<int>();
vertices = new List<Vertex>();
shapeList = new List<FrameworkElement>();
edges = new List<Edge>();
canvasHeight = y;
canvasWidth = x;
myMachine = machine;
int i;
int count = myMachine.States.Count;
int rest = count - (count / 4) * 4; // остаток
int onEachSide = count / 4; // количество на каждой стороне
for (i = 0; i < 4; i++)
{
eachSide.Add(onEachSide);
}
for (i = 0; i < rest; i++)
{
eachSide[i] += 1;
}
GenerateVertices();
GenerateEdges();
DrawVertices();
DrawEdges();
}
开发者ID:anhlehoang410,项目名称:Game-5,代码行数:31,代码来源:MachineDrawer.cs
示例4: Execute
/// <summary>
/// Parses given input and executes its opcodes.
/// </summary>
/// <param name="input">The user's input, as a string.</param>
/// <param name="machine">The machine in which to execute the input.</param>
public static Variable[] Execute(Machine machine, string input)
{
var resultsDictionary = new Dictionary<string, Variable>();
var parser = new Parser( input, machine );
try {
// Execute opcodes
foreach(Opcode opcode in parser.Parse()) {
Variable result = opcode.Execute();
if ( result != null
&& !( resultsDictionary.ContainsKey( result.Name.Value ) ) )
{
resultsDictionary.Add( result.Name.Value, result );
}
}
}
finally {
machine.TDS.Collect();
}
// Return the vector of results
var toret = new Variable[ resultsDictionary.Count ];
resultsDictionary.Values.CopyTo( toret, 0 );
return toret;
}
开发者ID:Baltasarq,项目名称:CSim,代码行数:30,代码来源:ArchManager.cs
示例5: Main
static void Main(string[] args)
{
var machine = new Machine(new StateInactive());
var output = machine.Command("Input_Begin", Command.Begin);
Console.WriteLine(Command.Begin.ToString() + "-> State: " + machine.Current);
Console.WriteLine(output);
Console.WriteLine("-------------------------------------------------");
output = machine.Command("Input_Pause", Command.Pause);
Console.WriteLine(Command.Pause.ToString() + "-> State: " + machine.Current);
Console.WriteLine(output);
Console.WriteLine("-------------------------------------------------");
output = machine.Command("Input_End", Command.End);
Console.WriteLine(Command.End.ToString() + "-> State: " + machine.Current);
Console.WriteLine(output);
Console.WriteLine("-------------------------------------------------");
output = machine.Command("Input_Exit", Command.Exit);
Console.WriteLine(Command.End.ToString() + "-> State: " + machine.Current);
Console.WriteLine(output);
Console.WriteLine("-------------------------------------------------");
Console.WriteLine("");
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
}
开发者ID:thedom85,项目名称:CSharp_FiniteStateMachine,代码行数:27,代码来源:Program.cs
示例6: Main
static void Main()
{
Machine computer = new Machine("Intel");
showProcess proc = computer.Process;
proc = (showProcess)Delegate.Combine(proc, new showProcess(Process));
proc("pentium");
}
开发者ID:EdiCarlos,项目名称:MyPractices,代码行数:7,代码来源:example2.cs
示例7: Main
private static void Main()
{
Console.SetWindowSize(Console.WindowWidth * 2, Console.WindowHeight * 2);
bool correct = false;
List<string> code = new List<string>();
Machine machine = null;
while (!correct)
{
Console.WriteLine("Please enter your LMC commands one line at a time. When the program is complete, enter a blank line.\n");
//Code entering
while (true)
{
string line = Console.ReadLine();
if (line == string.Empty) { break; }
code.Add(line);
}
//If empty restart
if (code.Count == 0) { Console.Clear(); continue; }
Console.WriteLine("Is this program correct? Y/N");
//Check for Y and N key presses
bool cont = true;
while (true)
{
ConsoleKey key = Console.ReadKey().Key;
if (key == ConsoleKey.Y) { Console.WriteLine("\n"); break; }
if (key == ConsoleKey.N)
{
Console.Clear();
code = new List<string>();
cont = false;
break;
}
Console.Write("\b \b");
}
if (!cont) { continue; }
//Verify if code is valid
machine = new Machine(code);
if (!machine.Compile())
{
Console.WriteLine("Code is invalid, please reenter a valid LMC command code. Press nter to restart.");
Console.ReadLine();
Console.Clear();
code = new List<string>();
}
else
{
Console.WriteLine("\nCode is verified and valid, proceeding.");
correct = true;
}
}
//Run virtual machine
machine.Run();
}
开发者ID:StupidChris,项目名称:LMC-Emulator,代码行数:60,代码来源:Console.cs
示例8: ShutdownMethodTest
public void ShutdownMethodTest() {
_mockShutdownMethod.SetupSet(x => x.VirtualMachineProxy = _mockMachineProxy.Object).Verifiable();
Machine m = new Machine(_mockMachineProxy.Object); // TODO: Passenden Wert initialisieren
m.ShutdownMethod = _mockShutdownMethod.Object;
_mockShutdownMethod.VerifyAll();
}
开发者ID:shabbirh,项目名称:virtualboxservice,代码行数:7,代码来源:MachineTest.cs
示例9: InsertMachine
/// <summary>
/// InsertMachine
/// </summary>
/// <returns>Liste supports</returns>
public int InsertMachine(Machine s)
{
int result = -1;
CustomDataSource maDataSource = new CustomDataSource(Properties.Settings.Default.CHAINE_CONNEXION);
try
{
maDataSource.StartGlobalTransaction();
result = maDataSource.ExecuterDML(REQUETE_AJOUTER_MACHINE, true, s.Code, s.Nom, s.Historique, s.Caracteristiques, s.DateSortie);
maDataSource.CommitGlobalTransaction();
}
catch (Exception ex)
{
maDataSource.RollBackGlobalTransaction();
throw ex;
}
finally
{
}
return result;
}
开发者ID:Jaymz2015,项目名称:MediaGestion,代码行数:31,代码来源:MachineDAO.cs
示例10: STM32LTDC
public STM32LTDC(Machine machine) : base(machine)
{
Reconfigure(format: PixelFormat.RGBX8888);
IRQ = new GPIO();
this.machine = machine;
internalLock = new object();
var activeWidthConfigurationRegister = new DoubleWordRegister(this);
accumulatedActiveHeightField = activeWidthConfigurationRegister.DefineValueField(0, 11, FieldMode.Read | FieldMode.Write, name: "AAH");
accumulatedActiveWidthField = activeWidthConfigurationRegister.DefineValueField(16, 12, FieldMode.Read | FieldMode.Write, name: "AAW", writeCallback: (_, __) => HandleActiveDisplayChange());
var backPorchConfigurationRegister = new DoubleWordRegister(this);
accumulatedVerticalBackPorchField = backPorchConfigurationRegister.DefineValueField(0, 11, FieldMode.Read | FieldMode.Write, name: "AVBP");
accumulatedHorizontalBackPorchField = backPorchConfigurationRegister.DefineValueField(16, 12, FieldMode.Read | FieldMode.Write, name: "AHBP", writeCallback: (_, __) => HandleActiveDisplayChange());
var backgroundColorConfigurationRegister = new DoubleWordRegister(this);
backgroundColorBlueChannelField = backgroundColorConfigurationRegister.DefineValueField(0, 8, FieldMode.Read | FieldMode.Write, name: "BCBLUE");
backgroundColorGreenChannelField = backgroundColorConfigurationRegister.DefineValueField(8, 8, FieldMode.Read | FieldMode.Write, name: "BCGREEN");
backgroundColorRedChannelField = backgroundColorConfigurationRegister.DefineValueField(16, 8, FieldMode.Read | FieldMode.Write, name: "BCRED", writeCallback: (_, __) => HandleBackgroundColorChange());
var interruptEnableRegister = new DoubleWordRegister(this);
lineInterruptEnableFlag = interruptEnableRegister.DefineFlagField(0, FieldMode.Read | FieldMode.Write, name: "LIE");
var interruptClearRegister = new DoubleWordRegister(this);
interruptClearRegister.DefineFlagField(0, FieldMode.Write, name: "CLIF", writeCallback: (old, @new) => { if(@new) IRQ.Unset(); });
interruptClearRegister.DefineFlagField(3, FieldMode.Write, name: "CRRIF", writeCallback: (old, @new) => { if(@new) IRQ.Unset(); });
lineInterruptPositionConfigurationRegister = new DoubleWordRegister(this).WithValueField(0, 11, FieldMode.Read | FieldMode.Write, name: "LIPOS");
var registerMappings = new Dictionary<long, DoubleWordRegister>
{
{ (long)Register.BackPorchConfigurationRegister, backPorchConfigurationRegister },
{ (long)Register.ActiveWidthConfigurationRegister, activeWidthConfigurationRegister },
{ (long)Register.BackgroundColorConfigurationRegister, backgroundColorConfigurationRegister },
{ (long)Register.InterruptEnableRegister, interruptEnableRegister },
{ (long)Register.InterruptClearRegister, interruptClearRegister },
{ (long)Register.LineInterruptPositionConfigurationRegister, lineInterruptPositionConfigurationRegister }
};
localLayerBuffer = new byte[2][];
layer = new Layer[2];
for(var i = 0; i < layer.Length; i++)
{
layer[i] = new Layer(this, i);
var offset = 0x80 * i;
registerMappings.Add(0x84 + offset, layer[i].ControlRegister);
registerMappings.Add(0x88 + offset, layer[i].WindowHorizontalPositionConfigurationRegister);
registerMappings.Add(0x8C + offset, layer[i].WindowVerticalPositionConfigurationRegister);
registerMappings.Add(0x94 + offset, layer[i].PixelFormatConfigurationRegister);
registerMappings.Add(0x98 + offset, layer[i].ConstantAlphaConfigurationRegister);
registerMappings.Add(0xAC + offset, layer[i].ColorFrameBufferAddressRegister);
}
registers = new DoubleWordRegisterCollection(this, registerMappings);
registers.Reset();
HandlePixelFormatChange();
}
开发者ID:rte-se,项目名称:emul8,代码行数:60,代码来源:STM32LTDC.cs
示例11: Add
private static EnvironmentConfig Add(
this EnvironmentConfig config,
string applicationName,
string logicalInstanceName,
string machineName)
{
var app = config.Applications.SelectByName(applicationName);
if (app == null)
{
app = new Application(applicationName);
config.Applications.Add(app);
}
var logicalInstance = app.LogicalInstances.SelectByName(logicalInstanceName);
if (logicalInstance == null)
{
logicalInstance = new LogicalInstance(logicalInstanceName);
app.LogicalInstances.Add(logicalInstance);
}
var machine = logicalInstance.Machines.SelectByName(machineName);
if (machine == null)
{
machine = new Machine(machineName);
logicalInstance.Machines.Add(machine);
}
return config;
}
开发者ID:paulkearney,项目名称:brnkly,代码行数:29,代码来源:EnvironmentConfigBuilderExtensions.cs
示例12: Compile
public void Compile()
{
Machine machine = new Machine();
IClass cls = machine.CreateClass("TestClass");
cls.DefineInstanceVariable("x");
cls.DefineClassVariable("count");
Block block;
block = new Method(cls, "x:");
block.CompileArgument("newX");
block.CompileGet("newX");
block.CompileGet("count");
block.CompileSet("x");
Assert.AreEqual(1, block.Arity);
Assert.AreEqual(0, block.NoLocals);
Assert.IsNotNull(block.ByteCodes);
Assert.IsTrue(block.ByteCodes.Length > 0);
BlockDecompiler decompiler = new BlockDecompiler(block);
var result = decompiler.Decompile();
Assert.IsNotNull(result);
Assert.AreEqual(3, result.Count);
Assert.AreEqual("GetArgument newX", result[0]);
Assert.AreEqual("GetClassVariable count", result[1]);
Assert.AreEqual("SetInstanceVariable x", result[2]);
}
开发者ID:ajlopez,项目名称:AjTalk,代码行数:30,代码来源:BlockTests.cs
示例13: AvoidDuplicatedInstanceVariable
public void AvoidDuplicatedInstanceVariable()
{
Machine machine = new Machine();
IClass cls = machine.CreateClass("TestClass");
cls.DefineInstanceVariable("x");
cls.DefineInstanceVariable("x");
}
开发者ID:ajlopez,项目名称:AjTalk,代码行数:7,代码来源:ClassTests.cs
示例14: Clone
public Machine Clone()
{
Machine insMachine = new Machine();
insMachine.username = this.username;
insMachine.domain = this.domain;
insMachine.machine = this.machine;
insMachine.password = this.password;
insMachine.autoconnect = true;
insMachine.connectionname = this.connectionname;
insMachine.savepassword = true;
insMachine.sharediskdrives = this.sharediskdrives;
insMachine.shareprinters = this.shareprinters;
insMachine.cachebitmaps = this.cachebitmaps;
insMachine.colordepth = this.colordepth;
insMachine.connected = false;
insMachine.connecttoconsole = this.connecttoconsole;
insMachine.displaythemes = this.displaythemes;
insMachine.displaywallpaper = this.displaywallpaper;
insMachine.fullscreen = false;
insMachine.port = this.port;
insMachine.protocol = this.protocol;
insMachine.sharekeys = this.sharekeys;
insMachine.shareports = this.shareports;
insMachine.sharesmartcards = this.sharesmartcards;
insMachine.sharesound = this.sharesound;
insMachine.resolution = this.resolution;
insMachine.inherit_settings = this.inherit_settings;
insMachine.groupid = this.groupid;
return insMachine;
}
开发者ID:kisflying,项目名称:kion,代码行数:30,代码来源:Machine.cs
示例15: Remove
public void Remove(Machine machine)
{
if (IdExists(machine))
{
lookupTable.Remove(MachineAt(IndexOf(machine)));
}
}
开发者ID:dvgamer,项目名称:Touno.Sentinel-II,代码行数:7,代码来源:MachineBanTable.cs
示例16: imageLoadFile_MouseLeftButtonDown
private void imageLoadFile_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
OcultarComponentes();
ZeraComponanentes();
//botão para carregar o arquivo e exibir na tela
Folder diretorio = new Folder();
if (diretorio.ConteudoLido)
{
MostrarComponanentes();
try
{
//inicializa a maquina virtual
maquina = new Machine(diretorio.conteudo);
maquina.inicializar();
// apos inicializar carrega o grid view
LinhaComandoView linhaTabela;
foreach (LinhaComando linha in maquina.LinhasComando)
{
linhaTabela = new LinhaComandoView(linha);
DataGridInstrucoes.Items.Add(linhaTabela);
}
}
catch (Exception error)
{
System.Windows.MessageBox.Show(error.Message, "Erro Com o Arquivo", MessageBoxButton.OK, MessageBoxImage.Error);
}
}
}
开发者ID:HugoMarks,项目名称:LPD-Machine-Compiler,代码行数:33,代码来源:VirtualMachine.xaml.cs
示例17: Jeu
/// <summary>
/// Jeu
/// </summary>
/// <param name="ficheJeuJVC">ficheJeuJVC</param>
/// <param name="genre">genre</param>
public Jeu(FicheJeuJVC ficheJeuJVC, Genre genre, Machine machine) : this()
{
this.Titre = ficheJeuJVC.Titre;
this.Developpeur.Nom = ficheJeuJVC.Developpeur;
this.Editeur.Nom = ficheJeuJVC.Editeur;
if (!String.IsNullOrEmpty(ficheJeuJVC.DateSortie))
{
if (ficheJeuJVC.DateSortie.Length == 4)
{
this.DateSortie = new DateTime(Int32.Parse(ficheJeuJVC.DateSortie), 1, 1);
}
else
{
this.DateSortie = DateTime.Parse(ficheJeuJVC.DateSortie);
}
}
this.Synopsys = ficheJeuJVC.Description;
this.LeGenre = genre;
this.Photo = ficheJeuJVC.NomPhoto;
this.LaMachine = machine;
}
开发者ID:Jaymz2015,项目名称:MediaGestion,代码行数:30,代码来源:Jeu.cs
示例18: FormCoffeVendingMachine
public FormCoffeVendingMachine()
{
_coffeMachine = new Machine();
_client = new Client();
InitializeComponent();
InitializeOthers();
}
开发者ID:pzmoroz,项目名称:CoffeVendingMachine,代码行数:7,代码来源:FormCoffeVendingMachine.cs
示例19: AppleII
public AppleII(CoreComm comm, GameInfo game, byte[] rom, Settings settings)
{
GameInfoSet = new List<GameInfo>();
var ser = new BasicServiceProvider(this);
ServiceProvider = ser;
CoreComm = comm;
_disk1 = rom;
RomSet.Add(rom);
_appleIIRom = comm.CoreFileProvider.GetFirmware(
SystemId, "AppleIIe", true, "The Apple IIe BIOS firmware is required");
_diskIIRom = comm.CoreFileProvider.GetFirmware(
SystemId, "DiskII", true, "The DiskII firmware is required");
_machine = new Machine(_appleIIRom, _diskIIRom);
_machine.BizInitialize();
//make a writeable memory stream cloned from the rom.
//for junk.dsk the .dsk is important because it determines the format from that
InitDisk();
//trace logger stuff
Tracer = new TraceBuffer();
ser.Register<ITraceable>(Tracer);
InitSaveStates();
SetupMemoryDomains();
PutSettings(settings ?? new Settings());
}
开发者ID:cas1993per,项目名称:bizhawk,代码行数:32,代码来源:AppleII.cs
示例20: machineSale
//
// Single Machine Sale
//
public void machineSale(Machine machine, Product product)
{
int transactionID = this.newTransactionID();
this.database.Append(new Transactions(transactionID, DateTime.Now, "Checking", product.Name, product.RetailPrice));
this.database.Append(new Transactions(transactionID, DateTime.Now, machine.MachineID, product.Name, product.WholeSalePrice));
machine.removeProduct(product);
}
开发者ID:rroethle,项目名称:VendingManagement,代码行数:10,代码来源:TransferManager.cs
注:本文中的Machine类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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