本文整理汇总了C#中MabiPacket类的典型用法代码示例。如果您正苦于以下问题:C# MabiPacket类的具体用法?C# MabiPacket怎么用?C# MabiPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MabiPacket类属于命名空间,在下文中一共展示了MabiPacket类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: PvPInformation
/// <summary>
/// Broadcasts pvp information for creature in range.
/// </summary>
/// <param name="client"></param>
/// <param name="creature"></param>
public static void PvPInformation(MabiCreature creature)
{
var packet = new MabiPacket(Op.PvPInformation, creature.Id);
packet.AddPvPInfo(creature);
WorldManager.Instance.Broadcast(packet, SendTargets.Range, creature);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:12,代码来源:Send.PvP.cs
示例2: QuestUpdate
public static void QuestUpdate(MabiCreature creature, MabiQuest quest)
{
var packet = new MabiPacket(Op.QuestUpdate, creature.Id);
packet.AddQuestProgress(quest);
creature.Client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:7,代码来源:Send.Quest.cs
示例3: QuestNew
public static void QuestNew(MabiPC character, MabiQuest quest)
{
var packet = new MabiPacket(Op.QuestNew, character.Id);
packet.AddQuest(quest);
character.Client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:7,代码来源:Send.Quest.cs
示例4: SkillCancel
/// <summary>
/// Simple skill cancel.
/// </summary>
/// <param name="client"></param>
/// <param name="creature"></param>
public static void SkillCancel(Client client, MabiCreature creature)
{
var packet = new MabiPacket(Op.SkillCancel, creature.Id);
packet.PutBytes(0, 1);
client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:12,代码来源:Send.Skill.cs
示例5: Prepare
public override SkillResults Prepare(MabiCreature creature, MabiSkill skill, MabiPacket packet, uint castTime)
{
Send.Flash(creature);
Send.SkillPrepare(creature.Client, creature, skill.Id, castTime);
return SkillResults.Okay;
}
开发者ID:nvrlcky,项目名称:aura,代码行数:7,代码来源:MagnumShotHandler.cs
示例6: ItemUpdate
public static void ItemUpdate(Client client, MabiCreature creature, MabiItem item)
{
var packet = new MabiPacket(Op.ItemUpdate, creature.Id);
packet.AddItemInfo(item, ItemPacketType.Private);
client.Send(packet);
}
开发者ID:pjm0616,项目名称:aura,代码行数:7,代码来源:Send.Item.cs
示例7: AcquireAp
public static MabiPacket AcquireAp(MabiCreature creature, uint amount)
{
var p = new MabiPacket(Op.AcquireInfo, creature.Id);
p.PutString("<xml type='ap' value='{0}' simple='true' onlyLog='false' />", amount);
p.PutInt(3000);
return p;
}
开发者ID:nvrlcky,项目名称:aura,代码行数:7,代码来源:PacketCreator.cs
示例8: DisconnectResponse
/// <summary>
/// Sends disconnect info response.
/// </summary>
/// <param name="client"></param>
public static void DisconnectResponse(Client client)
{
var packet = new MabiPacket(Op.WorldDisconnectR, Id.World);
packet.PutByte(0);
client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:11,代码来源:Send.Misc.cs
示例9: PlaySound
/// <summary>
/// Plays sound in range of source.
/// </summary>
/// <param name="file">e.g. "data/sound/Glasgavelen_blowaway_endure.wav"</param>
public static void PlaySound(string file, MabiEntity source)
{
var packet = new MabiPacket(Op.PlaySound, source.Id);
packet.PutString(file);
WorldManager.Instance.Broadcast(packet, SendTargets.Range, source);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:11,代码来源:Send.Sound.cs
示例10: AgeIncrease
/// <summary>
/// Sends Age Increase Packet
/// </summary>
/// <param name="client"></param>
/// <param name="creature"></param>
/// <param name="age"></param>
public static void AgeIncrease(WorldClient client, MabiPC player, ushort age)
{
var p = new MabiPacket(Op.AgeIncrease, player.Id);
p.PutShort(age);
client.Send(p);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:13,代码来源:Send.Character.cs
示例11: Use
public override SkillResults Use(MabiCreature creature, MabiSkill skill, MabiPacket packet)
{
var targetId = packet.GetLong();
var target = WorldManager.Instance.GetCreatureById(targetId);
if (target == null)
return SkillResults.InvalidTarget;
if (creature != target && !WorldManager.InRange(creature, target, 1000))
return SkillResults.OutOfRange;
// Reduce Stamina equal to healing amount if a player
// is using the skill on himself.
if (creature == target && creature is MabiPC)
{
var amount = Math.Min(skill.RankInfo.Var1, creature.LifeInjured - creature.Life);
if (creature.Stamina < amount)
return SkillResults.InsufficientStamina;
creature.Stamina -= amount;
}
target.Life += skill.RankInfo.Var1;
WorldManager.Instance.CreatureStatsUpdate(target);
SkillHelper.DecStack(creature, skill);
WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, creature.Id).PutInt(Effect.UseMagic).PutString("healing").PutLong(target.Id), SendTargets.Range, creature);
WorldManager.Instance.Broadcast(new MabiPacket(Op.Effect, creature.Id).PutInt(Effect.StackUpdate).PutString("healing_stack").PutBytes(creature.ActiveSkillStacks, 0), SendTargets.Range, creature);
SkillHelper.GiveSkillExp(creature, skill, 20);
Send.SkillUse(creature.Client, creature, skill.Id, targetId);
return SkillResults.Okay;
}
开发者ID:nvrlcky,项目名称:aura,代码行数:35,代码来源:HealHandler.cs
示例12: AcquireItem
public static MabiPacket AcquireItem(MabiCreature creature, uint cls, uint amount)
{
var p = new MabiPacket(Op.AcquireInfo, creature.Id);
p.PutString("<xml type='item' classid='{0}' value='{1}'/>", cls, amount);
p.PutInt(3000);
return p;
}
开发者ID:nvrlcky,项目名称:aura,代码行数:7,代码来源:PacketCreator.cs
示例13: AcquireStat
public static MabiPacket AcquireStat(MabiCreature creature, string statName, double amount)
{
var p = new MabiPacket(Op.AcquireInfo, creature.Id);
p.PutString("<xml type='{0}' value='{1}' simple='true' onlyLog='false' />", statName, (uint)amount);
p.PutInt(3000);
return p;
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:7,代码来源:PacketCreator.cs
示例14: GuildDonateR
/// <summary>
/// Sends GuildDonateR to creature's client.
/// </summary>
public static void GuildDonateR(MabiCreature creature, bool success)
{
var packet = new MabiPacket(Op.GuildDonateR, creature.Id);
packet.PutByte(success);
creature.Client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:10,代码来源:Send.Guild.cs
示例15: ConvertGpConfirmR
/// <summary>
/// Sends ConvertGpConfirmR to creature's client.
/// </summary>
public static void ConvertGpConfirmR(MabiCreature creature, bool success)
{
var packet = new MabiPacket(Op.ConvertGpConfirmR, creature.Id);
packet.PutByte(success);
creature.Client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:10,代码来源:Send.Guild.cs
示例16: CombatTargetSet
public static void CombatTargetSet(MabiCreature creature, MabiCreature target)
{
var packet = new MabiPacket(Op.CombatTargetSet, creature.Id);
packet.PutLong(target != null ? target.Id : 0);
WorldManager.Instance.Broadcast(packet, SendTargets.Range, creature);
}
开发者ID:pjm0616,项目名称:aura,代码行数:7,代码来源:Send.World.cs
示例17: AcquireExp
public static MabiPacket AcquireExp(MabiCreature creature, uint amount)
{
var p = new MabiPacket(Op.AcquireInfo, creature.Id);
p.PutString("<xml type='exp' value='{0}'/>", amount);
p.PutInt(3000);
return p;
}
开发者ID:nvrlcky,项目名称:aura,代码行数:7,代码来源:PacketCreator.cs
示例18: Close
public virtual void Close(WorldClient client, string message = "<end/>")
{
var p = new MabiPacket(Op.NPCTalkEndR, client.Character.Id);
p.PutByte(1);
p.PutLong(client.NPCSession.Target.Id);
p.PutString(message);
client.Send(p);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:8,代码来源:NPCScript.cs
示例19: DyeSkillComplete
/// <summary>
/// Fixed dye complete
/// </summary>
/// <param name="client"></param>
/// <param name="creature"></param>
/// <param name="skillId"></param>
/// <param name="part"></param>
public static void DyeSkillComplete(Client client, MabiCreature creature, SkillConst skillId, uint part)
{
var packet = new MabiPacket(Op.SkillComplete, creature.Id);
packet.PutShort((ushort)skillId);
packet.PutInt(part);
client.Send(packet);
}
开发者ID:Fuhhue,项目名称:aura_legacy,代码行数:15,代码来源:Send.Skill.cs
示例20: ChangeTitleResponse
public static void ChangeTitleResponse(Client client, MabiCreature creature, bool titleSuccess, bool optionTitleSuccess)
{
var packet = new MabiPacket(Op.ChangeTitleR, creature.Id);
packet.PutByte(titleSuccess);
packet.PutByte(optionTitleSuccess);
client.Send(packet);
}
开发者ID:nvrlcky,项目名称:aura,代码行数:8,代码来源:Send.Character.cs
注:本文中的MabiPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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