本文整理汇总了C#中IScriptModulePlugin类的典型用法代码示例。如果您正苦于以下问题:C# IScriptModulePlugin类的具体用法?C# IScriptModulePlugin怎么用?C# IScriptModulePlugin使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IScriptModulePlugin类属于命名空间,在下文中一共展示了IScriptModulePlugin类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Initialize
public void Initialize (IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_itemID = itemID;
m_ScriptEngine = ScriptEngine;
m_host = host;
ScriptProtection = module;
}
开发者ID:RevolutionSmythe,项目名称:Aurora-Sim,代码行数:7,代码来源:Bot_API.cs
示例2: Initialize
public void Initialize (IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_itemID = itemID;
m_ScriptEngine = ScriptEngine;
m_host = host;
ScriptProtection = module;
AssetConnector = Aurora.DataManager.DataManager.RequestPlugin<IAssetConnector>();
}
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:8,代码来源:AA_API.cs
示例3: Initialize
public void Initialize (IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
ScriptProtection = module;
m_comms = World.RequestModuleInterface<IScriptModuleComms>();
}
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:10,代码来源:MOD_Api.cs
示例4: Initialize
//internal IWindLightSettingsModule m_lightShareModule;
public void Initialize(IScriptModulePlugin ScriptEngine, SceneObjectPart host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
ScriptProtection = module;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;
m_comms = World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_LSFunctionsEnabled = false;
}
开发者ID:KristenMynx,项目名称:Aurora-Sim,代码行数:17,代码来源:LS_Api.cs
示例5: Initialize
public void Initialize(IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
if (m_ScriptEngine.Config.GetBoolean("AllowOSFunctions", false))
m_OSFunctionsEnabled = true;
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
ScriptProtection = module;
}
开发者ID:Krazy-Bish-Margie,项目名称:Aurora-Sim,代码行数:16,代码来源:OSSL_Api.cs
示例6: FinishCompile
public void FinishCompile(IScriptModulePlugin plugin, ScriptData data, IScript Script)
{
Script.SetSceneRefs(data.World, data.Part, false);
}
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:4,代码来源:CSConverter.cs
示例7: Initialize
public void Initialize(IScriptModulePlugin ScriptEngine, SceneObjectPart host, uint localID, UUID itemID, ScriptProtectionModule module)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
ScriptProtection = module;
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
m_MinTimerInterval =
m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f);
m_automaticLinkPermission =
m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false);
m_notecardLineReadCharsMax =
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
if (m_notecardLineReadCharsMax > 65535)
m_notecardLineReadCharsMax = 65535;
m_TransferModule =
World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = World.RequestModuleInterface<IUrlModule>();
m_comms = World.RequestModuleInterface<IWorldComm>();
}
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:26,代码来源:LSL_Api.cs
示例8: InitializeMRM
public void InitializeMRM(IScriptModulePlugin plugin, ScriptData data, MRMBase mmb, uint localID, UUID itemID)
{
IWorld world;
IHost host;
GetGlobalEnvironment(plugin, data, localID, out world, out host);
mmb.InitMiniModule(world, host, itemID);
}
开发者ID:EnricoNirvana,项目名称:WhiteCore-Dev,代码行数:9,代码来源:MRMConverter.cs
示例9: GetGlobalEnvironment
public void GetGlobalEnvironment(IScriptModulePlugin plugin, ScriptData data, uint localID, out IWorld world,
out IHost host)
{
// UUID should be changed to object owner.
UUID owner = data.World.RegionInfo.EstateSettings.EstateOwner;
SEUser securityUser = new SEUser(owner, "Name Unassigned");
SecurityCredential creds = new SecurityCredential(securityUser, data.World);
world = new World(data.World, creds);
host = new Host(new SOPObject(data.World, localID, creds), data.World,
new ExtensionHandler(plugin.Extensions));
}
开发者ID:EnricoNirvana,项目名称:WhiteCore-Dev,代码行数:12,代码来源:MRMConverter.cs
示例10: FinishCompile
public void FinishCompile(IScriptModulePlugin plugin, ScriptData data, IScript Script)
{
MRMBase mmb = (MRMBase) Script;
if (mmb == null)
return;
InitializeMRM(plugin, data, mmb, data.Part.LocalId, data.ItemID);
mmb.Start();
}
开发者ID:EnricoNirvana,项目名称:WhiteCore-Dev,代码行数:9,代码来源:MRMConverter.cs
示例11: Initialize
public void Initialize(IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID,
ScriptProtectionModule module)
{
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
m_itemID = itemID;
ScriptProtection = module;
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
m_ScriptDistanceFactor =
m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f);
m_MinTimerInterval =
m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f);
m_automaticLinkPermission =
m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false);
m_allowOpenSimParams =
m_ScriptEngine.Config.GetBoolean("AllowOpenSimParamsInLLFunctions", false);
m_notecardLineReadCharsMax =
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
if (m_notecardLineReadCharsMax > 65535)
m_notecardLineReadCharsMax = 65535;
m_TransferModule =
World.RequestModuleInterface<IMessageTransferModule>();
m_UrlModule = World.RequestModuleInterface<IUrlModule>();
m_comms = World.RequestModuleInterface<IWorldComm>();
m_sleepMsOnEmail = EMAIL_PAUSE_TIME * 1000;
}
开发者ID:VirtualReality,项目名称:Universe,代码行数:31,代码来源:LSL_Api.cs
注:本文中的IScriptModulePlugin类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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