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C# AosWeaponAttribute类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中AosWeaponAttribute的典型用法代码示例。如果您正苦于以下问题:C# AosWeaponAttribute类的具体用法?C# AosWeaponAttribute怎么用?C# AosWeaponAttribute使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AosWeaponAttribute类属于命名空间,在下文中一共展示了AosWeaponAttribute类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: GetValue

 public static int GetValue(Mobile m, AosWeaponAttribute att)
 {
     if (EnhancementList.ContainsKey(m))
         return EnhancementList[m].WeaponAttributes[att];
     else
         return 0;
 }
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:Enhancement.cs


示例2: WeaponAttributeInfo

 public WeaponAttributeInfo(AosWeaponAttribute attribute, string name, AttributeCategory category, int xp, int maxvalue)
 {
     this.m_Attribute = attribute;
     this.m_Name = name;
     this.m_Category = category;
     this.m_XP = xp;
     this.m_MaxValue = maxvalue;
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:8,代码来源:LevelAttributes.cs


示例3: ExpireTimer

            public ExpireTimer(BaseWeapon weapon, AosWeaponAttribute attribute, Mobile from, TimeSpan delay)
                : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
            {
                m_From = from;
                this.m_Weapon = weapon;
                this.m_Attribute = attribute;
                this.m_End = DateTime.UtcNow + delay;

                this.Priority = TimerPriority.TwoFiftyMS;
            }
开发者ID:g4idrijs,项目名称:ServUO,代码行数:10,代码来源:EnchantGump.cs


示例4: GetChance

        public static int GetChance( AosWeaponAttribute attr, AosWeaponAttributes itemAttrs )
        {
            int chance;

            switch ( attr )
            {
                case AosWeaponAttribute.DurabilityBonus: 		chance = itemAttrs[attr] / 50; break;
                case AosWeaponAttribute.LowerStatReq: 			chance = itemAttrs[attr] / 6; break;
                case AosWeaponAttribute.ResistPhysicalBonus:
                case AosWeaponAttribute.ResistFireBonus:
                case AosWeaponAttribute.ResistColdBonus:
                case AosWeaponAttribute.ResistPoisonBonus:
                case AosWeaponAttribute.ResistEnergyBonus:		chance = itemAttrs[attr]; break;
                default:
                    chance = itemAttrs[attr] / 2; break;
            }

            return chance;
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:19,代码来源:Enhance.cs


示例5: GetValue

		public int this[AosWeaponAttribute attribute]
		{
			get { return GetValue( (int)attribute ); }
			set { SetValue( (int)attribute, value ); }
		}
开发者ID:bugraerdogan,项目名称:silverlight-uo-client,代码行数:5,代码来源:AOS.cs


示例6: ApplyAttribute

		private static void ApplyAttribute( AosWeaponAttributes attrs, int min, int max, AosWeaponAttribute attr, int low, int high, int scale )
		{
			attrs[attr] = Scale( min, max, low / scale, high / scale ) * scale;
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:4,代码来源:BaseRunicTool.cs


示例7: GetModForAttribute

        public static int GetModForAttribute(AosWeaponAttribute attr)
        {
            foreach (KeyValuePair<int, ImbuingDefinition> kvp in m_Table)
            {
                int mod = kvp.Key;
                ImbuingDefinition def = kvp.Value;

                if (def.Attribute is AosWeaponAttribute && (AosWeaponAttribute)def.Attribute == attr)
                    return mod;
            }

            return -1;
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:13,代码来源:Imbuing.cs


示例8:

 public int this[AosWeaponAttribute attribute]
 {
     get
     {
         return this.ExtendedGetValue((int)attribute);
     }
     set
     {
         this.SetValue((int)attribute, value);
     }
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:11,代码来源:AOS.cs


示例9: RemoveAttribute

 public static void RemoveAttribute( AosWeaponAttributes attrs, AosWeaponAttribute attr, int amount )
 {
     attrs[attr] = Math.Max( attrs[attr] - amount, 0 );
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs


示例10: IsHitAreaOrSpell

 private static bool IsHitAreaOrSpell(AosWeaponAttribute attr, int mod)
 {
     if (attr >= AosWeaponAttribute.HitMagicArrow && attr <= AosWeaponAttribute.HitDispel)
         return mod >= 35 && mod <= 39;
     else if (attr >= AosWeaponAttribute.HitColdArea && attr <= AosWeaponAttribute.HitPhysicalArea)
         return mod >= 30 && mod <= 34;
     return false;
 }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:8,代码来源:Imbuing.cs


示例11: BonusAttribute

 public BonusAttribute( AosWeaponAttribute attr, int amount )
     : this((object)attr, amount)
 {
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs


示例12: ApplyAttribute

 public static void ApplyAttribute( AosWeaponAttributes attrs, AosWeaponAttribute attr, int amount )
 {
     attrs[attr] += amount;
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs


示例13: GetPropRange

        public static int[] GetPropRange(Item item, AosWeaponAttribute attr)
        {
            if (Core.SA && item is BaseWeapon && (attr == AosWeaponAttribute.HitLeechHits || attr == AosWeaponAttribute.HitLeechMana))
            {
                BaseWeapon wep = item as BaseWeapon;

                int max = (int)(wep.MlSpeed * 2500 / (100 + wep.Attributes.WeaponSpeed));

                if (wep is BaseRanged) max /= 2;

                return new int[] { 2, max };
            }

            switch (attr)
            {
                case AosWeaponAttribute.DurabilityBonus:
                case AosWeaponAttribute.LowerStatReq: return new int[] { 10, 100 };
                case AosWeaponAttribute.HitLeechHits:
                case AosWeaponAttribute.HitLeechMana:
                case AosWeaponAttribute.HitLeechStam:
                case AosWeaponAttribute.HitLowerAttack:
                case AosWeaponAttribute.HitLowerDefend:
                case AosWeaponAttribute.HitMagicArrow:
                case AosWeaponAttribute.HitHarm:
                case AosWeaponAttribute.HitLightning:
                case AosWeaponAttribute.HitFireball:
                case AosWeaponAttribute.HitDispel:
                case AosWeaponAttribute.HitColdArea:
                case AosWeaponAttribute.HitFireArea:
                case AosWeaponAttribute.HitPhysicalArea:
                case AosWeaponAttribute.HitPoisonArea:
                case AosWeaponAttribute.HitCurse:
                case AosWeaponAttribute.HitFatigue:
                case AosWeaponAttribute.HitManaDrain: return new int[] { 2, 50 };
                case AosWeaponAttribute.HitEnergyArea:
                case AosWeaponAttribute.ResistFireBonus:
                case AosWeaponAttribute.ResistColdBonus:
                case AosWeaponAttribute.ResistPoisonBonus:
                case AosWeaponAttribute.ResistEnergyBonus:
                case AosWeaponAttribute.ResistPhysicalBonus: return new int[] { 1, 15 };
                case AosWeaponAttribute.MageWeapon: return new int[] { 1, 10 };
                case AosWeaponAttribute.SelfRepair: return new int[] { 1, 5 };
                case AosWeaponAttribute.SplinteringWeapon: return new int[] { 5, 30 };
                default:
                case AosWeaponAttribute.UseBestSkill:
                case AosWeaponAttribute.BattleLust:
                case AosWeaponAttribute.BloodDrinker: return new int[] { 1, 1 };
            }
        }
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:49,代码来源:Imbuing.cs


示例14: GetValue

		public static int GetValue(Mobile m, AosWeaponAttribute attribute)
		{
			return 0;
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:4,代码来源:AOS.cs


示例15: GetPropRange

 public static int[] GetPropRange(AosWeaponAttribute attr)
 {
     switch (attr)
     {
         case AosWeaponAttribute.DurabilityBonus:
         case AosWeaponAttribute.LowerStatReq: return new int[] { 10, 100 };
         case AosWeaponAttribute.HitLeechHits:
         case AosWeaponAttribute.HitLeechMana:
         case AosWeaponAttribute.HitLeechStam:
         case AosWeaponAttribute.HitLowerAttack:
         case AosWeaponAttribute.HitLowerDefend:
         case AosWeaponAttribute.HitMagicArrow:
         case AosWeaponAttribute.HitHarm:
         case AosWeaponAttribute.HitLightning:
         case AosWeaponAttribute.HitFireball:
         case AosWeaponAttribute.HitDispel:
         case AosWeaponAttribute.HitColdArea:
         case AosWeaponAttribute.HitFireArea:
         case AosWeaponAttribute.HitPhysicalArea:
         case AosWeaponAttribute.HitPoisonArea:
         case AosWeaponAttribute.HitCurse:
         case AosWeaponAttribute.HitFatigue:
         case AosWeaponAttribute.HitManaDrain: return new int[] { 2, 50 };
         case AosWeaponAttribute.HitEnergyArea:
         case AosWeaponAttribute.ResistFireBonus:
         case AosWeaponAttribute.ResistColdBonus:
         case AosWeaponAttribute.ResistPoisonBonus:
         case AosWeaponAttribute.ResistEnergyBonus:
         case AosWeaponAttribute.ResistPhysicalBonus: return new int[] { 1, 15 };
         case AosWeaponAttribute.MageWeapon: return new int[] { 1, 10 };
         case AosWeaponAttribute.SelfRepair: return new int[] { 1, 5 };
         case AosWeaponAttribute.SplinteringWeapon: return new int[] { 5, 30 };
         default:
         case AosWeaponAttribute.UseBestSkill:
         case AosWeaponAttribute.BattleLust:
         case AosWeaponAttribute.BloodDrinker: return new int[] { 1, 1 };
     }
 }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:38,代码来源:Imbuing.cs


示例16: GetValue

        public static int GetValue(Mobile m, AosWeaponAttribute attribute)
        {
            if (!Core.AOS)
                return 0;

            List<Item> items = m.Items;
            int value = 0;

            #region Enhancement
            value += Enhancement.GetValue(m, attribute);
            #endregion

            for (int i = 0; i < items.Count; ++i)
            {
                Item obj = items[i];

                if (obj is BaseWeapon)
                {
                    AosWeaponAttributes attrs = ((BaseWeapon)obj).WeaponAttributes;

                    if (attrs != null)
                        value += attrs[attribute];
                }
                #region Mondain's Legacy
                else if (obj is Glasses)
                {
                    AosWeaponAttributes attrs = ((Glasses)obj).WeaponAttributes;

                    if (attrs != null)
                        value += attrs[attribute];
                }
                #endregion
            }

            return value;
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:36,代码来源:AOS.cs


示例17: HasAttribute

		public static bool HasAttribute(this Item item, AosWeaponAttribute attr, out int value)
		{
			return HasAttribute(item, "WeaponAttributes", (ulong)attr, out value);
		}
开发者ID:Vita-Nex,项目名称:Core,代码行数:4,代码来源:AttributesExt.cs


示例18: EnchantmentTimer

        public EnchantmentTimer(Mobile owner, BaseWeapon wep, AosWeaponAttribute attribute, int value, double duration) : base(TimeSpan.FromSeconds(duration))
        {
            Owner = owner;
            Weapon = wep;
            WeaponAttribute = attribute;
            AttributeValue = value;

            this.Start();
        }
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:9,代码来源:EnchantSpell+.cs


示例19: EnchantSpell

 public EnchantSpell( Mobile caster, Item scroll, BaseWeapon weapon, AosWeaponAttribute attribute ) : base( caster, scroll, m_Info )
 {
     Weapon = weapon;
     this.Attribute = attribute;
 }
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:5,代码来源:EnchantSpell+.cs


示例20: SetValue

		public static void SetValue( Mobile m, AosWeaponAttribute att, int value, string title )
		{
			if ( !EnhancementList.ContainsKey( m ) )
				AddMobile( m, title );

			if ( title != EnhancementList[m].Title )
				EnhancementList[m].WeaponAttributes[att] = value;
			else
				EnhancementList[m].WeaponAttributes[att] += value;
		}
开发者ID:suiy187,项目名称:runuocustom,代码行数:10,代码来源:Enhancement.cs



注:本文中的AosWeaponAttribute类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# AosWeaponAttributes类代码示例发布时间:2022-05-24
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C# AosSkillBonuses类代码示例发布时间:2022-05-24
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