本文整理汇总了C#中AosWeaponAttribute类的典型用法代码示例。如果您正苦于以下问题:C# AosWeaponAttribute类的具体用法?C# AosWeaponAttribute怎么用?C# AosWeaponAttribute使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AosWeaponAttribute类属于命名空间,在下文中一共展示了AosWeaponAttribute类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetValue
public static int GetValue(Mobile m, AosWeaponAttribute att)
{
if (EnhancementList.ContainsKey(m))
return EnhancementList[m].WeaponAttributes[att];
else
return 0;
}
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:Enhancement.cs
示例2: WeaponAttributeInfo
public WeaponAttributeInfo(AosWeaponAttribute attribute, string name, AttributeCategory category, int xp, int maxvalue)
{
this.m_Attribute = attribute;
this.m_Name = name;
this.m_Category = category;
this.m_XP = xp;
this.m_MaxValue = maxvalue;
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:8,代码来源:LevelAttributes.cs
示例3: ExpireTimer
public ExpireTimer(BaseWeapon weapon, AosWeaponAttribute attribute, Mobile from, TimeSpan delay)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_From = from;
this.m_Weapon = weapon;
this.m_Attribute = attribute;
this.m_End = DateTime.UtcNow + delay;
this.Priority = TimerPriority.TwoFiftyMS;
}
开发者ID:g4idrijs,项目名称:ServUO,代码行数:10,代码来源:EnchantGump.cs
示例4: GetChance
public static int GetChance( AosWeaponAttribute attr, AosWeaponAttributes itemAttrs )
{
int chance;
switch ( attr )
{
case AosWeaponAttribute.DurabilityBonus: chance = itemAttrs[attr] / 50; break;
case AosWeaponAttribute.LowerStatReq: chance = itemAttrs[attr] / 6; break;
case AosWeaponAttribute.ResistPhysicalBonus:
case AosWeaponAttribute.ResistFireBonus:
case AosWeaponAttribute.ResistColdBonus:
case AosWeaponAttribute.ResistPoisonBonus:
case AosWeaponAttribute.ResistEnergyBonus: chance = itemAttrs[attr]; break;
default:
chance = itemAttrs[attr] / 2; break;
}
return chance;
}
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:19,代码来源:Enhance.cs
示例5: GetValue
public int this[AosWeaponAttribute attribute]
{
get { return GetValue( (int)attribute ); }
set { SetValue( (int)attribute, value ); }
}
开发者ID:bugraerdogan,项目名称:silverlight-uo-client,代码行数:5,代码来源:AOS.cs
示例6: ApplyAttribute
private static void ApplyAttribute( AosWeaponAttributes attrs, int min, int max, AosWeaponAttribute attr, int low, int high, int scale )
{
attrs[attr] = Scale( min, max, low / scale, high / scale ) * scale;
}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:4,代码来源:BaseRunicTool.cs
示例7: GetModForAttribute
public static int GetModForAttribute(AosWeaponAttribute attr)
{
foreach (KeyValuePair<int, ImbuingDefinition> kvp in m_Table)
{
int mod = kvp.Key;
ImbuingDefinition def = kvp.Value;
if (def.Attribute is AosWeaponAttribute && (AosWeaponAttribute)def.Attribute == attr)
return mod;
}
return -1;
}
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:13,代码来源:Imbuing.cs
示例8:
public int this[AosWeaponAttribute attribute]
{
get
{
return this.ExtendedGetValue((int)attribute);
}
set
{
this.SetValue((int)attribute, value);
}
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:11,代码来源:AOS.cs
示例9: RemoveAttribute
public static void RemoveAttribute( AosWeaponAttributes attrs, AosWeaponAttribute attr, int amount )
{
attrs[attr] = Math.Max( attrs[attr] - amount, 0 );
}
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs
示例10: IsHitAreaOrSpell
private static bool IsHitAreaOrSpell(AosWeaponAttribute attr, int mod)
{
if (attr >= AosWeaponAttribute.HitMagicArrow && attr <= AosWeaponAttribute.HitDispel)
return mod >= 35 && mod <= 39;
else if (attr >= AosWeaponAttribute.HitColdArea && attr <= AosWeaponAttribute.HitPhysicalArea)
return mod >= 30 && mod <= 34;
return false;
}
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:8,代码来源:Imbuing.cs
示例11: BonusAttribute
public BonusAttribute( AosWeaponAttribute attr, int amount )
: this((object)attr, amount)
{
}
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs
示例12: ApplyAttribute
public static void ApplyAttribute( AosWeaponAttributes attrs, AosWeaponAttribute attr, int amount )
{
attrs[attr] += amount;
}
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:4,代码来源:BonusAttribute.cs
示例13: GetPropRange
public static int[] GetPropRange(Item item, AosWeaponAttribute attr)
{
if (Core.SA && item is BaseWeapon && (attr == AosWeaponAttribute.HitLeechHits || attr == AosWeaponAttribute.HitLeechMana))
{
BaseWeapon wep = item as BaseWeapon;
int max = (int)(wep.MlSpeed * 2500 / (100 + wep.Attributes.WeaponSpeed));
if (wep is BaseRanged) max /= 2;
return new int[] { 2, max };
}
switch (attr)
{
case AosWeaponAttribute.DurabilityBonus:
case AosWeaponAttribute.LowerStatReq: return new int[] { 10, 100 };
case AosWeaponAttribute.HitLeechHits:
case AosWeaponAttribute.HitLeechMana:
case AosWeaponAttribute.HitLeechStam:
case AosWeaponAttribute.HitLowerAttack:
case AosWeaponAttribute.HitLowerDefend:
case AosWeaponAttribute.HitMagicArrow:
case AosWeaponAttribute.HitHarm:
case AosWeaponAttribute.HitLightning:
case AosWeaponAttribute.HitFireball:
case AosWeaponAttribute.HitDispel:
case AosWeaponAttribute.HitColdArea:
case AosWeaponAttribute.HitFireArea:
case AosWeaponAttribute.HitPhysicalArea:
case AosWeaponAttribute.HitPoisonArea:
case AosWeaponAttribute.HitCurse:
case AosWeaponAttribute.HitFatigue:
case AosWeaponAttribute.HitManaDrain: return new int[] { 2, 50 };
case AosWeaponAttribute.HitEnergyArea:
case AosWeaponAttribute.ResistFireBonus:
case AosWeaponAttribute.ResistColdBonus:
case AosWeaponAttribute.ResistPoisonBonus:
case AosWeaponAttribute.ResistEnergyBonus:
case AosWeaponAttribute.ResistPhysicalBonus: return new int[] { 1, 15 };
case AosWeaponAttribute.MageWeapon: return new int[] { 1, 10 };
case AosWeaponAttribute.SelfRepair: return new int[] { 1, 5 };
case AosWeaponAttribute.SplinteringWeapon: return new int[] { 5, 30 };
default:
case AosWeaponAttribute.UseBestSkill:
case AosWeaponAttribute.BattleLust:
case AosWeaponAttribute.BloodDrinker: return new int[] { 1, 1 };
}
}
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:49,代码来源:Imbuing.cs
示例14: GetValue
public static int GetValue(Mobile m, AosWeaponAttribute attribute)
{
return 0;
}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:4,代码来源:AOS.cs
示例15: GetPropRange
public static int[] GetPropRange(AosWeaponAttribute attr)
{
switch (attr)
{
case AosWeaponAttribute.DurabilityBonus:
case AosWeaponAttribute.LowerStatReq: return new int[] { 10, 100 };
case AosWeaponAttribute.HitLeechHits:
case AosWeaponAttribute.HitLeechMana:
case AosWeaponAttribute.HitLeechStam:
case AosWeaponAttribute.HitLowerAttack:
case AosWeaponAttribute.HitLowerDefend:
case AosWeaponAttribute.HitMagicArrow:
case AosWeaponAttribute.HitHarm:
case AosWeaponAttribute.HitLightning:
case AosWeaponAttribute.HitFireball:
case AosWeaponAttribute.HitDispel:
case AosWeaponAttribute.HitColdArea:
case AosWeaponAttribute.HitFireArea:
case AosWeaponAttribute.HitPhysicalArea:
case AosWeaponAttribute.HitPoisonArea:
case AosWeaponAttribute.HitCurse:
case AosWeaponAttribute.HitFatigue:
case AosWeaponAttribute.HitManaDrain: return new int[] { 2, 50 };
case AosWeaponAttribute.HitEnergyArea:
case AosWeaponAttribute.ResistFireBonus:
case AosWeaponAttribute.ResistColdBonus:
case AosWeaponAttribute.ResistPoisonBonus:
case AosWeaponAttribute.ResistEnergyBonus:
case AosWeaponAttribute.ResistPhysicalBonus: return new int[] { 1, 15 };
case AosWeaponAttribute.MageWeapon: return new int[] { 1, 10 };
case AosWeaponAttribute.SelfRepair: return new int[] { 1, 5 };
case AosWeaponAttribute.SplinteringWeapon: return new int[] { 5, 30 };
default:
case AosWeaponAttribute.UseBestSkill:
case AosWeaponAttribute.BattleLust:
case AosWeaponAttribute.BloodDrinker: return new int[] { 1, 1 };
}
}
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:38,代码来源:Imbuing.cs
示例16: GetValue
public static int GetValue(Mobile m, AosWeaponAttribute attribute)
{
if (!Core.AOS)
return 0;
List<Item> items = m.Items;
int value = 0;
#region Enhancement
value += Enhancement.GetValue(m, attribute);
#endregion
for (int i = 0; i < items.Count; ++i)
{
Item obj = items[i];
if (obj is BaseWeapon)
{
AosWeaponAttributes attrs = ((BaseWeapon)obj).WeaponAttributes;
if (attrs != null)
value += attrs[attribute];
}
#region Mondain's Legacy
else if (obj is Glasses)
{
AosWeaponAttributes attrs = ((Glasses)obj).WeaponAttributes;
if (attrs != null)
value += attrs[attribute];
}
#endregion
}
return value;
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:36,代码来源:AOS.cs
示例17: HasAttribute
public static bool HasAttribute(this Item item, AosWeaponAttribute attr, out int value)
{
return HasAttribute(item, "WeaponAttributes", (ulong)attr, out value);
}
开发者ID:Vita-Nex,项目名称:Core,代码行数:4,代码来源:AttributesExt.cs
示例18: EnchantmentTimer
public EnchantmentTimer(Mobile owner, BaseWeapon wep, AosWeaponAttribute attribute, int value, double duration) : base(TimeSpan.FromSeconds(duration))
{
Owner = owner;
Weapon = wep;
WeaponAttribute = attribute;
AttributeValue = value;
this.Start();
}
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:9,代码来源:EnchantSpell+.cs
示例19: EnchantSpell
public EnchantSpell( Mobile caster, Item scroll, BaseWeapon weapon, AosWeaponAttribute attribute ) : base( caster, scroll, m_Info )
{
Weapon = weapon;
this.Attribute = attribute;
}
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:5,代码来源:EnchantSpell+.cs
示例20: SetValue
public static void SetValue( Mobile m, AosWeaponAttribute att, int value, string title )
{
if ( !EnhancementList.ContainsKey( m ) )
AddMobile( m, title );
if ( title != EnhancementList[m].Title )
EnhancementList[m].WeaponAttributes[att] = value;
else
EnhancementList[m].WeaponAttributes[att] += value;
}
开发者ID:suiy187,项目名称:runuocustom,代码行数:10,代码来源:Enhancement.cs
注:本文中的AosWeaponAttribute类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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