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C# AosSkillBonuses类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中AosSkillBonuses的典型用法代码示例。如果您正苦于以下问题:C# AosSkillBonuses类的具体用法?C# AosSkillBonuses怎么用?C# AosSkillBonuses使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AosSkillBonuses类属于命名空间,在下文中一共展示了AosSkillBonuses类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ArmourBackpack

        public ArmourBackpack()
            : base(0xE75)
        {
            Layer = Layer.Backpack;
            Weight = 3.0;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:10,代码来源:ArmourBackpack.cs


示例2: BaseJewel

        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:11,代码来源:BaseJewel.cs


示例3: BaseOtherEquipable

        public BaseOtherEquipable( int itemID )
            : base(itemID)
        {
            m_Quality = CraftQuality.Regular;
            Resource = DefaultResource;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );

            m_OriginalWeight = Weight;
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:12,代码来源:BaseOtherEquipable.cs


示例4: BaseJewel

        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
        }
开发者ID:Leodinas,项目名称:uolite,代码行数:13,代码来源:BaseJewel.cs


示例5: BaseArmor

        public BaseArmor( int itemID )
            : base(itemID)
        {
            m_Quality = CraftQuality.Regular;
            m_Durability = DurabilityLevel.Regular;
            m_Crafter = null;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

            this.Layer = (Layer)ItemData.Quality;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:15,代码来源:BaseArmor.cs


示例6: BaseJewel

        public BaseJewel(int itemID, Layer layer, JewelEffect effect, int minCharges, int maxCharges)
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;
            m_IDList = new List<Mobile>();

            Layer = layer;
            Weight = 1.0;
            Effect = effect;
            Charges = Utility.RandomMinMax( minCharges, maxCharges );
            m_Identified = false;
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:16,代码来源:BaseJewel.cs


示例7: BaseClothing

        public BaseClothing(int itemID, Layer layer, int hue)
            : base(itemID)
        {
            this.Layer = layer;
            this.Hue = hue;

            this.m_Resource = this.DefaultResource;
            this.m_Quality = ClothingQuality.Regular;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosClothingAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_AosResistances = new AosElementAttributes(this);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:16,代码来源:BaseClothing.cs


示例8: BaseArmor

        public BaseArmor(int itemID)
            : base(itemID)
        {
            this.m_Quality = ArmorQuality.Regular;
            this.m_Durability = ArmorDurabilityLevel.Regular;
            this.m_Crafter = null;

            this.m_Resource = this.DefaultResource;
            this.Hue = CraftResources.GetHue(this.m_Resource);

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.Layer = (Layer)this.ItemData.Quality;

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosArmorAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:18,代码来源:BaseArmor.cs


示例9: BaseArmor

        public BaseArmor(int itemID)
            : base(itemID)
        {
            this.m_Quality = ArmorQuality.Regular;
            this.m_Durability = ArmorDurabilityLevel.Regular;
            this.m_Crafter = null;

            this.m_Resource = this.DefaultResource;
            this.Hue = CraftResources.GetHue(this.m_Resource);

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.Layer = (Layer)this.ItemData.Quality;

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosArmorAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

            #region Mondain's Legacy Sets
            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            // Mod to randomly add sockets and socketability features to armor. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
        }
开发者ID:FeehTuffani,项目名称:ServUO,代码行数:38,代码来源:BaseArmor.cs


示例10: Deserialize


//.........这里部分代码省略.........
                            m_Resource = (CraftResource)reader.ReadInt();
                        else
                            m_Resource = CraftResource.Iron;

                        if( GetSaveFlag(flags, SaveFlag.xAttributes) )
                            m_AosAttributes = new AosAttributes(this, reader);
                        else
                            m_AosAttributes = new AosAttributes(this);

                        if( GetSaveFlag(flags, SaveFlag.xWeaponAttributes) )
                            m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
                        else
                            m_AosWeaponAttributes = new AosWeaponAttributes(this);

                        if( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                        {
                            m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
                            ((Mobile)Parent).AddSkillMod(m_SkillMod);
                        }

                        if( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
                            m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

                        if( Core.SE && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
                        {
                            m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
                            ((Mobile)Parent).AddSkillMod(m_MageMod);
                        }

                        if( GetSaveFlag(flags, SaveFlag.PlayerConstructed) )
                            m_PlayerConstructed = true;

                        if( GetSaveFlag(flags, SaveFlag.SkillBonuses) )
                            m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            m_AosSkillBonuses = new AosSkillBonuses(this);

                        if( GetSaveFlag(flags, SaveFlag.Slayer2) )
                            m_Slayer2 = (SlayerName)reader.ReadInt();

                        break;
                    }
                case 4:
                    {
                        m_Slayer = (SlayerName)reader.ReadInt();

                        goto case 3;
                    }
                case 3:
                    {
                        m_StrReq = reader.ReadInt();
                        m_DexReq = reader.ReadInt();
                        m_IntReq = reader.ReadInt();

                        goto case 2;
                    }
                case 2:
                    {
                        m_Identified = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        m_MaxRange = reader.ReadInt();
开发者ID:greeduomacro,项目名称:hubroot,代码行数:66,代码来源:BaseWeapon.cs


示例11: BaseWeapon

        public BaseWeapon( int itemID )
            : base(itemID)
        {
            Layer = (Layer)ItemData.Quality;

            m_Quality = WeaponQuality.Regular;
            m_StrReq = -1;
            m_DexReq = -1;
            m_IntReq = -1;
            m_MinDamage = -1;
            m_MaxDamage = -1;
            m_HitSound = -1;
            m_MissSound = -1;
            m_Speed = -1;
            m_MaxRange = -1;
            m_Skill = (SkillName)(-1);
            m_Type = (WeaponType)(-1);
            m_Animation = (WeaponAnimation)(-1);

            m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);

            m_Resource = CraftResource.Iron;

            m_AosAttributes = new AosAttributes(this);
            m_AosWeaponAttributes = new AosWeaponAttributes(this);
            m_AosSkillBonuses = new AosSkillBonuses(this);
        }
开发者ID:greeduomacro,项目名称:hubroot,代码行数:27,代码来源:BaseWeapon.cs


示例12: BaseJewel

		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

			Layer = layer;

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

            #region SA
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
			#endregion

			ItemValue = GearScore.GetItemValue( this );
        }
开发者ID:romeov007,项目名称:imagine-uo,代码行数:23,代码来源:BaseJewel.cs


示例13: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 7:
                    {
                        this.m_IsImbued = reader.ReadBool();
                        goto case 6;
                    }
                case 6:
                    {
                        m_NegativeAttributes = new NegativeAttributes(this, reader);
                        goto case 5;
                    }
                case 5:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_GorgonLenseCharges = reader.ReadInt();
                        m_GorgonLenseType = (LenseType)reader.ReadInt();
                        goto case 4;
                    }
                case 4:
                    {
                        this.m_TimesImbued = reader.ReadEncodedInt();
                       
                        this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        #endregion

                        this.m_BlessedBy = reader.ReadMobile();
                        this.m_LastEquipped = reader.ReadBool();
                        this.m_SetEquipped = reader.ReadBool();
                        this.m_SetHue = reader.ReadEncodedInt();

                        this.m_SetAttributes = new AosAttributes(this, reader);
                        this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                        this.m_Crafter = reader.ReadMobile();
                        this.m_Quality = (ArmorQuality)reader.ReadInt();
                        goto case 3;
                    }
                case 3:
                    {
                        this.m_MaxHitPoints = reader.ReadEncodedInt();
                        this.m_HitPoints = reader.ReadEncodedInt();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                        this.m_GemType = (GemType)reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_AosAttributes = new AosAttributes(this, reader);
                        this.m_AosResistances = new AosElementAttributes(this, reader);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                        if (Core.AOS && this.Parent is Mobile)
                            this.m_AosSkillBonuses.AddTo((Mobile)this.Parent);

                        int strBonus = this.m_AosAttributes.BonusStr;
                        int dexBonus = this.m_AosAttributes.BonusDex;
                        int intBonus = this.m_AosAttributes.BonusInt;

                        if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                        {
                            Mobile m = (Mobile)this.Parent;

                            string modName = this.Serial.ToString();

                            if (strBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                            if (dexBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                            if (intBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                        }

                        if (this.Parent is Mobile)
                            ((Mobile)this.Parent).CheckStatTimers();

                        break;
                    }
                case 0:
//.........这里部分代码省略.........
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:101,代码来源:BaseJewel.cs


示例14: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
                case 12:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_DImodded = reader.ReadBool();
                        m_SearingWeapon = reader.ReadBool();
                        goto case 11;
                    }
				case 11:
					{
						m_TimesImbued = reader.ReadInt();
                        #endregion

                        goto case 10;
					}
				case 10:
					{
						m_BlessedBy = reader.ReadMobile();
						m_EngravedText = reader.ReadString();
						m_Slayer3 = (TalismanSlayerName)reader.ReadInt();

						SetFlag flags = (SetFlag)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SetFlag.Attributes))
						{
							m_SetAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_SetAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SetFlag.WeaponAttributes))
						{
							m_SetSelfRepair = (new AosWeaponAttributes(this, reader)).SelfRepair;
						}

						if (GetSaveFlag(flags, SetFlag.SkillBonuses))
						{
							m_SetSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_SetSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SetFlag.Hue))
						{
							m_SetHue = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SetFlag.LastEquipped))
						{
							m_LastEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetEquipped))
						{
							m_SetEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetSelfRepair))
						{
							m_SetSelfRepair = reader.ReadEncodedInt();
						}

						goto case 5;
					}
				case 9:
				case 8:
				case 7:
				case 6:
				case 5:
					{
						SaveFlag flags = (SaveFlag)reader.ReadInt();

						if (GetSaveFlag(flags, SaveFlag.DamageLevel))
						{
							m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

							if (m_DamageLevel > WeaponDamageLevel.Vanq)
							{
								m_DamageLevel = WeaponDamageLevel.Ruin;
							}
						}

//.........这里部分代码省略.........
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:101,代码来源:BaseWeapon.cs


示例15: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
            {
                #region Personal Bless Deed
                case 9:
                    {
                        m_BlessedBy = reader.ReadMobile();
                        goto case 8;
                    }
                #endregion
                #region Mondain's Legacy Sets
                case 8:
					SetFlag sflags = (SetFlag) reader.ReadEncodedInt();
					
					if ( GetSaveFlag( sflags, SetFlag.Attributes ) )
						m_SetAttributes = new AosAttributes( this, reader );
					else
						m_SetAttributes = new AosAttributes( this );
					
					if ( GetSaveFlag( sflags, SetFlag.ArmorAttributes ) )
						m_SetSelfRepair = (new AosArmorAttributes( this, reader )).SelfRepair;
						
					if ( GetSaveFlag( sflags, SetFlag.SkillBonuses ) )
						m_SetSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_SetSkillBonuses =  new AosSkillBonuses( this );

					if ( GetSaveFlag( sflags, SetFlag.PhysicalBonus ) )
						m_SetPhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.FireBonus ) )
						m_SetFireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.ColdBonus ) )
						m_SetColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.PoisonBonus ) )
						m_SetPoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.EnergyBonus ) )
						m_SetEnergyBonus = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.Hue ) )
						m_SetHue = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.LastEquipped ) )
						m_LastEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetEquipped ) )
						m_SetEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetSelfRepair ) )
						m_SetSelfRepair = reader.ReadEncodedInt();
					
					goto case 7;
				#endregion
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();
//.........这里部分代码省略.........
开发者ID:suiy187,项目名称:runuocustom,代码行数:101,代码来源:BaseArmor.cs


示例16: BaseWeapon

		public BaseWeapon( int itemID ) : base( itemID )
		{
			Layer = (Layer)ItemData.Quality;

			m_Quality = WeaponQuality.Regular;
			m_StrReq = -1;
			m_DexReq = -1;
			m_IntReq = -1;
			m_MinDamage = -1;
			m_MaxDamage = -1;
			m_HitSound = -1;
			m_MissSound = -1;
			m_Speed = -1;
			m_MaxRange = -1;
			m_Skill = (SkillName)(-1);
			m_Type = (WeaponType)(-1);
			m_Animation = (WeaponAnimation)(-1);

			m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			m_Resource = CraftResource.Iron;

			m_AosAttributes = new AosAttributes( this );
			m_AosWeaponAttributes = new AosWeaponAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses(this);

            // mod to randomly add sockets and socketability features to weapons. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
			m_AosElementDamages = new AosElementAttributes( this );
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:39,代码来源:BaseWeapon.cs


示例17: Deserialize


//.........这里部分代码省略.........
                            m_StrBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexBonus ) )
                            m_DexBonus = reader.ReadEncodedInt();
                        else
                            m_DexBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntBonus ) )
                            m_IntBonus = reader.ReadEncodedInt();
                        else
                            m_IntBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StrReq ) )
                            m_StrReq = reader.ReadEncodedInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexReq ) )
                            m_DexReq = reader.ReadEncodedInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntReq ) )
                            m_IntReq = reader.ReadEncodedInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
                            m_Meditate = (AMA)reader.ReadEncodedInt();
                        else
                            m_Meditate = (AMA)( -1 );

                        if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                            m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                        break;
                    }
                case 4:
                    {
                        m_AosAttributes = new AosAttributes( this, reader );
                        m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                        goto case 3;
                    }
                case 3:
                    {
                        m_PhysicalBonus = reader.ReadInt();
                        m_FireBonus = reader.ReadInt();
                        m_ColdBonus = reader.ReadInt();
                        m_PoisonBonus = reader.ReadInt();
                        m_EnergyBonus = reader.ReadInt();
                        goto case 2;
                    }
                case 2:
                case 1:
                    {
                        m_Identified = reader.ReadBool();
                        goto case 0;
                    }
                case 0:
                    {
                        m_ArmorBase = reader.ReadInt();
                        m_Protection = (ArmorProtectionLevel)reader.ReadInt();

                        if( m_ArmorBase == RevertArmorBase )
                            m_ArmorBase = -1;
开发者ID:justdanofficial,项目名称:khaeros,代码行数:66,代码来源:ArmourBackpack.cs


示例18: Spellbook

		public Spellbook(ulong content, int itemID)
			: base(itemID)
		{
			m_AosAttributes = new AosAttributes(this);
			m_AosSkillBonuses = new AosSkillBonuses(this);

			Weight = 3.0;
			Layer = Layer.OneHanded;
			LootType = LootType.Blessed;

			Content = content;
		}
开发者ID:mtPrimo,项目名称:ServUO,代码行数:12,代码来源:Spellbook.cs


示例19: Deserialize

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 5:
					{
						m_Quality = (BookQuality)reader.ReadByte();

						goto case 4;
					}
				case 4:
					{
						m_EngravedText = reader.ReadString();

						goto case 3;
					}
				case 3:
					{
						m_Crafter = reader.ReadMobile();
						goto case 2;
					}
				case 2:
					{
						m_Slayer = (SlayerName)reader.ReadInt();
						m_Slayer2 = (SlayerName)reader.ReadInt();
						goto case 1;
					}
				case 1:
					{
						m_AosAttributes = new AosAttributes(this, reader);
						m_AosSkillBonuses = new AosSkillBonuses(this, reader);

						goto case 0;
					}
				case 0:
					{
						m_Content = reader.ReadULong();
						m_Count = reader.ReadInt();

						break;
					}
			}

			if (m_AosAttributes == null)
			{
				m_AosAttributes = new AosAttributes(this);
			}

			if (m_AosSkillBonuses == null)
			{
				m_AosSkillBonuses = new AosSkillBonuses(this);
			}

			if (Core.AOS && Parent is Mobile)
			{
				m_AosSkillBonuses.AddTo((Mobile)Parent);
			}

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if (strBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
				}

				if (dexBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
				}

				if (intBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
				}
			}

			if (Parent is Mobile)
			{
				((Mobile)Parent).CheckStatTimers();
			}
		}
开发者ID:mtPrimo,项目名称:ServUO,代码行数:93,代码来源:Spellbook.cs


示例20: BaseTalisman

        public BaseTalisman(int itemID)
            : base(itemID)
        {
            this.Layer = Layer.Talisman;
            this.Weight = 1.0;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_Protection = new TalismanAttribute();
            this.m_Killer = new TalismanAttribute();
            this.m_Summoner = new TalismanAttribute();
            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:14,代码来源:BaseTalisman.cs



注:本文中的AosSkillBonuses类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# AosWeaponAttribute类代码示例发布时间:2022-05-24
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