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C# AosElementAttributes类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中AosElementAttributes的典型用法代码示例。如果您正苦于以下问题:C# AosElementAttributes类的具体用法?C# AosElementAttributes怎么用?C# AosElementAttributes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AosElementAttributes类属于命名空间,在下文中一共展示了AosElementAttributes类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: BaseJewel

        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:11,代码来源:BaseJewel.cs


示例2: BaseJewel

        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
        }
开发者ID:Leodinas,项目名称:uolite,代码行数:13,代码来源:BaseJewel.cs


示例3: BaseClothing

        public BaseClothing(int itemID, Layer layer, int hue)
            : base(itemID)
        {
            this.Layer = layer;
            this.Hue = hue;

            this.m_Resource = this.DefaultResource;
            this.m_Quality = ClothingQuality.Regular;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosClothingAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_AosResistances = new AosElementAttributes(this);
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:16,代码来源:BaseClothing.cs


示例4: BaseJewel

        public BaseJewel(int itemID, Layer layer, JewelEffect effect, int minCharges, int maxCharges)
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;
            m_IDList = new List<Mobile>();

            Layer = layer;
            Weight = 1.0;
            Effect = effect;
            Charges = Utility.RandomMinMax( minCharges, maxCharges );
            m_Identified = false;
        }
开发者ID:Godkong,项目名称:RunUO,代码行数:16,代码来源:BaseJewel.cs


示例5: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 7:
                    {
                        m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        goto case 6;
                    }
				case 6:
				{
                        if (version == 6)
                            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

					m_MaxHitPoints = reader.ReadEncodedInt();
					m_HitPoints = reader.ReadEncodedInt();

					goto case 5;
				}
				//personal bless deed
				case 5:
				{
					m_BlessedBy = reader.ReadMobile();
					goto case 4;
				}
				#region Mondain's Legacy Sets
				case 4:
				{
					m_LastEquipped = reader.ReadBool();
					m_SetEquipped = reader.ReadBool();
					m_SetHue = reader.ReadEncodedInt();

					m_SetAttributes = new AosAttributes( this, reader );
					m_SetSkillBonuses = new AosSkillBonuses( this, reader );

					goto case 3;
				}
				#endregion
				#region Mondain's Legacy
				case 3:
				{
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality) reader.ReadInt();
										
					goto case 2;
				}
				#endregion
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( Core.AOS && Parent is Mobile )
						m_AosSkillBonuses.AddTo( (Mobile)Parent );

					int strBonus = m_AosAttributes.BonusStr;
					int dexBonus = m_AosAttributes.BonusDex;
					int intBonus = m_AosAttributes.BonusInt;

					if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
					{
						Mobile m = (Mobile)Parent;

						string modName = Serial.ToString();

						if ( strBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

						if ( dexBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

						if ( intBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					m_AosAttributes = new AosAttributes( this );
					m_AosResistances = new AosElementAttributes( this );
					m_AosSkillBonuses = new AosSkillBonuses( this );

					break;
				}
//.........这里部分代码省略.........
开发者ID:romeov007,项目名称:imagine-uo,代码行数:101,代码来源:BaseJewel.cs


示例6: BaseWeapon

        public BaseWeapon( int itemID )
            : base(itemID)
        {
            Layer = (Layer)ItemData.Quality;

            m_Quality = WeaponQuality.Regular;
            m_StrReq = -1;
            m_DexReq = -1;
            m_IntReq = -1;
            m_MinDamage = -1;
            m_MaxDamage = -1;
            m_HitSound = -1;
            m_MissSound = -1;
            m_Speed = -1;
            m_MaxRange = -1;
            m_Skill = (SkillName)(-1);
            m_Type = (WeaponType)(-1);
            m_Animation = (WeaponAnimation)(-1);

            m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );

            m_Components = new List<Item>();

            m_AosAttributes = new AosAttributes( this );
            m_AosWeaponAttributes = new AosWeaponAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_AosElementDamages = new AosElementAttributes( this );

            if( this is BaseRanged || this is AzhuranBoomerang ||
                this is DruidStaff || this is ProphetDiviningRod || this is ClericCrook ||
                this is QuarterStaff || this is GnarledStaff || this is SpikedClub || this is Club ||
                this is BlackStaff )
                this.Resource = CraftResource.Oak;

            else
            {
                this.Resource = CraftResource.Copper;
                this.Hue = 2413;
            }

            if( this is IBoneArmour )
                this.Hue = 0;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:43,代码来源:BaseWeapon.cs


示例7: BaseJewel

		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

			Layer = layer;

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

            #region SA
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
			#endregion

			ItemValue = GearScore.GetItemValue( this );
        }
开发者ID:romeov007,项目名称:imagine-uo,代码行数:23,代码来源:BaseJewel.cs


示例8: Deserialize

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 6:
                    {
                        m_Crafter = reader.ReadMobile();
                        goto case 5;
                    }
                case 5:
                    {
                        m_PlayerConstructed = reader.ReadBool();
                        goto case 4;
                    }
                case 4:
                    {
                        m_Identified = reader.ReadBool();
                        goto case 3;
                    }
                case 3:
                    {
                        m_MaxHitPoints = reader.ReadEncodedInt();
                        m_HitPoints = reader.ReadEncodedInt();
                        goto case 2;
                    }
                case 2:
                    {
                        m_Resource = (CraftResource)reader.ReadEncodedInt();
                        m_GemType = (GemType)reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        m_AosAttributes = new AosAttributes(this, reader);
                        m_AosResistances = new AosElementAttributes(this, reader);
                        m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                        if (Core.AOS && Parent is Mobile)
                            m_AosSkillBonuses.AddTo((Mobile)Parent);

                        int strBonus = m_AosAttributes.BonusStr;
                        int dexBonus = m_AosAttributes.BonusDex;
                        int intBonus = m_AosAttributes.BonusInt;

                        if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                        {
                            Mobile m = (Mobile)Parent;

                            string modName = Serial.ToString();

                            if (strBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                            if (dexBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                            if (intBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                        }

                        if (Parent is Mobile)
                            ((Mobile)Parent).CheckStatTimers();

                        break;
                    }
                case 0:
                    {
                        m_AosAttributes = new AosAttributes(this);
                        m_AosResistances = new AosElementAttributes(this);
                        m_AosSkillBonuses = new AosSkillBonuses(this);

                        break;
                    }
            }
            if (version < 5)
            {
                m_PlayerConstructed = false; //Assume it wasn't crafted
            }
            if (version < 4)
            {
                m_Identified = true; //Assume it was identified
            }
            if (version < 2)
            {
                m_Resource = CraftResource.MIron;
                m_GemType = GemType.None;
            }
        }
开发者ID:greeduomacro,项目名称:vivre-uo,代码行数:93,代码来源:BaseJewel.cs


示例9: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 6: m_OldJewel = reader.ReadBool(); goto case 5;
                case 5: m_Seal = reader.ReadString(); goto case 4;
                case 4:
                case 3:
                {
                    m_Crafter = reader.ReadMobile();
                    m_CraftersOriginalName = reader.ReadString();
                    m_Quality = (WeaponQuality)reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                    m_GemType = (GemType)reader.ReadEncodedInt();

                    goto case 1;
                }
                case 1:
                {
                    m_AosAttributes = new AosAttributes( this, reader );
                    m_AosResistances = new AosElementAttributes( this, reader );
                    m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                    if ( Core.AOS && Parent is Mobile )
                        m_AosSkillBonuses.AddTo( (Mobile)Parent );

                    int strBonus = m_AosAttributes.BonusStr;
                    int dexBonus = m_AosAttributes.BonusDex;
                    int intBonus = m_AosAttributes.BonusInt;

                    if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
                    {
                        Mobile m = (Mobile)Parent;

                        string modName = Serial.ToString();

                        if ( strBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                        if ( dexBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                        if ( intBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
                    }

                    if ( Parent is Mobile )
                        ((Mobile)Parent).CheckStatTimers();

                    break;
                }
                case 0:
                {
                    m_AosAttributes = new AosAttributes( this );
                    m_AosResistances = new AosElementAttributes( this );
                    m_AosSkillBonuses = new AosSkillBonuses( this );

                    break;
                }
            }

            if ( version < 2 )
            {
                m_Resource = CraftResource.Iron;
                m_GemType = GemType.None;
            }

            if( version < 4 )
                Hue = 0;

            if (!String.IsNullOrEmpty(m_Seal) && !Seals.Contains(m_Seal))
                Seals.Add(m_Seal);
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:81,代码来源:BaseJewel.cs


示例10: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 7:
			        DonationClothing = reader.ReadBool();
			        Owner = reader.ReadMobile();
			        goto case 6;
                case 6:
			        m_IsRenamed = reader.ReadBool();
			        goto case 5;
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) )
						m_AosClothingAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosClothingAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_AosSkillBonuses = new AosSkillBonuses( this );

					if ( GetSaveFlag( flags, SaveFlag.Resistances ) )
						m_AosResistances = new AosElementAttributes( this, reader );
					else
						m_AosResistances = new AosElementAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ClothingQuality)reader.ReadEncodedInt();
					else
						m_Quality = ClothingQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					break;
				}
				case 4:
				{
					m_Resource = (CraftResource)reader.ReadInt();

					goto case 3;
				}
				case 3:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosClothingAttributes = new AosArmorAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );

					goto case 2;
				}
				case 2:
				{
					m_PlayerConstructed = reader.ReadBool();
					goto case 1;
				}
				case 1:
				{
					m_Crafter = reader.ReadMobile();
					m_Quality = (ClothingQuality)reader.ReadInt();
					break;
				}
				case 0:
				{
					m_Crafter = null;
					m_Quality = ClothingQuality.Regular;
					break;
				}
//.........这里部分代码省略.........
开发者ID:FreeReign,项目名称:imaginenation,代码行数:101,代码来源:BaseClothing.cs


示例11: Deserialize


//.........这里部分代码省略.........
						if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0)
						{
							m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;
						}

						if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 &&
							Parent is Mobile)
						{
							m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
							((Mobile)Parent).AddSkillMod(m_MageMod);
						}

						if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
						{
							m_PlayerConstructed = true;
						}

						if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
						{
							m_AosSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer2))
						{
							m_Slayer2 = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
						{
							m_AosElementDamages = new AosElementAttributes(this, reader);
						}
						else
						{
							m_AosElementDamages = new AosElementAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.EngravedText))
						{
							m_EngravedText = reader.ReadString();
						}

						#region Stygian Abyss
						if (version > 9 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
						}
						else
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
						}
						#endregion

						break;
					}
				case 4:
					{
						m_Slayer = (SlayerName)reader.ReadInt();

						goto case 3;
					}
				case 3:
					{
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:67,代码来源:BaseWeapon.cs


示例12: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				#region ItemID_Mods
				case (3):
				{
				m_Identified = reader.ReadBool();
				goto case 2;
				}
				#endregion
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( Core.AOS && Parent is Mobile )
						m_AosSkillBonuses.AddTo( (Mobile)Parent );

					int strBonus = m_AosAttributes.BonusStr;
					int dexBonus = m_AosAttributes.BonusDex;
					int intBonus = m_AosAttributes.BonusInt;

					if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
					{
						Mobile m = (Mobile)Parent;

						string modName = Serial.ToString();

						if ( strBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

						if ( dexBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

						if ( intBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					m_AosAttributes = new AosAttributes( this );
					m_AosResistances = new AosElementAttributes( this );
					m_AosSkillBonuses = new AosSkillBonuses( this );

					break;
				}
			}

			if ( version < 2 )
			{
				m_Resource = CraftResource.Iron;
				m_GemType = GemType.None;
			}
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:72,代码来源:BaseJewel.cs


示例13: BaseJewel

        public BaseJewel(int itemID, Layer layer)
            : base(itemID)
        {
            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosResistances = new AosElementAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_Resource = CraftResource.Iron;
            this.m_GemType = GemType.None;

            this.Layer = layer;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes = new NegativeAttributes(this);
        }
开发者ID:Ravenwolfe,项目名称:ServUO,代码行数:18,代码来源:BaseJewel.cs


示例14: BaseClothing

        public BaseClothing(int itemID, Layer layer, int hue)
            : base(itemID)
        {
            this.Layer = layer;
            this.Hue = hue;

            this.m_Resource = this.DefaultResource;
            this.m_Quality = ClothingQuality.Regular;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosClothingAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_AosResistances = new AosElementAttributes(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes = new NegativeAttributes(this);

            #region Mondain's Legacy Sets
            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:23,代码来源:BaseClothing.cs


示例15: BaseJewel

		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

			Layer = layer;

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
		}
开发者ID:ITLongwell,项目名称:mondains-legacy,代码行数:15,代码来源:BaseJewel.cs


示例16: Deserialize


//.........这里部分代码省略.........

                        goto case 5;
                    }
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.NegativeAttributes))
                            m_NegativeAttributes = new NegativeAttributes(this, reader);
                        else
                            m_NegativeAttributes = new NegativeAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.Resource))
                            this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                        else
                            this.m_Resource = this.DefaultResource;

                        if (GetSaveFlag(flags, SaveFlag.Attributes))
                            this.m_AosAttributes = new AosAttributes(this, reader);
                        else
                            this.m_AosAttributes = new AosAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
                            this.m_AosClothingAttributes = new AosArmorAttributes(this, reader);
                        else
                            this.m_AosClothingAttributes = new AosArmorAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                            this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            this.m_AosSkillBonuses = new AosSkillBonuses(this);

                        if (GetSaveFlag(flags, SaveFlag.Resistances))
                            this.m_AosResistances = new AosElementAttributes(this, reader);
                        else
                            this.m_AosResistances = new AosElementAttributes(this);

                        if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                            this.m_MaxHitPoints = reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.HitPoints))
                            this.m_HitPoints = reader.ReadEncodedInt();

                        if (GetSaveFlag(flags, SaveFlag.Crafter))
                            this.m_Crafter = reader.ReadMobile();

                        if (GetSaveFlag(flags, SaveFlag.Quality))
                            this.m_Quality = (ClothingQuality)reader.ReadEncodedInt();
                        else
                            this.m_Quality = ClothingQuality.Regular;

                        if (GetSaveFlag(flags, SaveFlag.StrReq))
                            this.m_StrReq = reader.ReadEncodedInt();
                        else
                            this.m_StrReq = -1;

                        if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                            this.m_PlayerConstructed = true;

                        break;
                    }
                case 4:
                    {
                        this.m_Resource = (CraftResource)reader.ReadInt();

                        goto case 3;
开发者ID:Crome696,项目名称:ServUO,代码行数:67,代码来源:BaseClothing.cs


示例17: Deserialize

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			
			SaveFlag flags = (SaveFlag) reader.ReadEncodedInt();
			
			if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
				m_Attributes = new AosAttributes( this, reader );
			else
				m_Attributes = new AosAttributes( this );
				
			if ( GetSaveFlag( flags, SaveFlag.DamageModifier ) )
				m_DamageModifier = new AosElementAttributes( this, reader );
			else
				m_DamageModifier = new AosElementAttributes( this );
				
			if ( GetSaveFlag( flags, SaveFlag.LowerAmmoCost ) )
				m_LowerAmmoCost = reader.ReadInt();
				
			if ( GetSaveFlag( flags, SaveFlag.WeightReduction ) )
				m_WeightReduction = reader.ReadInt();
				
			if ( GetSaveFlag( flags, SaveFlag.DamageIncrease ) )
				m_DamageIncrease = reader.ReadInt();
				
			if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
				m_Crafter = reader.ReadMobile();
				
			if ( GetSaveFlag( flags, SaveFlag.Quality ) )
				m_Quality = (ClothingQuality) reader.ReadInt();
				
			if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
				m_PlayerConstructed = reader.ReadBool();
				
			if ( GetSaveFlag( flags, SaveFlag.Capacity ) )
				m_Capacity = reader.ReadInt();
							
			#region Mondain's Legacy Sets
			if ( GetSaveFlag( flags, SaveFlag.SetAttributes ) )
				m_SetAttributes = new AosAttributes( this, reader );
			else
				m_SetAttributes = new AosAttributes( this );

			if ( GetSaveFlag( flags, SaveFlag.SetSkillAttributes ) )
				m_SetSkillBonuses = new AosSkillBonuses( this, reader );
			else
				m_SetSkillBonuses = new AosSkillBonuses( this );
				
			if ( GetSaveFlag( flags, SaveFlag.SetHue ) )
				m_SetHue = reader.ReadInt();
				
			if ( GetSaveFlag( flags, SaveFlag.LastEquipped ) )
				m_LastEquipped = reader.ReadBool();
									
			if ( GetSaveFlag( flags, SaveFlag.SetEquipped ) )
				m_SetEquipped = reader.ReadBool();
			#endregion
			
			if ( version == 1 )
				Layer = Layer.Cloak;
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:63,代码来源:BaseQuiver.cs


示例18: BaseQuiver

		public BaseQuiver( int itemID ) : base( itemID )
		{
			Weight = 2;
			Capacity = 500;
			Layer = Layer.Cloak;
			
			m_Attributes = new AosAttributes( this );
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			m_DamageModifier = new AosElementAttributes( this );
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:11,代码来源:BaseQuiver.cs


示例19: ApplyAttribute

		private static void ApplyAttribute( AosElementAttributes attrs, int min, int max, AosElementAttribute attr, int low, int high )
		{
			attrs[attr] = Scale( min, max, low, high );
		}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:4,代码来源:BaseRunicTool.cs


示例20: Deserialize


//.........这里部分代码省略.........

					if ( GetSaveFlag( flags, SaveFlag.xWeaponAttributes ) )
						m_AosWeaponAttributes = new AosWeaponAttributes( this, reader );
					else
						m_AosWeaponAttributes = new AosWeaponAttributes( this );

					if ( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
					{
						m_SkillMod = new DefaultSkillMod( AccuracySkill, true, (int)m_AccuracyLevel * 5 );
						((Mobile)Parent).AddSkillMod( m_SkillMod );
					}

					if ( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
						m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

					if ( Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
					{
						m_MageMod = new DefaultSkillMod( SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon );
						((Mobile)Parent).AddSkillMod( m_MageMod );
					}

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_AosSkillBonuses = new AosSkillBonuses( this );

					if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
						m_Slayer2 = (SlayerName)reader.ReadInt();

					if( GetSaveFlag( flags, SaveFlag.ElementalDamages ) )
						m_AosElementDamages = new AosElementAttributes( this, reader );
					else
						m_AosElementDamages = new AosElementAttributes( this );

					if( GetSaveFlag( flags, SaveFlag.EngravedText ) )
						m_EngravedText = reader.ReadString();

					break;
				}
				case 4:
				{
					m_Slayer = (SlayerName)reader.ReadInt();

					goto case 3;
				}
				case 3:
				{
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					goto case 2;
				}
				case 2:
				{
					m_Identified = reader.ReadBool();

					goto case 1;
				}
				case 1:
				{
					m_MaxRange = reader.ReadInt();
开发者ID:Leorgrium,项目名称:runuo,代码行数:66,代码来源:BaseWeapon.cs



注:本文中的AosElementAttributes类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# AosSkillBonuses类代码示例发布时间:2022-05-24
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C# AosElementAttribute类代码示例发布时间:2022-05-24
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