本文整理汇总了TypeScript中common/helpers/space.Space类的典型用法代码示例。如果您正苦于以下问题:TypeScript Space类的具体用法?TypeScript Space怎么用?TypeScript Space使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Space类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1: async
watcher.on(actions.openTabForwardHistory, async (store, action) => {
const { wind, tab, clientX, clientY } = action.payload;
const space = Space.fromStore(store, wind, tab);
if (!space.canGoForward()) {
return;
}
let startIndex = space.currentIndex() + 1;
let endIndex = space.history().length;
if (endIndex - startIndex > shownHistoryItems) {
endIndex = startIndex + shownHistoryItems;
}
const template = makeHistoryTemplate({
i18n: store.getState().i18n,
wind,
space,
startIndex,
endIndex,
dir: 1,
});
store.dispatch(
actions.popupContextMenu({ wind, clientX, clientY, template })
);
});
开发者ID:itchio,项目名称:itch,代码行数:25,代码来源:navigation.ts
示例2: async
watcher.on(actions.tabParamsChanged, async (store, action) => {
let { tab, params, window } = action.payload;
const sp = Space.fromStore(store, window, tab);
const newParams = {
...sp.query(),
...params,
};
const previousURL = sp.url();
const parsed = nodeURL.parse(previousURL);
const { host, protocol, pathname } = parsed;
const newURL = nodeURL.format({
host,
protocol,
pathname,
slashes: true,
search: `?${querystring.stringify(newParams)}`,
});
store.dispatch(
actions.evolveTab({
window,
tab,
url: newURL,
replace: true,
onlyParamsChange: true,
})
);
});
开发者ID:HorrerGames,项目名称:itch,代码行数:30,代码来源:navigation.ts
示例3:
let printStateHistory = () => {
const space = Space.fromStore(store, wind, tab);
logger.debug(`---------------------------------`);
for (let i = 0; i < space.history().length; i++) {
const page = space.history()[i];
logger.debug(`S| ${i === space.currentIndex() ? ">" : " "} ${page.url}`);
}
};
开发者ID:itchio,项目名称:itch,代码行数:8,代码来源:web-contents.ts
示例4: map
items = map(openTabs, id => {
const ti = tabInstances[id];
if (!ti) {
return null;
}
const sp = Space.fromInstance(ti);
const { history, currentIndex } = ti;
const savedLabel = sp.label();
return { id, history, currentIndex, savedLabel };
});
开发者ID:HorrerGames,项目名称:itch,代码行数:11,代码来源:tab-save.ts
示例5: async
watcher.on(actions.commandMain, async (store, action) => {
const { window } = action.payload;
const { tab } = store.getState().windows[window].navigation;
const sp = Space.fromStore(store, window, tab);
if (sp.prefix === "games") {
const game = sp.game();
if (game) {
// FIXME: queueGame doesn't always do the right thing.
// it'll try installing even if there's no chance you'll be able
// to download it (for example, if you need to purchase it first)
store.dispatch(actions.queueGame({ game }));
}
}
});
开发者ID:HorrerGames,项目名称:itch,代码行数:15,代码来源:triggers.ts
示例6: async
watcher.on(actions.openTabContextMenu, async (store, action) => {
const { window, tab } = action.payload;
let template: IMenuTemplate;
template = concatTemplates(template, newTabControls(store, window, tab));
const sp = Space.fromStore(store, window, tab);
if (sp.prefix === "games") {
const game = sp.game();
if (game && game.id) {
template = concatTemplates(template, gameControls(store, game));
}
}
template = concatTemplates(template, closeTabControls(store, window, tab));
const { clientX, clientY } = action.payload;
openMenu(store, template, { window, clientX, clientY });
});
开发者ID:HorrerGames,项目名称:itch,代码行数:18,代码来源:context-menu.ts
示例7: cb
function withWebContents<T>(
store: IStore,
window: string,
tab: string,
cb: WebContentsCallback<T>
): T | null {
const sp = Space.fromStore(store, window, tab);
const { webContentsId } = sp.web();
if (!webContentsId) {
return null;
}
const wc = webContents.fromId(webContentsId);
if (!wc || wc.isDestroyed()) {
return null;
}
return cb(wc as ExtendedWebContents);
}
开发者ID:HorrerGames,项目名称:itch,代码行数:20,代码来源:web-contents.ts
示例8: getFetcherClass
function getFetcherClass(
store: IStore,
window: string,
tab: string
): typeof Fetcher {
const sp = Space.fromStore(store, window, tab);
switch (sp.internalPage()) {
case "dashboard":
return DashboardFetcher;
case "collections": {
if (sp.firstPathElement()) {
return CollectionFetcher;
} else {
return CollectionsFetcher;
}
}
case "dashboard":
return DashboardFetcher;
case "library":
return LibraryFetcher;
case "games":
return GameFetcher;
case "collections":
return CollectionFetcher;
case "locations":
return LocationFetcher;
case "applog":
return AppLogFetcher;
}
switch (sp.prefix) {
case "games":
return GameFetcher;
}
return null;
}
开发者ID:HorrerGames,项目名称:itch,代码行数:37,代码来源:fetchers.ts
示例9: withWebContents
withWebContents(store, wind, tab, wc => {
let offset = index - oldIndex;
const url = rs.winds[wind].tabInstances[tab].history[index].url;
if (
wc.canGoToOffset(offset) &&
wc.history[wc.currentIndex + offset] === url
) {
logger.debug(`\n`);
logger.debug(`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`);
logger.debug(
`For index ${oldIndex} => ${index}, applying offset ${offset}`
);
logger.debug(`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n`);
wc.goToOffset(offset);
} else {
const url = Space.fromState(rs, wind, tab).url();
logger.debug(`\n`);
logger.debug(`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`);
logger.debug(
`For index ${oldIndex} => ${index}, clearing history and loading ${url}`
);
logger.debug(`(could go to offset? ${wc.canGoToOffset(offset)})`);
logger.debug(`(wcl = ${wc.history[wc.currentIndex + offset]})`);
logger.debug(`(url = ${url})`);
if (offset == 1) {
logger.debug(
`Wait, no, we're just going forward one, we don't need to clear history`
);
} else {
wc.clearHistory();
}
logger.debug(`~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n`);
loadURL(wc, url);
}
});
开发者ID:itchio,项目名称:itch,代码行数:36,代码来源:web-contents.ts
注:本文中的common/helpers/space.Space类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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