本文整理汇总了TypeScript中camelot-unchained.events类的典型用法代码示例。如果您正苦于以下问题:TypeScript events类的具体用法?TypeScript events怎么用?TypeScript events使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了events类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。
示例1:
export const systemMessage = (message: string | Object): void => {
if (typeof message === 'string') {
events.fire('system_message', message);
} else {
events.fire('system_message', JSON.stringify(message));
}
};
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:7,代码来源:utils.ts
示例2: initialize
export function initialize(dispatch: any) {
events.addListener(events.buildingEventTopics.handlesBlocks, (info: { materials: BuildingMaterial[] }) => {
const matsByType: MaterialsByType = new MaterialsByType(info.materials)
dispatch(setMaterialsByType(matsByType))
});
events.addListener(ACTIVATE_MATERIAL_SELECTOR, (info: { selection: BuildingMaterial, onSelect: (material: BuildingMaterial) => void }) => {
dispatch(updateMaterialSelector(info.selection, info.onSelect));
})
events.addListener(DEACTIVATE_MATERIAL_SELECTOR, (info: {}) => {
dispatch(updateMaterialSelector(null, null));
})
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:15,代码来源:materials-by-type.ts
示例3: return
return (dispatch: (action: any) => any) => {
dispatch(init());
// Update avatar
client.OnEnemyTargetGenderChanged((gender: Gender) =>
client.OnEnemyTargetRaceChanged((race: Race) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnEnemyTargetRaceChanged((race: Race) =>
client.OnEnemyTargetGenderChanged((gender: Gender) => {
dispatch(onAvatarChanged(getAvatar(gender, race)));
}),
);
client.OnCharacterPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onCharacterPositionChanged({ x, y })), 250));
client.OnEnemyTargetPositionChanged(_.throttle((x: number, y: number) =>
dispatch(onTargetPositionChanged({ x, y })), 250));
// init handlers / events
events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(onCharacterUpdate(player)));
};
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:25,代码来源:target.ts
示例4: return
return (dispatch: (action: any) => any) => {
dispatch(init());
window.onresize = () => {
if (window.innerWidth >= 640 && window.innerHeight >= 480) {
// dispatch(resize());
}
};
// hook up to event triggers
events.on('hudnav--navigate', (name: string) => {
switch (name) {
case 'chat':
case 'crafting':
return dispatch(toggleVisibility(name));
case 'ui': return dispatch(toggleHUDLock());
case 'reset': return dispatch(resetHUD());
default: return;
}
});
window.window.addEventListener('keydown', (e: KeyboardEvent) => {
if (e.which === 27) {
dispatch(lockHUD());
}
});
};
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:26,代码来源:layout.ts
示例5: initializeBuilding
export function initializeBuilding(dispatch: any) {
requester.loadMaterials();
events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
dispatch(setMode(info.mode));
});
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:8,代码来源:building.ts
示例6: return
return (dispatch: (action: any) => any) => {
dispatch(init());
if (!hasClientAPI()) return;
// init handlers / events
events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(characterUpdate(player)));
};
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:9,代码来源:target.ts
示例7: initialize
export function initialize(dispatch: (action: any) => void) {
events.addListener(events.buildingEventTopics.handlesBlocks, (info: { materials: BuildingMaterial[] }) => {
const mats: BuildingMaterial[] = info.materials;
dispatch(setMaterials(mats))
dispatch(selectFromMaterial(mats[0]))
dispatch(selectToMaterial(mats[0]))
});
events.addListener(events.buildingEventTopics.handlesBlockSelect, (info: { material: BuildingMaterial, block: BuildingBlock }) => {
dispatch(selectBlock(info.block));
dispatch(selectFromMaterial(info.material));
});
events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
dispatch(setBlockMode(info.mode==buildUIMode.BLOCKSELECTED));
});
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:19,代码来源:materials.ts
示例8: registerWarbandEvents
function registerWarbandEvents(dispatch: (action: WarbandAction) => any) {
events.on(signalr.WARBAND_EVENTS_JOINED, (info: {id: string, name: string}) => dispatch(warbandJoined(info.id, info.name)));
events.on(signalr.WARBAND_EVENTS_UPDATE, (info: {id: string, name: string}) => dispatch(warbandJoined(info.id, info.name)));
events.on(signalr.WARBAND_EVENTS_QUIT, () => dispatch(warbandQuit()));
events.on(signalr.WARBAND_EVENTS_ABANDONED, () => dispatch(warbandAbandoned()));
events.on(signalr.WARBAND_EVENTS_MEMBERJOINED, (member: WarbandMember) => dispatch(memberJoined(member)));
events.on(signalr.WARBAND_EVENTS_MEMBERUPDATE, (member: WarbandMember) => dispatch(memberUpdate(member)));
events.on(signalr.WARBAND_EVENTS_MEMBERREMOVED, (member: WarbandMember) => dispatch(memberRemoved(member)));
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:9,代码来源:warband.ts
示例9: loadBlueprints
export function loadBlueprints(dispatch: (action: any) => void) {
events.addListener(events.buildingEventTopics.handlesBlueprints, (info: { blueprints: BuildingBlueprint[] }) => {
dispatch(updateBlueprints(info.blueprints));
});
events.addListener(events.buildingEventTopics.handlesBlueprintSelect, (info: { blueprint: BuildingBlueprint }) => {
dispatch(selectBlueprint(info.blueprint));
});
events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
dispatch(copyModeChanged(info.mode == buildUIMode.BLOCKSELECTED));
});
events.addListener(events.buildingEventTopics.handlesBlueprintCopy, () => {
dispatch(pasteModeChanged(true));
});
requester.requestBlueprints();
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:20,代码来源:blueprints.ts
示例10: registerPatcherHubEvents
// HELPER METHODS
function registerPatcherHubEvents(dispatch: (action: ControllerAction) => any) {
events.on(signalr.PATCHER_EVENTS_ALERT, (alertJSON: string) => {
const alert = utils.tryParseJSON<webAPI.PatcherAlert>(alertJSON, client.debug);
if (alert !== null) dispatch(alertReceived(alert));
});
events.on(signalr.PATCHER_EVENTS_SERVERUPDATED, (serverJSON: string) => {
const server = utils.tryParseJSON<webAPI.ServerModel>(serverJSON, client.debug);
if (server !== null) dispatch(serverUpdate(server));
});
events.on(signalr.PATCHER_EVENTS_SERVERUNAVAILABLE, (name: string) => dispatch(serverUnavailable(name)));
events.on(signalr.PATCHER_EVENTS_CHARACTERUPDATED, (characterJSON: string) => {
const character = utils.tryParseJSON<webAPI.SimpleCharacter>(characterJSON, client.debug);
if (character !== null) dispatch(characterUpdate(character));
});
events.on(signalr.PATCHER_EVENTS_CHARACTERREMOVED, (id: string) => dispatch(characterRemoved(id)));
}
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:22,代码来源:controller.ts
注:本文中的camelot-unchained.events类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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