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TypeScript camelot-unchained.events类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中camelot-unchained.events的典型用法代码示例。如果您正苦于以下问题:TypeScript events类的具体用法?TypeScript events怎么用?TypeScript events使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了events类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1:

export const systemMessage = (message: string | Object): void => {
  if (typeof message === 'string') {
    events.fire('system_message', message);
  } else {
    events.fire('system_message', JSON.stringify(message));
  }
};
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:7,代码来源:utils.ts


示例2: initialize

export function initialize(dispatch: any) {

  events.addListener(events.buildingEventTopics.handlesBlocks, (info: { materials: BuildingMaterial[] }) => {
    const matsByType: MaterialsByType = new MaterialsByType(info.materials)
    dispatch(setMaterialsByType(matsByType))
  });

  events.addListener(ACTIVATE_MATERIAL_SELECTOR, (info: { selection: BuildingMaterial, onSelect: (material: BuildingMaterial) => void }) => {
    dispatch(updateMaterialSelector(info.selection, info.onSelect));
  })

  events.addListener(DEACTIVATE_MATERIAL_SELECTOR, (info: {}) => {
    dispatch(updateMaterialSelector(null, null));
  })
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:15,代码来源:materials-by-type.ts


示例3: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    // Update avatar
    client.OnEnemyTargetGenderChanged((gender: Gender) =>
      client.OnEnemyTargetRaceChanged((race: Race) => {
        dispatch(onAvatarChanged(getAvatar(gender, race)));
      }),
    );
    client.OnEnemyTargetRaceChanged((race: Race) =>
      client.OnEnemyTargetGenderChanged((gender: Gender) => {
        dispatch(onAvatarChanged(getAvatar(gender, race)));
      }),
    );

    client.OnCharacterPositionChanged(_.throttle((x: number, y: number) =>
      dispatch(onCharacterPositionChanged({ x, y })), 250));

    client.OnEnemyTargetPositionChanged(_.throttle((x: number, y: number) =>
      dispatch(onTargetPositionChanged({ x, y })), 250));

    // init handlers / events
    events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(onCharacterUpdate(player)));

  };
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:25,代码来源:target.ts


示例4: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());
    window.onresize = () => {
      if (window.innerWidth >= 640 && window.innerHeight >= 480) {
        // dispatch(resize());
      }
    };

    // hook up to event triggers
    events.on('hudnav--navigate', (name: string) => {
      switch (name) {
        case 'chat':
        case 'crafting':
          return dispatch(toggleVisibility(name));
        case 'ui': return dispatch(toggleHUDLock());
        case 'reset': return dispatch(resetHUD());
        default: return;
      }
    });

    window.window.addEventListener('keydown', (e: KeyboardEvent) => {
      if (e.which === 27) {
        dispatch(lockHUD());
      }
    });
  };
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:26,代码来源:layout.ts


示例5: initializeBuilding

export function initializeBuilding(dispatch: any) {

  requester.loadMaterials();

  events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
    dispatch(setMode(info.mode));
  });
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:8,代码来源:building.ts


示例6: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    if (!hasClientAPI()) return;

    // init handlers / events
    events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(characterUpdate(player)));

  };
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:9,代码来源:target.ts


示例7: initialize

export function initialize(dispatch: (action: any) => void) {

  events.addListener(events.buildingEventTopics.handlesBlocks, (info: { materials: BuildingMaterial[] }) => {
    const mats: BuildingMaterial[] = info.materials;
    dispatch(setMaterials(mats))
    dispatch(selectFromMaterial(mats[0]))
    dispatch(selectToMaterial(mats[0]))
  });

  events.addListener(events.buildingEventTopics.handlesBlockSelect, (info: { material: BuildingMaterial, block: BuildingBlock }) => {
    dispatch(selectBlock(info.block));
    dispatch(selectFromMaterial(info.material));
  });

  events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
    dispatch(setBlockMode(info.mode==buildUIMode.BLOCKSELECTED));
  });

}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:19,代码来源:materials.ts


示例8: registerWarbandEvents

function registerWarbandEvents(dispatch: (action: WarbandAction) => any) {
  events.on(signalr.WARBAND_EVENTS_JOINED, (info: {id: string, name: string}) => dispatch(warbandJoined(info.id, info.name)));
  events.on(signalr.WARBAND_EVENTS_UPDATE, (info: {id: string, name: string}) => dispatch(warbandJoined(info.id, info.name)));
  events.on(signalr.WARBAND_EVENTS_QUIT, () => dispatch(warbandQuit()));
  events.on(signalr.WARBAND_EVENTS_ABANDONED, () => dispatch(warbandAbandoned()));
  events.on(signalr.WARBAND_EVENTS_MEMBERJOINED, (member: WarbandMember) => dispatch(memberJoined(member)));
  events.on(signalr.WARBAND_EVENTS_MEMBERUPDATE, (member: WarbandMember) => dispatch(memberUpdate(member)));
  events.on(signalr.WARBAND_EVENTS_MEMBERREMOVED, (member: WarbandMember) => dispatch(memberRemoved(member)));
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:9,代码来源:warband.ts


示例9: loadBlueprints

export function loadBlueprints(dispatch: (action: any) => void) {

  events.addListener(events.buildingEventTopics.handlesBlueprints, (info: { blueprints: BuildingBlueprint[] }) => {
    dispatch(updateBlueprints(info.blueprints));
  });

  events.addListener(events.buildingEventTopics.handlesBlueprintSelect, (info: { blueprint: BuildingBlueprint }) => {
    dispatch(selectBlueprint(info.blueprint));
  });

  events.addListener(events.buildingEventTopics.handlesBuildingMode, (info: { mode: buildUIMode }) => {
    dispatch(copyModeChanged(info.mode == buildUIMode.BLOCKSELECTED));
  });

  events.addListener(events.buildingEventTopics.handlesBlueprintCopy, () => {
    dispatch(pasteModeChanged(true));
  });

  requester.requestBlueprints();
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:20,代码来源:blueprints.ts


示例10: registerPatcherHubEvents

// HELPER METHODS
function registerPatcherHubEvents(dispatch: (action: ControllerAction) => any) {
  events.on(signalr.PATCHER_EVENTS_ALERT, (alertJSON: string) => {
    const alert = utils.tryParseJSON<webAPI.PatcherAlert>(alertJSON, client.debug);
    if (alert !== null) dispatch(alertReceived(alert));
  });

  events.on(signalr.PATCHER_EVENTS_SERVERUPDATED, (serverJSON: string) => {
    const server = utils.tryParseJSON<webAPI.ServerModel>(serverJSON, client.debug);
    if (server !== null) dispatch(serverUpdate(server));
  });

  events.on(signalr.PATCHER_EVENTS_SERVERUNAVAILABLE, (name: string) => dispatch(serverUnavailable(name)));

  events.on(signalr.PATCHER_EVENTS_CHARACTERUPDATED, (characterJSON: string) => {
    const character = utils.tryParseJSON<webAPI.SimpleCharacter>(characterJSON, client.debug);
    if (character !== null) dispatch(characterUpdate(character));
  });

  events.on(signalr.PATCHER_EVENTS_CHARACTERREMOVED, (id: string) => dispatch(characterRemoved(id)));

}
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:22,代码来源:controller.ts



注:本文中的camelot-unchained.events类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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TypeScript camelot-unchained.signalr类代码示例发布时间:2022-05-25
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