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TypeScript camelot-unchained.client类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了TypeScript中camelot-unchained.client的典型用法代码示例。如果您正苦于以下问题:TypeScript client类的具体用法?TypeScript client怎么用?TypeScript client使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了client类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的TypeScript代码示例。

示例1: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    // Update avatar
    client.OnEnemyTargetGenderChanged((gender: Gender) =>
      client.OnEnemyTargetRaceChanged((race: Race) => {
        dispatch(onAvatarChanged(getAvatar(gender, race)));
      }),
    );
    client.OnEnemyTargetRaceChanged((race: Race) =>
      client.OnEnemyTargetGenderChanged((gender: Gender) => {
        dispatch(onAvatarChanged(getAvatar(gender, race)));
      }),
    );

    client.OnCharacterPositionChanged(_.throttle((x: number, y: number) =>
      dispatch(onCharacterPositionChanged({ x, y })), 250));

    client.OnEnemyTargetPositionChanged(_.throttle((x: number, y: number) =>
      dispatch(onTargetPositionChanged({ x, y })), 250));

    // init handlers / events
    events.on(events.clientEventTopics.handlesEnemyTarget, (player: Player) => dispatch(onCharacterUpdate(player)));

  };
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:25,代码来源:target.ts


示例2: registerSlashCommand

 registerSlashCommand('reloadui', 'reload the ui, or a single module if a name is provided', (params: string = '') => {
   if (params.length > 0) {
     client.ReloadUI(params);
   } else {
     client.ReloadAllUI();
   }
 });
开发者ID:Ortu-,项目名称:Camelot-Unchained,代码行数:7,代码来源:uiCommands.ts


示例3: registerSlashCommand

 registerSlashCommand('var', 'Buildvar control: No params = help, var name only = get value, var name and value = set value', (params: string) => {
   if (params.length == 0) {
     client.SendSlashCommand('help');
   } else {
     client.SendSlashCommand(params);
   }
 });
开发者ID:Shane7,项目名称:Camelot-Unchained,代码行数:7,代码来源:clientCommands.ts


示例4: clearTimeout

export const inputOwnership = (e: React.FocusEvent): void => {
  if (e.type === "focus") {
    if (timer) {  // don't release input ownership if focus moving to another field
      clearTimeout(timer);
      timer = undefined;
    } else {
      client.RequestInputOwnership();
    }
  }
  else if (e.type === "blur") {
    // release input ownership after short delay allowing next field
    // to cancel the release
    timer = setTimeout(() => {
      client.ReleaseInputOwnership()
      timer = undefined;
    }, 10);
  }
  else if (e.type === "click" && (e.target as HTMLElement).nodeName === 'BUTTON') {
    client.ReleaseInputOwnership();
    if (timer) {  // we released it already
      clearTimeout(timer);
      timer = undefined;
    }
  }
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:25,代码来源:InputOwnership.ts


示例5:

 reducer: (s, a) => {
   if (s.locked) {
     if (typeof client.RequestInputOwnership === 'function') client.RequestInputOwnership();
   } else {
     if (typeof client.ReleaseInputOwnership === 'function') client.ReleaseInputOwnership();
   }
   return {
     locked: !s.locked,
   };
 },
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:10,代码来源:layout.ts


示例6: default

export default () => {
  slashCommands();

  if (!hasClientAPI()) return;
  // hook up for console messages to system messages
  client.OnConsoleText((text: string) => events.fire('system_message', text));
}
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:7,代码来源:index.ts


示例7: return

  return (dispatch: (action: any) => any) => {
    dispatch(init());

    if (!hasClientAPI()) return;

    // init handlers / events
    client.OnCharacterStaminaChanged((current: number, max: number) => dispatch(staminaChanged(current, max)));
    client.OnCharacterHealthChanged((current: number, max: number) => dispatch(healthChanged(current, max, BodyParts.Torso)));

    client.OnCharacterNameChanged((name: string) => dispatch(nameChanged(name)));
    client.OnCharacterRaceChanged((race: race) => dispatch(raceChanged(race)));
    client.OnCharacterFactionChanged((faction: faction) => dispatch(factionChanged(faction)));

    events.on(events.clientEventTopics.handlesCharacter, (player: Player) => dispatch(characterUpdate(player)));

  };
开发者ID:Fidaman,项目名称:Camelot-Unchained,代码行数:16,代码来源:player.ts


示例8: parseArgs

 'replace blocks with type args[0] with blocks with type of args[1]', (params: string = '') => {
   if (params.length === 0) return;
   const argv = parseArgs(params);
   if (argv._.length >= 2) {
     client.ReplaceSubstance(argv._[0], argv._[1]);
   }
   return;
 });
开发者ID:JoelTerMeer,项目名称:Camelot-Unchained,代码行数:8,代码来源:clientCommands.ts



注:本文中的camelot-unchained.client类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
TypeScript camelot-unchained.events类代码示例发布时间:2022-05-25
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TypeScript camelot-unchained.registerSlashCommand函数代码示例发布时间:2022-05-25
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