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C++ RS函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中RS函数的典型用法代码示例。如果您正苦于以下问题:C++ RS函数的具体用法?C++ RS怎么用?C++ RS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了RS函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: memcpy

//-------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc: 화면크기가 변했을때 호출됨
//       확보한 메모리는 InvalidateDeviceObjects()에서 해제
//-------------------------------------------------------------
HRESULT CMyD3DApplication::RestoreDeviceObjects()
{
    // 정점과 색정보
    CUSTOMVERTEX vertices[] = {
        //   x,     y,      z,  
        {-0.5f, +0.5f, 0},
        {+0.5f, +0.5f, 0},
        {-0.5f, -0.5f, 0},
        {+0.5f, -0.5f, 0},
    };
    
    // 정점버퍼 생성
    if( FAILED( m_pd3dDevice->CreateVertexBuffer( 
                4*sizeof(CUSTOMVERTEX),        // 정점버퍼 크기
                0, D3DFVF_CUSTOMVERTEX,        // 사용법, 정점포맷
                D3DPOOL_DEFAULT,            // 메모리 클래스
                &m_pVB, NULL )))            // 정점버퍼 리소스
        return E_FAIL;

    // 정점버퍼에 정보 저장
    VOID* pVertices;
    if(FAILED( m_pVB->Lock(0, sizeof(vertices), (void**)&pVertices, 0)))
        return E_FAIL;
    memcpy( pVertices, vertices, sizeof(vertices) );
    m_pVB->Unlock();

    // 단축매크로
    #define RS   m_pd3dDevice->SetRenderState
    #define TSS  m_pd3dDevice->SetTextureStageState
    #define SAMP m_pd3dDevice->SetSamplerState

    // 렌더링 상태설정
    RS( D3DRS_DITHERENABLE,   FALSE );
    RS( D3DRS_SPECULARENABLE, FALSE );
    RS( D3DRS_ZENABLE,        TRUE );
    RS( D3DRS_AMBIENT,        0x000F0F0F );
    
    TSS( 0, D3DTSS_COLOROP,   D3DTOP_SELECTARG1 );
    TSS( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );

    // 폰트
    m_pFont->RestoreDeviceObjects();

    // 뷰행렬 설정
    D3DXVECTOR3 vEye = D3DXVECTOR3( 0.0f, 0.0f, 1.0f );
    D3DXVECTOR3 vAt  = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
    D3DXVECTOR3 vUp  = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
    D3DXMatrixLookAtRH( &m_matView, &vEye, &vAt, &vUp );

    // 투영행렬 설정
    FLOAT fAspectRatio = (FLOAT)m_d3dsdBackBuffer.Width
                       / (FLOAT)m_d3dsdBackBuffer.Height;
    D3DXMatrixPerspectiveFovRH( &m_matProj, D3DXToRadian(60.0f),
                                fAspectRatio, 0.1f, 100.0f );

	return S_OK;
}
开发者ID:jjuiddong,项目名称:Dx9-Shader,代码行数:62,代码来源:main.cpp


示例2: is_immediate_pair

bool is_immediate_pair(inst_t* instp) {
  // find out if instp points to lis followed by ori/addi/load/store
  inst_t i1 = instp[0];
  if (!is_lis(i1)) return false;
  fint reg = RT(i1);
  inst_t i2 = instp[1];
  return
       is_ori(i2)                    &&  RA(i2) == reg  &&  RS(i2) == reg 
  ||   is_addi(i2)                   &&  RT(i2) == reg  &&  RS(i2) == reg
  ||   is_load_store_immediate(i2)   &&  RA(i2) == reg;
}
开发者ID:ardeujho,项目名称:self,代码行数:11,代码来源:fields_ppc.cpp


示例3: data

static void data(unsigned char data)
{
    RS(1);
    udelay(40);
    LCD(data >> 4);
    lcd_strobe();
    LCD(data);
    lcd_strobe();
    udelay(10);
    RS(0);
    udelay(10);
}
开发者ID:vinodstanur,项目名称:kernelprogramming,代码行数:12,代码来源:16x2_lcd.c


示例4: D3DUtil_InitMaterial

//-------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc: 화면크기가 변했을때 호출됨
//       확보한 메모리는 InvalidateDeviceObjects()에서 해제
//-------------------------------------------------------------
HRESULT CMyD3DApplication::RestoreDeviceObjects()
{
	// 메시
	m_pMesh  ->RestoreDeviceObjects( m_pd3dDevice );
	m_pMeshBg->RestoreDeviceObjects( m_pd3dDevice );

	// 셰이더
	m_pEffect->OnResetDevice();

    // 재질설정
    D3DMATERIAL9 mtrl;
    D3DUtil_InitMaterial( mtrl, 1.0f, 0.0f, 0.0f );
    m_pd3dDevice->SetMaterial( &mtrl );


    // 렌더링 상태설정
    RS( D3DRS_DITHERENABLE,   FALSE );
    RS( D3DRS_SPECULARENABLE, FALSE );
    RS( D3DRS_ZENABLE,        TRUE );
    RS( D3DRS_AMBIENT,        0x000F0F0F );
	RS( D3DRS_LIGHTING, TRUE );
    
    TSS( 0, D3DTSS_COLOROP,   D3DTOP_MODULATE );
    TSS( 0, D3DTSS_COLORARG1, D3DTA_TEXTURE );
    TSS( 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE );
    TSS( 0, D3DTSS_ALPHAOP,   D3DTOP_SELECTARG1 );
	TSS( 0, D3DTSS_ALPHAARG1,	D3DTA_TEXTURE);
    SAMP( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP );
    SAMP( 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP );

    // 월드행렬
    D3DXMATRIX matIdentity;
    D3DXMatrixIdentity( &m_mWorld );

	// 뷰행렬
    D3DXVECTOR3 vFromPt   = D3DXVECTOR3( 0.0f, 0.0f, -5.0f );
    D3DXVECTOR3 vLookatPt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
    D3DXVECTOR3 vUpVec    = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
    D3DXMatrixLookAtLH( &m_mView, &vFromPt, &vLookatPt, &vUpVec );

    // 투영행렬
    FLOAT fAspect = ((FLOAT)m_d3dsdBackBuffer.Width) / m_d3dsdBackBuffer.Height;
    D3DXMatrixPerspectiveFovLH( &m_mProj, D3DX_PI/4, fAspect, 1.0f, 100.0f );

    // 폰트
    m_pFont->RestoreDeviceObjects();

	return S_OK;
}
开发者ID:jjuiddong,项目名称:Dx9-Shader,代码行数:56,代码来源:main.cpp


示例5: D3DXComputeNormals

//-------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc: 화면크기가 변했을때 호출됨
//       확보한 메모리는 InvalidateDeviceObjects()에서 해제
//-------------------------------------------------------------
HRESULT CMyD3DApplication::RestoreDeviceObjects()
{
	// 이펙트
	if(m_pEffect) m_pEffect->OnResetDevice();

	// 메시
	m_pMeshBg->RestoreDeviceObjects( m_pd3dDevice );

	//---------------------------------------------------------
	// FVF로 처리하지 않은 정점선언은 직접 처리
	//---------------------------------------------------------
	if( m_pMesh && m_pMesh->GetSysMemMesh() ){
		LPD3DXMESH pMesh;

		m_pMesh->GetSysMemMesh()->CloneMesh(
			m_pMesh->GetSysMemMesh()->GetOptions(), decl,
			m_pd3dDevice, &pMesh );
		D3DXComputeNormals( pMesh, NULL );
		D3DXComputeTangent( pMesh, 0, 0, 0, TRUE, NULL );

		SAFE_RELEASE(m_pMesh->m_pLocalMesh);
		m_pMesh->m_pLocalMesh = pMesh;
	}

    // 렌더링 상태설정
    RS( D3DRS_ZENABLE,        TRUE );
	RS( D3DRS_LIGHTING, FALSE );
    
    SAMP( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP );
    SAMP( 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP );

    // 뷰행렬
    D3DXVECTOR3 vFromPt   = D3DXVECTOR3( 0.0f, 0.0f, -5.0f );
    D3DXVECTOR3 vLookatPt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f );
    D3DXVECTOR3 vUpVec    = D3DXVECTOR3( 0.0f, 1.0f, 0.0f );
    D3DXMatrixLookAtLH( &m_mView, &vFromPt, &vLookatPt, &vUpVec );

    // 투영행렬
    FLOAT fAspect = ((FLOAT)m_d3dsdBackBuffer.Width) / m_d3dsdBackBuffer.Height;
    D3DXMatrixPerspectiveFovLH( &m_mProj, D3DX_PI/4, fAspect, 1.0f, 100.0f );

    // 폰트
    m_pFont->RestoreDeviceObjects();

	return S_OK;
}
开发者ID:jjuiddong,项目名称:Dx9-Shader,代码行数:53,代码来源:main.cpp


示例6: handleVector

void handleVector(std::vector < libmaus2::dazzler::align::Overlap > & VOVL, libmaus2::dazzler::align::AlignmentWriter & AW)
{
	uint64_t maxaepos = 0;
	for ( uint64_t i = 0; i < VOVL.size(); ++i )
		maxaepos = std::max(maxaepos,static_cast<uint64_t>(VOVL[i].path.aepos));

	libmaus2::util::SimpleQueue< libmaus2::geometry::RangeSet<ReadInterval>::search_q_element > SQ;

	libmaus2::geometry::RangeSet<ReadInterval> RS(maxaepos);

	for ( uint64_t i = 0; i < VOVL.size(); ++i )
	{
		uint64_t const abpos = VOVL[i].path.abpos;
		uint64_t const aepos = VOVL[i].path.aepos;
		uint64_t const nf = RS.search(ReadInterval(abpos,aepos,i),SQ);
		bool const primary = (! nf);

		if ( primary )
		{
			VOVL[i].setPrimary();
			//std::cerr << "primary " << VOVL[i] << std::endl;
			RS.insert(ReadInterval(abpos,aepos,i));
		}
		else
		{
			//std::cerr << "secondary " << VOVL[i] << std::endl;
		}
	}


	for ( uint64_t i = 0; i < VOVL.size(); ++i )
		AW.put(VOVL[i]);
	VOVL.resize(0);
}
开发者ID:gt1,项目名称:lastools,代码行数:34,代码来源:lasmarkprimary.cpp


示例7: SetServerText

void SetServerText()
{
    char localbuf[80];

    wsprintf(localbuf, RS(IDS_BBSERV), nConnections);
    SetWindowText(hMainWnd, localbuf);
}
开发者ID:mingpen,项目名称:OpenNT,代码行数:7,代码来源:ddecb.cpp


示例8: sin

std::vector<typename TransformationLayer<Dtype>::Affine2D>
TransformationLayer<Dtype>::generate(int N, int W, int H, int Wo, int Ho) {
  std::vector<Affine2D> r;
  for (int i = 0; i < N; i++) {
    if (synchronized_ && i) {
      r.push_back(r.back());
    } else {
      Dtype rot = 0, scale = 1, sx = 0, sy = 0;
      if (rotate_) caffe_rng_uniform<Dtype>(1, -M_PI, M_PI, &rot);
      Dtype sin_rot = sin(rot);
      Dtype cos_rot = cos(rot);
      Dtype rot_w = Wo*fabs(cos_rot) + Ho*fabs(sin_rot);
      Dtype rot_h = Wo*fabs(sin_rot) + Ho*fabs(cos_rot);
      Dtype max_scale = std::min(max_scale_, std::min(H / rot_h, W / rot_w));
      Dtype min_scale = std::min(min_scale_, max_scale);
      caffe_rng_uniform<Dtype>(1, min_scale, max_scale, &scale);
      Dtype scl_w = std::min(rot_w * scale, Dtype(W));
      caffe_rng_uniform<Dtype>(1, -(W-scl_w)/2, (W-scl_w)/2, &sx);
      Dtype scl_h = std::min(rot_h * scale, Dtype(H));
      caffe_rng_uniform<Dtype>(1, -(H-scl_h)/2, (H-scl_h)/2, &sy);
      Affine2D T0(1, 0, 0, 1, -0.5*Wo, -0.5*Ho);
      Affine2D RS(scale * cos_rot, -scale * sin_rot,
                  scale * sin_rot,  scale * cos_rot, 0, 0);
      if (mirror_ && caffe_rng_rand()&1) {
        RS.a00_ = -RS.a00_;
        RS.a10_ = -RS.a10_;
      }
      Affine2D T1(1, 0, 0, 1, 0.5*W + sx, 0.5*H + sy);
      r.push_back(T1*RS*T0);
    }
  }
  return r;
}
开发者ID:PeterZhouSZ,项目名称:learn-reflectance,代码行数:33,代码来源:transformation_layer.cpp


示例9: main

int main(int argc, const char *argv[]) {
    enablePool(RPool);
    ComplexTest();


    // [ ] ,  [ [ [ ] ] ],  [ [ ] [] [ ] ]
    const RString *source = RS(" ++++++++++ [ >+++++++>++++++++++>+++>+<<<<- ] >++\n"
                                  " .>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.\n"
                                  " ------.--------.>+.>.");

    RVirtualFunction *function = c(RVirtualFunction)(nil);
    function->name = RSC("Hello");
    function->masterRDataObject = makeRDataAllocated(5);
    function->masterRDataObject->data[0] = r_addition;
    function->masterRDataObject->data[1] = 0x01;

    function->masterRDataObject->data[2] = r_addition;
    function->masterRDataObject->data[3] = 0x23;

    function->masterRDataObject->data[4] = r_end;

    // brainfuck hard(with [, ]) hello world on RVM
//    RVirtualFunction *function = $(RVC, m(createFunctionFromBrainFuckSourceCode, RVirtualCompiler)), source );

    p(RVirtualFunction)(function);

    executeRay(function);

    deleter(function, RVirtualFunction);
    deleter(RVM, RVirtualMachine);
    deleter(RVC, RVirtualCompiler);

    endRay();
}
开发者ID:kojiba,项目名称:RayLanguage,代码行数:34,代码来源:main.c


示例10: KSPFGMRESBuildSoln

static PetscErrorCode KSPFGMRESBuildSoln(PetscScalar *nrs,Vec vguess,Vec vdest,KSP ksp,PetscInt it)
{
  PetscScalar    tt;
  PetscErrorCode ierr;
  PetscInt       ii,k,j;
  KSP_FGMRES     *fgmres = (KSP_FGMRES*)(ksp->data);

  PetscFunctionBegin;
  /* Solve for solution vector that minimizes the residual */

  /* If it is < 0, no fgmres steps have been performed */
  if (it < 0) {
    ierr = VecCopy(vguess,vdest);CHKERRQ(ierr); /* VecCopy() is smart, exists immediately if vguess == vdest */
    PetscFunctionReturn(0);
  }

  /* so fgmres steps HAVE been performed */

  /* solve the upper triangular system - RS is the right side and HH is
     the upper triangular matrix  - put soln in nrs */
  if (*HH(it,it) != 0.0) {
    nrs[it] = *RS(it) / *HH(it,it);
  } else {
    nrs[it] = 0.0;
  }
  for (ii=1; ii<=it; ii++) {
    k  = it - ii;
    tt = *RS(k);
    for (j=k+1; j<=it; j++) tt = tt - *HH(k,j) * nrs[j];
    nrs[k] = tt / *HH(k,k);
  }

  /* Accumulate the correction to the soln of the preconditioned prob. in
     VEC_TEMP - note that we use the preconditioned vectors  */
  ierr = VecSet(VEC_TEMP,0.0);CHKERRQ(ierr); /* set VEC_TEMP components to 0 */
  ierr = VecMAXPY(VEC_TEMP,it+1,nrs,&PREVEC(0));CHKERRQ(ierr);

  /* put updated solution into vdest.*/
  if (vdest != vguess) {
    ierr = VecCopy(VEC_TEMP,vdest);CHKERRQ(ierr);
    ierr = VecAXPY(vdest,1.0,vguess);CHKERRQ(ierr);
  } else { /* replace guess with solution */
    ierr = VecAXPY(vdest,1.0,VEC_TEMP);CHKERRQ(ierr);
  }
  PetscFunctionReturn(0);
}
开发者ID:ZJLi2013,项目名称:petsc,代码行数:46,代码来源:fgmres.c


示例11: RI8

rdfheaderrec *rdfgetheaderrec(rdffile *f)
{
  static rdfheaderrec r;
  int i;

  if (!f->header_loc) {
    rdf_errno = 5;
    return NULL;
  }

  if (f->header_fp >= f->header_len) return 0;

  RI8(r.type);
  switch(r.type) {
  case 1:	/* Relocation record */
    RI8(r.r.segment);
    RI32(r.r.offset);
    RI8(r.r.length);
    RI16(r.r.refseg);
    break;

  case 2:	/* Imported symbol record */
    RI16(r.i.segment);
    RS(r.i.label,32);
    break;

  case 3:	/* Exported symbol record */
    RI8(r.e.segment);
    RI32(r.e.offset);
    RS(r.e.label,32);
    break;

  case 4:	/* DLL record */
    RS(r.d.libname,127);
    break;

  case 5:	/* BSS reservation record */
    RI32(r.b.amount);
    break;

  default:
    rdf_errno = 2; /* invalid file */
    return NULL;
  }
  return &r;
}
开发者ID:happyg1t,项目名称:nasmVC,代码行数:46,代码来源:rdoff.c


示例12: store_inferior_registers

void
store_inferior_registers (int regno)
{
  struct reg inferior_registers;
#ifdef PT_SETFPREGS
  struct fpreg inferior_fp_registers;
#endif
  int i;

  for (i = 0; i < 32; i++)
    RS (i, inferior_registers.fixreg[i]);
  RS (PPC_LR_REGNUM, inferior_registers.lr);
  RS (PPC_CR_REGNUM, inferior_registers.cr);
  RS (PPC_XER_REGNUM, inferior_registers.xer);
  RS (PPC_CTR_REGNUM, inferior_registers.ctr);
  RS (PC_REGNUM, inferior_registers.pc);
  ptrace (PT_SETREGS, inferior_pid,
	  (PTRACE_ARG3_TYPE) & inferior_registers, 0);

#ifdef PT_SETFPREGS
  for (i = 0; i < 32; i++)
    RS (FP0_REGNUM + i, inferior_fp_registers.r_regs[i]);
  ptrace (PT_SETFPREGS, inferior_pid,
	  (PTRACE_ARG3_TYPE) & inferior_fp_registers, 0);
#endif
}
开发者ID:jichu4n,项目名称:prc-tools-remix,代码行数:26,代码来源:low-nbsd.c


示例13: cmd

static void cmd(unsigned char command)
{
    RS(0);
    udelay(40);
    LCD(command >> 4);
    lcd_strobe();
    LCD(command);
    lcd_strobe();
}
开发者ID:vinodstanur,项目名称:kernelprogramming,代码行数:9,代码来源:16x2_lcd.c


示例14: SetClientText

void SetClientText()
{
    char localbuf[80];

    wsprintf(localbuf, RS(bConnected ? IDS_BBON : IDS_BBOFF),
                (LPSTR)szServerName);

    SetWindowText(hMainWnd, localbuf);
}
开发者ID:mingpen,项目名称:OpenNT,代码行数:9,代码来源:ddecb.cpp


示例15: taskENTER_CRITICAL

void LCD1602::Locate(int col, int row)
{
	taskENTER_CRITICAL();

	RS(false);
	DB(0x80 | (row << 6) | col);
	LCD_DELAY_WRITE;

	taskEXIT_CRITICAL();
}
开发者ID:rpc-fw,项目名称:analyzer,代码行数:10,代码来源:lcd1602.cpp


示例16: RS

//-------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc: 화면크기가 변했을때 호출됨
//       확보한 메모리는 InvalidateDeviceObjects()에서 해제
//-------------------------------------------------------------
HRESULT CMyD3DApplication::RestoreDeviceObjects()
{
    // 렌더링 상태설정
    RS( D3DRS_DITHERENABLE,   FALSE );
    RS( D3DRS_SPECULARENABLE, FALSE );
    RS( D3DRS_ZENABLE,        TRUE );
    
    SAMP( 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR );
    SAMP( 0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP );
    SAMP( 0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP );

    // 폰트
    m_pFont->RestoreDeviceObjects();

	m_pEffect->OnResetDevice();

	return S_OK;
}
开发者ID:jjuiddong,项目名称:Dx9-Shader,代码行数:24,代码来源:main.cpp


示例17: ReadConfig

void ReadConfig()

{

    RS(flac_cfg.title.tag_format, sizeof(flac_cfg.title.tag_format), default_format);

    if (flac_cfg.title.tag_format_w)

        free(flac_cfg.title.tag_format_w);

    flac_cfg.title.tag_format_w = convert_ansi_to_wide_(flac_cfg.title.tag_format);

    /* @@@ FIXME: trailing spaces */

    RS(flac_cfg.title.sep, sizeof(flac_cfg.title.sep), default_sep);

    RI(flac_cfg.tag.reserve_space, 1);



    RI(flac_cfg.display.show_bps, 1);

    RI(flac_cfg.output.misc.stop_err, 0);

    RI(flac_cfg.output.replaygain.enable, 1);

    RI(flac_cfg.output.replaygain.album_mode, 0);

    RI(flac_cfg.output.replaygain.hard_limit, 0);

    RI(flac_cfg.output.replaygain.preamp, 0);

    RI(flac_cfg.output.resolution.normal.dither_24_to_16, 0);

    RI(flac_cfg.output.resolution.replaygain.dither, 0);

    RI(flac_cfg.output.resolution.replaygain.noise_shaping, 1);

    RI(flac_cfg.output.resolution.replaygain.bps_out, 16);

}
开发者ID:androidhacker,项目名称:DotNetProjs,代码行数:41,代码来源:configure.c


示例18: KSPPGMRESBuildSoln

static PetscErrorCode KSPPGMRESBuildSoln(PetscScalar *nrs,Vec vguess,Vec vdest,KSP ksp,PetscInt it)
{
  PetscScalar    tt;
  PetscErrorCode ierr;
  PetscInt       k,j;
  KSP_PGMRES     *pgmres = (KSP_PGMRES*)(ksp->data);

  PetscFunctionBegin;
  /* Solve for solution vector that minimizes the residual */

  if (it < 0) {                                 /* no pgmres steps have been performed */
    ierr = VecCopy(vguess,vdest);CHKERRQ(ierr); /* VecCopy() is smart, exits immediately if vguess == vdest */
    PetscFunctionReturn(0);
  }

  /* solve the upper triangular system - RS is the right side and HH is
     the upper triangular matrix  - put soln in nrs */
  if (*HH(it,it) != 0.0) nrs[it] = *RS(it) / *HH(it,it);
  else nrs[it] = 0.0;

  for (k=it-1; k>=0; k--) {
    tt = *RS(k);
    for (j=k+1; j<=it; j++) tt -= *HH(k,j) * nrs[j];
    nrs[k] = tt / *HH(k,k);
  }

  /* Accumulate the correction to the solution of the preconditioned problem in TEMP */
  ierr = VecZeroEntries(VEC_TEMP);CHKERRQ(ierr);
  ierr = VecMAXPY(VEC_TEMP,it+1,nrs,&VEC_VV(0));CHKERRQ(ierr);
  ierr = KSPUnwindPreconditioner(ksp,VEC_TEMP,VEC_TEMP_MATOP);CHKERRQ(ierr);
  /* add solution to previous solution */
  if (vdest == vguess) {
    ierr = VecAXPY(vdest,1.0,VEC_TEMP);CHKERRQ(ierr);
  } else {
    ierr = VecWAXPY(vdest,1.0,VEC_TEMP,vguess);CHKERRQ(ierr);
  }
  PetscFunctionReturn(0);
}
开发者ID:feelpp,项目名称:debian-petsc,代码行数:38,代码来源:pgmres.c


示例19: write

/* Just used write commands while Initialization of CLCD */
void write(unsigned char bit_value)
{
	unsigned char nibble;
	unsigned short wait;

	RS(LOW);

	for (nibble = 0; nibble < 2; nibble++)
	{
		LCD_PORT = (LCD_PORT & 0x0F) | ((bit_value << (4 * nibble)) & 0xF0);
		EN(1);
		for (wait = 1000; wait--; );
		EN(0);
	}
}
开发者ID:devendradora,项目名称:MVBB-motor-vehicle-black-box,代码行数:16,代码来源:clcd.c


示例20: InitLCD

void InitLCD(void) {
	char d[] = {0x38, 0x38, 0x0C, 0x06, 0x01, 0x00};
	int k;
	
	for(k = 0; k < 34; k++) {
		del3ms();
	}
	
	RS(0);
	k = 0;
	while(d[k] != 0) {
		enviaLCD(d[k]);
		k++;
	}
}
开发者ID:gaque,项目名称:ea871,代码行数:15,代码来源:exp11_4-1.c



注:本文中的RS函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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