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C++ MouseX函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中MouseX函数的典型用法代码示例。如果您正苦于以下问题:C++ MouseX函数的具体用法?C++ MouseX怎么用?C++ MouseX使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了MouseX函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: MouseX

bool CShareBox::IsAbove(int x, int y)
{
	const float mx = MouseX(x);
	const float my = MouseY(y);

	return InBox(mx, my, box);
}
开发者ID:AlexDiede,项目名称:spring,代码行数:7,代码来源:ShareBox.cpp


示例2: GML_STDMUTEX_LOCK_NOPROF

bool ProfileDrawer::MousePress(int x, int y, int button)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // MousePress

	const float mx = MouseX(x);
	const float my = MouseY(y);

	// check if a Timer selection box was hit
	if (mx<start_x || mx>end_x || my<end_y-profiler.profile.size()*0.024f-0.01f || my>end_y) {
		return false;
	}

	const int selIndex = (int) ((end_y - my) / 0.024f);

	// switch the selected Timers showGraph value
	if ((selIndex >= 0) && (selIndex < profiler.profile.size())) {
		std::map<std::string, CTimeProfiler::TimeRecord>::iterator pi = profiler.profile.begin();
		for (int i = 0; i < selIndex; i++) {
			++pi;
		}
		pi->second.showGraph = !pi->second.showGraph;
	}

	return false;
}
开发者ID:niavok,项目名称:spring,代码行数:25,代码来源:ProfileDrawer.cpp


示例3: MouseX

std::string CQuitBox::GetTooltip(int x, int y)
{
	const float mx = MouseX(x);
	const float my = MouseY(y);

	const ContainerBox boxes[] = {
		resignBox, saveBox, giveAwayBox, scrollBox, scrollbarBox, teamBox, cancelBox, menuBox, quitBox
	};
	const char* toolTips[] = {
		"Resign the match; remain in the game",
		"Save the current game state to a file \nfor later reload",
		"Give away all units and resources \nto the team specified below",
		"Scroll the team list here",
		"Scroll the team list here",
		"Select which team receives everything",
		"Return to the game",
		"Return to menu; quit the game",
		"Return to system; quit the game",
	};

	const char* toolTip = "";

	for (unsigned int n = 0; n < (sizeof(boxes) / sizeof(boxes[0])); n++) {
		if (!InBox(mx, my, box + boxes[n]))
			continue;

		toolTip = toolTips[n];
		break;
	}

	return toolTip;
}
开发者ID:sprunk,项目名称:spring,代码行数:32,代码来源:QuitBox.cpp


示例4: MouseX

bool CglList::MouseUpdate(int x, int y)
{
	float mx = MouseX(x);
	float my = MouseY(y);

	int nCurIndex = 0; // The item we're on
	int nDrawOffset = 0; // The offset to the first draw item
	ContainerBox b = box;

	// Get list started up here
	std::vector<std::string>::iterator ii = filteredItems->begin();
	// Skip to current selection - 3; ie: scroll
	while ((nCurIndex + 7) <= place && nCurIndex+13 <= filteredItems->size()) { ii++; nCurIndex++; }

	for (/*ii = items.begin()*/; ii != filteredItems->end() && nDrawOffset < 12; ii++)
	{
		b.y2 = box.y2 - 0.06f - (nDrawOffset * 0.06f);
		b.y1 = b.y2 - 0.05f;

		if (InBox(mx, my, b)) {
			place = nCurIndex;
			return true;
		}

		// Up our index's
		nCurIndex++; nDrawOffset++;
	}
	return false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:29,代码来源:glList.cpp


示例5: MouseX

bool CStartPosSelecter::MousePress(int x, int y, int button)
{
	float mx = MouseX(x);
	float my = MouseY(y);
	if ((showReady && InBox(mx, my, readyBox)) || gs->frameNum > 0) {
		return !Ready();
	}

	float dist=ground->LineGroundCol(camera->pos,camera->pos+mouse->dir*globalRendering->viewRange*1.4f);
	if(dist<0)
		return true;

	startPosSet = true;
	inMapDrawer->SendErase(startPos);
	startPos = camera->pos + mouse->dir * dist;

	if(startPos.z<gameSetup->allyStartingData[gu->myAllyTeam].startRectTop *gs->mapy*8)
		startPos.z=gameSetup->allyStartingData[gu->myAllyTeam].startRectTop*gs->mapy*8;

	if(startPos.z>gameSetup->allyStartingData[gu->myAllyTeam].startRectBottom*gs->mapy*8)
		startPos.z=gameSetup->allyStartingData[gu->myAllyTeam].startRectBottom*gs->mapy*8;

	if(startPos.x<gameSetup->allyStartingData[gu->myAllyTeam].startRectLeft*gs->mapx*8)
		startPos.x=gameSetup->allyStartingData[gu->myAllyTeam].startRectLeft*gs->mapx*8;

	if(startPos.x>gameSetup->allyStartingData[gu->myAllyTeam].startRectRight*gs->mapx*8)
		startPos.x=gameSetup->allyStartingData[gu->myAllyTeam].startRectRight*gs->mapx*8;

	net->Send(CBaseNetProtocol::Get().SendStartPos(gu->myPlayerNum, gu->myTeam, 0, startPos.x, startPos.y, startPos.z));

	return true;
}
开发者ID:BrainDamage,项目名称:spring,代码行数:32,代码来源:StartPosSelecter.cpp


示例6: MouseX

bool CResourceBar::MousePress(int x, int y, int button)
{
    if (!enabled) {
        return false;
    }

    const float mx = MouseX(x);
    const float my = MouseY(y);

    if (InBox(mx, my, box)) {
        moveBox = true;
        if (!gu->spectating) {
            if (InBox(mx, my, box + metalBox)) {
                moveBox = false;
                const float metalShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + metalBox.x1)) / (metalBox.x2 - metalBox.x1)));
                net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, metalShare, teamHandler->Team(gu->myTeam)->energyShare));
            }
            if (InBox(mx, my, box + energyBox)) {
                moveBox = false;
                const float energyShare = std::max(0.f, std::min(1.f, (mx - (box.x1 + energyBox.x1)) / (energyBox.x2 - energyBox.x1)));
                net->Send(CBaseNetProtocol::Get().SendSetShare(gu->myPlayerNum, gu->myTeam, teamHandler->Team(gu->myTeam)->metalShare, energyShare));
            }
        }
        return true;
    }
    return false;
}
开发者ID:niavok,项目名称:spring,代码行数:27,代码来源:ResourceBar.cpp


示例7: MousePress

bool CShareBox::MousePress(int x, int y, int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);
	if(InBox(mx,my,box)){
		moveBox=true;
		if(InBox(mx,my,box+okBox) || InBox(mx,my,box+applyBox) || InBox(mx,my,box+cancelBox) || InBox(mx,my,box+unitBox) || InBox(mx,my,box+metalBox) || InBox(mx,my,box+energyBox) || InBox(mx,my,box+teamBox))
			moveBox=false;
		if(InBox(mx,my,box+metalBox)){
			metalMove = true;
			metalShare = std::max(0.f, std::min(1.f,(mx-box.x1-metalBox.x1)/(metalBox.x2-metalBox.x1)));
		}
		if(InBox(mx,my,box+energyBox)){
			energyMove = true;
			energyShare = std::max(0.f, std::min(1.f,(mx-box.x1-energyBox.x1)/(energyBox.x2-energyBox.x1)));
		}
		if(InBox(mx,my,box+teamBox)){
			int team=(int)((box.y1+teamBox.y2-my)/0.025f);
			if(team>=gu->myTeam)
				team++;
			if(team<gs->activeTeams && !gs->Team(team)->isDead)
				shareTeam=team;
		}
		return true;
	}
	return false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:27,代码来源:ShareBox.cpp


示例8: IsAbove

bool CQuitBox::IsAbove(int x, int y)
{
    float mx=MouseX(x);
    float my=MouseY(y);
    if(InBox(mx,my,box))
        return true;
    return false;
}
开发者ID:spring-multiverse,项目名称:spring,代码行数:8,代码来源:QuitBox.cpp


示例9: IsAbove

bool CTimeProfiler::IsAbove(int x, int y)
{
	float mx=MouseX(x);
	float my=MouseY(y);

	if(!gu->drawdebug || mx<0.65f || mx>0.99f || my<0.99f-profile.size()*0.024f-0.01f || my>0.99f)
		return false;

	return true;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:10,代码来源:TimeProfiler.cpp


示例10: GML_STDMUTEX_LOCK_NOPROF

bool ProfileDrawer::IsAbove(int x, int y)
{
	GML_STDMUTEX_LOCK_NOPROF(time); // IsAbove

	const float mx=MouseX(x);
	const float my=MouseY(y);

	if(mx<0.65f || mx>0.99f || my<0.99f - profiler.profile.size()*0.024f-0.01f || my>0.99f)
		return false;

	return true;
}
开发者ID:Gepard,项目名称:spring,代码行数:12,代码来源:ProfileDrawer.cpp


示例11: MouseX

bool CTooltipConsole::IsAbove(int x,int y)
{
	if (disabled) {
		return false;
	}

	const float mx = MouseX(x);
	const float my = MouseY(y);

	return ((mx > (x + 0.01f)) && (mx < (x + w)) &&
	        (my > (y + 0.01f)) && (my < (y + h)));
}
开发者ID:Gepard,项目名称:spring,代码行数:12,代码来源:TooltipConsole.cpp


示例12: IsAbove

bool CResourceBar::IsAbove(int x, int y)
{
	if (disabled) {
		return false;
	}

	const float mx=MouseX(x);
	const float my=MouseY(y);
	if(InBox(mx,my,box))
		return true;
	return false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:12,代码来源:ResourceBar.cpp


示例13: IsAbove

bool CEndGameBox::IsAbove(int x, int y)
{
	if (disabled) {
		return false;
	}

	float mx=MouseX(x);
	float my=MouseY(y);
	if(InBox(mx,my,box))
		return true;
	return false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:12,代码来源:EndGameBox.cpp


示例14: MouseRelease

void CQuitBox::MouseRelease(int x,int y,int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);

	if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox) || InBox(mx,my,box+giveAwayBox) && !gs->Team(shareTeam)->isDead && !gs->Team(gu->myTeam)->isDead){
		set<CUnit*>* tu=&gs->Team(gu->myTeam)->units;
		//select all units
		selectedUnits.ClearSelected();
		for(set<CUnit*>::iterator ui=tu->begin();ui!=tu->end();++ui){
			selectedUnits.AddUnit(*ui);
		}
		Command c;
		// give away all units (and resources)
		if(InBox(mx,my,box+giveAwayBox)){
			//make sure the units are stopped and that the selection is transmitted
			c.id=CMD_STOP;
			selectedUnits.GiveCommand(c,false);
			net->SendData<unsigned char, unsigned char, unsigned char, float, float>(
				NETMSG_SHARE, gu->myPlayerNum, shareTeam, true,
				gs->Team(gu->myTeam)->metal, gs->Team(gu->myTeam)->energy);
			selectedUnits.ClearSelected();
			// inform other users of the giving away of units
			char givenAwayMsg[200];
			sprintf(givenAwayMsg,"%s gave everything to %s.",
				gs->players[gu->myPlayerNum]->playerName.c_str(),
				gs->players[gs->Team(shareTeam)->leader]->playerName.c_str());
			net->SendSTLData<unsigned char, std::string>(NETMSG_CHAT, gu->myPlayerNum, givenAwayMsg);
		}
		// resign, so self-d all units
		if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox)) {
			c.id=CMD_SELFD;
			selectedUnits.GiveCommand(c,false);
		}
		// (resign and) quit, so leave the game
		if(InBox(mx,my,box+resignQuitBox)){
			logOutput.Print("User exited");
			globalQuit=true;
		}
	}
	else if(InBox(mx,my,box+quitBox))
	{
		logOutput.Print("User exited");
		globalQuit=true;
	}
	// if we're still in the game, remove the resign box
	if(InBox(mx,my,box+resignQuitBox) || InBox(mx,my,box+resignBox) || InBox(mx,my,box+giveAwayBox) || InBox(mx,my,box+cancelBox)){
		delete this;
		return;
	}
	moveBox=false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:52,代码来源:QuitBox.cpp


示例15: MouseRelease

void CQuitBox::MouseRelease(int x,int y,int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);

	scrolling = false;
	scrollGrab = 0.0f;

	if(InBox(mx,my,box+resignBox)
	   || (InBox(mx,my,box+saveBox) && !teamHandler->Team(gu->myTeam)->isDead)
	   || (InBox(mx,my,box+giveAwayBox) && !teamHandler->Team(shareTeam)->isDead && !teamHandler->Team(gu->myTeam)->isDead)) {
		// give away all units (and resources)
		if(InBox(mx,my,box+giveAwayBox) && !playerHandler->Player(gu->myPlayerNum)->spectator) {
			net->Send(CBaseNetProtocol::Get().SendGiveAwayEverything(gu->myPlayerNum, shareTeam, playerHandler->Player(gu->myPlayerNum)->team));
		}
		// resign, so self-d all units
		if (InBox(mx,my,box+resignBox) && !playerHandler->Player(gu->myPlayerNum)->spectator) {
			net->Send(CBaseNetProtocol::Get().SendResign(gu->myPlayerNum));
		}
		// save current game state
		if (InBox(mx,my,box+saveBox)) {
			if (FileSystem::CreateDirectory("Saves")) {
				std::string timeStr = CTimeUtil::GetCurrentTimeStr();
				std::string saveFileName(timeStr + "_" + modInfo.filename + "_" + gameSetup->mapName);
				saveFileName = "Saves/" + saveFileName + ".ssf";
				if (!FileSystem::FileExists(saveFileName)) {
					LOG("Saving game to %s", saveFileName.c_str());
					ILoadSaveHandler* ls = ILoadSaveHandler::Create();
					ls->mapName = gameSetup->mapName;
					ls->modName = modInfo.filename;
					ls->SaveGame(saveFileName);
					delete ls;
				} else {
					LOG_L(L_ERROR, "File %s already exists, game NOT saved!",
							saveFileName.c_str());
				}
			}
		}
	}
	else if (InBox(mx, my, box + quitBox)) {
		LOG("User exited");
		gu->globalQuit = true;
	}
	// if we're still in the game, remove the resign box
	if(InBox(mx,my,box+resignBox) || InBox(mx,my,box+saveBox) || InBox(mx,my,box+giveAwayBox) || InBox(mx,my,box+cancelBox) || InBox(mx,my,box+quitBox)){
		delete this;
		return;
	}
	moveBox=false;
}
开发者ID:AlexDiede,项目名称:spring,代码行数:50,代码来源:QuitBox.cpp


示例16: GetTooltip

std::string CResourceBar::GetTooltip(int x, int y)
{
	const float mx=MouseX(x);

	if (mx < (box.x1 + 0.36f)) {
		return "Shows your stored metal as well as\n"
		       "income(green) and expenditures (red)\n"
		       "Click in the bar to select your\n"
		       "auto share level";
	}
	return "Shows your stored energy as well as\n"
	       "income(green) and expenditures (red)\n"
	       "Click in the bar to select your\n"
	       "auto share level";
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:15,代码来源:ResourceBar.cpp


示例17: MousePress

bool CTimeProfiler::MousePress(int x, int y, int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);

	if(!gu->drawdebug || mx<0.65f || mx>0.99f || my<0.99f-profile.size()*0.024f-0.01f || my>0.99f)
		return false;

	int num=(int) ((0.99f-my)/0.024f);

	int a=0;
	map<string,TimeRecord>::iterator pi;
	for(pi=profile.begin();pi!=profile.end() && a!=num;++pi,a++){
	}
	if(pi!=profile.end())
		pi->second.showGraph=!pi->second.showGraph;
	return false;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:18,代码来源:TimeProfiler.cpp


示例18: GetTooltip

std::string CEndGameBox::GetTooltip(int x, int y)
{
	if (disabled) {
		return "";
	}

	float mx=MouseX(x);

	if(dispMode==0){
		if(mx>box.x1+0.02f && mx<box.x1+0.1f*6){
			string tips[]={"Player Name","Mouse clicks per minute","Mouse movement in pixels per minute","Keyboard presses per minute","Unit commands per minute","Average command size (units affected per command)"};

			return tips[int((mx-box.x1-0.01f)*10)];
		}
	}

	return "No tooltip defined";
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:18,代码来源:EndGameBox.cpp


示例19: MousePress

bool CStartPosSelecter::MousePress(int x, int y, int button)
{
	float mx=MouseX(x);
	float my=MouseY(y);
	if(InBox(mx,my,readyBox) && gs->Team(gu->myTeam)->startPos.y!=-500){
		gameSetup->readyTeams[gu->myTeam]=true;
		net->SendData<unsigned char, unsigned char, float, float, float>(
				NETMSG_STARTPOS, gu->myTeam, 1,
				gs->Team(gu->myTeam)->startPos.x, /* why not a float3? */
				gs->Team(gu->myTeam)->startPos.y,
				gs->Team(gu->myTeam)->startPos.z);
		delete this;
		return false;
	}
	float dist=ground->LineGroundCol(camera->pos,camera->pos+mouse->dir*gu->viewRange*1.4f);
	if(dist<0)
		return true;
	float3 pos=camera->pos+mouse->dir*dist;
	
	if(pos.z<gameSetup->startRectTop[gu->myAllyTeam]*gs->mapy*8)
		pos.z=gameSetup->startRectTop[gu->myAllyTeam]*gs->mapy*8;

	if(pos.z>gameSetup->startRectBottom[gu->myAllyTeam]*gs->mapy*8)
		pos.z=gameSetup->startRectBottom[gu->myAllyTeam]*gs->mapy*8;

	if(pos.x<gameSetup->startRectLeft[gu->myAllyTeam]*gs->mapx*8)
		pos.x=gameSetup->startRectLeft[gu->myAllyTeam]*gs->mapx*8;

	if(pos.x>gameSetup->startRectRight[gu->myAllyTeam]*gs->mapx*8)
		pos.x=gameSetup->startRectRight[gu->myAllyTeam]*gs->mapx*8;

	inMapDrawer->ErasePos(gs->Team(gu->myTeam)->startPos);

	net->SendData<unsigned char, unsigned char, float, float, float>(
			NETMSG_STARTPOS, gu->myTeam, 0, pos.x, pos.y, pos.z);

	char t[500];
	sprintf(t,"Start %i",gu->myTeam);
	inMapDrawer->CreatePoint(pos,t);

	return true;
}
开发者ID:genxinzou,项目名称:svn-spring-archive,代码行数:42,代码来源:StartPosSelecter.cpp


示例20: MouseX

bool CStartPosSelecter::MousePress(int x, int y, int button)
{
	const float mx = MouseX(x);
	const float my = MouseY(y);

	if ((showReadyBox && InBox(mx, my, readyBox)) || gs->frameNum > 0)
		return (!Ready(false));

	const float dist = CGround::LineGroundCol(camera->GetPos(), camera->GetPos() + mouse->dir * globalRendering->viewRange * 1.4f, false);

	if (dist < 0.0f)
		return true;

	inMapDrawer->SendErase(setStartPos);
	startPosSet = true;
	setStartPos = camera->GetPos() + mouse->dir * dist;
	clientNet->Send(CBaseNetProtocol::Get().SendStartPos(gu->myPlayerNum, gu->myTeam, CPlayer::PLAYER_RDYSTATE_UPDATED, setStartPos.x, setStartPos.y, setStartPos.z));

	return true;
}
开发者ID:GHackAnonymous,项目名称:spring,代码行数:20,代码来源:StartPosSelecter.cpp



注:本文中的MouseX函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ MouseY函数代码示例发布时间:2022-05-30
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