本文整理汇总了C++中MouseMove函数的典型用法代码示例。如果您正苦于以下问题:C++ MouseMove函数的具体用法?C++ MouseMove怎么用?C++ MouseMove使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MouseMove函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: MouseMove
bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
int button)
{
MouseMove(x1, y1);
MouseDown(button);
MouseMove(x2, y2);
MouseUp(button);
return true;
}
开发者ID:reingart,项目名称:wxWidgets,代码行数:10,代码来源:uiactioncmn.cpp
示例2: switch
bool List::HandleEventSelf(const SDL_Event& ev)
{
switch (ev.type) {
case SDL_MOUSEBUTTONDOWN: {
if (gui->MouseOverElement(GetRoot(), ev.motion.x, ev.motion.y))
{
if(!hasFocus) {
hasFocus = true;
MouseMove(ev.motion.x, ev.motion.y, ev.motion.xrel, ev.motion.yrel, ev.motion.state);
}
}
else {
hasFocus = false;
}
if(MouseOver(ev.button.x, ev.button.y)) {
if(hasFocus) {
MousePress(ev.button.x, ev.button.y, ev.button.button);
return true;
}
}
break;
}
case SDL_MOUSEBUTTONUP: {
if (!hasFocus)
break;
if (MouseOver(ev.button.x, ev.button.y) || activeScrollbar)
{
MouseRelease(ev.button.x, ev.button.y, ev.button.button);
return true;
}
break;
}
case SDL_MOUSEMOTION: {
if (!hasFocus)
break;
if (MouseOver(ev.button.x, ev.button.y) || activeScrollbar)
{
MouseMove(ev.motion.x, ev.motion.y, ev.motion.xrel, ev.motion.yrel, ev.motion.state);
return true;
}
break;
}
case SDL_KEYDOWN: {
if (!hasFocus)
break;
if(ev.key.keysym.sym == SDLK_ESCAPE)
{
hasFocus = false;
break;
}
return KeyPressed(ev.key.keysym.sym, false);
}
}
return false;
}
开发者ID:AlexDiede,项目名称:spring,代码行数:55,代码来源:List.cpp
示例3: AMotionEvent_getAction
bool CAndroidMouse::onMouseEvent(AInputEvent* event)
{
if (event == NULL)
return false;
int32_t eventAction = AMotionEvent_getAction(event);
int8_t mouseAction = eventAction & AMOTION_EVENT_ACTION_MASK;
size_t mousePointer = eventAction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
CXBMCApp::android_printf("%s pointer:%i", __PRETTY_FUNCTION__, mousePointer);
float x = AMotionEvent_getX(event, mousePointer);
float y = AMotionEvent_getY(event, mousePointer);
switch (mouseAction)
{
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_DOWN:
MouseButton(x,y,mouseAction);
return true;
default:
MouseMove(x,y);
return true;
}
return false;
}
开发者ID:2BReality,项目名称:xbmc,代码行数:25,代码来源:AndroidMouse.cpp
示例4: OnEnter
bool CCylinderEditCommand::PreTranslateMessage(MSG* pMsg)
{
try {
/*if (pMsg->message==WM_KEYUP||
pMsg->message==WM_CHAR)
return false;*/
if (pMsg->message==WM_KEYUP||pMsg->message==WM_KEYDOWN ||
pMsg->message==WM_CHAR)
{
if (pMsg->wParam==VK_RETURN)
{
OnEnter();
return true;
}
if (pMsg->wParam==VK_ESCAPE)
{
m_app->StopCommander();
return true;
}
if (m_r_panel)
{
m_r_panel->GetWindow()->SendMessage(pMsg->message,
pMsg->wParam,
pMsg->lParam);
}
if (m_other_params_dlg)
{
m_other_params_dlg->SendMessage(pMsg->message,
pMsg->wParam,
pMsg->lParam);
return false;
}
if (pMsg->message==WM_KEYDOWN)
return false;
else
return true;
}
else
{
if (pMsg->hwnd == m_app->GetViewPort()->GetWindow()->m_hWnd)
{
switch(pMsg->message)
{
case WM_MOUSEMOVE:
MouseMove(pMsg->wParam,GET_X_LPARAM(pMsg->lParam),GET_Y_LPARAM(pMsg->lParam));
return true;
case WM_LBUTTONUP:
LeftClick(pMsg->wParam,GET_X_LPARAM(pMsg->lParam),GET_Y_LPARAM(pMsg->lParam));
return true;
default:
return false;
}
}
}
}
catch(...){
}
return false;
}
开发者ID:AnthonyNystrom,项目名称:GenXSource,代码行数:60,代码来源:CylinderEdit.cpp
示例5: AMotionEvent_getAction
bool CAndroidMouse::onMouseEvent(AInputEvent* event)
{
if (event == NULL)
return false;
int32_t eventAction = AMotionEvent_getAction(event);
int8_t mouseAction = eventAction & AMOTION_EVENT_ACTION_MASK;
size_t mousePointerIdx = eventAction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
int32_t mousePointerId = AMotionEvent_getPointerId(event, mousePointerIdx);
#ifdef DEBUG_VERBOSE
CXBMCApp::android_printf("%s idx:%i, id:%i", __PRETTY_FUNCTION__, mousePointerIdx, mousePointerId);
#endif
CPoint in(AMotionEvent_getX(event, mousePointerIdx), AMotionEvent_getY(event, mousePointerIdx));
CPoint out = in * m_droid2guiRatio;
switch (mouseAction)
{
case AMOTION_EVENT_ACTION_UP:
case AMOTION_EVENT_ACTION_DOWN:
MouseButton(out.x, out.y, mouseAction, AMotionEvent_getButtonState(event));
return true;
case AMOTION_EVENT_ACTION_SCROLL:
MouseWheel(out.x, out.y, AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_VSCROLL, mousePointerIdx));
return true;
default:
MouseMove(out.x, out.y);
return true;
}
return false;
}
开发者ID:MrMC,项目名称:mrmc,代码行数:31,代码来源:AndroidMouse.cpp
示例6: switch
// --------------------------------------------------------------------------------------------
// Interface ITRiASSysNotificationSink: WindowsNotification's abfangen
STDMETHODIMP CVertexAdd::WindowsMessage (long hWnd, long uiMsg, long wParam, long lParam)
{
switch (uiMsg)
{
case WM_KEYDOWN:
KeyDown ((HWND)hWnd, wParam);
break;
case WM_KEYUP:
KeyUp (wParam);
break;
case WM_MOUSEMOVE:
MouseMove (lParam);
break;
case WM_LBUTTONDOWN:
LeftMouseDown();
break;
case WM_LBUTTONUP:
LeftMouseUp (lParam);
}
return S_OK; // immer weiterleiten
} // WindowsMessage
开发者ID:hkaiser,项目名称:TRiAS,代码行数:29,代码来源:VertexAdd.cpp
示例7: MouseEventReceived
void InputContext::TriggerMouseEvent(MouseEvent &mouse)
{
emit MouseEventReceived(&mouse);
switch(mouse.eventType)
{
case MouseEvent::MouseMove: emit MouseMove(&mouse); break;
case MouseEvent::MouseScroll: emit MouseScroll(&mouse); break;
case MouseEvent::MousePressed:
switch(mouse.button)
{
case MouseEvent::LeftButton: emit MouseLeftPressed(&mouse); break;
case MouseEvent::RightButton: emit MouseRightPressed(&mouse); break;
case MouseEvent::MiddleButton: emit MouseMiddlePressed(&mouse); break;
///\todo XButton1 and XButton2 support?
}
break;
case MouseEvent::MouseReleased:
switch(mouse.button)
{
case MouseEvent::LeftButton: emit MouseLeftReleased(&mouse); break;
case MouseEvent::RightButton: emit MouseRightReleased(&mouse); break;
case MouseEvent::MiddleButton: emit MouseMiddleReleased(&mouse); break;
///\todo XButton1 and XButton2 support?
}
break;
case MouseEvent::MouseDoubleClicked: emit MouseDoubleClicked(&mouse); break;
default:
assert(false);
break;
}
}
开发者ID:Ilikia,项目名称:naali,代码行数:32,代码来源:InputContext.cpp
示例8: DoMouse
int TextArea::DoMouse( int type, float x, float y, int button, int state )
{
if (type == 1) return MouseClick( button, state, x, y );
if (type == 2) return MouseMoveClick( x, y );
if (type == 3) return MouseMove( x, y );
return 0;
}
开发者ID:vegastrike,项目名称:Vega-Strike-Engine-Source,代码行数:7,代码来源:text_area.cpp
示例9: switch
bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
{
// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible() || target == m_target)
{
switch (ev->type())
{
case QEvent::MouseButtonPress:
MouseButtonDown(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseButtonRelease:
MouseButtonUp(static_cast<QMouseEvent*>(ev));
break;
case QEvent::MouseMove:
MouseMove(static_cast<QMouseEvent*>(ev));
break;
case QEvent::Wheel:
MouseScroll(static_cast<QWheelEvent*>(ev));
break;
default:
return false;
}
}
return false;
}
开发者ID:AniLeo,项目名称:rpcs3,代码行数:26,代码来源:basic_mouse_handler.cpp
示例10: MouseUp
static void MouseUp( HWND w, DWORD l )
{
WORD id ;
HWND hwnd ;
WORD cmd ;
LPARAM lparam ;
WPARAM wparam ;
id = GetDlgCtrlID(w) ;
hwnd = w ;
cmd = BN_CLICKED ;
#ifdef WIN32
lparam = (LPARAM)hwnd ;
wparam = MAKEWPARAM(id,cmd) ;
#else
wparam = (WPARAM)id ;
lparam = MAKELPARAM(hwnd,cmd) ;
#endif
if ( TstState( FB_CAPTURING ) )
{
MouseMove( w, l ) ;
ReleaseCapture() ;
ClrState( FB_TO_SET | FB_CAPTURING ) ;
if ( TstState( (WORD)FB_SELECTED ) )
MakeRadioIteration( w ) ;
SendMessage( GetParent( w ), WM_COMMAND,
wparam , lparam) ;
}
}
开发者ID:NikolaBorisov,项目名称:racket,代码行数:33,代码来源:check.c
示例11: convertToNodeSpace
void HelloWorld::onTouchMoved(Touch* touch, Event* event){
auto touchLocation = touch->getLocation();
auto nodePosition = convertToNodeSpace( touchLocation );
log("Box2DView::onTouchMoved, pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, nodePosition.x, nodePosition.y);
MouseMove(b2Vec2(nodePosition.x*PTM_RATIO,nodePosition.y*PTM_RATIO));
}
开发者ID:TinyUlt,项目名称:cocos2dx3.2PhysicsDemo,代码行数:8,代码来源:HelloWorldScene.cpp
示例12: ButtonState
void idUsercmdGenLocal::MakeCurrent( void ) {
idVec3 oldAngles;
int i;
oldAngles = viewangles;
if ( !Inhibited() )
{
// update toggled key states
toggled_crouch.SetKeyState( ButtonState( UB_DOWN ), in_toggleCrouch.GetBool() );
toggled_run.SetKeyState( ButtonState( UB_SPEED ), in_toggleRun.GetBool() && idAsyncNetwork::IsActive() );
toggled_zoom.SetKeyState( ButtonState( UB_ZOOM ), in_toggleZoom.GetBool() );
// keyboard angle adjustment
AdjustAngles();
// set button bits
CmdButtons();
// get basic movement from keyboard
KeyMove();
// get basic movement from mouse
MouseMove();
// get basic movement from joystick
JoystickMove();
// check to make sure the angles haven't wrapped
if ( viewangles[PITCH] - oldAngles[PITCH] > 90 )
{
viewangles[PITCH] = oldAngles[PITCH] + 90;
}
else if ( oldAngles[PITCH] - viewangles[PITCH] > 90 )
{
viewangles[PITCH] = oldAngles[PITCH] - 90;
}
}
else
{
mouseDx = 0;
mouseDy = 0;
}
for ( i = 0; i < 3; i++ )
{
cmd.angles[i] = ANGLE2SHORT(viewangles[i]);
}
cmd.mx = continuousMouseX;
cmd.my = continuousMouseY;
flags = cmd.flags;
impulse = cmd.impulse;
}
开发者ID:core999,项目名称:Doom3,代码行数:58,代码来源:UsercmdGen.cpp
示例13: do_QueryInterface
NS_IMETHODIMP
HTMLEditor::MouseMove(nsIDOMEvent* aMouseEvent)
{
nsCOMPtr<nsIDOMMouseEvent> mouseEvent = do_QueryInterface(aMouseEvent);
if (NS_WARN_IF(!mouseEvent)) {
return NS_OK;
}
return MouseMove(mouseEvent);
}
开发者ID:yrliou,项目名称:gecko-dev,代码行数:9,代码来源:HTMLEditorObjectResizer.cpp
示例14: MouseMove
void EventMgr::SetFocused(Window *win, Control *ctrl)
{
last_win_focused = win;
last_win_focused->SetFocused(ctrl);
//this is to refresh changing mouse cursors should the focus change)
int x,y;
core->GetVideoDriver()->GetMousePos(x,y);
MouseMove((unsigned short) x, (unsigned short) y);
}
开发者ID:scriptedfate,项目名称:gemrb,代码行数:9,代码来源:EventMgr.cpp
示例15: switch
bool InputEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*)
{
osgViewer::View* const view = dynamic_cast<osgViewer::View*>(&aa);
if (view && view->getViewerBase()) {
osgGA::GUIEventAdapter::EventType eventType = ea.getEventType();
switch (eventType)
{
case osgGA::GUIEventAdapter::KEYDOWN:
{
KeyDown(ea, aa);
break;
}
case osgGA::GUIEventAdapter::KEYUP:
{
KeyUp(ea, aa);
break;
}
case osgGA::GUIEventAdapter::DRAG:
case osgGA::GUIEventAdapter::MOVE:
{
MouseMove(ea, aa);
break;
}
case osgGA::GUIEventAdapter::PUSH:
{
MouseButtonDown(ea, aa);
break;
}
case osgGA::GUIEventAdapter::RELEASE:
{
MouseButtonRelease(ea, aa);
break;
}
case osgGA::GUIEventAdapter::FRAME:
{
m_frameCount ++;
break;
}
case osgGA::GUIEventAdapter::CLOSE_WINDOW:
case osgGA::GUIEventAdapter::QUIT_APPLICATION:
{
m_applicationTerminated = true;
break;
}
default:
break;
}
}
return false;
}
开发者ID:MCA4213,项目名称:osgnewton,代码行数:57,代码来源:InputEventHandler.cpp
示例16: switch
LRESULT Window::WindowMessage(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_SHOWWINDOW:
Initialize();
break;
case WM_SIZE:
Resize();
break;
case WM_PAINT:
Render();
break;
case WM_LBUTTONDOWN:
MouseDown();
break;
case WM_MOUSEMOVE:
MouseMove();
break;
case WM_LBUTTONUP:
MouseUp();
break;
case WM_KEYDOWN:
switch (wParam)
{
case 0x50: //P
_displayPointLight = !_displayPointLight;
Render();
break;
case 0x44: //D
_displayDirectionalLight = !_displayDirectionalLight;
Render();
break;
}
break;
case WM_DESTROY:
Destroy();
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}
开发者ID:jasonjtyler,项目名称:DirectX11.Tutorials,代码行数:56,代码来源:Window.cpp
示例17: MouseMove
/*
===========
ControllerMove
===========
*/
void CInput::ControllerMove( float frametime, CUserCmd *cmd )
{
if ( IsPC() )
{
if ( !m_fCameraInterceptingMouse && m_fMouseActive )
{
MouseMove( cmd);
}
}
// birdpoop: let's do some xinput stuff ourself.
cmd->ltrigger = 0.f;
cmd->rtrigger = 0.f;
// Maybe do something better in the future but for demo purposes we'll always have a controller attached
// so it's safe to assume some things we wouldn't normally assume.
XINPUT_STATE controllerstate;
ZeroMemory( &controllerstate, sizeof(XINPUT_STATE) );
if (ERROR_SUCCESS == XInputGetState( 0, &controllerstate ) )
{
// Trigger input is 8bit int, let's make it 0 - 1
cmd->ltrigger = (float)controllerstate.Gamepad.bLeftTrigger / 255;
cmd->rtrigger = (float)controllerstate.Gamepad.bRightTrigger / 255;
}
JoyStickMove( frametime, cmd);
// NVNT if we have a haptic device..
if(haptics && haptics->HasDevice())
{
if(engine->IsPaused() || engine->IsLevelMainMenuBackground() || vgui::surface()->IsCursorVisible() || !engine->IsInGame())
{
// NVNT send a menu process to the haptics system.
haptics->MenuProcess();
return;
}
#ifdef CSTRIKE_DLL
// NVNT cstrike fov grabing.
C_BasePlayer *player = C_BasePlayer::GetLocalPlayer();
if(player){
haptics->UpdatePlayerFOV(player->GetFOV());
}
#endif
// NVNT calculate move with the navigation on the haptics system.
haptics->CalculateMove(cmd->forwardmove, cmd->sidemove, frametime);
// NVNT send a game process to the haptics system.
haptics->GameProcess();
#if defined( WIN32 ) && !defined( _X360 )
// NVNT update our avatar effect.
UpdateAvatarEffect();
#endif
}
}
开发者ID:jimbomcb,项目名称:BirdPoop-Src,代码行数:61,代码来源:in_main.cpp
示例18: GetModuleHandle
LRESULT CALLBACK EditorWindow::WindowsProcedure(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
int xPos, yPos;
static HINSTANCE hInst = GetModuleHandle(NULL);
HWND hBufferHwnd;
char s[100];
IDevice* device;
int cxClient, cyClient;
EditorScene* scene = EditorScene::getInstance();
switch (msg)
{
case WM_CREATE:
OnCreate(hInst, hwnd);
break;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
OnSize(cxClient, cyClient);
break;
case WM_LBUTTONDOWN:
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
MouseLeftButtonDown(xPos, yPos);
break;
case WM_RBUTTONDOWN:
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
MouseRightButtonDown(xPos, yPos);
break;
case WM_RBUTTONUP:
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
MouseRightButtonUp(xPos, yPos);
break;
case WM_MOUSEMOVE:
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
MouseMove(xPos, yPos);
break;
case WM_LBUTTONDBLCLK:
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
MouseDoubleClicked(xPos, yPos);
break;
case WM_COMMAND:
OnCommand(LOWORD(wParam), HIWORD(wParam), wParam, lParam);
break;
case WM_CTLCOLORSTATIC:
SetTextColor((HDC)wParam, RGB(230,0,0)); // iTextColor is the RGB() color you want for the text
SetBkColor((HDC)wParam, RGB(230, 0, 0)); // iBkColor is the color you want for the text background
return (LRESULT)CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
}
return 0;
}
开发者ID:Wu1994,项目名称:GameFinal,代码行数:55,代码来源:EditorWindow.cpp
示例19: MainWndProc
static LRESULT CALLBACK MainWndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
static system_t* s_system = NULL;
CREATESTRUCT* createStruct;
int width;
int height;
switch (message)
{
case WM_CREATE:
createStruct = ((CREATESTRUCT*)lParam);
s_system = createStruct->lpCreateParams;
return 0;
/* Keyboard input */
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
SetKeyState(s_system, (uint8_t)wParam, 1);
// Handle Alt-F4 here. TODO: Support disabling it
if(GetKeyState(kSysKeyF4) && GetKeyState(kSysKeyAlt))
PostQuitMessage(0);
return 0;
case WM_KEYUP:
case WM_SYSKEYUP:
SetKeyState(s_system, (uint8_t)wParam, 0);
// Handle Alt-F4 here. TODO: Support disabling it
if(GetKeyState(kSysKeyF4) && GetKeyState(kSysKeyAlt))
PostQuitMessage(0);
return 0;
case WM_SIZE:
if(s_system->resizeCallback)
{
width = LOWORD(lParam);
height = HIWORD(lParam);
s_system->resizeCallback(width, height);
}
return 0;
/* Mouse input */
case WM_MOUSEMOVE:
{
POINTS pos = MAKEPOINTS(lParam);
MouseMove(s_system, pos.x, pos.y);
}
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
SetMouseState(s_system, (int)wParam);
return 0;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
开发者ID:10n1,项目名称:Riot,代码行数:54,代码来源:system_win32.c
示例20: DispatchPointer
/* Pointer event. */
int override DispatchPointer(const TASKMSG *msg)
{
RETURN_IF_NULL(msg);
int cmd = msg->data1;
switch (cmd) {
case POINTER_UP: return MouseUp(msg->data2, msg->data3, msg->data4);
case POINTER_DOWN: return MouseDown(msg->data2, msg->data3, msg->data4);
case POINTER_MOVE: return MouseMove(msg->data2, msg->data3, msg->data4);
case POINTER_WHEEL: return MouseWheel(msg->data2, msg->data3, msg->data4);
}
return 0;
}
开发者ID:CarbonOS,项目名称:libsystem,代码行数:13,代码来源:pointer.c
注:本文中的MouseMove函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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