本文整理汇总了C++中MEM_callocN函数的典型用法代码示例。如果您正苦于以下问题:C++ MEM_callocN函数的具体用法?C++ MEM_callocN怎么用?C++ MEM_callocN使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了MEM_callocN函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。
示例1: calcTriangleDivs
/*! init triangle divisions */
void calcTriangleDivs(Object *ob, MVert *verts, int numverts, MFace *faces, int numfaces, int numtris, int **tridivs, float cell_len)
{
// mTriangleDivs1.resize( faces.size() );
// mTriangleDivs2.resize( faces.size() );
// mTriangleDivs3.resize( faces.size() );
size_t i = 0, facecounter = 0;
float maxscale[3] = {1,1,1}; // = channelFindMaxVf(mcScale);
float maxpart = ABS(maxscale[0]);
float scaleFac = 0;
float fsTri = 0;
if(ABS(maxscale[1])>maxpart) maxpart = ABS(maxscale[1]);
if(ABS(maxscale[2])>maxpart) maxpart = ABS(maxscale[2]);
scaleFac = 1.0 / maxpart;
// featureSize = mLevel[mMaxRefine].nodeSize
fsTri = cell_len * 0.5 * scaleFac;
if(*tridivs)
MEM_freeN(*tridivs);
*tridivs = MEM_callocN(sizeof(int) * numtris * 3, "Smoke_Tridivs");
for(i = 0, facecounter = 0; i < numfaces; i++)
{
float p0[3], p1[3], p2[3];
float side1[3];
float side2[3];
float side3[3];
int divs1=0, divs2=0, divs3=0;
VECCOPY(p0, verts[faces[i].v1].co);
Mat4MulVecfl (ob->obmat, p0);
VECCOPY(p1, verts[faces[i].v2].co);
Mat4MulVecfl (ob->obmat, p1);
VECCOPY(p2, verts[faces[i].v3].co);
Mat4MulVecfl (ob->obmat, p2);
VECSUB(side1, p1, p0);
VECSUB(side2, p2, p0);
VECSUB(side3, p1, p2);
if(INPR(side1, side1) > fsTri*fsTri)
{
float tmp = Normalize(side1);
divs1 = (int)ceil(tmp/fsTri);
}
if(INPR(side2, side2) > fsTri*fsTri)
{
float tmp = Normalize(side2);
divs2 = (int)ceil(tmp/fsTri);
/*
// debug
if(i==0)
printf("b tmp: %f, fsTri: %f, divs2: %d\n", tmp, fsTri, divs2);
*/
}
(*tridivs)[3 * facecounter + 0] = divs1;
(*tridivs)[3 * facecounter + 1] = divs2;
(*tridivs)[3 * facecounter + 2] = divs3;
// TODO quad case
if(faces[i].v4)
{
divs1=0, divs2=0, divs3=0;
facecounter++;
VECCOPY(p0, verts[faces[i].v3].co);
Mat4MulVecfl (ob->obmat, p0);
VECCOPY(p1, verts[faces[i].v4].co);
Mat4MulVecfl (ob->obmat, p1);
VECCOPY(p2, verts[faces[i].v1].co);
Mat4MulVecfl (ob->obmat, p2);
VECSUB(side1, p1, p0);
VECSUB(side2, p2, p0);
VECSUB(side3, p1, p2);
if(INPR(side1, side1) > fsTri*fsTri)
{
float tmp = Normalize(side1);
divs1 = (int)ceil(tmp/fsTri);
}
if(INPR(side2, side2) > fsTri*fsTri)
{
float tmp = Normalize(side2);
divs2 = (int)ceil(tmp/fsTri);
}
(*tridivs)[3 * facecounter + 0] = divs1;
(*tridivs)[3 * facecounter + 1] = divs2;
(*tridivs)[3 * facecounter + 2] = divs3;
}
facecounter++;
}
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:99,代码来源:smoke.c
示例2: PyErr_SetString
/* PolyFill function, uses Blenders scanfill to fill multiple poly lines */
static PyObject *M_Geometry_tesselate_polygon(PyObject *UNUSED(self), PyObject *polyLineSeq)
{
PyObject *tri_list; /*return this list of tri's */
PyObject *polyLine, *polyVec;
int i, len_polylines, len_polypoints, ls_error= 0;
/* display listbase */
ListBase dispbase={NULL, NULL};
DispList *dl;
float *fp; /*pointer to the array of malloced dl->verts to set the points from the vectors */
int index, *dl_face, totpoints=0;
if(!PySequence_Check(polyLineSeq)) {
PyErr_SetString(PyExc_TypeError,
"expected a sequence of poly lines");
return NULL;
}
len_polylines= PySequence_Size(polyLineSeq);
for(i= 0; i < len_polylines; ++i) {
polyLine= PySequence_GetItem(polyLineSeq, i);
if (!PySequence_Check(polyLine)) {
freedisplist(&dispbase);
Py_XDECREF(polyLine); /* may be null so use Py_XDECREF*/
PyErr_SetString(PyExc_TypeError,
"One or more of the polylines is not a sequence of mathutils.Vector's");
return NULL;
}
len_polypoints= PySequence_Size(polyLine);
if (len_polypoints>0) { /* dont bother adding edges as polylines */
#if 0
if (EXPP_check_sequence_consistency(polyLine, &vector_Type) != 1) {
freedisplist(&dispbase);
Py_DECREF(polyLine);
PyErr_SetString(PyExc_TypeError,
"A point in one of the polylines is not a mathutils.Vector type");
return NULL;
}
#endif
dl= MEM_callocN(sizeof(DispList), "poly disp");
BLI_addtail(&dispbase, dl);
dl->type= DL_INDEX3;
dl->nr= len_polypoints;
dl->type= DL_POLY;
dl->parts= 1; /* no faces, 1 edge loop */
dl->col= 0; /* no material */
dl->verts= fp= MEM_callocN(sizeof(float)*3*len_polypoints, "dl verts");
dl->index= MEM_callocN(sizeof(int)*3*len_polypoints, "dl index");
for(index= 0; index<len_polypoints; ++index, fp+=3) {
polyVec= PySequence_GetItem(polyLine, index);
if(VectorObject_Check(polyVec)) {
if(BaseMath_ReadCallback((VectorObject *)polyVec) == -1)
ls_error= 1;
fp[0]= ((VectorObject *)polyVec)->vec[0];
fp[1]= ((VectorObject *)polyVec)->vec[1];
if(((VectorObject *)polyVec)->size > 2)
fp[2]= ((VectorObject *)polyVec)->vec[2];
else
fp[2]= 0.0f; /* if its a 2d vector then set the z to be zero */
}
else {
ls_error= 1;
}
totpoints++;
Py_DECREF(polyVec);
}
}
Py_DECREF(polyLine);
}
if(ls_error) {
freedisplist(&dispbase); /* possible some dl was allocated */
PyErr_SetString(PyExc_TypeError,
"A point in one of the polylines "
"is not a mathutils.Vector type");
return NULL;
}
else if (totpoints) {
/* now make the list to return */
filldisplist(&dispbase, &dispbase, 0);
/* The faces are stored in a new DisplayList
thats added to the head of the listbase */
dl= dispbase.first;
tri_list= PyList_New(dl->parts);
if(!tri_list) {
freedisplist(&dispbase);
PyErr_SetString(PyExc_RuntimeError,
"failed to make a new list");
return NULL;
}
//.........这里部分代码省略.........
开发者ID:OldBrunet,项目名称:BGERTPS,代码行数:101,代码来源:mathutils_geometry.c
示例3: calc_curvepath
/* calculate a curve-deform path for a curve
* - only called from displist.c -> do_makeDispListCurveTypes
*/
void calc_curvepath(Object *ob)
{
BevList *bl;
BevPoint *bevp, *bevpn, *bevpfirst, *bevplast;
PathPoint *pp;
Curve *cu;
Nurb *nu;
Path *path;
float *fp, *dist, *maxdist, xyz[3];
float fac, d = 0, fac1, fac2;
int a, tot, cycl = 0;
ListBase *nurbs;
/* in a path vertices are with equal differences: path->len = number of verts */
/* NOW WITH BEVELCURVE!!! */
if (ob == NULL || ob->type != OB_CURVE) return;
cu = ob->data;
nurbs = BKE_curve_nurbs_get(cu);
nu = nurbs->first;
if (cu->path) free_path(cu->path);
cu->path = NULL;
bl = cu->bev.first;
if (bl == NULL || !bl->nr) return;
cu->path = path = MEM_callocN(sizeof(Path), "calc_curvepath");
/* if POLY: last vertice != first vertice */
cycl = (bl->poly != -1);
if (cycl) tot = bl->nr;
else tot = bl->nr - 1;
path->len = tot + 1;
/* exception: vector handle paths and polygon paths should be subdivided at least a factor resolu */
if (path->len < nu->resolu * SEGMENTSU(nu)) path->len = nu->resolu * SEGMENTSU(nu);
dist = (float *)MEM_mallocN((tot + 1) * 4, "calcpathdist");
/* all lengths in *dist */
bevp = bevpfirst = (BevPoint *)(bl + 1);
fp = dist;
*fp = 0;
for (a = 0; a < tot; a++) {
fp++;
if (cycl && a == tot - 1)
sub_v3_v3v3(xyz, bevpfirst->vec, bevp->vec);
else
sub_v3_v3v3(xyz, (bevp + 1)->vec, bevp->vec);
*fp = *(fp - 1) + len_v3(xyz);
bevp++;
}
path->totdist = *fp;
/* the path verts in path->data */
/* now also with TILT value */
pp = path->data = (PathPoint *)MEM_callocN(sizeof(PathPoint) * path->len, "pathdata");
bevp = bevpfirst;
bevpn = bevp + 1;
bevplast = bevpfirst + (bl->nr - 1);
fp = dist + 1;
maxdist = dist + tot;
fac = 1.0f / ((float)path->len - 1.0f);
fac = fac * path->totdist;
for (a = 0; a < path->len; a++) {
d = ((float)a) * fac;
/* we're looking for location (distance) 'd' in the array */
while ((d >= *fp) && fp < maxdist) {
fp++;
if (bevp < bevplast) bevp++;
bevpn = bevp + 1;
if (bevpn > bevplast) {
if (cycl) bevpn = bevpfirst;
else bevpn = bevplast;
}
}
fac1 = *(fp) - *(fp - 1);
fac2 = *(fp) - d;
fac1 = fac2 / fac1;
fac2 = 1.0f - fac1;
interp_v3_v3v3(pp->vec, bevp->vec, bevpn->vec, fac2);
pp->vec[3] = fac1 * bevp->alfa + fac2 * bevpn->alfa;
pp->radius = fac1 * bevp->radius + fac2 * bevpn->radius;
pp->weight = fac1 * bevp->weight + fac2 * bevpn->weight;
interp_qt_qtqt(pp->quat, bevp->quat, bevpn->quat, fac2);
normalize_qt(pp->quat);
//.........这里部分代码省略.........
开发者ID:nttputus,项目名称:blensor,代码行数:101,代码来源:anim.c
示例4: get_sequence_len
static int get_sequence_len(char *filename, int *ofs)
{
int frame;
int numdigit;
if (!BLI_path_frame_get(filename, &frame, &numdigit)) {
return 1;
}
char path[FILE_MAX];
BLI_path_abs(filename, BKE_main_blendfile_path_from_global());
BLI_split_dir_part(filename, path, FILE_MAX);
if (path[0] == '\0') {
/* The filename had no path, so just use the blend file path. */
BLI_split_dir_part(BKE_main_blendfile_path_from_global(), path, FILE_MAX);
}
DIR *dir = opendir(path);
if (dir == NULL) {
fprintf(stderr,
"Error opening directory '%s': %s\n",
path,
errno ? strerror(errno) : "unknown error");
return -1;
}
const char *ext = ".abc";
const char *basename = BLI_path_basename(filename);
const int len = strlen(basename) - (numdigit + strlen(ext));
ListBase frames;
BLI_listbase_clear(&frames);
struct dirent *fname;
while ((fname = readdir(dir)) != NULL) {
/* do we have the right extension? */
if (!strstr(fname->d_name, ext)) {
continue;
}
if (!STREQLEN(basename, fname->d_name, len)) {
continue;
}
CacheFrame *cache_frame = MEM_callocN(sizeof(CacheFrame), "abc_frame");
BLI_path_frame_get(fname->d_name, &cache_frame->framenr, &numdigit);
BLI_addtail(&frames, cache_frame);
}
closedir(dir);
BLI_listbase_sort(&frames, cmp_frame);
CacheFrame *cache_frame = frames.first;
if (cache_frame) {
int frame_curr = cache_frame->framenr;
(*ofs) = frame_curr;
while (cache_frame && (cache_frame->framenr == frame_curr)) {
++frame_curr;
cache_frame = cache_frame->next;
}
BLI_freelistN(&frames);
return frame_curr - (*ofs);
}
return 1;
}
开发者ID:dfelinto,项目名称:blender,代码行数:74,代码来源:io_alembic.c
示例5: mesh_calc_edges_mdata
static void mesh_calc_edges_mdata(
MVert *UNUSED(allvert), MFace *allface, MLoop *allloop,
MPoly *allpoly, int UNUSED(totvert), int totface, int UNUSED(totloop), int totpoly,
const bool use_old,
MEdge **r_medge, int *r_totedge)
{
MPoly *mpoly;
MFace *mface;
MEdge *medge, *med;
EdgeHash *hash;
struct EdgeSort *edsort, *ed;
int a, totedge = 0;
unsigned int totedge_final = 0;
unsigned int edge_index;
/* we put all edges in array, sort them, and detect doubles that way */
for (a = totface, mface = allface; a > 0; a--, mface++) {
if (mface->v4) totedge += 4;
else if (mface->v3) totedge += 3;
else totedge += 1;
}
if (totedge == 0) {
/* flag that mesh has edges */
(*r_medge) = MEM_callocN(0, __func__);
(*r_totedge) = 0;
return;
}
ed = edsort = MEM_mallocN(totedge * sizeof(struct EdgeSort), "EdgeSort");
for (a = totface, mface = allface; a > 0; a--, mface++) {
to_edgesort(ed++, mface->v1, mface->v2, !mface->v3, mface->edcode & ME_V1V2);
if (mface->v4) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v4, 0, mface->edcode & ME_V3V4);
to_edgesort(ed++, mface->v4, mface->v1, 0, mface->edcode & ME_V4V1);
}
else if (mface->v3) {
to_edgesort(ed++, mface->v2, mface->v3, 0, mface->edcode & ME_V2V3);
to_edgesort(ed++, mface->v3, mface->v1, 0, mface->edcode & ME_V3V1);
}
}
qsort(edsort, totedge, sizeof(struct EdgeSort), vergedgesort);
/* count final amount */
for (a = totedge, ed = edsort; a > 1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) totedge_final++;
}
totedge_final++;
medge = MEM_callocN(sizeof(MEdge) * totedge_final, __func__);
for (a = totedge, med = medge, ed = edsort; a > 1; a--, ed++) {
/* edge is unique when it differs from next edge, or is last */
if (ed->v1 != (ed + 1)->v1 || ed->v2 != (ed + 1)->v2) {
med->v1 = ed->v1;
med->v2 = ed->v2;
if (use_old == false || ed->is_draw) med->flag = ME_EDGEDRAW | ME_EDGERENDER;
if (ed->is_loose) med->flag |= ME_LOOSEEDGE;
/* order is swapped so extruding this edge as a surface wont flip face normals
* with cyclic curves */
if (ed->v1 + 1 != ed->v2) {
SWAP(unsigned int, med->v1, med->v2);
}
med++;
}
开发者ID:Eibriel,项目名称:kiriblender,代码行数:71,代码来源:mesh_validate.c
示例6: new_particle_duplilist
static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
GroupObject *go;
Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
DupliObject *dob;
ParticleDupliWeight *dw;
ParticleSettings *part;
ParticleData *pa;
ChildParticle *cpa = NULL;
ParticleKey state;
ParticleCacheKey *cache;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4], (*oldobmat)[4];
int a, b, counter, hair = 0;
int totpart, totchild, totgroup = 0 /*, pa_num */;
int no_draw_flag = PARS_UNEXIST;
if (psys == NULL) return;
/* simple preventing of too deep nested groups */
if (level > MAX_DUPLI_RECUR) return;
part = psys->part;
if (part == NULL)
return;
if (!psys_check_enabled(par, psys))
return;
if (G.rendering == 0)
no_draw_flag |= PARS_NO_DISP;
ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
totpart = psys->totpart;
totchild = psys->totchild;
BLI_srandom(31415926 + psys->seed);
if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
ParticleSimulationData sim = {NULL};
sim.scene = scene;
sim.ob = par;
sim.psys = psys;
sim.psmd = psys_get_modifier(par, psys);
/* make sure emitter imat is in global coordinates instead of render view coordinates */
invert_m4_m4(par->imat, par->obmat);
/* first check for loops (particle system object used as dupli object) */
if (part->ren_as == PART_DRAW_OB) {
if (ELEM(part->dup_ob, NULL, par))
return;
}
else { /*PART_DRAW_GR */
if (part->dup_group == NULL || part->dup_group->gobject.first == NULL)
return;
for (go = part->dup_group->gobject.first; go; go = go->next)
if (go->ob == par)
return;
}
/* if we have a hair particle system, use the path cache */
if (part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DONE)
hair = (totchild == 0 || psys->childcache) && psys->pathcache;
if (!hair)
return;
/* we use cache, update totchild according to cached data */
totchild = psys->totchildcache;
totpart = psys->totcached;
}
psys_check_group_weights(part);
psys->lattice = psys_get_lattice(&sim);
/* gather list of objects or single object */
if (part->ren_as == PART_DRAW_GR) {
group_handle_recalc_and_update(scene, par, part->dup_group);
if (part->draw & PART_DRAW_COUNT_GR) {
for (dw = part->dupliweights.first; dw; dw = dw->next)
totgroup += dw->count;
}
else {
for (go = part->dup_group->gobject.first; go; go = go->next)
totgroup++;
}
/* we also copy the actual objects to restore afterwards, since
* BKE_object_where_is_calc_time will change the object which breaks transform */
oblist = MEM_callocN(totgroup * sizeof(Object *), "dupgroup object list");
obcopylist = MEM_callocN(totgroup * sizeof(Object), "dupgroup copy list");
//.........这里部分代码省略.........
开发者ID:nttputus,项目名称:blensor,代码行数:101,代码来源:anim.c
示例7: delete_exec
static int delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Mask *mask = CTX_data_edit_mask(C);
MaskLayer *masklay;
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
int mask_layer_shape_ofs = 0;
if (masklay->restrictflag & (MASK_RESTRICT_VIEW | MASK_RESTRICT_SELECT)) {
continue;
}
spline = masklay->splines.first;
while (spline) {
const int tot_point_orig = spline->tot_point;
int i, count = 0;
MaskSpline *next_spline = spline->next;
/* count unselected points */
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
if (!MASKPOINT_ISSEL_ANY(point))
count++;
}
if (count == 0) {
/* delete the whole spline */
BLI_remlink(&masklay->splines, spline);
BKE_mask_spline_free(spline);
if (spline == masklay->act_spline) {
masklay->act_spline = NULL;
masklay->act_point = NULL;
}
BKE_mask_layer_shape_changed_remove(masklay, mask_layer_shape_ofs, tot_point_orig);
}
else {
MaskSplinePoint *new_points;
int j;
new_points = MEM_callocN(count * sizeof(MaskSplinePoint), "deleteMaskPoints");
for (i = 0, j = 0; i < tot_point_orig; i++) {
MaskSplinePoint *point = &spline->points[i];
if (!MASKPOINT_ISSEL_ANY(point)) {
if (point == masklay->act_point)
masklay->act_point = &new_points[j];
delete_feather_points(point);
new_points[j] = *point;
j++;
}
else {
if (point == masklay->act_point)
masklay->act_point = NULL;
BKE_mask_point_free(point);
spline->tot_point--;
BKE_mask_layer_shape_changed_remove(masklay, mask_layer_shape_ofs + j, 1);
}
}
mask_layer_shape_ofs += spline->tot_point;
MEM_freeN(spline->points);
spline->points = new_points;
ED_mask_select_flush_all(mask);
}
spline = next_spline;
}
/* not essential but confuses users when there are keys with no data!
* assume if they delete all data from the layer they also dont care about keys */
if (masklay->splines.first == NULL) {
BKE_mask_layer_free_shapes(masklay);
}
}
/* TODO: only update edited splines */
BKE_mask_update_display(mask, CTX_data_scene(C)->r.cfra);
WM_event_add_notifier(C, NC_MASK | NA_EDITED, mask);
return OPERATOR_FINISHED;
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:95,代码来源:mask_ops.c
示例8: CTX_wm_area
static void *slide_point_customdata(bContext *C, wmOperator *op, wmEvent *event)
{
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Mask *mask = CTX_data_edit_mask(C);
SlidePointData *customdata = NULL;
MaskLayer *masklay, *cv_masklay, *feather_masklay;
MaskSpline *spline, *cv_spline, *feather_spline;
MaskSplinePoint *point, *cv_point, *feather_point;
MaskSplinePointUW *uw = NULL;
int is_handle = FALSE, width, height, action = SLIDE_ACTION_NONE;
int slide_feather = RNA_boolean_get(op->ptr, "slide_feather");
float co[2], cv_score, feather_score;
const float threshold = 19;
ED_mask_mouse_pos(sa, ar, event, co);
ED_mask_get_size(sa, &width, &height);
cv_point = ED_mask_point_find_nearest(C, mask, co, threshold, &cv_masklay, &cv_spline, &is_handle, &cv_score);
if (ED_mask_feather_find_nearest(C, mask, co, threshold, &feather_masklay, &feather_spline, &feather_point, &uw, &feather_score)) {
if (slide_feather || !cv_point || feather_score < cv_score) {
action = SLIDE_ACTION_FEATHER;
masklay = feather_masklay;
spline = feather_spline;
point = feather_point;
}
}
if (cv_point && action == SLIDE_ACTION_NONE) {
if (is_handle)
action = SLIDE_ACTION_HANDLE;
else
action = SLIDE_ACTION_POINT;
masklay = cv_masklay;
spline = cv_spline;
point = cv_point;
}
if (action != SLIDE_ACTION_NONE) {
customdata = MEM_callocN(sizeof(SlidePointData), "mask slide point data");
customdata->mask = mask;
customdata->masklay = masklay;
customdata->spline = spline;
customdata->point = point;
customdata->width = width;
customdata->height = height;
customdata->action = action;
customdata->uw = uw;
if (uw) {
float co[2];
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, uw->u);
customdata->weight = uw->w;
customdata->weight_scalar = weight_scalar;
BKE_mask_point_segment_co(spline, point, uw->u, co);
BKE_mask_point_normal(spline, point, uw->u, customdata->no);
madd_v2_v2v2fl(customdata->feather, co, customdata->no, uw->w * weight_scalar);
}
else {
BezTriple *bezt = &point->bezt;
customdata->weight = bezt->weight;
customdata->weight_scalar = 1.0f;
BKE_mask_point_normal(spline, point, 0.0f, customdata->no);
madd_v2_v2v2fl(customdata->feather, bezt->vec[1], customdata->no, bezt->weight);
}
if (customdata->action == SLIDE_ACTION_FEATHER)
customdata->initial_feather = slide_point_check_initial_feather(spline);
copy_m3_m3(customdata->vec, point->bezt.vec);
if (BKE_mask_point_has_handle(point))
BKE_mask_point_handle(point, customdata->handle);
ED_mask_mouse_pos(sa, ar, event, customdata->co);
}
return customdata;
}
开发者ID:vanangamudi,项目名称:blender-main,代码行数:86,代码来源:mask_ops.c
示例9: BKE_lattice_resize
void BKE_lattice_resize(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
{
BPoint *bp;
int i, u, v, w;
float fu, fv, fw, uc, vc, wc, du = 0.0, dv = 0.0, dw = 0.0;
float *co, (*vertexCos)[3] = NULL;
/* vertex weight groups are just freed all for now */
if (lt->dvert) {
BKE_defvert_array_free(lt->dvert, lt->pntsu * lt->pntsv * lt->pntsw);
lt->dvert = NULL;
}
while (uNew * vNew * wNew > 32000) {
if (uNew >= vNew && uNew >= wNew) uNew--;
else if (vNew >= uNew && vNew >= wNew) vNew--;
else wNew--;
}
vertexCos = MEM_mallocN(sizeof(*vertexCos) * uNew * vNew * wNew, "tmp_vcos");
calc_lat_fudu(lt->flag, uNew, &fu, &du);
calc_lat_fudu(lt->flag, vNew, &fv, &dv);
calc_lat_fudu(lt->flag, wNew, &fw, &dw);
/* If old size is different then resolution changed in interface,
* try to do clever reinit of points. Pretty simply idea, we just
* deform new verts by old lattice, but scaling them to match old
* size first.
*/
if (ltOb) {
if (uNew != 1 && lt->pntsu != 1) {
fu = lt->fu;
du = (lt->pntsu - 1) * lt->du / (uNew - 1);
}
if (vNew != 1 && lt->pntsv != 1) {
fv = lt->fv;
dv = (lt->pntsv - 1) * lt->dv / (vNew - 1);
}
if (wNew != 1 && lt->pntsw != 1) {
fw = lt->fw;
dw = (lt->pntsw - 1) * lt->dw / (wNew - 1);
}
}
co = vertexCos[0];
for (w = 0, wc = fw; w < wNew; w++, wc += dw) {
for (v = 0, vc = fv; v < vNew; v++, vc += dv) {
for (u = 0, uc = fu; u < uNew; u++, co += 3, uc += du) {
co[0] = uc;
co[1] = vc;
co[2] = wc;
}
}
}
if (ltOb) {
float mat[4][4];
int typeu = lt->typeu, typev = lt->typev, typew = lt->typew;
/* works best if we force to linear type (endpoints match) */
lt->typeu = lt->typev = lt->typew = KEY_LINEAR;
/* prevent using deformed locations */
BKE_displist_free(<Ob->curve_cache->disp);
copy_m4_m4(mat, ltOb->obmat);
unit_m4(ltOb->obmat);
lattice_deform_verts(ltOb, NULL, NULL, vertexCos, uNew * vNew * wNew, NULL, 1.0f);
copy_m4_m4(ltOb->obmat, mat);
lt->typeu = typeu;
lt->typev = typev;
lt->typew = typew;
}
lt->fu = fu;
lt->fv = fv;
lt->fw = fw;
lt->du = du;
lt->dv = dv;
lt->dw = dw;
lt->pntsu = uNew;
lt->pntsv = vNew;
lt->pntsw = wNew;
lt->actbp = LT_ACTBP_NONE;
MEM_freeN(lt->def);
lt->def = MEM_callocN(lt->pntsu * lt->pntsv * lt->pntsw * sizeof(BPoint), "lattice bp");
bp = lt->def;
for (i = 0; i < lt->pntsu * lt->pntsv * lt->pntsw; i++, bp++) {
copy_v3_v3(bp->vec, vertexCos[i]);
}
MEM_freeN(vertexCos);
//.........这里部分代码省略.........
开发者ID:flair2005,项目名称:mechanical-blender,代码行数:101,代码来源:lattice.c
示例10: sss_create_tree_mat
static void sss_create_tree_mat(Render *re, Material *mat)
{
SSSPoints *p;
RenderResult *rr;
ListBase points;
float (*co)[3] = NULL, (*color)[3] = NULL, *area = NULL;
int totpoint = 0, osa, osaflag, partsdone;
if (re->test_break(re->tbh))
return;
points.first= points.last= NULL;
/* TODO: this is getting a bit ugly, copying all those variables and
* setting them back, maybe we need to create our own Render? */
/* do SSS preprocessing render */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
rr= re->result;
osa= re->osa;
osaflag= re->r.mode & R_OSA;
partsdone= re->i.partsdone;
re->osa= 0;
re->r.mode &= ~R_OSA;
re->sss_points= &points;
re->sss_mat= mat;
re->i.partsdone = FALSE;
if (!(re->r.scemode & R_PREVIEWBUTS))
re->result= NULL;
BLI_rw_mutex_unlock(&re->resultmutex);
RE_TileProcessor(re);
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (!(re->r.scemode & R_PREVIEWBUTS)) {
RE_FreeRenderResult(re->result);
re->result= rr;
}
BLI_rw_mutex_unlock(&re->resultmutex);
re->i.partsdone= partsdone;
re->sss_mat= NULL;
re->sss_points= NULL;
re->osa= osa;
if (osaflag) re->r.mode |= R_OSA;
/* no points? no tree */
if (!points.first)
return;
/* merge points together into a single buffer */
if (!re->test_break(re->tbh)) {
for (totpoint=0, p=points.first; p; p=p->next)
totpoint += p->totpoint;
co= MEM_mallocN(sizeof(*co)*totpoint, "SSSCo");
color= MEM_mallocN(sizeof(*color)*totpoint, "SSSColor");
area= MEM_mallocN(sizeof(*area)*totpoint, "SSSArea");
for (totpoint=0, p=points.first; p; p=p->next) {
memcpy(co+totpoint, p->co, sizeof(*co)*p->totpoint);
memcpy(color+totpoint, p->color, sizeof(*color)*p->totpoint);
memcpy(area+totpoint, p->area, sizeof(*area)*p->totpoint);
totpoint += p->totpoint;
}
}
/* free points */
for (p=points.first; p; p=p->next) {
MEM_freeN(p->co);
MEM_freeN(p->color);
MEM_freeN(p->area);
}
BLI_freelistN(&points);
/* build tree */
if (!re->test_break(re->tbh)) {
SSSData *sss= MEM_callocN(sizeof(*sss), "SSSData");
float ior= mat->sss_ior, cfac= mat->sss_colfac;
float *radius= mat->sss_radius;
float fw= mat->sss_front, bw= mat->sss_back;
float error = mat->sss_error;
error= get_render_aosss_error(&re->r, error);
if ((re->r.scemode & R_PREVIEWBUTS) && error < 0.5f)
error= 0.5f;
sss->ss[0]= scatter_settings_new(mat->sss_col[0], radius[0], ior, cfac, fw, bw);
sss->ss[1]= scatter_settings_new(mat->sss_col[1], radius[1], ior, cfac, fw, bw);
sss->ss[2]= scatter_settings_new(mat->sss_col[2], radius[2], ior, cfac, fw, bw);
sss->tree= scatter_tree_new(sss->ss, mat->sss_scale, error,
co, color, area, totpoint);
MEM_freeN(co);
MEM_freeN(color);
MEM_freeN(area);
scatter_tree_build(sss->tree);
//.........这里部分代码省略.........
开发者ID:vanangamudi,项目名称:blender-main,代码行数:101,代码来源:sss.c
示例11: smokeModifier_createType
void smokeModifier_createType(struct SmokeModifierData *smd)
{
if(smd)
{
if(smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
if(smd->domain)
smokeModifier_freeDomain(smd);
smd->domain = MEM_callocN(sizeof(SmokeDomainSettings), "SmokeDomain");
smd->domain->smd = smd;
smd->domain->point_cache[0] = BKE_ptcache_add(&(smd->domain->ptcaches[0]));
smd->domain->point_cache[0]->flag |= PTCACHE_DISK_CACHE;
smd->domain->point_cache[0]->step = 1;
smd->domain->point_cache[1] = BKE_ptcache_add(&(smd->domain->ptcaches[1]));
smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE;
smd->domain->point_cache[1]->step = 1;
/* set some standard values */
smd->domain->fluid = NULL;
smd->domain->wt = NULL;
smd->domain->eff_group = NULL;
smd->domain->fluid_group = NULL;
smd->domain->coll_group = NULL;
smd->domain->maxres = 32;
smd->domain->amplify = 1;
smd->domain->omega = 1.0;
smd->domain->alpha = -0.001;
smd->domain->beta = 0.1;
smd->domain->flags = MOD_SMOKE_DISSOLVE_LOG;
smd->domain->strength = 2.0;
smd->domain->noise = MOD_SMOKE_NOISEWAVE;
smd->domain->diss_speed = 5;
// init 3dview buffer
smd->domain->viewsettings = 0;
smd->domain->effector_weights = BKE_add_effector_weights(NULL);
}
else if(smd->type & MOD_SMOKE_TYPE_FLOW)
{
if(smd->flow)
smokeModifier_freeFlow(smd);
smd->flow = MEM_callocN(sizeof(SmokeFlowSettings), "SmokeFlow");
smd->flow->smd = smd;
/* set some standard values */
smd->flow->density = 1.0;
smd->flow->temp = 1.0;
smd->flow->psys = NULL;
}
else if(smd->type & MOD_SMOKE_TYPE_COLL)
{
if(smd->coll)
smokeModifier_freeCollision(smd);
smd->coll = MEM_callocN(sizeof(SmokeCollSettings), "SmokeColl");
smd->coll->smd = smd;
smd->coll->points = NULL;
smd->coll->numpoints = 0;
smd->coll->bvhtree = NULL;
smd->coll->dm = NULL;
}
}
}
开发者ID:jinjoh,项目名称:NOOR,代码行数:71,代码来源:smoke.c
示例12: smooth_iter__length_weight
/* Edge-Length Weighted Smoothing
*/
static void smooth_iter__length_weight(
CorrectiveSmoothModifierData *csmd, DerivedMesh *dm,
float (*vertexCos)[3], unsigned int numVerts,
const float *smooth_weights,
unsigned int iterations)
{
const float eps = FLT_EPSILON * 10.0f;
const unsigned int numEdges = (unsigned int)dm->getNumEdges(dm);
/* note: the way this smoothing method works, its approx half as strong as the simple-smooth,
* and 2.0 rarely spikes, double the value for consistent behavior. */
const float lambda = csmd->lambda * 2.0f;
const MEdge *edges = dm->getEdgeArray(dm);
float *vertex_edge_count;
unsigned int i;
struct SmoothingData_Weighted {
float delta[3];
float edge_length_sum;
} *smooth_data = MEM_callocN((size_t)numVerts * sizeof(*smooth_data), __func__);
/* calculate as floats to avoid int->float conversion in #smooth_iter */
vertex_edge_count = MEM_callocN((size_t)numVerts * sizeof(float), __func__);
for (i = 0; i < numEdges; i++) {
vertex_edge_count[edges[i].v1] += 1.0f;
vertex_edge_count[edges[i].v2] += 1.0f;
}
/* -------------------------------------------------------------------- */
/* Main Smoothing Loop */
while (iterations--) {
for (i = 0; i < numEdges; i++) {
struct SmoothingData_Weighted *sd_v1;
struct SmoothingData_Weighted *sd_v2;
float edge_dir[3];
float edge_dist;
sub_v3_v3v3(edge_dir, vertexCos[edges[i].v2], vertexCos[edges[i].v1]);
edge_dist = len_v3(edge_dir);
/* weight by distance */
mul_v3_fl(edge_dir, edge_dist);
sd_v1 = &smooth_data[edges[i].v1];
sd_v2 = &smooth_data[edges[i].v2];
add_v3_v3(sd_v1->delta, edge_dir);
sub_v3_v3(sd_v2->delta, edge_dir);
sd_v1->edge_length_sum += edge_dist;
sd_v2->edge_length_sum += edge_dist;
}
if (smooth_weights == NULL) {
/* fast-path */
for (i = 0; i < numVerts; i++) {
struct SmoothingData_Weighted *sd = &smooth_data[i];
/* divide by sum of all neighbour distances (weighted) and amount of neighbors, (mean average) */
const float div = sd->edge_length_sum * vertex_edge_count[i];
if (div > eps) {
#if 0
/* first calculate the new location */
mul_v3_fl(sd->delta, 1.0f / div);
/* then interpolate */
madd_v3_v3fl(vertexCos[i], sd->delta, lambda);
#else
/* do this in one step */
madd_v3_v3fl(vertexCos[i], sd->delta, lambda / div);
#endif
}
/* zero for the next iteration (saves memset on entire array) */
memset(sd, 0, sizeof(*sd));
}
}
else {
for (i = 0; i < numVerts; i++) {
struct SmoothingData_Weighted *sd = &smooth_data[i];
const float div = sd->edge_length_sum * vertex_edge_count[i];
if (div > eps) {
const float lambda_w = lambda * smooth_weights[i];
madd_v3_v3fl(vertexCos[i], sd->delta, lambda_w / div);
}
memset(sd, 0, sizeof(*sd));
}
}
}
MEM_freeN(vertex_edge_count);
MEM_freeN(smooth_data);
}
开发者ID:diekev,项目名称:blender,代码行数:96,代码来源:MOD_correctivesmooth.c
示例13: correctivesmooth_modifier_do
//.........这里部分代码省略.........
}
else {
/* MOD_CORRECTIVESMOOTH_RESTSOURCE_ORCO */
if (ob->type != OB_MESH) {
modifier_setError(md, "Object is not a mesh");
goto error;
}
else {
unsigned int me_numVerts = (unsigned int)((em) ? em->bm->totvert : ((Mesh *)ob->data)->totvert);
if (me_numVerts != numVerts) {
modifier_setError(md, "Original vertex count mismatch: %u to %u", me_numVerts, numVerts);
goto error;
}
}
}
/* check to see if our deltas are still valid */
if (!csmd->delta_cache || (csmd->delta_cache_num != numVerts) || force_delta_cache_update) {
const float (*rest_coords)[3];
bool is_rest_coords_alloc = false;
if (csmd->rest_source == MOD_CORRECTIVESMOOTH_RESTSOURCE_BIND) {
/* caller needs to do sanity check here */
csmd->bind_coords_num = numVerts;
rest_coords = (const float (*)[3])csmd->bind_coords;
}
else {
int me_numVerts;
rest_coords = (const float (*)[3]) ((em) ?
BKE_editmesh_vertexCos_get_orco(em, &me_numVerts) :
BKE_mesh_vertexCos_get(ob->data, &me_numVerts));
BLI_assert((unsigned int)me_numVerts == numVerts);
is_rest_coords_alloc = true;
}
#ifdef DEBUG_TIME
TIMEIT_START(corrective_smooth_deltas);
#endif
calc_deltas(csmd, dm, dvert, defgrp_index, rest_coords, numVerts);
#ifdef DEBUG_TIME
TIMEIT_END(corrective_smooth_deltas);
#endif
if (is_rest_coords_alloc) {
MEM_freeN((void *)rest_coords);
}
}
if (csmd->rest_source == MOD_CORRECTIVESMOOTH_RESTSOURCE_BIND) {
/* this could be a check, but at this point it _must_ be valid */
BLI_assert(csmd->bind_coords_num == numVerts && csmd->delta_cache);
}
#ifdef DEBUG_TIME
TIMEIT_START(corrective_smooth);
#endif
/* do the actual delta mush */
smooth_verts(csmd, dm, dvert, defgrp_index, vertexCos, numVerts);
{
unsigned int i;
float (*tangent_spaces)[3][3];
/* calloc, since values are accumulated */
tangent_spaces = MEM_callocN((size_t)numVerts * sizeof(float[3][3]), __func__);
calc_tangent_spaces(dm, vertexCos, tangent_spaces);
for (i = 0; i < numVerts; i++) {
float delta[3];
#ifdef USE_TANGENT_CALC_INLINE
calc_tangent_ortho(tangent_spaces[i]);
#endif
mul_v3_m3v3(delta, tangent_spaces[i], csmd->delta_cache[i]);
add_v3_v3(vertexCos[i], delta);
}
MEM_freeN(tangent_spaces);
}
#ifdef DEBUG_TIME
TIMEIT_END(corrective_smooth);
#endif
return;
/* when the modifier fails to execute */
error:
MEM_SAFE_FREE(csmd->delta_cache);
csmd->delta_cache_num = 0;
}
开发者ID:diekev,项目名称:blender,代码行数:101,代码来源:MOD_correctivesmooth.c
示例14: MEM_callocN
ThreadRWMutex *BLI_rw_mutex_alloc(void)
{
ThreadRWMutex *mutex = MEM_callocN(sizeof(ThreadRWMutex), "ThreadRWMutex");
BLI_rw_mutex_init(mutex);
return mutex;
}
开发者ID:dimilar,项目名称:blender-libmv,代码行数:6,代码来源:threads.c
示例15: BKE_mesh_validate_arrays
//.........这里部分代码省略.........
}
if (BLI_edgehash_haskey(edge_hash, me->v1, me->v2)) {
PRINT_ERR("\tEdge %u: is a duplicate of %d\n", i,
GET_INT_FROM_POINTER(BLI_edgehash_lookup(edge_hash, me->v1, me->v2)));
remove = do_fixes;
}
if (remove == FALSE) {
BLI_edgehash_insert(edge_hash, me->v1, me->v2, SET_INT_IN_POINTER(i));
}
else {
REMOVE_EDGE_TAG(me);
}
}
if (mfaces && !mpolys) {
# define REMOVE_FACE_TAG(_mf) { _mf->v3 = 0; do_face_free = TRUE; } (void)0
# define CHECK_FACE_VERT_INDEX(a, b) \
if (mf->a == mf->b) { \
PRINT_ERR(" face %u: verts invalid, " STRINGIFY(a) "/" STRINGIFY(b) " both %u\n", i, mf->a); \
remove = do_fixes; \
} (void)0
# define CHECK_FACE_EDGE(a, b) \
if (!BLI_edgehash_haskey(edge_hash, mf->a, mf->b)) { \
PRINT_ERR(" face %u: edge " STRINGIFY(a) "/" STRINGIFY(b) \
" (%u,%u) is missing edge data\n", i, mf->a, mf->b); \
do_edge_recalc = TRUE; \
} (void)0
MFace *mf;
MFace *mf_prev;
SortFace *sort_faces = MEM_callocN(sizeof(SortFace) * totface, "search faces");
SortFace *sf;
SortFace *sf_prev;
unsigned int totsortface = 0;
PRINT_ERR("No Polys, only tesselated Faces\n");
for (i = 0, mf = mfaces, sf = sort_faces; i < totface; i++, mf++) {
int remove = FALSE;
int fidx;
unsigned int fv[4];
fidx = mf->v4 ? 3 : 2;
do {
fv[fidx] = *(&(mf->v1) + fidx);
if (fv[fidx] >= totvert) {
PRINT_ERR("\tFace %u: 'v%d' index out of range, %u\n", i, fidx + 1, fv[fidx]);
remove = do_fixes;
}
} while (fidx--);
if (remove == FALSE) {
if (mf->v4) {
CHECK_FACE_VERT_INDEX(v1, v2);
CHECK_FACE_VERT_INDEX(v1, v3);
CHECK_FACE_VERT_INDEX(v1, v4);
CHECK_FACE_VERT_INDEX(v2, v3);
CHECK_FACE_VERT_INDEX(v2, v4);
CHECK_FACE_VERT_INDEX(v3, v4);
}
else {
开发者ID:Eibriel,项目名称:kiriblender,代码行数:67,代码来源:mesh_validate.c
示例16: columnselect_graph_keys
/* Selects all visible keyframes in the same frames as the specified elements */
static void columnselect_graph_keys(bAnimContext *ac, short mode)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
Scene *scene = ac->scene;
CfraElem *ce;
KeyframeEditFunc select_cb, ok_cb;
KeyframeEditData ked;
/* initialize keyframe editing data */
memset(&ked, 0, sizeof(KeyframeEditData));
/* build list of columns */
switch (mode) {
case GRAPHKEYS_COLUMNSEL_KEYS: /* list of selected keys */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next)
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, bezt_to_cfraelem, NULL);
ANIM_animdata_freelist(&anim_data);
break;
case GRAPHKEYS_COLUMNSEL_CFRA: /* current frame */
/* make a single CfraElem for storing this */
ce = MEM_callocN(sizeof(CfraElem), "cfraElem");
BLI_addtail(&ked.list, ce);
ce->cfra = (float)CFRA;
break;
case GRAPHKEYS_COLUMNSEL_MARKERS_COLUMN: /* list of selected markers */
ED_markers_make_cfra_list(ac->markers, &ked.list, SELECT);
break;
default: /* invalid option */
return;
}
/* set up BezTriple edit callbacks */
select_cb = ANIM_editkeyframes_select(SELECT_ADD);
ok_cb = ANIM_editkeyframes_ok(BEZT_OK_FRAME);
/* loop through all of the keys and select additional keyframes
* based on the keys found to be selected above
*/
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE | ANIMFILTER_NODUPLIS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* loop over cfraelems (stored in the KeyframeEditData->list)
* - we need to do this here, as we can apply fewer NLA-mapping conversions
*/
for (ce = ked.list.first; ce; ce = ce->next) {
/* set frame for validation callback to refer to */
ked.f1 = BKE_nla_tweakedit_remap(adt, ce->cfra, NLATIME_CONVERT_UNMAP);
/* select elements with frame number matching cfraelem */
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
}
/* free elements */
BLI_freelistN(&ked.list);
ANIM_animdata_freelist(&anim_data);
}
开发者ID:DrangPo,项目名称:blender,代码行数:72,代码来源:graph_select.c
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