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C++ LaunchItem函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中LaunchItem函数的典型用法代码示例。如果您正苦于以下问题:C++ LaunchItem函数的具体用法?C++ LaunchItem怎么用?C++ LaunchItem使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了LaunchItem函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: VectorCopy

/*
================
Drop_Item

Spawns an item and tosses it forward
================
*/
gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle, qboolean copytarget ) {
	gentity_t	*dropped = NULL;
	vec3_t	velocity;
	vec3_t	angles;

	VectorCopy( ent->s.apos.trBase, angles );
	angles[YAW] += angle;
	angles[PITCH] = 0;	// always forward

	AngleVectors( angles, velocity, NULL, NULL );
	VectorScale( velocity, 150, velocity );
	velocity[2] += 200 + crandom() * 50;
	
	if ( copytarget )
	{
		dropped = LaunchItem( item, ent->s.pos.trBase, velocity, ent->opentarget );
	}
	else
	{
		dropped = LaunchItem( item, ent->s.pos.trBase, velocity, NULL );
	}

	dropped->activator = ent;//so we know who we belonged to so they can pick it back up later
	dropped->s.time = level.time;//mark this time so we aren't picked up instantly by the guy who dropped us
	return dropped;
}
开发者ID:Almightygir,项目名称:OpenJK,代码行数:33,代码来源:g_items.cpp


示例2: ClearScrollArea

void StartMenu::UpdateFavs(){
  //SYNTAX NOTE: (per-line) "<name>::::[dir/app/<mimetype>]::::<path>"
  QStringList newfavs = LUtils::listFavorites();
  if(favs == newfavs){ return; } //nothing to do - same as before
  favs = newfavs;
  ClearScrollArea(ui->scroll_favs);
  favs.sort();
  //Iterate over types of favorites
  QStringList rest = favs;
  for(int type = 0; type<3; type++){
    QStringList tmp;
    if(type==0){ tmp = favs.filter("::::app::::"); } //apps first
    else if(type==1){ tmp = favs.filter("::::dir::::"); } //dirs next
    else{ tmp = rest;  } //everything left over
    for(int i=0; i<tmp.length(); i++){
      if(type<2){ rest.removeAll(tmp[i]); }
      if(!QFile::exists(tmp[i].section("::::",2,50))){ continue; } //invalid favorite - skip it
      ItemWidget *it = new ItemWidget(ui->scroll_favs->widget(), tmp[i].section("::::",2,50), tmp[i].section("::::",1,1) );
      if(!it->gooditem){ continue; } //invalid for some reason
      ui->scroll_favs->widget()->layout()->addWidget(it);
      connect(it, SIGNAL(NewShortcut()), this, SLOT(UpdateFavs()) );
      connect(it, SIGNAL(RemovedShortcut()), this, SLOT(UpdateFavs()) );
      connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
    }
    QApplication::processEvents();
  }
}
开发者ID:grahamperrin,项目名称:lumina,代码行数:27,代码来源:StartMenu.cpp


示例3: if

void UserWidget::updateFavItems(bool newfilter){
  if(updatingfavs){ return; }
  updatingfavs = true;
  //qDebug() << "Updating User Favorite Items";
  QStringList newfavs = LUtils::listFavorites();
  //qDebug() << "Favorites:" << newfavs;
  if(lastHomeUpdate.isNull() || (QFileInfo(QDir::homePath()+"/Desktop").lastModified() > lastHomeUpdate) || newfavs!=favs ){
    favs = newfavs;
   
    homefiles = LSession::handle()->DesktopFiles();
    lastHomeUpdate = QDateTime::currentDateTime();
  }else if(!newfilter){ updatingfavs = false; return; } //nothing new to change - stop now
  //qDebug() << " - Passed Smoke Test...";
  QStringList favitems;
  //Remember for format for favorites: <name>::::[app/dir/<mimetype>]::::<full path>
  if(ui->tool_fav_apps->isChecked()){ 
    favitems = favs.filter("::::app::::");
    for(int i=0; i<homefiles.length(); i++){
      if(homefiles[i].fileName().endsWith(".desktop")){
        favitems << homefiles[i].fileName()+"::::app-home::::"+homefiles[i].absoluteFilePath();
      }
    }
  }else if(ui->tool_fav_dirs->isChecked()){ 
    favitems = favs.filter("::::dir::::");
    for(int i=0; i<homefiles.length(); i++){
      if(homefiles[i].isDir()){
        favitems << homefiles[i].fileName()+"::::dir-home::::"+homefiles[i].absoluteFilePath();
      }
    }
  }else{ 
    //Files
    for(int i=0; i<favs.length(); i++){
      QString type = favs[i].section("::::",1,1);
      if(type != "app" && type !="dir"){
        favitems << favs[i];
      }
    }
    for(int i=0; i<homefiles.length(); i++){
      if(!homefiles[i].isDir() && !homefiles[i].fileName().endsWith(".desktop") ){
        favitems << homefiles[i].fileName()+"::::"+LXDG::findAppMimeForFile(homefiles[i].fileName())+"-home::::"+homefiles[i].absoluteFilePath();
      }
    }
  }
  ClearScrollArea(ui->scroll_fav);
  //qDebug() << " - Sorting Items";
    favitems.sort(); //sort them alphabetically
    //qDebug() << " - Creating Items:" << favitems;
    for(int i=0; i<favitems.length(); i++){
      UserItemWidget *it = new UserItemWidget(ui->scroll_fav->widget(), favitems[i].section("::::",2,50), favitems[i].section("::::",1,1) );
      if(!it->gooditem){ continue; }
      ui->scroll_fav->widget()->layout()->addWidget(it);
      connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
      connect(it, SIGNAL(NewShortcut()), this, SLOT(updateFavItems()) );
      connect(it, SIGNAL(RemovedShortcut()), this, SLOT(updateFavItems()) );
      QApplication::processEvents(); //keep the UI snappy - might be a number of these
    }
  SortScrollArea(ui->scroll_fav);
  updatingfavs = false;
  //qDebug() << " - Done";
}
开发者ID:abishai,项目名称:lumina,代码行数:60,代码来源:UserWidget.cpp


示例4: ClearScrollArea

//Listing Update routines
void StartMenu::UpdateApps(){
  ClearScrollArea(ui->scroll_apps);
  //Now assemble the apps list (note: this normally happens in the background - not when it is visible/open)
  //qDebug() << "Update Apps:" << CCat << ui->check_apps_showcats->checkState();
  if(ui->check_apps_showcats->checkState() == Qt::PartiallyChecked){
    //qDebug() << " - Partially Checked";
    //Show a single page of apps, but still divided up by categories
    CCat.clear();
    QStringList cats = sysapps->keys();
    cats.sort();
    cats.removeAll("All");
    for(int c=0; c<cats.length(); c++){
      QList<XDGDesktop> apps = sysapps->value(cats[c]);
      if(apps.isEmpty()){ continue; }
      //Add the category label to the scroll
      QLabel *catlabel = new QLabel("<b>"+cats[c]+"</b>",ui->scroll_apps->widget());
        catlabel->setAlignment(Qt::AlignCenter);
      ui->scroll_apps->widget()->layout()->addWidget(catlabel);
      //Now add all the apps for this category
      for(int i=0; i<apps.length(); i++){
        ItemWidget *it = new ItemWidget(ui->scroll_apps->widget(), apps[i] );
        if(!it->gooditem){ continue; } //invalid for some reason
        ui->scroll_apps->widget()->layout()->addWidget(it);
        connect(it, SIGNAL(NewShortcut()), this, SLOT(UpdateFavs()) );
        connect(it, SIGNAL(RemovedShortcut()), this, SLOT(UpdateFavs()) );
        connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
        connect(it, SIGNAL(toggleQuickLaunch(QString, bool)), this, SLOT(UpdateQuickLaunch(QString, bool)) );
      }
    }
    
  }else if(ui->check_apps_showcats->checkState() == Qt::Checked){
开发者ID:yamajun,项目名称:lumina,代码行数:32,代码来源:StartMenu.cpp


示例5: ClearScrollArea

void UserWidget::updateFavItems(){
  ClearScrollArea(ui->scroll_fav);
  QFileInfoList items;
  QDir homedir = QDir( QDir::homePath()+"/Desktop");
  QDir favdir = QDir( QDir::homePath()+"/.lumina/favorites");
  if(!favdir.exists()){ favdir.mkpath( QDir::homePath()+"/.lumina/favorites"); }
  if(ui->tool_fav_apps->isChecked()){ 
    items = homedir.entryInfoList(QStringList()<<"*.desktop", QDir::Files | QDir::NoDotAndDotDot, QDir::Name);
    items << favdir.entryInfoList(QStringList()<<"*.desktop", QDir::Files | QDir::NoDotAndDotDot, QDir::Name);
  }else if(ui->tool_fav_dirs->isChecked()){ 
    items = homedir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot, QDir::Name);
    items << favdir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot, QDir::Name);
  }else{ 
    //Files
    items = homedir.entryInfoList(QDir::Files | QDir::NoDotAndDotDot, QDir::Name);
    items << favdir.entryInfoList(QDir::Files | QDir::NoDotAndDotDot, QDir::Name);
    for(int i=0; i<items.length(); i++){
      if(items[i].suffix()=="desktop"){ items.removeAt(i); i--; }
    }
  }
  for(int i=0; i<items.length(); i++){
    UserItemWidget *it = new UserItemWidget(ui->scroll_fav->widget(), items[i].absoluteFilePath(), ui->tool_fav_dirs->isChecked());
    ui->scroll_fav->widget()->layout()->addWidget(it);
    connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
    connect(it, SIGNAL(NewShortcut()), this, SLOT(updateFavItems()) );
    connect(it, SIGNAL(RemovedShortcut()), this, SLOT(updateFavItems()) );
  }
  static_cast<QBoxLayout*>(ui->scroll_fav->widget()->layout())->addStretch();
}
开发者ID:KhuramAli,项目名称:lumina,代码行数:29,代码来源:UserWidget.cpp


示例6: QMainWindow

MainUI::MainUI() : QMainWindow(), ui(new Ui::MainUI) {
    ui->setupUi(this); //load the designer file
    //setupIcons();
    ui->radio_apps->setChecked(true); //always default to starting here
    ui->tool_stop->setVisible(false); //no search running initially
    ui->tool_configure->setVisible(false); //app search initially set

    livetime = new QTimer(this);
    livetime->setInterval(300); //1/3 second for live searches
    livetime->setSingleShot(true);

    workthread = new QThread(this);
    workthread->setObjectName("Lumina Search Process");

    searcher = new Worker();
    searcher->moveToThread(workthread);

    closeShort = new QShortcut(QKeySequence(tr("Esc")), this);

    //Setup the connections
    connect(livetime, SIGNAL(timeout()), this, SLOT(startSearch()) );
    connect(this, SIGNAL(SearchTerm(QString, bool)), searcher, SLOT(StartSearch(QString, bool)) );
    connect(searcher, SIGNAL(FoundItem(QString)), this, SLOT(foundSearchItem(QString)) );
    connect(searcher, SIGNAL(SearchUpdate(QString)), this, SLOT(searchMessage(QString)) );
    connect(searcher, SIGNAL(SearchDone()), this, SLOT(searchFinished()) );
    connect(ui->tool_stop, SIGNAL(clicked()), this, SLOT(stopSearch()) );
    connect(ui->push_done, SIGNAL(clicked()), this, SLOT(closeApplication()) );
    connect(ui->push_launch, SIGNAL(clicked()), this, SLOT(LaunchItem()) );
    connect(ui->line_search, SIGNAL(textEdited(QString)), this, SLOT(searchChanged()) );
    connect(ui->line_search, SIGNAL(returnPressed()), this, SLOT(LaunchItem()) );
    connect(ui->radio_apps, SIGNAL(toggled(bool)), this, SLOT(searchTypeChanged()) );
    connect(ui->listWidget, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(LaunchItem(QListWidgetItem*)) );
    connect(ui->listWidget, SIGNAL(itemActivated(QListWidgetItem*)), this, SLOT(LaunchItem(QListWidgetItem*)) );
    connect(ui->tool_configure, SIGNAL(clicked()), this, SLOT(configureSearch()) );
    connect(closeShort, SIGNAL(activated()), this, SLOT( close() ) );

    //Setup the settings file
    QSettings::setPath(QSettings::NativeFormat, QSettings::UserScope, QDir::homePath()+"/.lumina");
    settings = new QSettings("LuminaDE", "lumina-search",this);
    searcher->startDir = settings->value("StartSearchDir", QDir::homePath()).toString();
    searcher->skipDirs = settings->value("SkipSearchDirs", QStringList()).toStringList();
    updateDefaultStatusTip();
    this->show();
    workthread->start();
    QTimer::singleShot(0,this, SLOT(setupIcons()) );
}
开发者ID:abishai,项目名称:lumina,代码行数:46,代码来源:MainUI.cpp


示例7: LaunchItem

void UserWidget::slotGoToDir(QString dir){
  if(!QFileInfo(dir).isDir()){
    LaunchItem(dir);
  }else{
    ui->label_home_dir->setWhatsThis(dir);
    updateHome();
  }
}
开发者ID:abishai,项目名称:lumina,代码行数:8,代码来源:UserWidget.cpp


示例8: ParseCommandLine

////////////////////////////////////////////////////////////////////////////////////////////////////
// Parses command line options and invokes required functionality or reports an error to user.
// Returns TRUE if application should stay alive, FALSE if job is done and we need to exit.
BOOL ParseCommandLine ( LPCTSTR lpCmdLine )
{
    // First we need to parse command line options and perform validation.
    LPWSTR *szArglist;
    int nArgs;
    HRESULT hr ;

    szArglist = CommandLineToArgvW ( lpCmdLine , &nArgs ) ;

    if ( 2 != nArgs ) // we always expect 2 arguments - option and parameter
    {
        Usage ( ) ;
        return FALSE ;
    }

    switch ( szArglist [ 0 ] [ 1 ] )
    {
    case L'l': // User wants to list directory content
        // Copy path of the directory to list to the global buffer
        hr = StringCchCopy ( g_szTargetDir , MAX_PATH , szArglist [ 1 ] ) ;
        if ( FAILED ( hr ) )
        {
            MessageBox ( g_hWnd , 
                         TEXT ( "Invalid directory name passed as parameter" ) , 
                         TEXT ( "Invalid Parameter" ) , 
                         MB_ICONERROR | MB_OK ) ;
            return FALSE ;
        }

        // And ask directory lister to perform it's work
        g_pLister = new CDirectoryLister ( g_hWnd ) ;
        if ( -1 == g_pLister->ShowMenu ( g_szTargetDir ) )
        {
            MessageBox ( g_hWnd , 
                         g_szTargetDir , 
                         TEXT ( "Could not list directory" ) , 
                         MB_OK | MB_ICONERROR ) ;
            return FALSE ;
        }

        return TRUE ; // Wait while user selects something from the popup menu
    case L'o': // User wants to launch a predefined application
        LaunchItem ( szArglist [ 1 ] ) ;

        return FALSE ;
    default:
        Usage ( ) ;
        return FALSE ;
    }
}
开发者ID:sergey-rybalkin,项目名称:QLaunch,代码行数:53,代码来源:QuickLaunch.cpp


示例9: ClearScrollArea

void UserWidget::updateApps(){
  if(ui->combo_app_cats->currentIndex() < 0){ return; } //no cat
  QString cat = ui->combo_app_cats->itemData( ui->combo_app_cats->currentIndex() ).toString();
  QList<XDGDesktop> items = sysapps->value(cat);
  ClearScrollArea(ui->scroll_apps);
  for(int i=0; i<items.length(); i++){
    UserItemWidget *it = new UserItemWidget(ui->scroll_apps->widget(), items[i]);
    ui->scroll_apps->widget()->layout()->addWidget(it);
    connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
    connect(it, SIGNAL(NewShortcut()), this, SLOT(updateFavItems()) );
    connect(it, SIGNAL(RemovedShortcut()), this, SLOT(updateFavItems()) );
  }
  static_cast<QBoxLayout*>(ui->scroll_apps->widget()->layout())->addStretch();
}
开发者ID:xiazhen06,项目名称:lumina,代码行数:14,代码来源:UserWidget.cpp


示例10: ClearScrollArea

void UserWidget::updateApps(){
  if(ui->combo_app_cats->currentIndex() < 0){ return; } //no cat
  QString cat = ui->combo_app_cats->itemData( ui->combo_app_cats->currentIndex() ).toString();
  QList<XDGDesktop> items = sysapps->value(cat);
  ClearScrollArea(ui->scroll_apps);
  for(int i=0; i<items.length(); i++){
    UserItemWidget *it = new UserItemWidget(ui->scroll_apps->widget(), items[i]);
    ui->scroll_apps->widget()->layout()->addWidget(it);
    connect(it, SIGNAL(RunItem(QString)), this, SLOT(LaunchItem(QString)) );
    connect(it, SIGNAL(NewShortcut()), this, SLOT(updateFavItems()) );
    connect(it, SIGNAL(RemovedShortcut()), this, SLOT(updateFavItems()) );
    QApplication::processEvents(); //keep the UI snappy - might be a number of these
  }
}
开发者ID:abishai,项目名称:lumina,代码行数:14,代码来源:UserWidget.cpp


示例11: TossClientCubes

void TossClientCubes(gentity_t * self)
{
	gitem_t        *item;
	gentity_t      *drop;
	vec3_t          velocity;
	vec3_t          angles;
	vec3_t          origin;

	self->client->ps.generic1 = 0;

	// this should never happen but we should never
	// get the server to crash due to skull being spawned in
	if(!G_EntitiesFree())
	{
		return;
	}

	if(self->client->sess.sessionTeam == TEAM_RED)
	{
		item = BG_FindItem("Red Cube");
	}
	else
	{
		item = BG_FindItem("Blue Cube");
	}

	angles[YAW] = (float)(level.time % 360);
	angles[PITCH] = 0;			// always forward
	angles[ROLL] = 0;

	AngleVectors(angles, velocity, NULL, NULL);
	VectorScale(velocity, 150, velocity);
	velocity[2] += 200 + crandom() * 50;

	if(neutralObelisk)
	{
		VectorCopy(neutralObelisk->s.pos.trBase, origin);
		origin[2] += 44;
	}
	else
	{
		VectorClear(origin);
	}

	drop = LaunchItem(item, origin, velocity);

	drop->nextthink = level.time + g_cubeTimeout.integer * 1000;
	drop->think = G_FreeEntity;
	drop->spawnflags = self->client->sess.sessionTeam;
}
开发者ID:SinSiXX,项目名称:Rogue-Reborn,代码行数:50,代码来源:g_combat.c


示例12: VectorCopy

// Spawns an item and drops it
gentity_t *Drop_Item( gentity_t *ent, const gitem_t *item, float angle ) {
	vector3	velocity;
	vector3	angles;

	VectorCopy( &ent->s.apos.trBase, &angles );
	angles.yaw += angle;
	angles.pitch = 0;	// always forward

	AngleVectors( &angles, &velocity, NULL, NULL );
	VectorScale( &velocity, 150, &velocity );
	velocity.z += 200 + crandom() * 50;
	
	return LaunchItem( item, &ent->s.pos.trBase, &velocity );
}
开发者ID:Razish,项目名称:QtZ,代码行数:15,代码来源:g_items.c


示例13: VectorCopy

/*
================
Drop_Item

Spawns an item and tosses it forward
================
*/
gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle ) {
	vec3_t	velocity;
	vec3_t	angles;

	VectorCopy( ent->s.apos.trBase, angles );
	angles[YAW] += angle;
	angles[PITCH] = 0;	// always forward

	AngleVectors( angles, velocity, NULL, NULL );
	VectorScale( velocity, 150, velocity );
	velocity[2] += 200 + crandom() * 50;
	
	return LaunchItem( item, ent->s.pos.trBase, velocity );
}
开发者ID:LavenderMoon,项目名称:mint-arena,代码行数:21,代码来源:g_items.c


示例14: VectorCopy

/*
================
Drop_Item

Spawns an item and tosses it forward
================
*/
gentity_t *Drop_Item( gentity_t *ent, gitem_t *item, float angle ) {
	vec3_t	velocity;
	vec3_t	angles;

	VectorCopy( ent->s.apos.trBase, angles );
	angles[YAW] += angle;
	angles[PITCH] = 0;	// always forward

	AngleVectors( angles, velocity, NULL, NULL );
	VectorScale( velocity, 150, velocity );
	velocity[2] += 200 + crandom() * 50;

	// FIXME: Cartridges call LaunchItem() directly
	G_LogPrintf( "DropItem: %ld %s\n", ( ent - g_entities ), item->classname );
	
	return LaunchItem( item, ent->s.pos.trBase, velocity );
}
开发者ID:PadWorld-Entertainment,项目名称:wop-gamesource,代码行数:24,代码来源:g_items.c


示例15: VectorCopy

/*
================
Modified by Elder

dropWeapon XRAY FMJ
================
*/
gentity_t *dropWeapon(gentity_t * ent, gitem_t * item, float angle, int xr_flags)
{
	vec3_t velocity;
	vec3_t angles;
	vec3_t origin;

	//int           throwheight;
	vec3_t mins, maxs;
	trace_t tr;

	VectorCopy(ent->s.pos.trBase, origin);
	VectorCopy(ent->s.apos.trBase, angles);
	angles[YAW] += angle;
	angles[PITCH] = -55;	// always at a 55 degree above horizontal angle

	AngleVectors(angles, velocity, NULL, NULL);

	// set aiming directions
	//AngleVectors (ent->client->ps.viewangles, velocity, NULL, NULL);

	//Elder: don't toss from the head, but from the "waist"
	origin[2] += 10;	// (ent->client->ps.viewheight / 2);
	VectorMA(origin, 5, velocity, origin);	// 14 34 10

	// Set temporary bounding box for trace
	VectorSet(mins, -ITEM_RADIUS, -ITEM_RADIUS, -ITEM_RADIUS);
	VectorSet(maxs, ITEM_RADIUS, ITEM_RADIUS, ITEM_RADIUS);

	// NiceAss: Check if the new location starts in a solid.
	// FIXME: Use trap_point or whatever?
	trap_Trace(&tr, origin, mins, maxs, origin, ent->s.number, MASK_SOLID);
	if (tr.startsolid == qtrue)
		VectorMA(origin, -7, velocity, origin);	// -5 won't work (hint: it should work). Only -7 or less will..

	// snap to integer coordinates for more efficient network bandwidth usage
	SnapVector(origin);

	// less vertical velocity
	//velocity[2] += 0.2f;
	//velocity[2] = 20;
	VectorNormalize(velocity);
	VectorScale(velocity, 5, velocity);
	return LaunchItem(item, origin, velocity, xr_flags);
}
开发者ID:zturtleman,项目名称:reaction,代码行数:51,代码来源:g_items.c


示例16: player_die


//.........这里部分代码省略.........
				AddKillScore( attacker, WOLF_FRAG_BONUS );
			}

			attacker->client->lastKillTime = level.time;
		}
	} else {
		AddScore( self, -1 );

		if( g_gametype.integer == GT_WOLF_LMS )
			AddKillScore( self, -1 );
	}

	// Add team bonuses
	Team_FragBonuses(self, inflictor, attacker);

	// drop flag regardless
	if (self->client->ps.powerups[PW_REDFLAG]) {
		item = BG_FindItem("Red Flag");
		if (!item)
			item = BG_FindItem("Objective");

		self->client->ps.powerups[PW_REDFLAG] = 0;
	}
	if (self->client->ps.powerups[PW_BLUEFLAG]) {
		item = BG_FindItem("Blue Flag");
		if (!item)
			item = BG_FindItem("Objective");

		self->client->ps.powerups[PW_BLUEFLAG] = 0;
	}

	if (item) {
		vec3_t launchvel = { 0, 0, 0 };
		gentity_t *flag = LaunchItem(item, self->r.currentOrigin, launchvel, self->s.number);

		flag->s.modelindex2 = self->s.otherEntityNum2;// JPW NERVE FIXME set player->otherentitynum2 with old modelindex2 from flag and restore here
		flag->message = self->message;	// DHM - Nerve :: also restore item name
		// Clear out player's temp copies
		self->s.otherEntityNum2 = 0;
		self->message = NULL;
	}

	// send a fancy "MEDIC!" scream.  Sissies, ain' they?
	if (self->client != NULL) {
		if( self->health > GIB_HEALTH && meansOfDeath != MOD_SUICIDE && meansOfDeath != MOD_SWITCHTEAM ) {
			G_AddEvent( self, EV_MEDIC_CALL, 0 );
		}
	}

	Cmd_Score_f( self );		// show scores

	// send updated scores to any clients that are following this one,
	// or they would get stale scoreboards
	for(i=0; i<level.numConnectedClients; i++) {
		gclient_t *client = &level.clients[level.sortedClients[i]];

		if(client->pers.connected != CON_CONNECTED) continue;
		if(client->sess.sessionTeam != TEAM_SPECTATOR) continue;

		if(client->sess.spectatorClient == self->s.number) {
			Cmd_Score_f(g_entities + level.sortedClients[i]);
		}
	}

	self->takedamage = qtrue;	// can still be gibbed
	self->r.contents = CONTENTS_CORPSE;
开发者ID:BackupTheBerlios,项目名称:et-flf-svn,代码行数:67,代码来源:g_combat.c


示例17: player_die


//.........这里部分代码省略.........
	// if client is in a nodrop area, don't drop anything
// JPW NERVE new drop behavior
	if ( g_gametype.integer == GT_SINGLE_PLAYER ) {   // only drop here in single player; in multiplayer, drop @ limbo
		contents = trap_PointContents( self->r.currentOrigin, -1 );
		if ( !( contents & CONTENTS_NODROP ) ) {
			TossClientItems( self );
		}
	}

	// drop flag regardless
	if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
		if ( self->client->ps.powerups[PW_REDFLAG] ) {
			item = BG_FindItem( "Red Flag" );
			if ( !item ) {
				item = BG_FindItem( "Objective" );
			}

			self->client->ps.powerups[PW_REDFLAG] = 0;
		}
		if ( self->client->ps.powerups[PW_BLUEFLAG] ) {
			item = BG_FindItem( "Blue Flag" );
			if ( !item ) {
				item = BG_FindItem( "Objective" );
			}

			self->client->ps.powerups[PW_BLUEFLAG] = 0;
		}

		if ( item ) {
			launchvel[0] = crandom() * 20;
			launchvel[1] = crandom() * 20;
			launchvel[2] = 10 + random() * 10;

			flag = LaunchItem( item,self->r.currentOrigin,launchvel,self->s.number );
			flag->s.modelindex2 = self->s.otherEntityNum2; // JPW NERVE FIXME set player->otherentitynum2 with old modelindex2 from flag and restore here
			flag->message = self->message;  // DHM - Nerve :: also restore item name
			// Clear out player's temp copies
			self->s.otherEntityNum2 = 0;
			self->message = NULL;
		}

		// send a fancy "MEDIC!" scream.  Sissies, ain' they?
		if ( self->client != NULL ) {
			if ( self->health > GIB_HEALTH && meansOfDeath != MOD_SUICIDE ) {

				if ( self->client->sess.sessionTeam == TEAM_RED ) {
					if ( random() > 0.5 ) {
						G_AddEvent( self, EV_GENERAL_SOUND, G_SoundIndex( "sound/multiplayer/axis/g-medic2.wav" ) );
					} else {
						G_AddEvent( self, EV_GENERAL_SOUND, G_SoundIndex( "sound/multiplayer/axis/g-medic3.wav" ) );
					}
				} else {
					if ( random() > 0.5 ) {
						G_AddEvent( self, EV_GENERAL_SOUND, G_SoundIndex( "sound/multiplayer/allies/a-medic3.wav" ) );
					} else {
						G_AddEvent( self, EV_GENERAL_SOUND, G_SoundIndex( "sound/multiplayer/allies/a-medic2.wav" ) );
					}
				}
			}
		}
	}
// jpw

	Cmd_Score_f( self );        // show scores
	// send updated scores to any clients that are following this one,
	// or they would get stale scoreboards
开发者ID:bibendovsky,项目名称:rtcw,代码行数:67,代码来源:g_combat.cpp


示例18: LaunchItem

void StartMenu::on_tool_launch_desksettings_clicked(){
  LaunchItem("lumina-config", false);
}
开发者ID:grahamperrin,项目名称:lumina,代码行数:3,代码来源:StartMenu.cpp


示例19: G_DropWeapon

void G_DropWeapon( gentity_t *ent, weapon_t weapon )
{
	vec3_t		angles, velocity, org, offset, mins, maxs;
	gclient_t	*client = ent->client;
	gentity_t	*ent2;
	gitem_t		*item;
	trace_t		tr;

	item = BG_FindItemForWeapon( weapon );
	VectorCopy( client->ps.viewangles, angles );

	// clamp pitch
	if ( angles[PITCH] < -30 )
		angles[PITCH] = -30;
	else if ( angles[PITCH] > 30 )
		angles[PITCH] = 30;

	AngleVectors( angles, velocity, NULL, NULL );
	VectorScale( velocity, 64, offset );
	offset[2] += client->ps.viewheight / 2.f;
	VectorScale( velocity, 75, velocity );
	velocity[2] += 50 + random() * 35;

	VectorAdd( client->ps.origin, offset, org );

	VectorSet( mins, -ITEM_RADIUS, -ITEM_RADIUS, 0 );
	VectorSet( maxs, ITEM_RADIUS, ITEM_RADIUS, 2*ITEM_RADIUS );

	trap_Trace( &tr, client->ps.origin, mins, maxs, org, ent->s.number, MASK_SOLID );
	VectorCopy( tr.endpos, org );

	ent2 = LaunchItem( item, org, velocity, client->ps.clientNum );
	COM_BitClear( client->ps.weapons, weapon );

	if( weapon == WP_KAR98 ) {
		COM_BitClear( client->ps.weapons, WP_GPG40 );
	} else if ( weapon == WP_CARBINE ) {
		COM_BitClear( client->ps.weapons, WP_M7 );
	} else if ( weapon == WP_FG42 ) {
		COM_BitClear( client->ps.weapons, WP_FG42SCOPE );
	} else if( weapon == WP_K43 ) {
		COM_BitClear( client->ps.weapons, WP_K43_SCOPE );
	} else if( weapon == WP_GARAND ) {
		COM_BitClear( client->ps.weapons, WP_GARAND_SCOPE );
	} else if( weapon == WP_MORTAR ) {
		COM_BitClear( client->ps.weapons, WP_MORTAR_SET );
	} else if( weapon == WP_MOBILE_MG42 ) {
		COM_BitClear( client->ps.weapons, WP_MOBILE_MG42_SET );
	}

	// Clear out empty weapon, change to next best weapon
	G_AddEvent( ent, EV_WEAPONSWITCHED, 0 );

	if( weapon == client->ps.weapon )
		client->ps.weapon = 0;

	if( weapon == WP_MORTAR ) {
		ent2->count = client->ps.ammo[BG_FindAmmoForWeapon(weapon)] + client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
	} else {
		ent2->count = client->ps.ammoclip[BG_FindClipForWeapon(weapon)];
	}

	if( weapon == WP_KAR98 || weapon == WP_CARBINE ) {
		ent2->delay = client->ps.ammo[BG_FindAmmoForWeapon(weapAlts[weapon])] + client->ps.ammoclip[BG_FindClipForWeapon(weapAlts[weapon])];
	} else {
		ent2->delay = 0;
	}

//	ent2->item->quantity = client->ps.ammoclip[BG_FindClipForWeapon(weapon)]; // Gordon: um, modifying an item is not a good idea
	client->ps.ammoclip[BG_FindClipForWeapon(weapon)] = 0;
}
开发者ID:BackupTheBerlios,项目名称:et-flf-svn,代码行数:71,代码来源:g_items.c


示例20: ClientThink_real


//.........这里部分代码省略.........
	if ( g_gametype.integer != GT_SINGLE_PLAYER ) {
		if ( ucmd->wbuttons & WBUTTON_DROP ) {
			if ( !client->dropWeaponTime ) {
				client->dropWeaponTime = 1; // just latch it for now
				if ( ( client->ps.stats[STAT_PLAYER_CLASS] == PC_SOLDIER ) || ( client->ps.stats[STAT_PLAYER_CLASS] == PC_LT ) ) {
					for ( i = 0; i < MAX_WEAPS_IN_BANK_MP; i++ ) {
						weapon = weapBanksMultiPlayer[3][i];
						if ( COM_BitCheck( client->ps.weapons,weapon ) ) {

							item = BG_FindItemForWeapon( weapon );
							VectorCopy( client->ps.viewangles, angles );

							// clamp pitch
							if ( angles[PITCH] < -30 ) {
								angles[PITCH] = -30;
							} else if ( angles[PITCH] > 30 ) {
								angles[PITCH] = 30;
							}

							AngleVectors( angles, velocity, NULL, NULL );
							VectorScale( velocity, 64, offset );
							offset[2] += client->ps.viewheight / 2;
							VectorScale( velocity, 75, velocity );
							velocity[2] += 50 + random() * 35;

							VectorAdd( client->ps.origin,offset,org );

							VectorSet( mins, -ITEM_RADIUS, -ITEM_RADIUS, 0 );
							VectorSet( maxs, ITEM_RADIUS, ITEM_RADIUS, 2 * ITEM_RADIUS );

							trap_Trace( &tr, client->ps.origin, mins, maxs, org, ent->s.number, MASK_SOLID );
							VectorCopy( tr.endpos, org );

							ent2 = LaunchItem( item, org, velocity, client->ps.clientNum );
							COM_BitClear( client->ps.weapons,weapon );

							if ( weapon == WP_MAUSER ) {
								COM_BitClear( client->ps.weapons,WP_SNIPERRIFLE );
							}

							// Clear out empty weapon, change to next best weapon
							G_AddEvent( ent, EV_NOAMMO, 0 );

							i = MAX_WEAPS_IN_BANK_MP;
							// show_bug.cgi?id=568
							if ( client->ps.weapon == weapon ) {
								client->ps.weapon = 0;
							}
							ent2->count = client->ps.ammoclip[BG_FindClipForWeapon( weapon )];
							ent2->item->quantity = client->ps.ammoclip[BG_FindClipForWeapon( weapon )];
							client->ps.ammoclip[BG_FindClipForWeapon( weapon )] = 0;
						}
					}
				}
			}
		} else {
			client->dropWeaponTime = 0;
		}
	}
// jpw

	// check for inactivity timer, but never drop the local client of a non-dedicated server
	if ( !ClientInactivityTimer( client ) ) {
		return;
	}
开发者ID:chegestar,项目名称:omni-bot,代码行数:66,代码来源:g_active.c



注:本文中的LaunchItem函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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