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C++ IsLookonMode函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中IsLookonMode函数的典型用法代码示例。如果您正苦于以下问题:C++ IsLookonMode函数的具体用法?C++ IsLookonMode怎么用?C++ IsLookonMode使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了IsLookonMode函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ZeroMemory

//开始按钮
LRESULT	CGameClientDlg::OnStart(WPARAM wParam, LPARAM lParam)
{
	//删除定时器
	if(!IsLookonMode())KillGameTimer(IDI_START_GAME);

	//设置界面
	m_GameClientView.DisplayType(false);
	m_GameClientView.SetBankerUser(INVALID_CHAIR);
	m_GameClientView.m_btStart.ShowWindow(SW_HIDE);
	m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);
	m_GameClientView.SetUserTableScore(INVALID_CHAIR,0L);

	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		m_GameClientView.ShowScore(i,false);
		m_GameClientView.m_CardControl[i].SetOX(false);
		m_GameClientView.SetUserOxValue(i,0xff);
		m_GameClientView.m_CardControl[i].SetCardData(NULL,0);
		if(i!=m_wViewChairID[GetMeChairID()])m_GameClientView.m_CardControl[i].SetDisplayFlag(false);
		m_GameClientView.m_CardControlOx[i].SetCardData(NULL,0);
	}

	//加注信息
	m_lTurnMaxScore=0L;
	//m_lTurnLessScore=0L;m_cbHandCardData
	ZeroMemory(m_lTableScore,sizeof(m_lTableScore));
	ZeroMemory(m_bUserOxCard,sizeof(m_bUserOxCard));
	ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));

	//发送消息
	if(!IsLookonMode())SendUserReady(NULL,0);

	return 0;
}
开发者ID:anyboo,项目名称:project,代码行数:35,代码来源:GameClientDlg.cpp


示例2: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch (nTimerID)
	{
	case IDI_OUT_CARD:			//用户出牌
		{
			//超时判断
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) AutomatismOutCard();
				return false;
			}

			//播放声音
			if (m_bHandCardCount<m_bTurnCardCount) return true;
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	case IDI_START_GAME:		//开始游戏
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) OnStart(0,0);
				return false;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	}

	return false;
}
开发者ID:275958081,项目名称:netfox,代码行数:35,代码来源:GameClientDlg.cpp


示例3: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch(nTimerID)
	{
	case IDI_START_GAME:
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 					
					PostMessage(WM_CLOSE,0,0);
				return true;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 
				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;
		}
	case IDI_USER_ADD_SCORE:
		{
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wChairID==GetMeChairID())) 
				{
					//删除定时器
					KillGameTimer(IDI_USER_ADD_SCORE);
					OnGiveUp(0,0);
				}
				return true;
			}
			if ((nElapse<=3)&&(wChairID==GetMeChairID())&&(IsLookonMode()==false)) 
				PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));
			return true;
		}
	}
	return false;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,代码来源:GameClientDlg.cpp


示例4: HideScoreControl

//用户放弃
bool CGameClientDlg::OnSubGiveUp(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	if (wDataSize!=sizeof(CMD_S_GiveUp)) return false;
	CMD_S_GiveUp * pGiveUp=(CMD_S_GiveUp *)pBuffer;

	//设置变量
	m_cbPlayStatus[pGiveUp->wGiveUpUser]=FALSE;

	//变量定义
	WORD wGiveUpUser=pGiveUp->wGiveUpUser;
	BYTE cbCardData[MAX_COUNT]={0,0,0,0,0};
	WORD wViewChairID=SwitchViewChairID(wGiveUpUser);
	BYTE cbCardCount=(BYTE)m_GameClientView.m_CardControl[wViewChairID].GetCardCount();

	//设置扑克
	m_GameClientView.m_CardControl[wViewChairID].SetPositively(false);
	m_GameClientView.m_CardControl[wViewChairID].SetDisplayHead(false);
	m_GameClientView.m_CardControl[wViewChairID].SetCardData(cbCardData,cbCardCount);

	//状态设置
	if ((IsLookonMode()==false)&&(pGiveUp->wGiveUpUser==GetMeChairID())) 
	{
		HideScoreControl();
		SetGameStatus(GS_FREE);
	}

	//环境设置
	if (wGiveUpUser==GetTimeChairID()) KillGameTimer(IDI_USER_ADD_SCORE);
	if ((IsLookonMode()==true)||(wGiveUpUser!=GetMeChairID())) PlayGameSound(AfxGetInstanceHandle(),TEXT("GIVE_UP"));

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:34,代码来源:GameClientDlg.cpp


示例5: ASSERT

//游戏开始
bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_GameStart));
	if (wDataSize!=sizeof(CMD_S_GameStart)) return false;

	//消息处理
	CMD_S_GameStart * pGameStart=(CMD_S_GameStart *)pBuffer;
	m_wBlackUser=pGameStart->wBlackUser;
	m_wCurrentUser=pGameStart->wBlackUser;
	m_cbChessColor=(m_wBlackUser==GetMeChairID())?BLACK_CHESS:WHITE_CHESS;

	//设置时间
	m_wLeftClock[0]=m_wLeftClock[1]=pGameStart->wGameClock;
	m_GameClientView.SetGameClock(pGameStart->wGameClock);
	m_GameClientView.SetUserClock(SwitchViewChairID(0),m_wLeftClock[0]);
	m_GameClientView.SetUserClock(SwitchViewChairID(1),m_wLeftClock[1]);

	//设置变量
	m_cbXSourcePos=255;
	m_cbYSourcePos=255;
	m_cbXTargetPos=255;
	m_cbYTargetPos=255;

	//设置棋盘 
	m_GameLogic.ResetChessBorad();
	m_GameClientView.m_ChessBorad.SetChessColor(m_cbChessColor);
	m_GameClientView.m_ChessBorad.SetChessBorad(m_GameLogic.m_ChessBorad);

	//设置界面
	m_GameClientView.m_btPreserve.EnableWindow(TRUE);
	m_GameClientView.m_GameScoreWnd.ShowWindow(SW_HIDE);
	m_GameClientView.SetBlackUser(SwitchViewChairID(m_wBlackUser));

	//全部玩家
	if (IsLookonMode()==false)
	{
		m_GameClientView.m_btStart.EnableWindow(FALSE);
		m_GameClientView.m_btPeace.EnableWindow(TRUE);
		m_GameClientView.m_btGiveUp.EnableWindow(TRUE);
	}

	//玩家设置
	if ((IsLookonMode()==false)&&(m_wCurrentUser==GetMeChairID()))
	{
		ActiveGameFrame();
		CancelChessSelect();
		m_GameClientView.m_ChessBorad.SetPositively(true);
	}

	//设置定时器
	SetTimer(IDI_GAME_TIMER,1000,NULL);

	//播放声音
	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:59,代码来源:GameClientDlg.cpp


示例6: SetGameTimer

//发牌完成
LRESULT CGameClientDlg::OnSendCardFinish(WPARAM wParam, LPARAM lParam)
{
	//响应扑克
	WORD wMeChairID=GetMeChairID();
	if(!IsLookonMode())m_GameClientView.m_CardControl[MY_VIEW_CHAIRID].SetPositively(true);

	//设置时间
	SetGameTimer(wMeChairID,IDI_NULLITY,TIME_USER_OPEN_CARD);

	//过虑观看
	if (IsLookonMode())return 0;

	//特殊牌型
	BYTE bCardType = m_GameLogic.GetCardType(m_cbHandCardData[wMeChairID],MAX_COUNT);
	if(bCardType >= OX_THREE_SAME)
	{
		//提示信息
		m_GameClientView.SetUserAction(true);

		//用户信息
		WORD wViewChairID=m_wViewChairID[wMeChairID];
		m_GameClientView.m_CardControl[wViewChairID].ShootAllCard(false);

		//发送消息
		CMD_C_OxCard OxCard;
		OxCard.bOX=TRUE;
		SendData(SUB_C_OPEN_CARD,&OxCard,sizeof(OxCard));

		//预先处理
		m_GameClientView.ShowOpenCard(wViewChairID);
		m_GameClientView.m_CardControl[wViewChairID].SetPositively(false);

		//显示牌型
		m_GameClientView.SetUserOxValue(wViewChairID,bCardType);

		//保存牛信息
		m_bUserOxCard[wMeChairID]=OxCard.bOX;

		return 0;
	}

	//控件处理
	if(!m_GameClientView.m_CardControl[MY_VIEW_CHAIRID].GetKey())
	{
		m_GameClientView.m_btOx.EnableWindow(FALSE);
	}
	m_GameClientView.m_btOpenCard.ShowWindow(SW_SHOW);
	m_GameClientView.m_btHintOx.ShowWindow(SW_SHOW);

	//等待标志
	m_GameClientView.m_bOpenCard=true;

	//时间设置
	SetTimer(IDI_TIME_OPEN_CARD,TIME_USER_OPEN_CARD*1000,NULL);

	return 0;
}
开发者ID:anyboo,项目名称:project,代码行数:58,代码来源:GameClientDlg.cpp


示例7: KillGameTimer

//放弃出牌
bool CGameClientDlg::OnSubPassCard(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	if (wDataSize!=sizeof(CMD_S_PassCard)) return false;
	CMD_S_PassCard * pPassCard=(CMD_S_PassCard *)pBuffer;

	//删除定时器
	KillGameTimer(IDI_OUT_CARD);

	//玩家设置
	if ((IsLookonMode()==true)||(pPassCard->wPassUser!=GetMeChairID()))
	{
		WORD wViewChairID=SwitchViewChairID(pPassCard->wPassUser);
		m_GameClientView.SetPassFlag(wViewChairID,true);
		m_GameClientView.m_UserCardControl[wViewChairID].SetCardData(NULL,0);
	}

	//一轮判断
	if (pPassCard->bNewTurn==TRUE)
	{
		m_bTurnCardCount=0;
		m_bTurnOutType=CT_ERROR;
		memset(m_bTurnCardData,0,sizeof(m_bTurnCardData));
	}

	//设置界面
	WORD wViewChairID=SwitchViewChairID(pPassCard->wCurrentUser);
	m_GameClientView.SetPassFlag(wViewChairID,false);
	m_GameClientView.m_UserCardControl[wViewChairID].SetCardData(NULL,0);

	//玩家设置
	if ((IsLookonMode()==false)&&(pPassCard->wCurrentUser==GetMeChairID()))
	{
		ActiveGameFrame();
		m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);
		m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);
		m_GameClientView.m_btOutPrompt.ShowWindow(SW_SHOW);

		m_GameClientView.m_btPassCard.EnableWindow((m_bTurnCardCount>0)?TRUE:FALSE);
		m_GameClientView.m_btOutCard.EnableWindow((VerdictOutCard()==true)?TRUE:FALSE);
		m_GameClientView.m_btOutPrompt.EnableWindow(m_bTurnCardCount>0?TRUE:FALSE);
	}

	//播放声音
	if ((IsLookonMode()==true)||(pPassCard->wPassUser!=GetMeChairID()))	PlayGameSound(AfxGetInstanceHandle(),TEXT("OUT_CARD"));

	//设置时间
	if (m_bTurnCardCount!=0)
	{
		WORD wTimeCount=30;
		if (m_GameClientView.m_btPassCard.IsWindowEnabled()) wTimeCount=10;
		SetGameTimer(pPassCard->wCurrentUser,IDI_OUT_CARD,wTimeCount);
	}
	else SetGameTimer(pPassCard->wCurrentUser,IDI_OUT_CARD,30);

	return true;
}
开发者ID:275958081,项目名称:netfox,代码行数:58,代码来源:GameClientDlg.cpp


示例8: ASSERT

//发送扑克
bool CGameClientDlg::OnSubSendCard(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_SendCard));
	if (wDataSize!=sizeof(CMD_S_SendCard)) return false;

	//变量定义
	CMD_S_SendCard * pSendCard=(CMD_S_SendCard *)pBuffer;

	//设置数据
	m_bHandCardCount=CountArray(pSendCard->bCardData);
	CopyMemory(m_bHandCardData,pSendCard->bCardData,sizeof(pSendCard->bCardData));
	for (WORD i=0;i<GAME_PLAYER;i++) m_bCardCount[i]=CountArray(pSendCard->bCardData);

	//设置界面
	for (WORD i=0;i<GAME_PLAYER;i++)
	{
		m_GameClientView.SetLandScore(i,0);
		m_GameClientView.SetPassFlag(i,false);
		m_GameClientView.SetCardCount(i,m_bCardCount[i]);
		m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);
	}
	if (IsLookonMode()==true)
	{
		m_GameClientView.SetLandUser(INVALID_CHAIR,0);
		m_GameClientView.m_ScoreView.ShowWindow(SW_HIDE);
		m_GameClientView.m_LeaveCardControl[0].SetCardData(NULL,0);
		m_GameClientView.m_LeaveCardControl[1].SetCardData(NULL,0);
	}
	m_GameClientView.ShowLandTitle(true);
	m_GameClientView.SetBombTime(m_wBombTime);

	//设置扑克
	BYTE bBackCard[LEFT_CARD_NUM /*3*/]={0,0,0,0};
	m_GameClientView.m_HandCardControl.SetCardData(pSendCard->bCardData, ONE_USER_GET_CARD_NUM /*17*/);
	m_GameClientView.m_BackCardControl.SetCardData(bBackCard,CountArray(bBackCard));
	if (IsLookonMode()==true) m_GameClientView.m_HandCardControl.SetDisplayFlag(false);

	//当前玩家
	if ((IsLookonMode()==false)&&(pSendCard->wCurrentUser==GetMeChairID()))
	{
		ActiveGameFrame();
		m_GameClientView.m_btOneScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btTwoScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btThreeScore.ShowWindow(SW_SHOW);
		m_GameClientView.m_btGiveUpScore.ShowWindow(SW_SHOW);
	}

	//播放声音
	PlayGameSound(AfxGetInstanceHandle(),TEXT("KAI_WA"));

	//设置时间
	SetGameTimer(pSendCard->wCurrentUser,IDI_LAND_SCORE,30);

	return true;
}
开发者ID:275958081,项目名称:netfox,代码行数:57,代码来源:GameClientDlg.cpp


示例9: ASSERT

//游戏开始
bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_SendCard));
	if (wDataSize!=sizeof(CMD_S_SendCard)) return false;

	//消息处理
	CMD_S_SendCard * pGameStart=(CMD_S_SendCard *)pBuffer;

	//设置变量

	m_bTurnCardCount=0;
	m_bTurnOutType=CT_INVALID;
	ZeroMemory(m_bTurnCardData,sizeof(m_bTurnCardData));

	//设置界面
	m_GameClientView.SetCardCount(SwitchViewChairID(pGameStart->wCurrentEnthronement),m_bCardCount[pGameStart->wCurrentEnthronement]);

	////地主设置
	//if (pGameStart->wCurrentEnthronement==GetMeChairID())
	//{
	//	m_GameClientView.m_HandCardControl.SetCardData(m_bHandCardData,m_bHandCardCount);
	//}

	//玩家设置
	if (IsLookonMode()==false) m_GameClientView.m_HandCardControl.SetPositively(true);

	//当前玩家
	if ((IsLookonMode()==false)&&(pGameStart->wCurrentUser==GetMeChairID()))
	{
		ActiveGameFrame();
		m_GameClientView.m_btOutCard.EnableWindow(FALSE);
		m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);
		m_GameClientView.m_btPassCard.EnableWindow(FALSE);
		m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);
		m_GameClientView.m_btAutoOutCard.ShowWindow(SW_SHOW);
		m_GameClientView.m_btAutoOutCard.EnableWindow(FALSE);
	}	
//	m_GameClientView.m_LeaveCardControl[0].SetBackCard(m_bCardCount[0]);//.SetCardData(m_GameClientView.m_byZerodata,m_bCardCount[0]);
//	m_GameClientView.m_LeaveCardControl[1].SetBackCard(m_bCardCount[1]);//.SetCardData(m_GameClientView.m_byZerodata,m_bCardCount[1]);
	//播放声音
	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));

	//设置时间
	SetGameTimer(pGameStart->wCurrentUser,IDI_OUT_CARD,30);
	m_GameClientView.m_bGamePlaying = true;
	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:49,代码来源:GameClientDlg.cpp


示例10: KillTimer

//定时器消息
void CGameClientDlg::OnTimer(UINT nIDEvent)
{
	if ((nIDEvent==IDI_MOST_CARD)&&(m_wMostUser!=INVALID_CHAIR))
	{
		//变量定义
		WORD wCurrentUser=m_wMostUser;
		m_wMostUser=INVALID_CHAIR;

		//删除定时器
		KillTimer(IDI_MOST_CARD);

		//设置界面
		m_GameClientView.SetPassFlag(INVALID_CHAIR,false);
		for (WORD i=0;i<GAME_PLAYER;i++) m_GameClientView.m_UserCardControl[i].SetCardData(NULL,0);

		//玩家设置
		if ((IsLookonMode()==false)&&(wCurrentUser==GetMeChairID()))
		{
			ActiveGameFrame();
			m_GameClientView.m_btOutCard.ShowWindow(SW_SHOW);
			m_GameClientView.m_btPassCard.ShowWindow(SW_SHOW);
			m_GameClientView.m_btPassCard.EnableWindow(FALSE);
			m_GameClientView.m_btAutoOutCard.ShowWindow(SW_SHOW);
			m_GameClientView.m_btAutoOutCard.EnableWindow(FALSE);
			m_GameClientView.m_btOutCard.EnableWindow((VerdictOutCard()==true)?TRUE:FALSE);
		}

		//设置时间
		SetGameTimer(wCurrentUser,IDI_OUT_CARD,30);

		return;
	}

	__super::OnTimer(nIDEvent);
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,代码来源:GameClientDlg.cpp


示例11: ZeroMemory

//显示控制
bool CGameClientDlg::ShowOperateControl(BYTE cbUserAction, BYTE cbActionCard)
{
	//变量定义
	tagGangCardResult GangCardResult;
	ZeroMemory(&GangCardResult,sizeof(GangCardResult));

	//杠牌判断
	if ((cbUserAction&WIK_GANG)!=0)
	{
		//桌面杆牌
		if (cbActionCard!=0)
		{
			GangCardResult.cbCardCount=1;
			GangCardResult.cbCardData[0]=cbActionCard;
		}

		//自己杆牌
		if (cbActionCard==0)
		{
			WORD wMeChairID=GetMeChairID();
			m_GameLogic.AnalyseGangCard(m_cbCardIndex,m_WeaveItemArray[wMeChairID],m_cbWeaveCount[wMeChairID],GangCardResult);
		}
	}

	//显示界面
	if (IsLookonMode()==false)
		m_GameClientView.m_ControlWnd.SetControlInfo(cbActionCard,cbUserAction,GangCardResult);

	return true;
}
开发者ID:codercold,项目名称:whgame,代码行数:31,代码来源:GameClientDlg.cpp


示例12: AfxGetApp

//旁观控制
bool __cdecl CClientKernel::AllowUserLookon(DWORD dwUserID, bool bAllowLookon)
{
	//设置变量
	if (dwUserID==0L)
	{
		m_bAllowUserLookon=bAllowLookon;
		AfxGetApp()->WriteProfileInt(TEXT("GameOption"),TEXT("AllowLookon"),(m_bAllowUserLookon==true)?TRUE:FALSE);
	}

	//发送消息
	if (IsLookonMode()==false)
	{
		//构造数据
		CMD_GF_LookonControl LookonControl;
		ZeroMemory(&LookonControl,sizeof(LookonControl));

		//设置变量
		LookonControl.dwUserID=dwUserID;
		LookonControl.bAllowLookon=(bAllowLookon==true)?TRUE:FALSE;

		//发送消息
		SendSocketData(MDM_GF_FRAME,SUB_GF_LOOKON_CONTROL,&LookonControl,sizeof(LookonControl));
	}

	return true;
}
开发者ID:codercold,项目名称:whgame,代码行数:27,代码来源:ClientKernel.cpp


示例13: SwitchViewChairID

//连接处理
bool CGameClientDlg::OnSubLink(const void * pBuffer, WORD wDataSize)
{
	if (wDataSize!=sizeof(CMD_S_Link)) return false;
	CMD_S_Link * pslink=(CMD_S_Link *)pBuffer;

	WORD id = SwitchViewChairID(pslink->nCurrentPlayer);
	if(id ==2)
	{
		if(IsLookonMode())
		{
			
			m_GameClientView.LinkPro(CPoint(pslink->nFirst_X,pslink->nFirst_Y),
				CPoint(pslink->nEnd_X,pslink->nEnd_Y),id);

			//播放声音
			OnPlayMusic(IDM_MUSIC_LINK,0);
			OnPlayMusic(IDM_MUSIC_BOMB,0);
		}
		else
		{
			if(pslink->nPropType != ERROR_ALL)
			{
				m_GameClientView.m_MyListView.m_ImplementCount[pslink->nPropType] = pslink->nPropCount;
				m_GameClientView.m_MyListView.UpdateImplementState();
			}
		}
	}
	else
	{
		m_GameClientView.OtherPlayLinkPro(CPoint(pslink->nFirst_X,pslink->nFirst_Y),
				CPoint(pslink->nEnd_X,pslink->nEnd_Y),id);
	}
	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:35,代码来源:GameClientDlg.cpp


示例14: ASSERT

//用户加注
bool CGameClientDlg::OnSubPlaceJetton(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	ASSERT(wDataSize==sizeof(CMD_S_PlaceJetton));
	if (wDataSize!=sizeof(CMD_S_PlaceJetton)) return false;

	//消息处理
	CMD_S_PlaceJetton * pPlaceJetton=(CMD_S_PlaceJetton *)pBuffer;

	//加注界面
	m_GameClientView.PlaceUserJetton(pPlaceJetton->cbJettonArea,pPlaceJetton->lJettonScore);

	//播放声音
	if (IsEnableSound()) 
	{
		if (pPlaceJetton->wChairID!=GetMeChairID() || IsLookonMode())
		{
			if (pPlaceJetton->lJettonScore==5000000) PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD_EX"));
			else PlayGameSound(AfxGetInstanceHandle(),TEXT("ADD_GOLD"));
			m_DTSDCheer[rand()%3].Play();
		}
	}
    
	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:26,代码来源:GameClientDlg.cpp


示例15: GetUserData

//申请消息
LRESULT CGameClientDlg::OnApplyBanker(WPARAM wParam, LPARAM lParam)
{
	//合法判断
	tagUserData const *pMeUserData = GetUserData( GetMeChairID() );
	if (pMeUserData->lScore < m_lApplyBankerCondition) return true;

	//旁观判断
	if (IsLookonMode()) return true;

	//转换变量
	bool bApplyBanker = wParam ? true:false;

	//当前判断
	if (m_wCurrentBanker == GetMeChairID() && bApplyBanker) return true;

	if (bApplyBanker)
	{
		//发送消息
		SendData(SUB_C_APPLY_BANKER, NULL, 0);

		m_bMeApplyBanker=true;
	}
	else
	{
		//发送消息
		SendData(SUB_C_CANCEL_BANKER, NULL, 0);

		m_bMeApplyBanker=false;
	}

	//设置按钮
	UpdateButtonContron();

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:36,代码来源:GameClientDlg.cpp


示例16: lstrcpyn

//用户叫庄
bool CGameClientDlg::OnSubCallBanker(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	if (wDataSize!=sizeof(CMD_S_CallBanker)) return false;
	CMD_S_CallBanker * pCallBanker=(CMD_S_CallBanker *)pBuffer;

	//首次叫庄
	if(pCallBanker->bFirstTimes)
	{
		//用户信息
		for (WORD i=0;i<GAME_PLAYER;i++)
		{
			//视图位置
			m_wViewChairID[i]=SwitchViewChairID(i);

			//获取用户
			const tagUserData * pUserData=GetUserData(i);
			if (pUserData==NULL) continue;

			//游戏信息
			m_cbPlayStatus[i]=TRUE;

			//用户名字
			lstrcpyn(m_szAccounts[i],pUserData->szName,CountArray(m_szAccounts[i]));
		}

		//旁观者清理数据
		if (IsLookonMode()) OnStart(0,0);
	}

	//删除定时器/按钮
	if(m_GameClientView.m_btIdler.IsWindowVisible()==TRUE)
	{
		KillGameTimer(IDI_CALL_BANKER);
		m_GameClientView.m_btIdler.ShowWindow(SW_HIDE);
		m_GameClientView.m_btBanker.ShowWindow(SW_HIDE);
	}

	//用户控件显示
	if(IsCurrentUser(pCallBanker->wCallBanker))
	{
		m_GameClientView.m_btBanker.ShowWindow(SW_SHOW);
		m_GameClientView.m_btIdler.ShowWindow(SW_SHOW);
	}

	//等待标志
	WORD wViewID=m_wViewChairID[pCallBanker->wCallBanker];
	m_GameClientView.SetWaitCall((BYTE)wViewID);

	//实际定时器
	if(pCallBanker->wCallBanker==GetMeChairID())
	{
		SetGameTimer(pCallBanker->wCallBanker,IDI_CALL_BANKER,TIME_USER_CALL_BANKER);
	}
	else SetGameTimer(pCallBanker->wCallBanker,IDI_NULLITY,TIME_USER_CALL_BANKER);

	return true;
}
开发者ID:anyboo,项目名称:project,代码行数:59,代码来源:GameClientDlg.cpp


示例17: switch

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	switch (nTimerID)
	{
	case IDI_START_GAME:		//开始定时器
		{
			//中止判断
			if (nElapse==0)
			{
				PostMessage(WM_CLOSE,0,0);
				return false;
			}

			//警告通知
			if (nElapse<=5) PlayGameSound(AfxGetInstanceHandle(),TEXT("START_WARN"));

			return true;
		}
	case IDI_USER_ADD_SCORE:	//加注定时器
		{
			//获取位置
			WORD wViewChairID=SwitchViewChairID(wChairID);

			//中止判断
			if (nElapse==0)
			{
				if ((IsLookonMode()==false)&&(wViewChairID==2)) OnGiveUp(1,1);
				return false;
			}

			//警告通知
			if ((nElapse<=3)&&(wViewChairID==2)&&(IsLookonMode()==false))
			{
				PlayGameSound(AfxGetInstanceHandle(),TEXT("TIME_END"));
				return true;
			}

			return true;
		}
	}

	return false;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:44,代码来源:GameClientDlg.cpp


示例18: SendMessage

//时间消息
bool CGameClientDlg::OnTimerMessage(WORD wChairID, UINT nElapse, UINT nTimerID)
{
	if ( nTimerID == IDI_START_GAME )
	{
		if (wChairID == GetMeChairID() && ! IsLookonMode())		//开始游戏
		{
			if (nElapse==0)
			{
				SendMessage(WM_CLOSE,0,0);
				return false;
			}
			if ((nElapse<=10)&&(IsLookonMode()==false)) PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_WARN"));

			return true;
		}
	}

	return false;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:20,代码来源:GameClientDlg.cpp


示例19: KillGameTimer

//游戏开始
bool CGameClientDlg::OnSubGameStart(const void * pBuffer, WORD wDataSize)
{
	//效验数据
	if (wDataSize!=sizeof(CMD_S_GameStart)) return false;
	CMD_S_GameStart * pGameStart=(CMD_S_GameStart *)pBuffer;

	//删除定时器/按钮
	if(m_GameClientView.m_btIdler.IsWindowVisible()==TRUE)
	{
		KillGameTimer(IDI_CALL_BANKER);
		m_GameClientView.m_btIdler.ShowWindow(SW_HIDE);
		m_GameClientView.m_btBanker.ShowWindow(SW_HIDE);
	}

	//设置变量
	m_lTurnMaxScore=pGameStart->lTurnMaxScore;
	m_wBankerUser=pGameStart->wBankerUser;
	m_GameClientView.SetWaitCall(0xff);

	//设置筹码
	if (!IsLookonMode() && pGameStart->lTurnMaxScore>0)
	{
		LONGLONG lUserMaxScore[GAME_PLAYER];
		ZeroMemory(lUserMaxScore,sizeof(lUserMaxScore));
		LONGLONG lTemp=m_lTurnMaxScore;
		for (WORD i=0;i<GAME_PLAYER;i++)
		{
			if(i>0)lTemp/=2;
			lUserMaxScore[i]=__max(lTemp,1L);
		}

		//更新控件
		//ActiveGameFrame();
		UpdateScoreControl(lUserMaxScore,SW_SHOW);

		//实际定时器
		SetTimer(IDI_TIME_USER_ADD_SCORE,(TIME_USER_ADD_SCORE)*1000,NULL);
	}

	//庄家标志
	WORD wID=m_wViewChairID[m_wBankerUser];
	m_GameClientView.SetBankerUser(wID);

	//等待标志
	m_GameClientView.SetWaitInvest(true);

	//辅助显示中心时钟
	SetGameTimer(GetMeChairID(),IDI_NULLITY,TIME_USER_ADD_SCORE);

	//环境设置
	PlayGameSound(AfxGetInstanceHandle(),TEXT("GAME_START"));

	return true;
}
开发者ID:anyboo,项目名称:project,代码行数:55,代码来源:GameClientDlg.cpp


示例20: switch

//游戏场景
bool CGameClientDlg::OnGameSceneMessage(BYTE cbGameStation, bool bLookonOther, const void * pBuffer, WORD wDataSize)
{
	
	switch (cbGameStation)
	{
	case GS_FREE:		//空闲状态
		{
			m_GameClientView.m_MyListView.m_btStart.EnableWindow(TRUE);

			return true;
		}
	case GS_PLAYING:	//游戏状态
		{
			if (wDataSize!=sizeof(CMD_S_GameState)) return false;
			CMD_S_GameState * psGameState = (CMD_S_GameState *)pBuffer;

			int id;
			//装入棋盘
			for(int i=0; i<GAME_PLAYER; i++)
			{
				id = SwitchViewChairID(i);
				m_GameClientView.m_wndD3D.m_bPlayState[id] = psGameState->bPlayState[i];
				memcpy(m_GameClientView.m_wndD3D.m_Chess[id],psGameState->map[i],sizeof(psGameState->map[i]));
			}

			if(IsLookonMode() || !psGameState->bPlayState[GetMeChairID()])
			{
				m_GameClientView.m_wndD3D.m_bCanGame = false;
				m_GameClientView.m_wndD3D.m_bGameLose[2] = false;
			}
			else
			{
				memcpy(m_GameClientView.m_MyListView.m_ImplementCount,psGameState->bPropCnt,sizeof(psGameState->bPropCnt));
				//重设定时器
				m_GameClientView.m_wndD3D.m_nTimeCounter = psGameState->nLeaveTime;
				m_GameClientView.m_wndD3D.m_bCanGame = true;
				if(psGameState->nLeaveTime>=30)
				m_GameClientView.m_wndD3D.m_bGameLose[2] = true;
			}
			m_GameClientView.m_wndD3D.UpdateBackSurface();
			m_GameClientView.m_MyListView.UpdateImplementState();

			//关闭练习按钮
			m_GameClientView.m_MyListView.m_btStart.EnableWindow(FALSE);
			m_GameClientView.m_MyListView.m_btExercise.EnableWindow(FALSE);
			OnPlayMusic(IDM_MUSIC_BG,0);
			return true;
		}
	default:
		return true;
	}

	return true;
}
开发者ID:Michael-Z,项目名称:qipai-game,代码行数:55,代码来源:GameClientDlg.cpp



注:本文中的IsLookonMode函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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