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C++ AddCapturePoint函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中AddCapturePoint函数的典型用法代码示例。如果您正苦于以下问题:C++ AddCapturePoint函数的具体用法?C++ AddCapturePoint怎么用?C++ AddCapturePoint使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了AddCapturePoint函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: RegisterZone

bool OutdoorPvPEP::SetupOutdoorPvP()
{
    for (uint8 i = 0; i < EPBuffZonesNum; ++i)
        RegisterZone(EPBuffZones[i]);

    AddCapturePoint(new OPvPCapturePointEP_EWT(this));
    AddCapturePoint(new OPvPCapturePointEP_PWT(this));
    AddCapturePoint(new OPvPCapturePointEP_CGT(this));
    AddCapturePoint(new OPvPCapturePointEP_NPT(this));
    return true;
}
开发者ID:Alluring,项目名称:TrinityCore,代码行数:11,代码来源:OutdoorPvPEP.cpp


示例2: RegisterZone

bool OutdoorPvPHP::SetupOutdoorPvP() {
	m_AllianceTowersControlled = 0;
	m_HordeTowersControlled = 0;
	// add the zones affected by the pvp buff
	for (int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
		RegisterZone(OutdoorPvPHPBuffZones[i]);

	AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_BROKEN_HILL));

	AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_OVERLOOK));

	AddCapturePoint(new OPvPCapturePointHP(this, HP_TOWER_STADIUM));

	return true;
}
开发者ID:FrenchCORE,项目名称:OLD_FrenchCORE,代码行数:15,代码来源:OutdoorPvPHP.cpp


示例3: RegisterZone

bool OutdoorPvPAzshara::SetupOutdoorPvP()
{
    m_AllianceTowersControlled = 0;
    m_HordeTowersControlled = 0;
    // add the zones affected by the pvp buff
    for (int i = 0; i < OutdoorPvPAzsharaBuffZonesNum; ++i)
        RegisterZone(OutdoorPvPAzsharaBuffZones[i]);

    AddCapturePoint(new OPvPCapturePointAzshara(this, Azshara_TOWER_ALLIANCE));

    AddCapturePoint(new OPvPCapturePointAzshara(this, Azshara_TOWER_HORDE));

    AddCapturePoint(new OPvPCapturePointAzshara(this, Azshara_TOWER_NEUTRAL));

    return true;
}
开发者ID:MrZechY,项目名称:Project-Justice,代码行数:16,代码来源:OutdoorPvPAzshara.cpp


示例4: OutdoorPvPObjective

OutdoorPvPObjectiveNA::OutdoorPvPObjectiveNA(OutdoorPvP *pvp) :
    OutdoorPvPObjective(pvp), m_capturable(true), m_GuardsAlive(0), m_ControllingFaction(0),
    m_HalaaState(HALAA_N), m_WyvernStateSouth(0), m_WyvernStateNorth(0), m_WyvernStateWest(0),
    m_WyvernStateEast(0), m_RespawnTimer(NA_RESPAWN_TIME), m_GuardCheckTimer(NA_GUARD_CHECK_TIME)
{
    AddCapturePoint(182210,530,-1572.57,7945.3,-22.475,2.05949,0,0,0.857167,0.515038);
}
开发者ID:mangos-gameaction,项目名称:mangos,代码行数:7,代码来源:OutdoorPvPNA.cpp


示例5: OutdoorPvPObjective

OutdoorPvPObjectiveHP::OutdoorPvPObjectiveHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type)
: OutdoorPvPObjective(pvp), m_TowerType(type)
{
    AddCapturePoint(HPCapturePoints[type].entry,
            HPCapturePoints[type].map,
            HPCapturePoints[type].x,
            HPCapturePoints[type].y,
            HPCapturePoints[type].z,
            HPCapturePoints[type].o,
            HPCapturePoints[type].rot0,
            HPCapturePoints[type].rot1,
            HPCapturePoints[type].rot2,
            HPCapturePoints[type].rot3);
    AddObject(type,
            HPTowerFlags[type].entry,
            HPTowerFlags[type].map,
            HPTowerFlags[type].x,
            HPTowerFlags[type].y,
            HPTowerFlags[type].z,
            HPTowerFlags[type].o,
            HPTowerFlags[type].rot0,
            HPTowerFlags[type].rot1,
            HPTowerFlags[type].rot2,
            HPTowerFlags[type].rot3);
}
开发者ID:mangos-gameaction,项目名称:mangos,代码行数:25,代码来源:OutdoorPvPHP.cpp


示例6: RegisterZone

bool OutdoorPvPEP::SetupOutdoorPvP()
{
    m_AllianceTowersControlled = 0;
    m_HordeTowersControlled = 0;

    // add the zones affected by the pvp buff
    for (uint8 i = 0; i < OutdoorPvPEPBuffZonesNum; ++i)
        RegisterZone(OutdoorPvPEPBuffZones[i]);

    AddCapturePoint(new OPvPCapturePointEP(this,EP_TOWER_CROWNGUARD));
    AddCapturePoint(new OPvPCapturePointEP(this,EP_TOWER_EASTWALL));
    AddCapturePoint(new OPvPCapturePointEP(this,EP_TOWER_NORTHPASS));
    AddCapturePoint(new OPvPCapturePointEP(this,EP_TOWER_PLAGUEWOOD));

    return true;
}
开发者ID:japtenks,项目名称:blizzlikecore,代码行数:16,代码来源:OutdoorPvPEP.cpp


示例7: RegisterZone

bool OutdoorPvPZM::SetupOutdoorPvP()
{
    m_AllianceTowersControlled = 0;
    m_HordeTowersControlled = 0;

    // add the zones affected by the pvp buff
    for (uint8 i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
        RegisterZone(OutdoorPvPZMBuffZones[i]);

    AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_WEST));
    AddCapturePoint(new OPvPCapturePointZM_Beacon(this, ZM_BEACON_EAST));
    m_GraveYard = new OPvPCapturePointZM_GraveYard(this);
    AddCapturePoint(m_GraveYard); // though the update function isn't used, the handleusego is!

    return true;
}
开发者ID:XEQT,项目名称:SkyFireEMU,代码行数:16,代码来源:OutdoorPvPZM.cpp


示例8: RegisterZone

bool OutdoorPvPGH::SetupOutdoorPvP() {
	RegisterZone(GH_OUTDOORPVP_ZONE);
	m_obj = new OPvPCapturePointGH(this);
	if (!m_obj)
		return false;
	AddCapturePoint(m_obj);
	return true;
}
开发者ID:FrenchCORE,项目名称:Server,代码行数:8,代码来源:OutdoorPvPGH.cpp


示例9: RegisterZone

bool OutdoorPvPGH::SetupOutdoorPvP()
{
    RegisterZone(GH_ZONE);
    if (m_obj = new OPvPCapturePointGH(this))
    {
        AddCapturePoint(m_obj);
        return true;
    }
    return false;
}
开发者ID:boom8866,项目名称:azerothcore-wotlk,代码行数:10,代码来源:OutdoorPvPGH.cpp


示例10: RegisterZone

bool OutdoorPvPNA::SetupOutdoorPvP()
{
//    m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
    // add the zones affected by the pvp buff
    RegisterZone(NA_BUFF_ZONE);

    // halaa
    m_obj = new OPvPCapturePointNA(this);

    AddCapturePoint(m_obj);
    return true;
}
开发者ID:oMadMano,项目名称:MistyWorld_6xx,代码行数:12,代码来源:OutdoorPvPNA.cpp


示例11: RegisterZone

bool OutdoorPvPTF::SetupOutdoorPvP() {
	m_AllianceTowersControlled = 0;
	m_HordeTowersControlled = 0;

	m_IsLocked = false;
	m_LockTimer = TF_LOCK_TIME;
	m_LockTimerUpdate = 0;
	hours_left = 6;
	second_digit = 0;
	first_digit = 0;

	// add the zones affected by the pvp buff
	for (uint8 i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
		RegisterZone(OutdoorPvPTFBuffZones[i]);

	AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NW));
	AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_N));
	AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_NE));
	AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_SE));
	AddCapturePoint(new OPvPCapturePointTF(this, TF_TOWER_S));

	return true;
}
开发者ID:jsj2008,项目名称:StarGate-Plus-EMU,代码行数:23,代码来源:OutdoorPvPTF.cpp


示例12: RegisterZone

bool OutdoorPvPHS::SetupOutdoorPvP()
{
    m_PlayerCount    = 0;
    m_HordeCount    = 0;
    m_AllianceCount    = 0;

    m_HordeBuff = 0;
    m_AllianceBuff = 0;

    m_ChestTimer = HS_FFA_CHEST_TIMER;
    m_ChestAnnounceTimer = HS_FFA_CHEST_ANNOUNCE_TIMER;
    m_ChestDebugTimer = 60000;
    m_ChestGUID = 0;

    m_TenacityTimer = HS_TENACITY_TIME;
    m_LastResurrectTime = 0;

    m_DurnholdeOwner = 0;
    m_DurnholdeLockout = 0;

    m_TowerStateEast = 0;
    m_TowerStateWest = 0;
    m_TowerStateMain = 0;

    RegisterZone(HS_ZONE);
    
    AddCapturePoint(new OPvPCapturePointHS(this,HS_TOWER_LOWER));

    AddCapturePoint(new OPvPCapturePointHS(this,HS_TOWER_LOWER_EAST));

    AddCapturePoint(new OPvPCapturePointHS(this,HS_TOWER_MAIN));

    sLog->outString("HillsbradMGR : Loaded.");

    return true;
}
开发者ID:MrZomble,项目名称:TrinityCore,代码行数:36,代码来源:OutdoorPvPHS.cpp


示例13: switch

void BattlefieldWG::OnGameObjectCreate(GameObject* go)
{
    bool isWorkshop = false;
    uint8 workshopId = 0;

    switch (go->GetEntry())
    {
        case GO_WINTERGRASP_FACTORY_BANNER_NE:
            isWorkshop = true;
            workshopId = BATTLEFIELD_WG_WORKSHOP_NE;
            break;
        case GO_WINTERGRASP_FACTORY_BANNER_NW:
            isWorkshop = true;
            workshopId = BATTLEFIELD_WG_WORKSHOP_NW;
            break;
        case GO_WINTERGRASP_FACTORY_BANNER_SE:
            isWorkshop = true;
            workshopId = BATTLEFIELD_WG_WORKSHOP_SE;
            break;
        case GO_WINTERGRASP_FACTORY_BANNER_SW:
            isWorkshop = true;
            workshopId = BATTLEFIELD_WG_WORKSHOP_SW;
            break;

    }

    if (!isWorkshop)
        return;

    for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr)
    {
        if (WGWorkshop* workshop = (*itr))
        {
            if (workshop->workshopId == workshopId)
            {
                WintergraspCapturePoint* capturePoint = new WintergraspCapturePoint(this, GetAttackerTeam());

                capturePoint->SetCapturePointData(go);
                capturePoint->LinkToWorkshop(workshop);
                AddCapturePoint(capturePoint);
                break;
            }
        }
    }
}
开发者ID:Szone,项目名称:TrinityCore,代码行数:45,代码来源:BattlefieldWG.cpp


示例14: OutdoorPvPObjective

// PWT
OutdoorPvPObjectiveEP_PWT::OutdoorPvPObjectiveEP_PWT(OutdoorPvP *pvp)
: OutdoorPvPObjective(pvp), m_TowerState(EP_TS_N), m_FlightMasterSpawned(0)
{
    AddCapturePoint(EPCapturePoints[EP_PWT].entry,EPCapturePoints[EP_PWT].map,EPCapturePoints[EP_PWT].x,EPCapturePoints[EP_PWT].y,EPCapturePoints[EP_PWT].z,EPCapturePoints[EP_PWT].o,EPCapturePoints[EP_PWT].rot0,EPCapturePoints[EP_PWT].rot1,EPCapturePoints[EP_PWT].rot2,EPCapturePoints[EP_PWT].rot3);
    AddObject(EP_PWT_FLAGS,EPTowerFlags[EP_PWT].entry,EPTowerFlags[EP_PWT].map,EPTowerFlags[EP_PWT].x,EPTowerFlags[EP_PWT].y,EPTowerFlags[EP_PWT].z,EPTowerFlags[EP_PWT].o,EPTowerFlags[EP_PWT].rot0,EPTowerFlags[EP_PWT].rot1,EPTowerFlags[EP_PWT].rot2,EPTowerFlags[EP_PWT].rot3);
}
开发者ID:Zekom,项目名称:NeoCore,代码行数:7,代码来源:OutdoorPvPEP.cpp


示例15: TeamId


//.........这里部分代码省略.........
        // add capture point
        uint32 capturePointEntry = 0;

        //192028 192029
        //192030 192031
        //192032 192033

        //190475 190487 not sure
        //192626 192627
        //194959 194960

        switch(goData->id)
        {
            case 192028: capturePointEntry = 190475; break;
            case 192029: capturePointEntry = 190487; break;
            case 192030: capturePointEntry = 190475; break;
            case 192031: capturePointEntry = 190487; break;
            case 192032: capturePointEntry = 190475; break;
            case 192033: capturePointEntry = 190487; break;
        }
        if(capturePointEntry)
        {
            uint32 engGuid = 0;

            QueryResult *result = WorldDatabase.PQuery("SELECT `guid` FROM `creature`"
                " WHERE `creature`.`map`=571"
                " AND `creature`.`id` IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);

            if(!result)
            {
                sLog.outError("Cannot find siege workshop master in creature!"); 
                continue;
            }

            float minDist = 100;
            do
            {
                Field *fields = result->Fetch();
                uint32 guid = fields[0].GetUInt32();
                const CreatureData *creData = objmgr.GetCreatureData(guid);
                if(!creData)
                    continue;

                float dist = (abs(creData->posX - x) + abs(creData->posY - y));
                if(minDist > dist)
                {
                    minDist = dist;
                    engGuid = guid;
                }
            }while(result->NextRow());
            delete result;

            if(!engGuid)
            {
                sLog.outError("Cannot find nearby siege workshop master!");
                continue;
            }

            SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
            if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX, goData->posY, goData->posZ))
            {
                delete workshop;
                sLog.outError("Cannot add capture point!");
                continue;
            }
            const CreatureData *creData = objmgr.GetCreatureData(engGuid);
            if(!creData)
                continue;

            workshop->m_engEntry = const_cast<uint32*>(&creData->id);
            const_cast<CreatureData*>(creData)->displayid = 0;
            workshop->m_workshopGuid = guid;
            workshop->m_engGuid = engGuid;
            //workshop->AddGO(0, guid, goData->id);
            //workshop->AddCre(0, engGuid, creData->id);
            //sLog.outDebug("Demolisher Engineerer lowguid %u is linked to workshop lowguid %u.", engGuid, guid);
            AddCapturePoint(workshop);
            m_buildingStates[guid]->type = BUILDING_WORKSHOP;
            workshop->SetStateByBuildingState();
        }
    }while(result->NextRow());
    delete result;

    //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
    //    sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);

    //gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);

    //Titan Relic eventid = 19982
    objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43, 0);

    LoadTeamPair(m_goDisplayPair, GODisplayPair);
    LoadTeamPair(m_creEntryPair, CreatureEntryPair);

    m_wartime = false;
    m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;

    RegisterZone(ZONE_WINTERGRASP);
    return true;
}
开发者ID:pfchrono,项目名称:mangos-mods,代码行数:101,代码来源:Wintergrasp.cpp


示例16: battle

bool BattlefieldTB::SetupBattlefield()
{
    m_TypeId                     = BATTLEFIELD_TB;    //View enum BattlefieldTypes
    m_BattleId                   = BATTLEFIELD_BATTLEID_TB;
    m_ZoneId                     = 5095; // Tol Barad
    _MapId                      = 732;  // Map X
    m_MaxPlayer                  = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MAX);
    m_enable                     = sWorld->getBoolConfig(CONFIG_TOL_BARAD_ENABLE);
    m_MinPlayer                  = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN);
    m_MinLevel                   = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN_LVL);
    m_BattleTime                 = sWorld->getIntConfig(CONFIG_TOL_BARAD_BATTLETIME)*60*1000;   // Time of battle (in ms)
    m_NoWarBattleTime            = sWorld->getIntConfig(CONFIG_TOL_BARAD_NOBATTLETIME)*60*1000; // Time between to battle (in ms)
    m_TimeForAcceptInvite        = 20; // in second
    m_StartGroupingTimer         = 15*60*1000; // in ms
    m_StartGrouping=false;
    KickPositionA.Relocate(-363.897f, 1047.931f, 22, 0);
    KickPositionA.m_mapId        = _MapId;
    KickPositionH.Relocate(-609.336f, 1392.194f, 21.5f, 0);
    KickPositionH.m_mapId        = _MapId;
    RegisterZone(m_ZoneId);
    m_Data32.resize(BATTLEFIELD_TB_DATA_MAX);
    m_saveTimer                  = 60000;

    // Init GraveYards
    SetGraveyardNumber(BATTLEFIELD_TB_GY_MAX);

    //Load from db
    if(( sWorld->getWorldState(5387) == 0 ) && (sWorld->getWorldState(5384) == 0) && (sWorld->getWorldState(TBClockWorldState[0]) == 0 ))
    {
        sWorld->setWorldState(5387, false);
        sWorld->setWorldState(5384, urand(0, 1));
        sWorld->setWorldState(TBClockWorldState[0], m_NoWarBattleTime);
    }

        m_WarTime                = sWorld->getWorldState(5387);
        m_DefenderTeam           = (TeamId)sWorld->getWorldState(5384);
        m_Timer                  = sWorld->getWorldState(TBClockWorldState[0]);
    if (m_WarTime)
    {
        m_WarTime = false;
        m_Timer = 10 * 60 * 1000;
    }

    for (uint8 i=0; i<BATTLEFIELD_TB_GY_MAX; i++)
    {
        BfGraveYardTB* gy = new BfGraveYardTB(this);
        if (TBGraveYard[i].startcontrol == TEAM_NEUTRAL)
        {
            // In no war time Gy is control by defender
            gy->Init(45079, 45066, TBGraveYard[i].x, TBGraveYard[i].y, TBGraveYard[i].z, TBGraveYard[i].o, m_DefenderTeam, TBGraveYard[i].guid);
        }
        else
            gy->Init(45079, 45066, TBGraveYard[i].x, TBGraveYard[i].y, TBGraveYard[i].z, TBGraveYard[i].o, TBGraveYard[i].startcontrol, TBGraveYard[i].guid);
        gy->SetTextId(TBGraveYard[i].textid);
        m_GraveYardList[i] = gy;
    }

    // Pop des gameobject et creature du TBWorkShop
    for (uint8 i = 0; i<TB_MAX_WORKSHOP; i++)
    {
        BfTBWorkShopData* ws = new BfTBWorkShopData(this); // Create new object
        // Init:setup variable
        ws->Init(TBCapturePointDataBase[i].worldstate, TBCapturePointDataBase[i].type, TBCapturePointDataBase[i].nameid);
        // Spawn associate gameobject on this point (Horde/Alliance flags)
        for (int g = 0; g<TBCapturePointDataBase[i].nbgob; g++)
        {
            ws->AddGameObject(TBCapturePointDataBase[i].GameObjectData[g]);
        }

        // Create PvPCapturePoint
        if (TBCapturePointDataBase[i].type < BATTLEFIELD_TB_FORT_MAX)
        {
            ws->ChangeControl(GetAttackerTeam(), true); // Update control of this point
            m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_ATT]++;
            m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_DEF]--;
            // Create Object
            BfCapturePointTB* TBWorkShop = new BfCapturePointTB(this, GetAttackerTeam());
            // Spawn gameobject associate (see in OnGameObjectCreate, of OutdoorPvP for see association)
            if (TBWorkShop->SetCapturePointData(TBCapturePointDataBase[i].CapturePoint.entryh, 732,
                TBCapturePointDataBase[i].CapturePoint.x,
                TBCapturePointDataBase[i].CapturePoint.y,
                TBCapturePointDataBase[i].CapturePoint.z,
                0))
            {
                TBWorkShop->LinkToWorkShop(ws);   // Link our point to the capture point (for faction changement)
                AddCapturePoint(TBWorkShop);      // Add this capture point to list for update this (view in Update() of OutdoorPvP)
            }
        }
        else
        {
            m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_ATT]--;
            m_Data32[BATTLEFIELD_TB_DATA_CAPTURED_FORT_DEF]++;
            ws->ChangeControl(GetDefenderTeam(), true); // Update control of this point (Keep TBWorkShop= to deffender team)
        }
        WorkShopList.insert(ws);
    }

    // Spawning npc in keep
    for (uint8 i = 0; i<TB_MAX_KEEP_NPC; i++)
    {
//.........这里部分代码省略.........
开发者ID:Exodius,项目名称:ZapekFapeCore,代码行数:101,代码来源:BattlefieldTB.cpp


示例17: OPvPCapturePoint

// NPT
OPvPCapturePointEP_NPT::OPvPCapturePointEP_NPT(OutdoorPvP *pvp)
: OPvPCapturePoint(pvp), m_TowerState(EP_TS_N), m_SummonedGOSide(0)
{
    AddCapturePoint(EPCapturePoints[EP_NPT].entry,EPCapturePoints[EP_NPT].map,EPCapturePoints[EP_NPT].x,EPCapturePoints[EP_NPT].y,EPCapturePoints[EP_NPT].z,EPCapturePoints[EP_NPT].o,EPCapturePoints[EP_NPT].rot0,EPCapturePoints[EP_NPT].rot1,EPCapturePoints[EP_NPT].rot2,EPCapturePoints[EP_NPT].rot3);
    AddObject(EP_NPT_FLAGS,EPTowerFlags[EP_NPT].entry,EPTowerFlags[EP_NPT].map,EPTowerFlags[EP_NPT].x,EPTowerFlags[EP_NPT].y,EPTowerFlags[EP_NPT].z,EPTowerFlags[EP_NPT].o,EPTowerFlags[EP_NPT].rot0,EPTowerFlags[EP_NPT].rot1,EPTowerFlags[EP_NPT].rot2,EPTowerFlags[EP_NPT].rot3);
}
开发者ID:MilchBuby,项目名称:riboncore,代码行数:7,代码来源:OutdoorPvPEP.cpp


示例18: HideNpc

void BattlefieldTB::UpdateNPCsAndGameObjects()
{
    for (ObjectGuid guid : BattleInactiveNPCs)
        if (Creature* creature = GetCreature(guid))
            HideNpc(creature);

    for (ObjectGuid guid : BattleInactiveGOs)
        if (GameObject* gameobject = GetGameObject(guid))
            gameobject->SetRespawnTime(RESPAWN_ONE_DAY);

    for (ObjectGuid guid : TemporaryNPCs)
        if (Creature* creature = GetCreature(guid))
            creature->RemoveFromWorld();
    TemporaryNPCs.clear();

    for (ObjectGuid guid : TemporaryGOs)
        if (GameObject* gameobject = GetGameObject(guid))
            gameobject->Delete();
    TemporaryGOs.clear();

    // Tol Barad gates - closed during warmup
    if (GameObject* gates = GetGameObject(TBGatesGUID))
        gates->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE);

    // Baradin Hold door - open when inactive
    if (GameObject* door = GetGameObject(TBDoorGUID))
        door->SetGoState(GetState() == BATTLEFIELD_INACTIVE ? GO_STATE_ACTIVE : GO_STATE_READY);

    // Decide which cellblock and questgiver will be active.
    m_iCellblockRandom = GetState() == BATTLEFIELD_INACTIVE ? urand(CELLBLOCK_THE_HOLE, CELLBLOCK_CURSED_DEPTHS) : uint8(CELLBLOCK_NONE);

    // To The Hole gate
    if (GameObject* door = GetGameObject(m_gateToTheHoleGUID))
        door->SetGoState(m_iCellblockRandom == CELLBLOCK_THE_HOLE ? GO_STATE_ACTIVE : GO_STATE_READY);

    // D-Block gate
    if (GameObject* door = GetGameObject(m_gateDBlockGUID))
        door->SetGoState(m_iCellblockRandom == CELLBLOCK_D_BLOCK ? GO_STATE_ACTIVE : GO_STATE_READY);

    // Cursed Depths gate
    if (GameObject* door = GetGameObject(m_gateCursedDepthsGUID))
        door->SetGoState(m_iCellblockRandom == CELLBLOCK_CURSED_DEPTHS ? GO_STATE_ACTIVE : GO_STATE_READY);

    if (GetState() == BATTLEFIELD_INACTIVE)
    {
        // Delete capture points
        for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
            itr->second->DelCapturePoint();
        m_capturePoints.clear();

        // Create capture points
        for (uint8 i = 0; i < TB_BASE_COUNT; i++)
        {
            TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());

            //Spawn flag pole
            if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData()))
            {
                go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
                capturePoint->SetCapturePointData(go);
            }

            AddCapturePoint(capturePoint);
        }

        for (ObjectGuid guid : BattleInactiveNPCs)
            if (Creature* creature = GetCreature(guid))
                ShowNpc(creature, true);

        for (ObjectGuid guid : BattleInactiveGOs)
            if (GameObject* gameobject = GetGameObject(guid))
                gameobject->SetRespawnTime(RESPAWN_IMMEDIATELY);

        for (uint8 i = 0; i < TB_QUEST_INFANTRY_MAX; i++)
        {
            uint32 entry = TB_QUEST_INFANTRY[GetDefenderTeam()][urand(0,3)];
            if (Creature* creature = SpawnCreature(entry, TBQuestInfantrySpawnData[i]))
                TemporaryNPCs.insert(creature->GetGUID());
        }

        for (uint8 i = 0; i < TB_GUARDS_MAX; i++)
            if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? NPC_BARADIN_GUARD : NPC_HELLSCREAMS_SENTRY, GuardNPCSpawns[i]))
                TemporaryNPCs.insert(creature->GetGUID());

        for (uint8 i = 0; i < TB_FACTION_NPC_MAX; i++)
            if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? FactionNPCSpawns[i].entryAlliance : FactionNPCSpawns[i].entryHorde, FactionNPCSpawns[i].pos))
                TemporaryNPCs.insert(creature->GetGUID());

        if (Creature* creature = SpawnCreature(RandomQuestgivers[GetDefenderTeam()][m_iCellblockRandom], RandomQuestgiverPos))
            TemporaryNPCs.insert(creature->GetGUID());

        // Spawn portals
        for (uint8 i = 0; i < TB_PORTAL_MAX; i++)
            if (GameObject* go = SpawnGameObject(TBPortalEntry[GetDefenderTeam()], TBPortals[i], QuaternionData()))
                TemporaryGOs.insert(go->GetGUID());

        // Update towers
        for (ObjectGuid guid : Towers)
            if (GameObject* go = GetGameObject(guid))
                go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING);
//.........这里部分代码省略.........
开发者ID:Chaplain,项目名称:TrinityCore,代码行数:101,代码来源:BattlefieldTB.cpp


示例19: RegisterZone

bool BattlefieldTB::SetupBattlefield()
{
    m_TypeId                    = BATTLEFIELD_TB;
    m_BattleId                  = BATTLEFIELD_BATTLEID_TB;
    m_ZoneId                    = BATTLEFIELD_TB_ZONEID;
    m_MapId                     = BATTLEFIELD_TB_MAPID;

    m_MaxPlayer                 = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MAX);
    m_IsEnabled                 = sWorld->getBoolConfig(CONFIG_TOL_BARAD_ENABLE);
    m_MinPlayer                 = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN);
    m_MinLevel                  = sWorld->getIntConfig(CONFIG_TOL_BARAD_PLR_MIN_LVL);
    m_BattleTime                = sWorld->getIntConfig(CONFIG_TOL_BARAD_BATTLETIME) * MINUTE * IN_MILLISECONDS;
    m_NoWarBattleTime           = sWorld->getIntConfig(CONFIG_TOL_BARAD_NOBATTLETIME) * MINUTE * IN_MILLISECONDS;
    m_RestartAfterCrash         = sWorld->getIntConfig(CONFIG_TOL_BARAD_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS;

    m_TimeForAcceptInvite       = 20;
    m_StartGroupingTimer        = 15 * MINUTE * IN_MILLISECONDS;
    m_StartGrouping             = false;

    KickPosition.Relocate(-630.460f, 1184.504f, 95.766f, 0);
    KickPosition.m_mapId        = m_MapId;

    RegisterZone(m_ZoneId);

    m_Data32.resize(BATTLEFIELD_TB_DATA_MAX);

    m_Data32[BATTLEFIELD_TB_DATA_CAPTURED] = 0;

    m_saveTimer                 = 60000;

    SetGraveyardNumber(BATTLEFIELD_TB_GY_MAX);

    if ((sWorld->getWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED) == 0) && (sWorld->getWorldState(WS_TB_HORDE_DEFENCE) == 0) && (sWorld->getWorldState(ClockBTWorldState[0]) == 0))
    {
        sWorld->setWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED, uint64(false));
        sWorld->setWorldState(WS_TB_HORDE_DEFENCE, uint64(urand(0, 1)));
        sWorld->setWorldState(ClockBTWorldState[0], uint64(m_NoWarBattleTime));
    }

    if (sWorld->getWorldState(WS_TB_UNK) == 0)
        sWorld->setWorldState(WS_TB_UNK, urand(1, 3));

    if (sWorld->getWorldState(WS_TB_UNK_2) == 0)
        sWorld->setWorldState(WS_TB_UNK_2, time(NULL) + 86400);

    m_isActive = bool(sWorld->getWorldState(WS_TB_NEXT_BATTLE_TIMER_ENABLED));
    m_DefenderTeam = (TeamId)sWorld->getWorldState(WS_TB_HORDE_DEFENCE);

    m_Timer = sWorld->getWorldState(ClockBTWorldState[0]);

    if (m_isActive)
    {
        m_isActive = false;
        m_Timer = m_RestartAfterCrash;
    }

    for (uint8 i = 0; i < BATTLEFIELD_TB_GY_MAX; i++)
    {
        BfGraveyardTB* graveyard = new BfGraveyardTB(this);
        graveyard->Initialize(TBGraveYard[i].entryh, TBGraveYard[i].entrya, TBGraveYard[i].x, TBGraveYard[i].y,  TBGraveYard[i].z, TBGraveYard[i].o, m_DefenderTeam, TBGraveYard[i].gyid);
        m_GraveyardList[i] = graveyard;
    }

    for (uint8 i = 0; i < TB_MAX_WORKSHOP; i++)
    {
        BfTBWorkShopData* workshop = new BfTBWorkShopData(this);

        workshop->Init(TBWorkShopDataBase[i].worldstate, TBWorkShopDataBase[i].type, TBWorkShopDataBase[i].nameid);
        workshop->ChangeControl(GetDefenderTeam(),true);

        BfCapturePointTB* point = new BfCapturePointTB(this, GetDefenderTeam());

        point->SetCapturePointData(GetDefenderTeam() == TEAM_ALLIANCE ? TBWorkShopDataBase[i].CapturePoint.entrya : TBWorkShopDataBase[i].CapturePoint.entryh, BATTLEFIELD_TB_MAPID,
            TBWorkShopDataBase[i].CapturePoint.x, TBWorkShopDataBase[i].CapturePoint.y, TBWorkShopDataBase[i].CapturePoint.z, 0);
        point->LinkToWorkShop(workshop);
        AddCapturePoint(point);

        CapturePoints.insert(point);

        WorkShopList.insert(workshop);
    }

    for (uint8 i = 0; i < TB_MAX_DESTROY_MACHINE_NPC; i++)
    {
        if (Creature* creature = SpawnCreature(TBDestroyMachineNPC[i].entrya, TBDestroyMachineNPC[i].x, TBDestroyMachineNPC[i].y, TBDestroyMachineNPC[i].z, TBDestroyMachineNPC[i].o, GetAttackerTeam()))
        {
            HideNpc(creature);
            Vehicles.insert(creature->GetGUID());
        }
    }

    for (uint8 i = 0; i < TB_MAX_OBJ; i++)
    {
        GameObject* go = SpawnGameObject(TBGameObjectBuillding[i].entry, BATTLEFIELD_TB_MAPID, TBGameObjectBuillding[i].x, TBGameObjectBuillding[i].y, TBGameObjectBuillding[i].z, TBGameObjectBuillding[i].o);
        BfTBGameObjectBuilding* b = new BfTBGameObjectBuilding(this);
        b->Init(go,TBGameObjectBuillding[i].type,TBGameObjectBuillding[i].WorldState,TBGameObjectBuillding[i].nameid);
        b->m_State = BATTLEFIELD_TB_OBJECTSTATE_ALLIANCE_INTACT - (GetDefenderTeam() * 3);
        BuildingsInZone.insert(b);
    }

//.........这里部分代码省略.........
开发者ID:Lbniese,项目名称:WoWCircle434,代码行数:101,代码来源:BattlefieldTB.cpp


示例20: InitStalker

bool BattlefieldTB::SetupBattlefield()
{
    m_TypeId = BATTLEFIELD_TB;                              // See enum BattlefieldTypes
    m_BattleId = BATTLEFIELD_BATTLEID_TB;
    m_ZoneId = BATTLEFIELD_TB_ZONEID;
    m_MapId = BATTLEFIELD_TB_MAPID;
    m_Map = sMapMgr->CreateBaseMap(m_MapId);

    InitStalker(NPC_DEBUG_ANNOUNCER, TolBaradDebugAnnouncerPos);

    m_MaxPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MAX);
    m_IsEnabled = sWorld->getBoolConfig(CONFIG_TOLBARAD_ENABLE);
    m_MinPlayer = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN);
    m_MinLevel = sWorld->getIntConfig(CONFIG_TOLBARAD_PLR_MIN_LVL);
    m_BattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BATTLETIME) * MINUTE * IN_MILLISECONDS;
    m_BonusTime = sWorld->getIntConfig(CONFIG_TOLBARAD_BONUSTIME) * MINUTE * IN_MILLISECONDS;
    m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_TOLBARAD_NOBATTLETIME) * MINUTE * IN_MILLISECONDS;
    m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_TOLBARAD_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS;

    m_TimeForAcceptInvite = 20;
    m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS;
    m_StartGrouping = false;
    m_isActive = false;

    KickPosition.Relocate(-605.5f, 1181.31f, 95.96f, 6.177155f);
    KickPosition.m_mapId = m_MapId;

    RegisterZone(m_ZoneId);

    m_Data32.resize(BATTLEFIELD_TB_DATA_MAX);

    m_saveTimer = 5 * MINUTE * IN_MILLISECONDS;

    updatedNPCAndObjects = true;
    m_updateObjectsTimer = 0;

    // Was there a battle going on or time isn't set yet? Then use m_RestartAfterCrash
    if (sWorld->getWorldState(TB_WS_STATE_BATTLE) == 1 || sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE) == 0)
        sWorld->setWorldState(TB_WS_TIME_NEXT_BATTLE, m_RestartAfterCrash);

    // Set timer
    m_Timer = sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE);

    // Defending team isn't set yet? Choose randomly.
    if (sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) == 0)
        sWorld->setWorldState(TB_WS_FACTION_CONTROLLING, uint32(urand(1, 2)));

    // Set defender team
    SetDefenderTeam(TeamId(sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) - 1));

    // Just to save world states
    SendInitWorldStatesToAll();

    // Create capture points
    for (uint8 i = 0; i < TB_BASE_COUNT; i++)
    {
        TolBaradCapturePoint* capturePoint = new TolBaradCapturePoint(this, GetDefenderTeam());

        //Spawn flag pole
        if (GameObject* go = SpawnGameObject(TBCapturePoints[i].entryFlagPole[GetDefenderTeam()], TBCapturePoints[i].pos, QuaternionData()))
        {
            go->SetGoArtKit(GetDefenderTeam() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
            capturePoint->SetCapturePointData(go);
        }
        AddCapturePoint(capturePoint);
    }

    // Spawn towers
    for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
        if (GameObject* go = SpawnGameObject(TBTowers[i].entry, TBTowers[i].pos, QuaternionData()))
            Towers.insert(go->GetGUID());

    // Init Graveyards
    SetGraveyardNumber(BATTLEFIELD_TB_GRAVEYARD_MAX);

    // Graveyards
    for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++)
    {
        BfGraveyard* graveyard = new BfGraveyard(this);

        // When between games, the graveyard is controlled by the defending team
        graveyard->Initialize(GetDefenderTeam(), TBGraveyards[i].gyid);

        // Spawn spirits
        for (uint8 team = 0; team < 2; team++)
            if (Creature* creature = SpawnCreature(TBGraveyards[i].spiritEntry[team], TBGraveyards[i].pos))
                graveyard->SetSpirit(creature, TeamId(team));

        m_GraveyardList[i] = graveyard;
    }

    // Time warning vars
    warnedFiveMinutes = false;
    warnedTwoMinutes = false;
    warnedOneMinute = false;

    UpdateNPCsAndGameObjects();

    return true;
}
开发者ID:Chaplain,项目名称:TrinityCore,代码行数:100,代码来源:BattlefieldTB.cpp



注:本文中的AddCapturePoint函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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