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C++ AddButton函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中AddButton函数的典型用法代码示例。如果您正苦于以下问题:C++ AddButton函数的具体用法?C++ AddButton怎么用?C++ AddButton使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了AddButton函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: LOG

void CNativeToolbar::addToolbarButton(CToolbarBtn& oButton, int nPos)
{
    LOG(INFO) + "addToolbarButton: " + oButton.toString();

    TBBUTTON btn = {0};
    btn.iBitmap = I_IMAGENONE;

    if ( oButton.isSeparator() )
    {
        btn.fsStyle = TBSTYLE_SEP;
        if ( oButton.m_nItemWidth )
            btn.iBitmap = oButton.m_nItemWidth;
        else
        {
            CSize size;
            m_listImages.GetIconSize(size);
            btn.iBitmap = size.cx;
            oButton.m_nItemWidth = btn.iBitmap;
        }
    }else
    {
        btn.iString = (INT_PTR)oButton.m_strLabelW.c_str();

        btn.fsStyle = TBSTYLE_BUTTON|TBSTYLE_AUTOSIZE;
        btn.fsState = TBSTATE_ENABLED;
        btn.idCommand = ID_CUSTOM_TOOLBAR_ITEM_FIRST + nPos;

        if ( oButton.m_hImage )
        {
            btn.iBitmap = m_listImages.Add(oButton.m_hImage, m_rgbMaskColor);
            //btn.iBitmap = AddBitmap(1,oButton.m_hImage);
        }
    }

    BOOL bRes = AddButton(&btn);

    if ( !bRes )
        LOG(ERROR) + "Error";
}
开发者ID:Aerodynamic,项目名称:rhodes,代码行数:39,代码来源:NativeToolbar.cpp


示例2: AddButton

//================================================================================================================
void MenuEditorSystem::OnMouseMove(WPARAM btnState, int x, int y)
{
	// Start a left button drag of an item
	if ((btnState & MK_LBUTTON) != 0)
	{
		m_SelectedMousePos.x = x;
		m_SelectedMousePos.y = y;
		
		m_leftButtonDown = true;
		
		// If applicable, Add a button
		if (BetterString(m_SelectedButtonImageName) != "")
		{
			AddButton();
		}
		
		// If applicable, Add a text
		AddText();
	}
	else
	{
		m_leftButtonDown = false;
	}
	
	m_MouseMovePos = SnapToGrid(x, y);

	// Move a button or text display cover
	if (editType == ET_Button && (action == A_Place || action == A_Move))
	{
		if (m_displaySpriteCover == NULL)
		{
			if (BetterString(m_SelectedButtonImageName) != "")
			{
				m_displaySpriteCover = new Sprite(m_D3DSystem);
				m_displaySpriteCover->Initialize(m_mainGameDirectory->m_menu_sprites_path, m_SelectedButtonImageName, XMFLOAT3(m_MouseMovePos.x, m_MouseMovePos.y, 0), 80, 30, PhysicsType::STATIC);
			}
		}
	}
}
开发者ID:henriyl,项目名称:ZShadeSandboxOld,代码行数:40,代码来源:MenuEditorSystem.cpp


示例3: InitCommonControls

void CAddress::Create(HWND hParent, long ID, HINSTANCE hInst)
{
	InitCommonControls();
	m_hInst = hInst;
	m_hParent = hParent;
	m_hAddress = CreateWindow(TOOLBARCLASSNAME, NULL, WS_CHILD | WS_VISIBLE | TBSTYLE_LIST,
		0, 100, 100, 200,
		m_hParent, (HMENU) ID, m_hInst, NULL);
	m_nID = ID;
	SetButtonImages();
	AddNonButtonControl(_T("STATIC"), _T("Address"), WS_CHILD | WS_VISIBLE, 
			IDC_ADDRESS_STATIC, 50, 50, 0, IDC_ADDRESS_STATIC, 3);
	HFONT hFont = (HFONT) GetStockObject(DEFAULT_GUI_FONT);
	SendMessage(GetDlgItem(m_hAddress, IDC_ADDRESS_STATIC), WM_SETFONT, (WPARAM) hFont, TRUE);

	RECT main;
	GetWindowRect(m_hParent, &main);
	AddNonButtonControl(_T("EDIT"), NULL, WS_CHILD | WS_VISIBLE, 
		IDC_ADDRESS_EDIT, 900, 20, 1, IDC_ADDRESS_EDIT, 1);
	SendMessage(GetDlgItem(m_hAddress, IDC_ADDRESS_EDIT), WM_SETFONT, (WPARAM) hFont, TRUE);

	AddButton(TBSTATE_ENABLED, BTNS_BUTTON, 0 , IDC_ADDRESS_GO, _T("Go"), 0);
}
开发者ID:Slifer7,项目名称:demo,代码行数:23,代码来源:CAddress.cpp


示例4: Panel

DlgCollision::DlgCollision(Actor *actor, bool bCollision)
	: Panel("DlgCollision", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - (bCollision?(HEIGHT + 55):HEIGHT))/2,
						  WIDTH, bCollision?(HEIGHT + 55):HEIGHT)
{
	SetModal();

	eventActor = actionActor = actor;
	this->bCollision = bCollision;
	

	Text *text;
	Button *button;
	Actor *add;
	int y;

	//Title
	text = AddText(bCollision?"Collision Event":"Collision Finish Event", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);

	//Body
	if(bCollision)
	{
		SetToolTip(TIP_DLG_COLLISION);

		text = AddText("       On: ", 10, y);
		listSide = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_SIDE); listSide->SetToolTip(TIP_DLG_COLLISION_SIDE);

		text = AddText(" Of Actor: ", 10, listSide->Down() + 2);
		listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR);

		text = AddText("        Repeat this event\nwhile actor is colliding: ", 10, listActor->Down() + 2);
		listType = AddListPop(listActor->Right() - 40, text->Top() + 10, 40, 0, LS_TYPE); listType->SetToolTip(TIP_DLG_COLLISION_REPEAT);

		listType->AddText("Yes");
		listType->AddText("No");
		listType->SetItem("No");

		listSide->AddText("Any Side");
		listSide->AddText("Top Side");
		listSide->AddText("Bottom Side");
		listSide->AddText("Left Side");
		listSide->AddText("Right Side");
		listSide->AddText("Top or Bottom Side");
		listSide->AddText("Left or Right Side");

		listSide->SetItem("Any Side");
		side = ANY_SIDE;


		y = listType->Down() + 2;
	}
	else
	{
		SetToolTip(TIP_DLG_COLLISION_FINISH);

		text = AddText("    Actor: ", 10, y);
		listActor = AddListPop(text->Right() + 2, text->Top(), 128, 0, LS_ACTOR); listActor->SetToolTip(TIP_DLG_COLLISION_ACTOR);

		y = listActor->Down() + 2;
	}
		
	//Close
	y = DrawHLine(y);
	if(Action::inNewActivationEvent())
	{
		add = AddButton("Choose Actor", 25, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTIVATIONEVENT_CHOOSE);
	}
	else if(Action::getEditAction())
	{
		add = AddButton("Edit Action", (WIDTH-135)/2 - 12, y, 0, 0, LS_ACTION); ((Button *)add)->SetToolTip(TIP_ACTION_EDIT);
	}
	else
	{
		add = AddListPop(30, y, 85, 0, LS_ACTION, "Add Action"); ((ListPop *)add)->SetToolTip(TIP_ADDACTION);	
		Action::Populate((ListPop *)add);
	}

	if(Action::getEditAction())
	{
		button = AddButton("Cancel", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CANCEL);	
	}
	else
	{
		button = AddButton("Close", add->Right() + 10, y, 0, 0, BT_CLOSE); if(!Action::inNewActivationEvent()) button->SetToolTip(TIP_ACTION_CLOSE);	
	}

	

	 

	GameControl::Get()->PopulateActors(listActor);

	if(!Tutorial::IsCompatible(VERSION_OUT_OF_VISION_OPTIMIZATION))
	{
		//Set default only in old tutorials
		listActor->SetItem(actionActor->getCloneIndex()?actionActor->getCloneName():actionActor->getActorName());	
	}

	listActor->AddText(ANY_ACTOR);
//.........这里部分代码省略.........
开发者ID:cubemoon,项目名称:game-editor,代码行数:101,代码来源:DlgCollision.cpp


示例5: switch

void CBkSafeMsgBox::_MakeButtons()
{
    if ((MB_BK_CUSTOM_BUTTON & m_uType) == MB_BK_CUSTOM_BUTTON)
        return;

    m_lstButton.RemoveAll();

    switch (MB_TYPEMASK & m_uType)
    {
    case MB_OK:
        AddButton(BkString::Get(IDS_MSGBOX_OK), IDOK);
        break;
    case MB_OKCANCEL:
        AddButton(BkString::Get(IDS_MSGBOX_OK), IDOK);
        AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL);
        break;
    case MB_ABORTRETRYIGNORE:
        AddButton(BkString::Get(IDS_MSGBOX_ABORT), IDABORT);
        AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY);
        AddButton(BkString::Get(IDS_MSGBOX_IGNORE), IDIGNORE);
        break;
    case MB_YESNOCANCEL:
        AddButton(BkString::Get(IDS_MSGBOX_YES), IDYES);
        AddButton(BkString::Get(IDS_MSGBOX_NO), IDNO);
        AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL);
        break;
    case MB_YESNO:
        AddButton(BkString::Get(IDS_MSGBOX_YES), IDYES);
        AddButton(BkString::Get(IDS_MSGBOX_NO), IDNO);
        break;
    case MB_RETRYCANCEL:
        AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY);
        AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL);
        break;
#   if(WINVER >= 0x0500)
    case MB_CANCELTRYCONTINUE:
        AddButton(BkString::Get(IDS_MSGBOX_CANCEL), IDCANCEL);
        AddButton(BkString::Get(IDS_MSGBOX_RETRY), IDRETRY);
        AddButton(BkString::Get(IDS_MSGBOX_CONTINUE), IDCONTINUE);
        break;
#   endif /* WINVER >= 0x0500 */
    }
}
开发者ID:6520874,项目名称:pcmanager,代码行数:43,代码来源:beikesafemsgbox.cpp


示例6: AddCategory

void CGUIDialogAudioSubtitleSettings::InitializeSettings()
{
  CGUIDialogSettingsManualBase::InitializeSettings();

  CSettingCategory *category = AddCategory("audiosubtitlesettings", -1);
  if (category == NULL)
  {
    CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings");
    return;
  }

  // get all necessary setting groups
  CSettingGroup *groupAudio = AddGroup(category);
  if (groupAudio == NULL)
  {
    CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings");
    return;
  }
  CSettingGroup *groupSubtitles = AddGroup(category);
  if (groupSubtitles == NULL)
  {
    CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings");
    return;
  }
  CSettingGroup *groupSaveAsDefault = AddGroup(category);
  if (groupSaveAsDefault == NULL)
  {
    CLog::Log(LOGERROR, "CGUIDialogAudioSubtitleSettings: unable to setup settings");
    return;
  }

  bool usePopup = g_SkinInfo->HasSkinFile("DialogSlider.xml");

  CVideoSettings &videoSettings = CMediaSettings::GetInstance().GetCurrentVideoSettings();
  
  if (g_application.m_pPlayer->HasPlayer())
  {
    g_application.m_pPlayer->GetAudioCapabilities(m_audioCaps);
    g_application.m_pPlayer->GetSubtitleCapabilities(m_subCaps);
  }

  // register IsPlayingPassthrough condition
  m_settingsManager->AddCondition("IsPlayingPassthrough", IsPlayingPassthrough);

  CSettingDependency dependencyAudioOutputPassthroughDisabled(SettingDependencyTypeEnable, m_settingsManager);
  dependencyAudioOutputPassthroughDisabled.Or()
    ->Add(CSettingDependencyConditionPtr(new CSettingDependencyCondition(SETTING_AUDIO_PASSTHROUGH, "false", SettingDependencyOperatorEquals, false, m_settingsManager)))
    ->Add(CSettingDependencyConditionPtr(new CSettingDependencyCondition("IsPlayingPassthrough", "", "", true, m_settingsManager)));
  SettingDependencies depsAudioOutputPassthroughDisabled;
  depsAudioOutputPassthroughDisabled.push_back(dependencyAudioOutputPassthroughDisabled);

  m_dspEnabled = CServiceBroker::GetSettings().GetBool(CSettings::SETTING_AUDIOOUTPUT_DSPADDONSENABLED);

  // audio settings
  // audio volume setting
  m_volume = g_application.GetVolume(false);
  CSettingNumber *settingAudioVolume = AddSlider(groupAudio, SETTING_AUDIO_VOLUME, 13376, 0, m_volume, 14054, VOLUME_MINIMUM, VOLUME_MAXIMUM / 100.0f, VOLUME_MAXIMUM);
  settingAudioVolume->SetDependencies(depsAudioOutputPassthroughDisabled);
  static_cast<CSettingControlSlider*>(settingAudioVolume->GetControl())->SetFormatter(SettingFormatterPercentAsDecibel);

  if (m_dspEnabled)
    AddButton(groupAudio, SETTING_AUDIO_DSP, 24136, 0);

  // audio volume amplification setting
  if (SupportsAudioFeature(IPC_AUD_AMP) && !m_dspEnabled)
  {
    CSettingNumber *settingAudioVolumeAmplification = AddSlider(groupAudio, SETTING_AUDIO_VOLUME_AMPLIFICATION, 660, 0, videoSettings.m_VolumeAmplification, 14054, VOLUME_DRC_MINIMUM * 0.01f, (VOLUME_DRC_MAXIMUM - VOLUME_DRC_MINIMUM) / 6000.0f, VOLUME_DRC_MAXIMUM * 0.01f);
    settingAudioVolumeAmplification->SetDependencies(depsAudioOutputPassthroughDisabled);
  }

  // audio delay setting
  if (SupportsAudioFeature(IPC_AUD_OFFSET) && !m_dspEnabled)
  {
    CSettingNumber *settingAudioDelay = AddSlider(groupAudio, SETTING_AUDIO_DELAY, 297, 0, videoSettings.m_AudioDelay, 0, -g_advancedSettings.m_videoAudioDelayRange, 0.025f, g_advancedSettings.m_videoAudioDelayRange, 297, usePopup);
    static_cast<CSettingControlSlider*>(settingAudioDelay->GetControl())->SetFormatter(SettingFormatterDelay);
  }
  
  // audio stream setting
  if (SupportsAudioFeature(IPC_AUD_SELECT_STREAM))
    AddAudioStreams(groupAudio, SETTING_AUDIO_STREAM);

  // audio output to all speakers setting
  //! @todo remove this setting
  if (SupportsAudioFeature(IPC_AUD_OUTPUT_STEREO) && !m_dspEnabled)
    AddToggle(groupAudio, SETTING_AUDIO_OUTPUT_TO_ALL_SPEAKERS, 252, 0, videoSettings.m_OutputToAllSpeakers);

  // audio digital/analog setting
  if (SupportsAudioFeature(IPC_AUD_SELECT_OUTPUT))
  {
    m_passthrough = CServiceBroker::GetSettings().GetBool(CSettings::SETTING_AUDIOOUTPUT_PASSTHROUGH);
    AddToggle(groupAudio, SETTING_AUDIO_PASSTHROUGH, 348, 0, m_passthrough);
  }

  // subtitle settings
  m_subtitleVisible = g_application.m_pPlayer->GetSubtitleVisible();
  // subtitle enabled setting
  AddToggle(groupSubtitles, SETTING_SUBTITLE_ENABLE, 13397, 0, m_subtitleVisible);

  // subtitle delay setting
  if (SupportsSubtitleFeature(IPC_SUBS_OFFSET))
//.........这里部分代码省略.........
开发者ID:Elzevir,项目名称:xbmc,代码行数:101,代码来源:GUIDialogAudioSubtitleSettings.cpp


示例7: AddButton

MultiButton::SubButton& DropGrid::AddEdit(const Callback &cb)
{
	return AddButton(BTN_RIGHT, cb);
}
开发者ID:AbdelghaniDr,项目名称:mirror,代码行数:4,代码来源:DropGrid.cpp


示例8: Panel

TutorialReminder::TutorialReminder()
	: Panel("TutorialReminder", (GameControl::Get()->Width() - (WIDTH_REMINDER - 85))/2, 
				          (GameControl::Get()->Height() - HEIGHT_REMINDER)/2,
						  WIDTH_REMINDER, HEIGHT_REMINDER)
{
	SetModal();

	bAlreadyShow = true;
	chdir((GameControl::getEditorPath() + DIR_SEP + "Tutorials" + DIR_SEP + "Getting Started").c_str());


	Text *text;
	Button *button;
	
	int y;

	//Title
	text = AddText("Welcome", CENTER_TEXT, 5);
	y = DrawHLine(text->Down() + 2);
	
	//Body
	text = AddText("Thank you for choosing Game Editor\nFor a quick start, select a option below:", 30, y);


	//Create a new game
	y = DrawHLine(text->Down() + 10);

	text = AddText("Create a new game:", 30, y);
	button = AddButton("Create now", 58, text->Down() + 10, 0, 0, BT_NEWGAME);


	//Demos
	y = DrawHLine(button->Down() + 5);

	text = AddText("Get game demos:", 30, y);
	button = AddButton("Go to demo page", 58, text->Down() + 10, 0, 0, BT_DEMOS);

	//Tutorials
	y = DrawHLine(button->Down() + 5);

	text = AddText("See the tutorials:", 30, y);

	listTutorialDir = AddListDirectory(10, text->Down() + 10, 0, 0, LS_TUTORIAL, " Click here for the tutorials ");
	listTutorialDir->setCanUseSystemFileDialog(false);

#if defined(WIN32) && !defined(GAME_EDITOR_HOME_EDITION)
	button = AddButton("Get the newest tutorials", 58, listTutorialDir->Down() + 5, 0, 0, BT_UPDATE);
	text = AddText("For more tutorials, select from Help Menu above", text->Left(), button->Down() + 5);
#else
	text = AddText("For more tutorials, select from Help Menu above", text->Left(), listTutorialDir->Down() + 25);
#endif

	listTutorialDir->SetPos((WIDTH_REMINDER - listTutorialDir->Width())/2, listTutorialDir->getImage()->Y());
	listTutorialDir->AddFilter("gedt");
	listTutorialDir->setShowDir(false);
	listTutorialDir->setShowExtension(false);


	


	//Help
	y = DrawHLine(text->Down() + 5);

	text = AddText("Get help:", 30, y);
	button = AddButton("Read the documentation", 58, text->Down() + 10, 0, 0, BT_DOCS);
	button = AddButton("Go to Game Editor's forum", 58, button->Down() + 5, 0, 0, BT_FORUM);
	
	
		
	//Close
	y = DrawHLine(button->Down() + 5);

	button = AddButton("Close", (WIDTH_REMINDER-135)/2 - 30, y, 0, 0, BT_CLOSE);
	button = AddButton(" Don't show again ", button->Right() + 10, y, 0, 0, BT_DONTSHOW);

	//Logo
	{
		EditorDirectory dir;

		logo = new Actor("ged_TutorialReminder_logo", this);
		logo->AddAnimation("logo", "logo.png", 1, 1, 0, 0);
		logo->SetPos(-logo->Width(), 0);
	}
}
开发者ID:cubemoon,项目名称:game-editor,代码行数:85,代码来源:MainPanel.cpp


示例9: wxCHECK

bool wxTreeMultiXmlMapper::DoCreateControls(TiXmlElement *cat, wxTreeMultiItem &pitem, wxWindow *pwnd, wxSizer *szr)
{
    bool allOk = true;
    
    wxCHECK(cat, false);
    wxString value;
    wxWindow *wnd = 0;

    // go through all siblings of this 
    TiXmlNode *node = cat->FirstChild();
    while(node && allOk)
    {
        // cast to element. When it is an element, work this
        TiXmlElement *el = node->ToElement();
        if(el)
        {
            value = el->Value();
            
            // when we are dealing with a <row> element, we introduce a wxBoxSizer + panel
            // to add more on one row
            if(value.IsSameAs(XMLMAP_TAG_ROW, false))
            {
                // we are in a row. All elements inside need to be parent
                // of this element, and we use a sizer to layout
                wxPanel *pnl = new wxPanel((pwnd != 0 ? pwnd : m_ctrl), -1);
                wxBoxSizer *bsz = new wxBoxSizer(wxHORIZONTAL);
                allOk = DoCreateControls(el, pitem, pnl, bsz);
                if(allOk)
                {
                    // ok now we have all added elements, set the sizer and 
                    // add the item when we have no parent control nomore
                    pnl->SetSizerAndFit(bsz);
                    if(pwnd == 0)
                    {
                        // add the window 
                        m_ctrl->AppendWindow(pitem, pnl);
                    }
                }
                else
                    delete bsz;
            }
            else if(value.IsSameAs(XMLMAP_TAG_CATEGORY, false)) // is it an <category> element?
            {
                if(!pwnd)
                {
                    // only allow when we have no parent window
                    wxTreeMultiItem item = AddCategory(el, pitem);
                    allOk = DoCreateControls(el, item, 0, 0);
                }
                else
                {
                    // we do not allow a category inside another window!
                    // so we report this as an error
                    wxLogError(_("Cannot have a <" XMLMAP_TAG_CATEGORY "> inside <" XMLMAP_TAG_ROW "> tags!"));
                    allOk = false;
                }
            }
            else if(value.IsSameAs(XMLMAP_TAG_CHECKBOX, false)) 
                // is it a <checkbox> element?
                wnd = AddCheckBox(el, (pwnd != 0 ? pwnd : m_ctrl));
            else if(value.IsSameAs(XMLMAP_TAG_BUTTON, false)) 
                // is it a <button> element?
                wnd = AddButton(el, (pwnd != 0 ? pwnd : m_ctrl));
            else
                // we encountered a strange element, just ignore
                allOk = true;

            // if we have a window to add, do this.
            if(wnd)
            {
                // add to sizer when there is one, else
                // do not add but trust the parent will be added
                if(szr)
                    szr->Add(wnd, 0, wxALIGN_CENTER_VERTICAL);
                else
                    m_ctrl->AppendWindow(pitem, wnd);
                
                allOk = (wnd != 0);
                wnd = 0;
            }
        }

        // get next sibling on this level
        if(allOk)
            node = node->NextSibling();
    }

    return allOk;
}
开发者ID:mp-lee,项目名称:wxdevcpp,代码行数:89,代码来源:TreeMultiXmlMapper.cpp


示例10: SetText

bool TBMessageWindow::Show(const char *title, const char *message, TBMessageWindowSettings *settings)
{
	TBWidget *target = m_target.Get();
	if (!target)
		return false;

	TBMessageWindowSettings default_settings;
	if (!settings)
		settings = &default_settings;

	TBWidget *root = target->GetParentRoot();

	const char *source =	"TBLayout: axis: y, distribution: available\n"
							"	TBLayout: distribution: available, size: available\n"
							"		TBSkinImage: id: 2\n"
							"		TBEditField: multiline: 1, readonly: 1, id: 1\n"
							"	TBLayout: distribution-position: right bottom, id: 3\n";
	if (!g_widgets_reader->LoadData(GetContentRoot(), source))
		return false;

	SetText(title);

	GetWidgetByIDAndType<TBSkinImage>(2)->SetSkinBg(settings->icon_skin);

	TBEditField *editfield = GetWidgetByIDAndType<TBEditField>(1);
	editfield->SetStyling(settings->styling);
	editfield->SetText(message);
	editfield->SetSkinBg("");

	// Create buttons
	if (settings->msg == TB_MSG_OK)
	{
		AddButton("TBMessageWindow.ok", true);
	}
	else if (settings->msg == TB_MSG_OK_CANCEL)
	{
		AddButton("TBMessageWindow.ok", true);
		AddButton("TBMessageWindow.cancel", false);
	}
	else if (settings->msg == TB_MSG_YES_NO)
	{
		AddButton("TBMessageWindow.yes", true);
		AddButton("TBMessageWindow.no", false);
	}

	// Size to fit content. This will use the default size of the textfield.
	ResizeToFitContent();
	TBRect rect = GetRect();

	// Get how much we overflow the textfield has given the current width, and grow our height to show all we can.
	// FIX: It would be better to use adapt-to-content on the editfield to achieve the most optimal size.
	// At least when we do full blown multi pass size checking.
	rect.h += editfield->GetStyleEdit()->GetOverflowY();

	// Create background dimmer
	if (settings->dimmer)
	{
		if (TBDimmer *dimmer = new TBDimmer)
		{
			root->AddChild(dimmer);
			m_dimmer.Set(dimmer);
		}
	}

	// Center and size to the new height
	TBRect bounds(0, 0, root->GetRect().w, root->GetRect().h);
	SetRect(rect.CenterIn(bounds).MoveIn(bounds).Clip(bounds));
	root->AddChild(this);
	return true;
}
开发者ID:rongzhou,项目名称:turbobadger,代码行数:70,代码来源:tb_message_window.cpp


示例11: create_SkinBrowser

GtkWidget * create_SkinBrowser( void )
{
 GtkWidget     * vbox5;
 GtkWidget     * scrolledwindow1;
 GtkWidget     * hbuttonbox4;
 GtkWidget     * Cancel;
 GtkWidget     * Ok;
 GtkAccelGroup * accel_group;

 accel_group = gtk_accel_group_new ();

 SkinBrowser=gtk_window_new( GTK_WINDOW_TOPLEVEL );
 gtk_widget_set_name( SkinBrowser,MSGTR_SkinBrowser );
 gtk_object_set_data( GTK_OBJECT( SkinBrowser ),MSGTR_SkinBrowser,SkinBrowser );
 gtk_widget_set_usize( SkinBrowser,256,320 );
 gtk_container_set_border_width( GTK_CONTAINER( SkinBrowser ),1 );
 GTK_WIDGET_SET_FLAGS( SkinBrowser,GTK_CAN_DEFAULT );
 gtk_widget_set_events( SkinBrowser,GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK | GDK_STRUCTURE_MASK | GDK_PROPERTY_CHANGE_MASK | GDK_VISIBILITY_NOTIFY_MASK );
 gtk_window_set_title( GTK_WINDOW( SkinBrowser ),MSGTR_SkinBrowser );
 gtk_window_set_position( GTK_WINDOW( SkinBrowser ),GTK_WIN_POS_CENTER );
 gtk_window_set_policy( GTK_WINDOW( SkinBrowser ),FALSE,FALSE,TRUE );
 gtk_window_set_wmclass( GTK_WINDOW( SkinBrowser ),"SkinBrowser","MPlayer" );

 gtk_widget_realize( SkinBrowser );
 gtkAddIcon( SkinBrowser );

 vbox5=AddVBox( AddDialogFrame( SkinBrowser ),0 );
 AddLabel( MSGTR_SKIN_LABEL,vbox5 );
 AddHSeparator( vbox5 );

 scrolledwindow1=gtk_scrolled_window_new( NULL,NULL );
 gtk_widget_set_name( scrolledwindow1,"scrolledwindow1" );
 gtk_widget_ref( scrolledwindow1 );
 gtk_object_set_data_full( GTK_OBJECT( SkinBrowser ),"scrolledwindow1",scrolledwindow1,(GtkDestroyNotify)gtk_widget_unref );
 gtk_widget_show( scrolledwindow1 );
 gtk_box_pack_start( GTK_BOX( vbox5 ),scrolledwindow1,TRUE,TRUE,0 );
 gtk_container_set_border_width( GTK_CONTAINER( scrolledwindow1 ),2 );
 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolledwindow1 ),GTK_POLICY_NEVER,GTK_POLICY_AUTOMATIC );

 SkinList=gtk_clist_new( 1 );
 gtk_widget_set_name( SkinList,"SkinList" );
 gtk_widget_ref( SkinList );
 gtk_object_set_data_full( GTK_OBJECT( SkinBrowser ),"SkinList",SkinList,(GtkDestroyNotify)gtk_widget_unref );
 gtk_widget_show( SkinList );
 gtk_container_add( GTK_CONTAINER( scrolledwindow1 ),SkinList );
 gtk_clist_set_column_width( GTK_CLIST( SkinList ),0,80 );
 gtk_clist_set_selection_mode( GTK_CLIST( SkinList ),GTK_SELECTION_SINGLE );
 gtk_clist_column_titles_hide( GTK_CLIST( SkinList ) );
 gtk_clist_set_shadow_type( GTK_CLIST( SkinList ),GTK_SHADOW_ETCHED_OUT );

 AddHSeparator( vbox5 );

 hbuttonbox4=AddHButtonBox( vbox5 );
  gtk_button_box_set_layout( GTK_BUTTON_BOX( hbuttonbox4 ),GTK_BUTTONBOX_SPREAD );
  gtk_button_box_set_spacing( GTK_BUTTON_BOX( hbuttonbox4 ),10 );

 Ok=AddButton( MSGTR_Ok,hbuttonbox4 );
 Cancel=AddButton( MSGTR_Cancel,hbuttonbox4 );

 gtk_widget_add_accelerator( Ok,"clicked",accel_group,GDK_Return,0,GTK_ACCEL_VISIBLE );
 gtk_widget_add_accelerator( Cancel,"clicked",accel_group,GDK_Escape,0,GTK_ACCEL_VISIBLE );

 gtk_signal_connect( GTK_OBJECT( SkinBrowser ),"destroy",GTK_SIGNAL_FUNC( WidgetDestroy ),&SkinBrowser );
 gtk_signal_connect( GTK_OBJECT( SkinList ),"select_row",GTK_SIGNAL_FUNC( on_SkinList_select_row ),NULL );
 gtk_signal_connect( GTK_OBJECT( Ok ),"clicked",GTK_SIGNAL_FUNC( prButton ),(void *)1 );
 gtk_signal_connect( GTK_OBJECT( Cancel ),"clicked",GTK_SIGNAL_FUNC( prButton ),(void *)0 );

 if ( ( sbMPlayerDirInHome=calloc( 1,strlen( skinDirInHome ) + 4 ) ) != NULL )
  { strcpy( sbMPlayerDirInHome,skinDirInHome ); strcat( sbMPlayerDirInHome,"/*" ); }
 if ( ( sbMPlayerPrefixDir=calloc( 1,strlen( skinMPlayerDir ) + 4 ) ) != NULL )
  { strcpy( sbMPlayerPrefixDir,skinMPlayerDir ); strcat( sbMPlayerPrefixDir,"/*" ); }

 gtk_window_add_accel_group( GTK_WINDOW( SkinBrowser ),accel_group );
 gtk_widget_grab_focus( SkinList );

 return SkinBrowser;
}
开发者ID:Newbleeto,项目名称:mplayer-tegra,代码行数:77,代码来源:skinbrowser.c


示例12: Prepare

 virtual void Prepare(ContainerWindow &parent,
                      const PixelRect &rc) override {
   AddButton(_("Details"), *list, DETAILS);
   AddButton(_("Close"), dialog, mrCancel);
 }
开发者ID:henrik1g,项目名称:XCSoar,代码行数:5,代码来源:TrafficList.cpp


示例13: BaseAction

ExpressionEditor::ExpressionEditor(Actor *actor, bool bOnCollision)
	: BaseAction("Expression Editor", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	expressionEditor = this;
	SetModal();
	SetToolTip(TIP_SCRIPTEDITOR);

	eventActor = actionActor = actor;
	this->bOnCollision = bOnCollision;

	Text *text;
	Button *button;	
	int y;

	//Title: Script Editor: oi -> Key Down (left)
	gedString title(EXPRESSION_EDITOR), actionDesc;
	title += ": ";
	actionDesc = actor->getActorName();
	actionDesc += " -> ";

	editAction = Action::getEditAction();
	if(editAction)
	{		
		actionDesc += Action::GetDescription(editAction, false);

		MainPanel::AddLastScript(actionDesc);
	}
	else
	{
		stAction tmp;
		tmp.eventData = Action::getActualEvent();

		actionDesc += Action::GetDescription(&tmp, false);
	}

	title += actionDesc;

	text = AddText(title, CENTER_TEXT, 5);
	textLine = AddText("Ln 1    ", WIDTH-45, 5, ALIGN_LEFT);
	y = DrawHLine(text->Down() + 2);

	//Body
	editExp = AddEditBox(10, y, WIDTH-34, HEIGHT-85, true);
	listActor = AddListPop(10, editExp->Down()+4, 120, 0, LS_ACTOR, "actors"); listActor->SetToolTip(TIP_SCRIPTEDITOR_ACTORS);
	listAutoComplete = AddListPop(listActor->Right(), listActor->Top(), 215, 0, LS_COMPLETE, "variables/functions"); listAutoComplete->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES_FUNCTIONS);
	button = AddButton("Variables", listAutoComplete->Right(), listAutoComplete->Top(), 0, 0, BT_CREATEVAR); button->SetToolTip(TIP_SCRIPTEDITOR_VARIABLES);
	button = AddButton("Global code", button->Right(), button->Top(), 0, 0, BT_GLOBALS); button->SetToolTip(TIP_SCRIPTEDITOR_GLOBALCODE);
	listFile = AddListPop(button->Right() + 2, button->Top(), 64, 0, LS_FILE, "File"); listFile->SetToolTip(TIP_SCRIPTEDITOR_FILE);

	//button = AddButton("Web", listFile->Right() + 2, listFile->Top(), 35, 0, BT_WEB); button->SetToolTip(TIP_SCRIPTEDITOR_WEB);

	
	
	//Close
	y = DrawHLine(listAutoComplete->Down() + 2);
	button = AddButton(Action::getEditAction()?"Ok":"Add", WIDTH/2 - 65, y, 0, 0, BT_ADD); button->SetToolTip(TIP_ACTION_ADD);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, BT_CLOSE); button->SetToolTip(TIP_ACTION_CANCEL); //Don't exit on ESC (crash the editor)


	//Populate actors
	GameControl::Get()->PopulateActors(listActor);
	if(bOnCollision) listActor->AddText("collide");

	UpdateVars();

	listFile->AddText("Save");
	listFile->AddText("Load");

	bDelimit = false;

	editExp->SetSyntaxColorize(true);
	editExp->ShowScrollBar();

	pScript = NULL;
	UpdateEdition();
	if(!pScript) pScript = new Script();
}
开发者ID:cubemoon,项目名称:game-editor,代码行数:79,代码来源:ExpressionEditor.cpp


示例14: AddHookSwitchDevice

/*****************************************************************************
** Procedure:  CDSPhone::Init
**
** Arguments:  'pDev'				-	Device object this phone belongs to
**             'dwPhoneDeviceID'	-	Unique phone identifier within the TSP
**             'dwPos'				-	Index position of phone within device array
**             'dwItemData'		-   Used when line was dynamically created (P&P).
**
** Returns:    void
**
** Description:  This function is called by the device owner to initialize
**               the phone object.
**
*****************************************************************************/
VOID CDSPhone::Init (CTSPIDevice* pDev, DWORD dwPhoneDeviceID, DWORD dwPos, DWORD /*dwItemData*/)
{
	// Let the base class initialize first.
	CTSPIPhoneConnection::Init (pDev, dwPhoneDeviceID, dwPos);

    // Grab the settings from the emulator.
    EMSETTINGS Settings;
    if (!GetDeviceInfo()->DRV_GetSwitchSettings (&Settings))
		return;
    
    // Add the handset device to our hookswitch list.
    AddHookSwitchDevice(PHONEHOOKSWITCHDEV_HANDSET,				// Hookswitch device
						(PHONEHOOKSWITCHMODE_ONHOOK |			// Modes available to hookswitch
						 PHONEHOOKSWITCHMODE_MIC | 
						 PHONEHOOKSWITCHMODE_SPEAKER |
						 PHONEHOOKSWITCHMODE_MICSPEAKER | 
						 PHONEHOOKSWITCHMODE_UNKNOWN),
						 g_hsStates[Settings.wHandsetHookswitch],	// States supported by hookswitch
						 Settings.wVolHandset,						// Current Volume level of hookswitch (0-0xffff)
						 Settings.wGainHandset,						// Current Gain level of hookswitch (0-0xffff)
						 0xffffffff, 0xffffffff, true, true);		// Monitored/Set modes
                
    // Setup the display buffer for the phone.  It uses a standard line feed so don't
    // change the default line break character.
    SetupDisplay(DISPLAY_COLS, DISPLAY_ROWS);

    // Add all the buttons to our phone.
    for (int i = 0; i < BUTTON_COUNT; i++)
    {   
		// If the button is one of our STANDARD buttons (0-9,A-D,#,*), then it is a keypad
		// button.
		if (i < TOTAL_STD_BUTTONS)
        {
            AddButton (PHONEBUTTONFUNCTION_NONE,		// Button function
					   PHONEBUTTONMODE_KEYPAD,			// Button mode
                       PHONELAMPMODE_DUMMY,				// Available Lamp states (Dummy = None)
					   PHONELAMPMODE_DUMMY,				// Current Lamp state (Dummy = None)
					   CString(g_szKeypad[i],1));		// Text name of button
        }                               

		// Otherwise the button is a "soft" button, the mode and function are determined
		// by how the user sets up the emulator.  The emulator reports the button functions
		// through the EMSETTINGS structure.
        else
        {   
			// Determine the available lamp states based on the reported mode of the
			// button from the emulator.
            DWORD dwAvailLampStates = 0;
            if (Settings.wButtonModes[i] == BUTTONFUNCTION_CALL)
                dwAvailLampStates = (PHONELAMPMODE_OFF | PHONELAMPMODE_STEADY | PHONELAMPMODE_WINK | PHONELAMPMODE_FLASH);
            else if (Settings.wLampStates[i] == LAMPSTATE_NONE)
                dwAvailLampStates = PHONELAMPMODE_DUMMY;
            else
                dwAvailLampStates = (PHONELAMPMODE_OFF | PHONELAMPMODE_STEADY | PHONELAMPMODE_WINK);

			// Add the button
            AddButton (g_ButtonFunctions[Settings.wButtonModes[i]].dwFunction,
                       g_ButtonFunctions[Settings.wButtonModes[i]].dwMode,  
                       dwAvailLampStates,
                       g_LampStates[Settings.wLampStates[i]],
                       g_ButtonFunctions[Settings.wButtonModes[i]].pszText);                            
        }                               
    }

    // Setup the initial state of the display.
	USES_CONVERSION;
    SetDisplay (A2T(Settings.szDisplay));

    // Setup the ringer modes
    LPPHONECAPS pPhoneCaps = GetPhoneCaps();
    LPPHONESTATUS pPhoneStatus = GetPhoneStatus();
    pPhoneCaps->dwNumRingModes = 4;
    pPhoneStatus->dwRingMode = (DWORD) Settings.wRingMode;

	// Add the WAV devices which will be our handset I/O
	if (waveInGetNumDevs() > 0)
		AddDeviceClass(_T("wave/in"), (DWORD)0);
	if (waveOutGetNumDevs() > 0)
		AddDeviceClass(_T("wave/out"), (DWORD)0);

}// CDSPhone::Init
开发者ID:junction,项目名称:jn-tapi,代码行数:95,代码来源:PHONE.CPP


示例15: AddCategory


//.........这里部分代码省略.........
  entries.push_back(std::make_pair(16317, VS_INTERLACEMETHOD_VDPAU_TEMPORAL_HALF));
  entries.push_back(std::make_pair(16314, VS_INTERLACEMETHOD_VDPAU_INVERSE_TELECINE));
  entries.push_back(std::make_pair(16325, VS_INTERLACEMETHOD_AUTO_ION));
  entries.push_back(std::make_pair(16327, VS_INTERLACEMETHOD_VAAPI_BOB));
  entries.push_back(std::make_pair(16328, VS_INTERLACEMETHOD_VAAPI_MADI));
  entries.push_back(std::make_pair(16329, VS_INTERLACEMETHOD_VAAPI_MACI));
  entries.push_back(std::make_pair(16330, VS_INTERLACEMETHOD_MMAL_ADVANCED));
  entries.push_back(std::make_pair(16331, VS_INTERLACEMETHOD_MMAL_ADVANCED_HALF));
  entries.push_back(std::make_pair(16332, VS_INTERLACEMETHOD_MMAL_BOB));
  entries.push_back(std::make_pair(16333, VS_INTERLACEMETHOD_MMAL_BOB_HALF));
  entries.push_back(std::make_pair(16334, VS_INTERLACEMETHOD_IMX_FASTMOTION));
  entries.push_back(std::make_pair(16335, VS_INTERLACEMETHOD_IMX_FASTMOTION_DOUBLE));

  /* remove unsupported methods */
  for (StaticIntegerSettingOptions::iterator it = entries.begin(); it != entries.end(); )
  {
    if (g_application.m_pPlayer->Supports((EINTERLACEMETHOD)it->second))
      ++it;
    else
      it = entries.erase(it);
  }

  if (!entries.empty())
  {
    AddSpinner(groupVideo, SETTING_VIDEO_INTERLACEMETHOD, 16038, 0, static_cast<int>(videoSettings.m_InterlaceMethod), entries);
  }

  entries.clear();
  entries.push_back(std::make_pair(16301, VS_SCALINGMETHOD_NEAREST));
  entries.push_back(std::make_pair(16302, VS_SCALINGMETHOD_LINEAR));
  entries.push_back(std::make_pair(16303, VS_SCALINGMETHOD_CUBIC ));
  entries.push_back(std::make_pair(16304, VS_SCALINGMETHOD_LANCZOS2));
  entries.push_back(std::make_pair(16323, VS_SCALINGMETHOD_SPLINE36_FAST));
  entries.push_back(std::make_pair(16315, VS_SCALINGMETHOD_LANCZOS3_FAST));
  entries.push_back(std::make_pair(16322, VS_SCALINGMETHOD_SPLINE36));
  entries.push_back(std::make_pair(16305, VS_SCALINGMETHOD_LANCZOS3));
  entries.push_back(std::make_pair(16306, VS_SCALINGMETHOD_SINC8));
//  entries.push_back(make_pair(?????, VS_SCALINGMETHOD_NEDI));
  entries.push_back(std::make_pair(16307, VS_SCALINGMETHOD_BICUBIC_SOFTWARE));
  entries.push_back(std::make_pair(16308, VS_SCALINGMETHOD_LANCZOS_SOFTWARE));
  entries.push_back(std::make_pair(16309, VS_SCALINGMETHOD_SINC_SOFTWARE));
  entries.push_back(std::make_pair(13120, VS_SCALINGMETHOD_VDPAU_HARDWARE));
  entries.push_back(std::make_pair(16319, VS_SCALINGMETHOD_DXVA_HARDWARE));
  entries.push_back(std::make_pair(16316, VS_SCALINGMETHOD_AUTO));

  /* remove unsupported methods */
  for(StaticIntegerSettingOptions::iterator it = entries.begin(); it != entries.end(); )
  {
    if (g_application.m_pPlayer->Supports((ESCALINGMETHOD)it->second))
      ++it;
    else
      it = entries.erase(it);
  }

  AddSpinner(groupVideo, SETTING_VIDEO_SCALINGMETHOD, 16300, 0, static_cast<int>(videoSettings.m_ScalingMethod), entries);

#ifdef HAS_VIDEO_PLAYBACK
  AddVideoStreams(groupVideoStream, SETTING_VIDEO_STREAM);

  if (g_application.m_pPlayer->Supports(RENDERFEATURE_STRETCH) || g_application.m_pPlayer->Supports(RENDERFEATURE_PIXEL_RATIO))
  {
    entries.clear();
    for (int i = 0; i < 7; ++i)
      entries.push_back(std::make_pair(630 + i, i));
    AddSpinner(groupVideo, SETTING_VIDEO_VIEW_MODE, 629, 0, videoSettings.m_ViewMode, entries);
  }
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_ZOOM))
    AddSlider(groupVideo, SETTING_VIDEO_ZOOM, 216, 0, videoSettings.m_CustomZoomAmount, "%2.2f", 0.5f, 0.01f, 2.0f, 216, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_VERTICAL_SHIFT))
    AddSlider(groupVideo, SETTING_VIDEO_VERTICAL_SHIFT, 225, 0, videoSettings.m_CustomVerticalShift, "%2.2f", -2.0f, 0.01f, 2.0f, 225, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_PIXEL_RATIO))
    AddSlider(groupVideo, SETTING_VIDEO_PIXEL_RATIO, 217, 0, videoSettings.m_CustomPixelRatio, "%2.2f", 0.5f, 0.01f, 2.0f, 217, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_POSTPROCESS))
    AddToggle(groupVideo, SETTING_VIDEO_POSTPROCESS, 16400, 0, videoSettings.m_PostProcess);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_BRIGHTNESS))
    AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_BRIGHTNESS, 464, 0, static_cast<int>(videoSettings.m_Brightness), 14047, 1, 464, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_CONTRAST))
    AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_CONTRAST, 465, 0, static_cast<int>(videoSettings.m_Contrast), 14047, 1, 465, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_GAMMA))
    AddPercentageSlider(groupVideoPlayback, SETTING_VIDEO_GAMMA, 466, 0, static_cast<int>(videoSettings.m_Gamma), 14047, 1, 466, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_NOISE))
    AddSlider(groupVideoPlayback, SETTING_VIDEO_VDPAU_NOISE, 16312, 0, videoSettings.m_NoiseReduction, "%2.2f", 0.0f, 0.01f, 1.0f, 16312, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_SHARPNESS))
    AddSlider(groupVideoPlayback, SETTING_VIDEO_VDPAU_SHARPNESS, 16313, 0, videoSettings.m_Sharpness, "%2.2f", -1.0f, 0.02f, 1.0f, 16313, usePopup);
  if (g_application.m_pPlayer->Supports(RENDERFEATURE_NONLINSTRETCH))
    AddToggle(groupVideoPlayback, SETTING_VIDEO_NONLIN_STRETCH, 659, 0, videoSettings.m_CustomNonLinStretch);
#endif

  // stereoscopic settings
  entries.clear();
  entries.push_back(std::make_pair(16316, RENDER_STEREO_MODE_OFF));
  entries.push_back(std::make_pair(36503, RENDER_STEREO_MODE_SPLIT_HORIZONTAL));
  entries.push_back(std::make_pair(36504, RENDER_STEREO_MODE_SPLIT_VERTICAL));
  AddSpinner(groupStereoscopic, SETTING_VIDEO_STEREOSCOPICMODE  , 36535, 0, videoSettings.m_StereoMode, entries);
  AddToggle(groupStereoscopic, SETTING_VIDEO_STEREOSCOPICINVERT, 36536, 0, videoSettings.m_StereoInvert);

  // general settings
  AddButton(groupSaveAsDefault, SETTING_VIDEO_MAKE_DEFAULT, 12376, 0);
  AddButton(groupSaveAsDefault, SETTING_VIDEO_CALIBRATION, 214, 0);
}
开发者ID:has12,项目名称:xbmc,代码行数:101,代码来源:GUIDialogVideoSettings.cpp


示例16: Panel

ColorPicker::ColorPicker(int _r, int _g, int _b)
	: Panel("DlgColorPicker", (GameControl::Get()->Width() - WIDTH)/2, 
				          (GameControl::Get()->Height() - HEIGHT)/2,
						  WIDTH, HEIGHT)
{
	SetModal();

	Text *text;
	Button *button;

	//Title
	text = AddText("Color Picker", CENTER_TEXT, 5);
	int y = DrawHLine(text->Down() + 2);

	//Body
	canvas = new ColorCanvas(this);
	oldColor = new ColorSampleOfPicker(this);
	newColor = new ColorSampleOfPicker(this);

	canvas->SetPos(10, y + 2);	
	
	

	colorSlide = AddSlide(canvas->Right() + 5, canvas->Top(), 20, 256, SL_COLOR);
	colorSlide->SetPos(1.0);


	newColor->SetPos(colorSlide->Right() + 5, colorSlide->Top());
	oldColor->SetPos(newColor->Left(), newColor->Down());

	text = AddText("       Red: ", oldColor->Left(), oldColor->Down() + 16);
	rEdit = AddEditBox(text->Right(), text->Top(), 32); rEdit->SetNumeric(0, 255, 1);

	text = AddText("     Green: ", text->Left(), rEdit->Down() + 2);
	gEdit = AddEditBox(text->Right(), text->Top(), 32); gEdit->SetNumeric(0, 255, 1);

	text = AddText("      Blue: ", text->Left(), gEdit->Down() + 2);
	bEdit = AddEditBox(text->Right(), text->Top(), 32); bEdit->SetNumeric(0, 255, 1);


	text = AddText("       Hue: ", text->Left(), bEdit->Down() + 16);
	hEdit = AddEditBox(text->Right(), text->Top(), 32); hEdit->SetNumeric(0, 359, 1);

	text = AddText("Saturation: ", text->Left(), hEdit->Down() + 2);
	sEdit = AddEditBox(text->Right(), text->Top(), 32); sEdit->SetNumeric(0, 100, 1);

	text = AddText("Brightness: ", text->Left(), sEdit->Down() + 2);
	vEdit = AddEditBox(text->Right(), text->Top(), 32); vEdit->SetNumeric(0, 100, 1);

	listFix = AddListPop(oldColor->Left(), vEdit->Down() + 16, 104, 0, LS_FIX_COLOR);

	//Close
	y = DrawHLine(canvas->Down() + 2);

	button = AddButton("Ok", (WIDTH-135)/2, y, 0, 0, OK_BUTTON); SetConfirmButton(button);
	button = AddButton("Cancel", button->Right()+8, y, 0, 0, CANCEL_BUTTON); SetCancelButton(button);

	

	listFix->AddText("Red");
	listFix->AddText("Green");
	listFix->AddText("Blue");

	listFix->AddText("Hue");
	listFix->AddText("Saturation");
	listFix->AddText("Brightness");

	listFix->SetText("Red");	
	fixedColor = FIX_RED;
	r = _r;
	g = _g;
	b = _b;
	
	oldColor->SetColor(r, g, b);
	

	colorSlide->SetPos(r / 255.0);

	UpdateSample(r, g, b);	
	UpdateCanvas(r, fixedColor);
	UpdateSlideColor(r, g, b, fixedColor);
}
开发者ID:cubemoon,项目名称:game-editor,代码行数:82,代码来源:ColorPicker.cpp


示例17: CclDefineButton

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