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C++ core::String类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中rocket::core::String的典型用法代码示例。如果您正苦于以下问题:C++ String类的具体用法?C++ String怎么用?C++ String使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了String类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ReduceRML

// reduces an rml string to a common format so two rml strings can be compared
static Rocket::Core::String ReduceRML( const Rocket::Core::String &rml )
{
    Rocket::Core::String ret;
    Rocket::Core::String::size_type length = rml.Length();
    ret.Reserve( length );

    for ( int i = 0; i < length; i++ )
    {
        if ( rml[ i ] == ' ' || rml[ i ] == '\n' )
        {
            continue;
        }

        if ( rml[ i ] == '"' )
        {
            ret += '\'';
        }

        else
        {
            ret += rml[ i ];
        }
    }

    return ret;
}
开发者ID:JacksonTech,项目名称:Unvanquished,代码行数:27,代码来源:rocket_element.cpp


示例2: ParseDataSource

// Sets up data source and table from a given string.
bool DataSourceListener::ParseDataSource(DataSource*& data_source, Rocket::Core::String& table_name, const Rocket::Core::String& data_source_name)
{
	if (data_source_name.Length() == 0)
	{
		data_source = NULL;
		table_name = "";
		return false;
	}

	Rocket::Core::StringList data_source_parts;
	Rocket::Core::StringUtilities::ExpandString(data_source_parts, data_source_name, '.');

	DataSource* new_data_source = DataSource::GetDataSource(data_source_parts[0].CString());

	if (data_source_parts.size() != 2 || !new_data_source)
	{
		Rocket::Core::Log::Message(Rocket::Core::Log::LT_ERROR, "Bad data source name %s", data_source_name.CString());
		data_source = NULL;
		table_name = "";
		return false;
	}

	data_source = new_data_source;
	table_name = data_source_parts[1];
	return true;
}
开发者ID:Aggroo,项目名称:nebula-trifid,代码行数:27,代码来源:DataSourceListener.cpp


示例3: M_Menu_Open_Cmd_f_

void UI_Main::M_Menu_Open_Cmd_f_( bool modal ) {
	int i;

	if( !self ) {
		return;
	}
	if( trap::Cmd_Argc() < 2 ) {
		return;
	}

	Rocket::Core::URL url;

	url.SetFileName( trap::Cmd_Argv( 1 ) );
	url.SetExtension( "rml" );

	for( i = 2; i < trap::Cmd_Argc() - 1; i += 2 ) {
		url.SetParameter( trap::Cmd_Argv( i ), trap::Cmd_Argv( i + 1 ) );
	}

	Rocket::Core::String urlString = url.GetURL();

	//Com_Printf( "UI_Main::M_Menu_Open_f %s\n", urlString.CString() );

	NavigationStack *nav = self->navigations[UI_CONTEXT_MAIN].front();
	if( !nav ) {
		return;
	}

	nav->pushDocument( urlString.CString(), modal );
	self->showUI( true );
}
开发者ID:adem4ik,项目名称:qfusion,代码行数:31,代码来源:ui_main.cpp


示例4: GetInnerRML

// Gets the markup and content of the element.
void ElementDataGrid::GetInnerRML(Rocket::Core::String& content) const
{
	// The only content we have is the columns, and inside them the header elements.
	for (size_t i = 0; i < columns.size(); i++)
	{
		Core::Element* header_element = header->GetChild((int)i);

		Rocket::Core::String column_fields;
		for (size_t j = 0; j < columns[i].fields.size(); j++)
		{
			if (j != columns[i].fields.size() - 1)
			{
				column_fields.Append(",");
			}
			column_fields.Append(columns[i].fields[j]);
		}
		Rocket::Core::String width_attribute = header_element->GetAttribute<Rocket::Core::String>("width", "");

		content.Append(Rocket::Core::String(column_fields.Length() + 32, "<col fields=\"%s\"", column_fields.CString()));
		if (!width_attribute.Empty())
			content.Append(Rocket::Core::String(width_attribute.Length() + 32, " width=\"%s\"", width_attribute.CString()));
		content.Append(">");
		header_element->GetInnerRML(content);
		content.Append("</col>");
	}
}
开发者ID:Foe-of-Eternity,项目名称:Unvanquished,代码行数:27,代码来源:ElementDataGrid.cpp


示例5: SetAttr

void ElementStyleProxy::SetAttr(const char* _key, const char* value)
{
	// Switch underscores to dashes, as the script interface can't use -'s
	Rocket::Core::String key = Rocket::Core::String(_key).Replace("_", "-");

	element->SetProperty(key.CString(), value);
}
开发者ID:MatiasNAmendola,项目名称:libRocket,代码行数:7,代码来源:ElementStyleProxy.cpp


示例6: if

Rocket::Core::FileHandle UI_FileInterface::Open(const Rocket::Core::String & path)
{
	int filenum = 0;
	int length = -1;
	Rocket::Core::URL url( path );
	Rocket::Core::String protocol = url.GetProtocol();

	// local
	if( protocol.Empty() || protocol == "file" ) {
		Rocket::Core::String path2( url.GetPathedFileName() );
		if( path2[0] == '/' ) {
			path2.Erase( 0, 1 );
		}
		length = trap::FS_FOpenFile( path2.CString(), &filenum, FS_READ );
	}
	else if( protocol == "http" ) {
		// allow blocking download of remote resources
		length = trap::FS_FOpenFile( path.CString(), &filenum, FS_READ );
	}

	if( length == -1 )
		return 0;

	// cache file length
	fileSizeMap[filenum] = length;

	// Com_Printf("UI_FileInterface opened %s\n", path2.CString() );
	return static_cast<Rocket::Core::FileHandle>( filenum );
}
开发者ID:Kaperstone,项目名称:warsow,代码行数:29,代码来源:ui_fileinterface.cpp


示例7: LogMessage

bool ShellSystemInterface::LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message) {
#ifdef _WIN32
	OutputDebugStringA(message.CString());
	OutputDebugStringA("\n");
#endif
	printf("[ROCK] %s\n", message.CString());
	return true;
}
开发者ID:DolceTriade,项目名称:duke3d-megaton,代码行数:8,代码来源:ShellSystemInterface.cpp


示例8: PreprocessCode

void ElementDocumentWrapper::PreprocessCode(Rocket::Core::String &code, Rocket::Core::Stream *stream)
{
	// Load in the script	
	Rocket::Core::String buffer;	
	stream->Read(buffer, stream->Length());	

	// Strip comments and build up code
	code = "";
	
	size_t i = 0;
	size_t line_start = 0;
	enum ParseState { START, COMMENT, DATA };
	ParseState state = START;

	while (i < buffer.Length())
	{		
		// Python doesn't like \r's, strip them
		if (buffer[i] == '\r')
		{
			buffer.Erase(i, 1);

			// Make sure we get out if there are no characters left
			if (i == buffer.Length())
				continue;
		}

		switch (state)
		{
			case START:
			{
				// Check for the start of comments or non whitespace data
				if (buffer[i] == '#')
					state = COMMENT;
				else if (!Rocket::Core::StringUtilities::IsWhitespace(buffer[i]))
					state = DATA;
			}
			break;

			default:		
			{
				// If we've hit the end of the line, process as required
				if (buffer[i] == '\n')
				{				
					if (state == DATA)
						code += buffer.Substring(line_start, i - line_start + 1);

					state = START;
					line_start = i + 1;
				}
			}
			break;
		}
		
		i++;
	}
}
开发者ID:MatiasNAmendola,项目名称:libRocket,代码行数:56,代码来源:ElementDocumentWrapper.cpp


示例9: DoString

void Interpreter::DoString(const Rocket::Core::String& code, const Rocket::Core::String& name)
{
    if(luaL_loadbuffer(_L,code.CString(),code.Length(), name.CString()) != 0)
        Report(_L);
    else
    {
        if(lua_pcall(_L,0,0,0) != 0)
            Report(_L);
    }
}
开发者ID:1vanK,项目名称:libRocket-Urho3D,代码行数:10,代码来源:Interpreter.cpp


示例10: GetQuantity

unsigned short UiObjectQuantityPicker::GetQuantity(void) const
{
  Rocket::Controls::ElementFormControl* control = reinterpret_cast<Rocket::Controls::ElementFormControl*>(_line_edit);
  Rocket::Core::String                  string = control->GetValue();
  std::stringstream                     stream;
  unsigned short                        amount;

  stream << string.CString();
  stream >> amount;
  return (amount);
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:11,代码来源:ui_object_quantity_picker.cpp


示例11: GetElementUserData

void* GetElementUserData(Rocket::Core::Element *element, const Rocket::Core::String& key) {
	void *result = NULL;
    if (element != NULL) {
        Rocket::Core::Variant *value = element->GetAttribute(key);
        if (value != NULL) {
            Rocket::Core::String strval;
            value->GetInto(strval);
            sscanf(strval.CString(), "%x", &result);
        }
    }
	return result;
}
开发者ID:DolceTriade,项目名称:duke3d-megaton,代码行数:12,代码来源:PluginUtils.cpp


示例12: processSingleplayerCreate

void MainMenu::processSingleplayerCreate(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuSingleplayerCreate->Hide();
    } else if (id == "start") {
        Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        hideSubmenus();
        m_client->startSinglePlayer(playerName.CString());
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:12,代码来源:mainmenu.cpp


示例13: ProcessEvent

void FormSignalListener::ProcessEvent(Rocket::Core::Event& event) {
    const Rocket::Core::Dictionary *d = event.GetParameters();
    UISignalData *data = new UISignalData();
    Rocket::Core::String s;
    Rocket::Core::Variant *v;
    int n;
    while (d->Iterate(n, s, v)) {
        Rocket::Core::String val = v->Get<Rocket::Core::String>();
        data->set(string(s.CString()), string(val.CString()));        
    }

    PyScripting::getInstance()->broadcast(signal_name,{data}, true, true);
}
开发者ID:ballisticengine,项目名称:ballistic_engine,代码行数:13,代码来源:FormSignalListener.cpp


示例14: message

Rocket::Core::String ElementStyleProxy::GetAttr(const char* _key)
{
	// Switch underscores to dashes, as the script interface can't use -'s
	Rocket::Core::String key = Rocket::Core::String(_key).Replace("_", "-");

	const Property* property = element->GetProperty(key.CString());
	if ( !property )
	{
		Rocket::Core::String message(128, "Invalid style property %s", _key);
		PyErr_SetString(PyExc_KeyError, message.CString());
		python::throw_error_already_set();
	}
	return property->ToString();
}
开发者ID:MatiasNAmendola,项目名称:libRocket,代码行数:14,代码来源:ElementStyleProxy.cpp


示例15: GetParameter

	virtual void GetParameter(const char* parameter, char* buffer, size_t buffer_size ) const
	{
		Rocket::Core::String strvalue = "";
		if( m_Event.GetParameters() )
		{
			m_Event.GetParameters()->GetInto( parameter, strvalue );
		}
        
#ifdef _WIN32
		strcpy_s( buffer, buffer_size, strvalue.CString() );
#else
        strncpy( buffer, strvalue.CString(), buffer_size); //not quite the same, but similar safe effect.
#endif
	}
开发者ID:AmesianX,项目名称:RuntimeCompiledCPlusPlus,代码行数:14,代码来源:GUIElement.cpp


示例16: Accepted

void UiObjectQuantityPicker::Accepted(Rocket::Core::Event&)
{
  Rocket::Controls::ElementFormControl* control = reinterpret_cast<Rocket::Controls::ElementFormControl*>(_line_edit);
  Rocket::Core::String                  string = control->GetValue();
  std::stringstream                     stream;
  unsigned short                        amount;

  stream << string.CString();
  stream >> amount;
  if (amount <= _max_quantity)
  {
    QuantityPicked.Emit(amount);
    Hide();
  }
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:15,代码来源:ui_object_quantity_picker.cpp


示例17: LogMessage

bool RocketSFMLSystemInterface::LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message)
{
	std::string Type;

	switch(type)
	{
	case Rocket::Core::Log::LT_ALWAYS:
		Type = "[Always]";
		break;
	case Rocket::Core::Log::LT_ERROR:
		Type = "[Error]";
		break;
	case Rocket::Core::Log::LT_ASSERT:
		Type = "[Assert]";
		break;
	case Rocket::Core::Log::LT_WARNING:
		Type = "[Warning]";
		break;
	case Rocket::Core::Log::LT_INFO:
		Type = "[Info]";
		break;
	case Rocket::Core::Log::LT_DEBUG:
		Type = "[Debug]";
		break;
	};

	printf("%s - %s\n", Type.c_str(), message.CString());

	return true;
};
开发者ID:AlexKordic,项目名称:libRocket,代码行数:30,代码来源:SystemInterfaceSFML.cpp


示例18: GetRow

/// Fetches the contents of one row of a table within the data source.
/// @param[out] row The list of values in the table.
/// @param[in] table The name of the table to query.
/// @param[in] row_index The index of the desired row.
/// @param[in] columns The list of desired columns within the row.
void LuaDataSource::GetRow(Rocket::Core::StringList& row, const Rocket::Core::String& table, int row_index, const Rocket::Core::StringList& columns)
{
    if(getRowRef == LUA_NOREF || getRowRef == LUA_REFNIL) return;

    //setup the call
    Interpreter::BeginCall(getRowRef);
    lua_State* L = Interpreter::GetLuaState();
    lua_pushstring(L,table.CString());
    lua_pushinteger(L,row_index);
    lua_newtable(L);
    int index = 0;
    for(Rocket::Core::StringList::const_iterator itr = columns.begin(); itr != columns.end(); ++itr)
    {
        lua_pushstring(L,itr->CString());
        lua_rawseti(L,-2,index++);
    }
    Interpreter::ExecuteCall(3,1); //3 parameters, 1 return. After here, the top of the stack contains the return value

    int res = lua_gettop(L);
    if(lua_type(L,res) == LUA_TTABLE)
    {
        lua_pushnil(L);
        while(lua_next(L,res) != 0)
        {
            //key at -2, value at -1
            row.push_back(luaL_checkstring(L,-1));
            lua_pop(L,1); //pops value, leaves key for next iteration
        }
        lua_pop(L,1); //pop key
    }
    else
        Log::Message(Log::LT_WARNING, "Lua: DataSource.GetRow must return a table, the function it called returned a %s", lua_typename(L,res));

    Interpreter::EndCall(1);
}
开发者ID:Ali-il,项目名称:gamekit,代码行数:40,代码来源:LuaDataSource.cpp


示例19: LoadTexture

bool UI_RenderInterface::LoadTexture(Rocket::Core::TextureHandle & texture_handle, Rocket::Core::Vector2i & texture_dimensions, const Rocket::Core::String & source)
{
    shader_t *shader;
    Rocket::Core::String source2( source );

    if( source2[0] == '/' )
        source2.Erase( 0, 1 );

    shader = trap::R_RegisterPic( source2.CString() );
    if( !shader )
    {
        Com_Printf(S_COLOR_RED"Warning: RenderInterface couldnt load pic %s!\n", source.CString() );
        return false;
    }

    trap::R_GetShaderDimensions( shader, &texture_dimensions.x, &texture_dimensions.y );

    AddShaderToCache( source2 );

    texture_handle = TextureHandle( shader );

    // Com_Printf( "RenderInterface::LoadTexture %s successful (dimensions %dx%d\n", source.CString(), texture_dimensions.x, texture_dimensions.y );

    return true;
}
开发者ID:Turupawn,项目名称:DogeWarsow,代码行数:25,代码来源:ui_renderinterface.cpp


示例20: processMultiplayerHost

void MainMenu::processMultiplayerHost(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayerHost->Hide();
    } if (id == "host") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerHost->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        Rocket::Core::Element* portInput = m_mainMenuMultiplayerHost->GetElementById("port");
        Rocket::Core::String port = portInput->GetAttribute("value")->Get<Rocket::Core::String>();

        hideSubmenus();

        m_client->startMultiplayerHost(playerName.CString(), atoi(port.CString()));
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:16,代码来源:mainmenu.cpp



注:本文中的rocket::core::String类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C++ core::StringList类代码示例发布时间:2022-05-31
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