• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C++ core::Event类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C++中rocket::core::Event的典型用法代码示例。如果您正苦于以下问题:C++ Event类的具体用法?C++ Event怎么用?C++ Event使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了Event类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ProcessEvent

void EventHandlerHighScore::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
	if (value == "add_score")
	{
		int score = GameDetails::GetScore();
		if (score > 0)
		{
			// Submit the score the player just got to the high scores chart.
			HighScores::SubmitScore(GameDetails::GetDefenderColour(), GameDetails::GetWave(), GameDetails::GetScore());
			// Reset the score so the chart won't get confused next time we enter.
			GameDetails::ResetScore();
		}
	}
	else if (value == "enter_name")
	{
		if (event.GetParameter< int >("key_identifier", Rocket::Core::Input::KI_UNKNOWN) == Rocket::Core::Input::KI_RETURN)
		{
			Rocket::Core::String name = event.GetCurrentElement()->GetAttribute< Rocket::Core::String >("value", "Anon.");
			HighScores::SubmitName(name);
		}
	}
	else if (value == "check_input")
	{
		Rocket::Core::Element* name_input_field = event.GetTargetElement()->GetElementById("player_input");
		if (name_input_field)
		{
			name_input_field->Focus();
		}
	}
	else if (value == "check_name")
	{
		/* TODO: Check if the player hasn't set their name first. */
		HighScores::SubmitName("Anon.");
	}
}
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:35,代码来源:EventHandlerHighScore.cpp


示例2: ProcessEvent

void DebugOverlayHandler::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
    if (value == "load_debug_overlay")
    {   
        gFpsField = event.GetTargetElement()->GetElementById("fps");
        gPos0Field = event.GetTargetElement()->GetElementById("pos0");
        gPos1Field = event.GetTargetElement()->GetElementById("pos1");
    }
}
开发者ID:ktj007,项目名称:mmo,代码行数:9,代码来源:debugoverlayhandler.cpp


示例3: ProcessEvent

// Processes an event coming through from Rocket.
void EventManager::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
	Rocket::Core::StringList commands;
	Rocket::Core::StringUtilities::ExpandString(commands, value, ';');
	for (size_t i = 0; i < commands.size(); ++i)
	{
		// Check for a generic 'load' or 'exit' command.
		Rocket::Core::StringList values;
		Rocket::Core::StringUtilities::ExpandString(values, commands[i], ' ');

		if (values.empty())
			return;

		if (values[0] == "goto" &&
 			values.size() > 1)
		{
			// Load the window, and if successful close the old window.
			if (LoadWindow(values[1]))
				event.GetTargetElement()->GetOwnerDocument()->Close();
		}
		else if (values[0] == "load" &&
 			values.size() > 1)
		{
			// Load the window.
			LoadWindow(values[1]);
		}
		else if (values[0] == "close")
		{
			Rocket::Core::ElementDocument* target_document = NULL;

			if (values.size() > 1)
				target_document = context->GetDocument(values[1].CString());
			else
				target_document = event.GetTargetElement()->GetOwnerDocument();

			if (target_document != NULL)
				target_document->Close();
		}
		else if (values[0] == "exit")
		{
			Shell::RequestExit();
		}
		else if (values[0] == "pause")
		{
			GameDetails::SetPaused(true);
		}
		else if (values[0] == "unpause")
		{
			GameDetails::SetPaused(false);
		}
		else
		{
			if (event_handler != NULL)
				event_handler->ProcessEvent(event, commands[i]);
		}
	}
}
开发者ID:DolceTriade,项目名称:libRocket,代码行数:58,代码来源:EventManager.cpp


示例4: ProcessEvent

					virtual void ProcessEvent(Rocket::Core::Event& event)
					{
						if(event.GetCurrentElement()->GetId() == "loadForm")
						{
							LevelSelector::GetInstance().OnLoadButtonClick();
						}
						else if(event.GetCurrentElement()->GetId() == "quitForm")
						{
							LevelSelector::GetInstance().OnQuitButtonClick();
						}
					}
开发者ID:CronosTs,项目名称:phobos3d,代码行数:11,代码来源:LevelSelector.cpp


示例5: MouseButton

void InteractMenu::MouseButton(Rocket::Core::Event& event)
{
    ExecuteForButtonId(event, [this](Rocket::Core::Event& event, const string& event_type, Interactions::Interaction* interaction) -> bool
    {
        bool                   mouse_over = event_type == "mousedown";
        Rocket::Core::Element* img        = event.GetCurrentElement()->GetChild(0);
        string                 id         = event.GetCurrentElement()->GetId().CString();
        string                 src        = "../textures/buttons/" + id + '-' + (mouse_over ? "pressed" : "normal") + ".png";

        img->SetAttribute("src", src.c_str());
        return (true);
    });
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:13,代码来源:interact_menu.cpp


示例6: ExecuteForButtonId

void InteractMenu::ExecuteForButtonId(Rocket::Core::Event& event, std::function<bool (Rocket::Core::Event&, const std::string&, Interactions::Interaction*)> callback)
{
    if (!_done)
    {
        string id         = event.GetCurrentElement()->GetId().CString();
        string event_type = event.GetType().CString();

        for (unsigned int i = 0 ; i < _listeners.size() ; ++i)
        {
            if (id == _listeners[i]->name && (callback(event, event_type, _listeners[i])))
                break ;
        }
    }
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:14,代码来源:interact_menu.cpp


示例7: ProcessEvent

void Console::ProcessEvent(Rocket::Core::Event& event)
{
    String controlId(event.GetCurrentElement()->GetId().CString());
    if (controlId == "cmd")
    {
        int key = event.GetParameters()->Get<int>("key_identifier", 0);
        Rocket::Controls::ElementFormControl* inputBox =
            static_cast<Rocket::Controls::ElementFormControl*>(event.GetCurrentElement());
        if (key == Rocket::Core::Input::KI_RETURN)
        {
            String command = inputBox->GetValue().CString();
            inputBox->SetValue("");
            Execute(command);
        }
    }
}
开发者ID:JamesLinus,项目名称:dawnengine,代码行数:16,代码来源:Console.cpp


示例8: shortcutClicked

void ShortcutBar::shortcutClicked(Rocket::Core::Event& event)
{
   Rocket::Core::Element* shortcutElement = event.GetTargetElement();

   while(shortcutElement != nullptr && shortcutElement->GetParentNode() != m_shortcutContainer)
   {
      shortcutElement = shortcutElement->GetParentNode();
   }

   // Only handle the click if it went to a shortcut
   // (direct child of the shortcut bar container)
   if (shortcutElement != nullptr)
   {
      // Find the index of the shortcut
      int shortcutIndex = 0;

      for(;;)
      {
         shortcutElement = shortcutElement->GetPreviousSibling();
         if (shortcutElement == nullptr) break;
         ++shortcutIndex;
      }

      bool shortcutInvoked = invokeShortcut(shortcutIndex);
      if (shortcutInvoked)
      {
         refresh();
      }
   }
}
开发者ID:noam-c,项目名称:EDEn,代码行数:30,代码来源:ShortcutBar.cpp


示例9: processMultiplayer

void MainMenu::processMultiplayer(Rocket::Core::Event& event)
{
    std::random_device device;
    std::mt19937 rand(device());
    std::uniform_int_distribution<> distribution(0, INT_MAX);

    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuMultiplayer->Hide();
    } else if (id == "host") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerHost->GetElementById("playerName");
        //HACK: pick a random useless name
        std::stringstream ss;
        ss << "Player";
        ss << distribution(rand);

        playerNameInput->SetAttribute("value", ss.str().c_str());

        m_mainMenuMultiplayerHost->Show();
    } else if (id == "join") {
        Rocket::Core::Element* playerNameInput = m_mainMenuMultiplayerJoin->GetElementById("playerName");
        //HACK: pick a random useless name
        std::stringstream ss;
        ss << "Player";
        ss << distribution(rand);

        playerNameInput->SetAttribute("value", ss.str().c_str());

        m_mainMenuMultiplayerJoin->Show();
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:31,代码来源:mainmenu.cpp


示例10: processSingleplayerLoad

void MainMenu::processSingleplayerLoad(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuSingleplayerLoad->Hide();
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:7,代码来源:mainmenu.cpp


示例11: processSingleplayer

void MainMenu::processSingleplayer(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    //just at the singleplayer sub menu
    if (id == "create") {
        // FIXME: populate the singleplayer create with values from settings
        Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
        //HACK: pick a random useless name
        std::stringstream ss;
        ss << "Player";
        std::random_device device;
        std::mt19937 rand(device());
        std::uniform_int_distribution<> distribution(0, INT_MAX);

        ss << distribution(rand);

        playerNameInput->SetAttribute("value", ss.str().c_str());

        m_mainMenuSingleplayerCreate->Show();
    } else if (id == "load") {
        m_mainMenuSingleplayerLoad->Show();
    } else if (id == "back") {
        m_mainMenuSingleplayer->Hide();
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:25,代码来源:mainmenu.cpp


示例12: Increment

void UiObjectQuantityPicker::Increment(Rocket::Core::Event& event)
{
  const short                           value_change = (event.GetCurrentElement()->GetId() == "item_plus" ? 1 : -1);
  const unsigned short                  quantity     = GetQuantity();

  if (quantity > 0 || value_change != -1)
    SetQuantity(quantity + value_change);
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:8,代码来源:ui_object_quantity_picker.cpp


示例13: ProcessEvent

void DragListener::ProcessEvent(Rocket::Core::Event& event)
{
	if (event == "dragdrop")
	{
		Rocket::Core::Element* dest_container = event.GetCurrentElement();
		Rocket::Core::Element* dest_element = event.GetTargetElement();
		Rocket::Core::Element* drag_element = static_cast< Rocket::Core::Element* >(event.GetParameter< void* >("drag_element", NULL));

		if (dest_container == dest_element)
		{
			// The dragged element was dragged directly onto a container.
			drag_element->GetParentNode()->RemoveChild(drag_element);
			dest_container->AppendChild(drag_element);
		}
		else
		{
			// The dragged element was dragged onto an item inside a container. In order to get the
			// element in the right place, it will be inserted into the container before the item
			// it was dragged on top of.
			Rocket::Core::Element* insert_before = dest_element;

			// Unless of course if it was dragged on top of an item in its own container; we need
			// to check then if it was moved up or down with the container.
			if (drag_element->GetParentNode() == dest_container)
			{
				// Check whether we're moving this icon from the left or the right.

				Rocket::Core::Element* previous_icon = insert_before->GetPreviousSibling();
				while (previous_icon != NULL)
				{
					if (previous_icon == drag_element)
					{
						insert_before = insert_before->GetNextSibling();
						break;
					}

					previous_icon = previous_icon->GetPreviousSibling();
				}
			}

			drag_element->GetParentNode()->RemoveChild(drag_element);
			dest_container->InsertBefore(drag_element, insert_before);
		}
	}
}
开发者ID:Anomalous-Software,项目名称:libRocket,代码行数:45,代码来源:DragListener.cpp


示例14: ProcessEvent

// Regenerates the element's geometry.
void ElementImage::ProcessEvent(Rocket::Core::Event& event)
{
	Element::ProcessEvent(event);

	if (event.GetTargetElement() == this &&
		event == "resize")
	{
		GenerateGeometry();
	}
}
开发者ID:cfr,项目名称:qfusion,代码行数:11,代码来源:ui_image.cpp


示例15: processSingleplayerCreate

void MainMenu::processSingleplayerCreate(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "back") {
        m_mainMenuSingleplayerCreate->Hide();
    } else if (id == "start") {
        Rocket::Core::Element* playerNameInput = m_mainMenuSingleplayerCreate->GetElementById("playerName");
        Rocket::Core::String playerName = playerNameInput->GetAttribute("value")->Get<Rocket::Core::String>();
        hideSubmenus();
        m_client->startSinglePlayer(playerName.CString());
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:12,代码来源:mainmenu.cpp


示例16: ProcessEvent

void FormSignalListener::ProcessEvent(Rocket::Core::Event& event) {
    const Rocket::Core::Dictionary *d = event.GetParameters();
    UISignalData *data = new UISignalData();
    Rocket::Core::String s;
    Rocket::Core::Variant *v;
    int n;
    while (d->Iterate(n, s, v)) {
        Rocket::Core::String val = v->Get<Rocket::Core::String>();
        data->set(string(s.CString()), string(val.CString()));        
    }

    PyScripting::getInstance()->broadcast(signal_name,{data}, true, true);
}
开发者ID:ballisticengine,项目名称:ballistic_engine,代码行数:13,代码来源:FormSignalListener.cpp


示例17: processMainMenu

void MainMenu::processMainMenu(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();
    if (id == "singleplayer") {
        m_mainMenuSingleplayer->Show();
    } else if (id == "multiplayer") {
        m_mainMenuMultiplayer->Show();
    } else if (id == "options") {
        showOptionsDialog();
    } else if (id == "quit") {
        // no prompt needed for save, no active connection.
        m_client->shutdown();
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:14,代码来源:mainmenu.cpp


示例18: ButtonClicked

void InteractMenu::ButtonClicked(Rocket::Core::Event& event)
{
    if (_done) return;
    for (unsigned int i = 0 ; i < _listeners.size() ; ++i)
    {
        if (event.GetCurrentElement()->GetId() == _listeners[i]->name.c_str())
        {
            _listeners[i]->signal->Emit(_listeners[i]->instance);
            _done = true;
            Done.Emit();
            break ;
        }
    }
}
开发者ID:655473,项目名称:fallout-equestria,代码行数:14,代码来源:interact_menu.cpp


示例19: ProcessEvent

void ChatHandler::ProcessEvent(Rocket::Core::Event& event, const Rocket::Core::String& value)
{
    if (value == "load_chat")
    {   
        gChatLogField = event.GetTargetElement()->GetElementById("chatlog");
    }

    if (value == "enter_key")
    {
        if (event.GetParameter< int >("key_identifier", Rocket::Core::Input::KI_UNKNOWN) == Rocket::Core::Input::KI_RETURN)
        {
            DoChat(event);
        }
    }
}
开发者ID:ktj007,项目名称:mmo,代码行数:15,代码来源:chathandler.cpp


示例20: processEscapeMenu

void MainMenu::processEscapeMenu(Rocket::Core::Event& event)
{
    const Rocket::Core::String& id = event.GetCurrentElement()->GetId();

    if (id == "resume") {
        hideEscapeMenu();
    } else if (id == "disconnect") {
        m_client->disconnect();
    } else if (id == "options") {
        showOptionsDialog();
    } else if (id == "quit") {
        //FIXME: prompt dialog to disconnect, as we clearly are connected.
        m_client->shutdown();
    }
}
开发者ID:EmmetCooper,项目名称:ore-infinium,代码行数:15,代码来源:mainmenu.cpp



注:本文中的rocket::core::Event类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C++ core::String类代码示例发布时间:2022-05-31
下一篇:
C++ core::ElementDocument类代码示例发布时间:2022-05-31
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap