开源软件名称:Unarelith/OpenMiner
开源软件地址:https://github.com/Unarelith/OpenMiner
开源编程语言:
C++
90.8%
开源软件介绍:OpenMiner
Project goal
The long-term goal of this project is to provide a viable alternative to Minecraft modding.
Wiki
Keys
- Movement: WASD
- Inventory: E
- Creative window: H
- Chat: T
- Jump: Space
- Sprint: Ctrl
- Jetpack: X
- Exit: Escape
- Debug: F3
- Fullscreen: F11
How to compile
Using Windows
Using Linux
Using MacOS
- Dependencies:
- A compiler with C++17 support (GCC >= 7.0 or clang >= 5.0)
git and CMake (>= 3.12.4)
- Optional:
ninja (much faster builds)
- Check Homebrew for packages.
- Run
cmake -B build . && cmake --build build ; if you installed ninja above, add -GNinja before -B in the previous command.
- Run the client with
./build/openminer
- If you want a multiplayer game, run the server with
./build/openminer_server
Discussion
Project status
This list is not complete.
See also the roadmap for 1.0.0 here.
Implemented features
- Menus (title screen, world selection, settings, etc...)
- Basic worldgen (biomes, lakes, trees, flowers, pseudo-caves)
- Pseudo-infinite world in X/Y/Z axis (2^32 * 2^32 * 2^32 blocks) (#25)
- Smooth lighting + ambient occlusion
- Client/server architecture (#20)
- Chat with support for commands (for example
/tp ) (#57)
- Lua modding API
- Block/item/recipe/biome/tree/sky/dimension/entity definition
- Custom GUI creation
- Blocks can have an inventory and update every server tick (workbench, furnace)
- Block metadata
- Player model display (without animation)
- Dimensions (like the Nether or the Ender in Minecraft) (#80)
- World loading/saving (see #26)
- Texture pack system (partially implemented, see #34)
- Entities (#90)
- Day/night cycle with sun/moon/stars (#154)
Missing features
- Fluid propagation (#62)
- Seed-based worldgen (#116)
- Cave tunnels (#118)
- Clouds (#156)
- Particle system (#155)
Screenshots
Credits
- xMrVizzy (Faithful 32x texture pack, will completely replace Vanilla textures)
- ThePhD (sol2)
- skypjack (EnTT)
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