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Swift-使用socket进行通信(附聊天室样例)

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

在Swift开发中,如果我们需要保持客服端和服务器的长连接进行双向的数据通信,使用socket是一种很好的解决方案。

下面通过一个聊天室的样例来演示socket通信,这里我们使用了一个封装好的socket库(SwiftSocket)。

功能如下:
1,程序包含服务端和客服端,这里为便于调试把服务端和客服端都做到一个应用中
2,程序启动时,自动初始化启动服务端,并在后台开启一个线程等待客服端连接
3,同时,客户端初始化完毕后会与服务端进行连接,同时也在后台开启一个线程等待接收服务端发送的消息
4,连接成功后,自动生成一个随机的用户名(如“游客232”)并发送消息告诉服务器这个用户信息
5,点击界面的“发送消息”按钮,则会发送聊天消息到服务端,服务端收到后会把聊天消息发给所有的客服端。客服端收到后显示在对话列表中

注意:消息传递过程使用的json格式数据。
目前这个demo里消息种类有用户登录消息,聊天消息,后面还可以加上用户退出消息等。为了在接收到消息以后,能判断是要执行什么命令。我们创 建消息体的时候使用字典NSDictionary(其中cmd表示命令类型,content表示内容体),发送消息时把字典转成json串传递,当另一端 接收的时候,又把json串还原成字典再执行响应的动作。

效果图如下:
   

代码如下:
--- ViewController.swift 主页面 ---
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import UIKit
 
class ViewController: UIViewController {
     
    //消息输入框
    @IBOutlet weak var textFiled: UITextField!
    //消息输出列表
    @IBOutlet weak var textView: UITextView!
     
    //socket服务端封装类对象
    var socketServer:MyTcpSocketServer?
    //socket客户端类对象
    var socketClient:TCPClient?
     
    override func viewDidLoad() {
        super.viewDidLoad()
         
        //启动服务器
        socketServer = MyTcpSocketServer()
        socketServer?.start()
         
        //初始化客户端,并连接服务器
        processClientSocket()
    }
     
    //初始化客户端,并连接服务器
    func processClientSocket(){
        socketClient=TCPClient(addr: "localhost", port: 8080)
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), {
            () -> Void in
             
            //用于读取并解析服务端发来的消息
            func readmsg()->NSDictionary?{
                //read 4 byte int as type
                if let data=self.socketClient!.read(4){
                    if data.count==4{
                        var ndata=NSData(bytes: data, length: data.count)
                        var len:Int32=0
                        ndata.getBytes(&len, length: data.count)
                        if let buff=self.socketClient!.read(Int(len)){
                            var msgd:NSData=NSData(bytes: buff, length: buff.count)
                            var msgi:NSDictionary=NSJSONSerialization.JSONObjectWithData(
                                msgd,
                                options: .MutableContainers, error: nil) as! NSDictionary
                            return msgi
                        }
                    }
                }
                return nil
            }
             
            //连接服务器
            var (success,msg)=self.socketClient!.connect(timeout: 5)
            if success{
                dispatch_async(dispatch_get_main_queue(), {
                    self.alert("connect success", after: {
                    })
                })
                 
                //发送用户名给服务器(这里使用随机生成的)
                var msgtosend=["cmd":"nickname","nickname":"游客\(Int(arc4random()%1000))"]
                self.sendMessage(msgtosend)
                 
                //不断接收服务器发来的消息
                while true{
                    if let msg=readmsg(){
                        dispatch_async(dispatch_get_main_queue(), {
                            self.processMessage(msg)
                        })
                    }else{
                        dispatch_async(dispatch_get_main_queue(), {
                            //self.disconnect()
                        })
                        break
                    }
                }
            }else{
                dispatch_async(dispatch_get_main_queue(), {
                    self.alert(msg,after: {
                    })
                })
            }
        })
    }
     
    //“发送消息”按钮点击
    @IBAction func sendMsg(sender: AnyObject) {
        var content=textFiled.text
        var message=["cmd":"msg","content":content]
        self.sendMessage(message)
        textFiled.text=nil
    }
     
    //发送消息
    func sendMessage(msgtosend:NSDictionary){
        var msgdata=NSJSONSerialization.dataWithJSONObject(msgtosend,
            options: NSJSONWritingOptions.PrettyPrinted, error: nil)
        var len:Int32=Int32(msgdata!.length)
        var data:NSMutableData=NSMutableData(bytes: &len, length: 4)
        self.socketClient!.send(data: data)
        self.socketClient!.send(data:msgdata!)
    }
     
    //处理服务器返回的消息
    func processMessage(msg:NSDictionary){
        var cmd:String=msg["cmd"] as! String
        switch(cmd){
        case "msg":
            self.textView.text = self.textView.text +
                (msg["from"] as! String) + ": " + (msg["content"] as! String) + "\n"
        default:
            println(msg)
        }
    }
     
    //弹出消息框
    func alert(msg:String,after:()->(Void)){
        var alertview=UIAlertView(title: "", message: msg, delegate: nil,
            cancelButtonTitle: nil)
        alertview.show()
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 3), dispatch_get_main_queue(),{
            alertview.dismissWithClickedButtonIndex(0, animated: true)
            after()
        })
    }
     
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
    }
}

 

--- MyTcpSocketServer.swift 服务端 ---
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import UIKit
 
//服务器端口
var serverport = 8080
 
//客户端管理类(便于服务端管理所有连接的客户端)
class ChatUser:NSObject{
    var tcpClient:TCPClient?
    var username:String=""
    var socketServer:MyTcpSocketServer?
     
    //解析收到的消息
    func readMsg()->NSDictionary?{
        //read 4 byte int as type
        if let data=self.tcpClient!.read(4){
            if data.count==4{
                var ndata=NSData(bytes: data, length: data.count)
                var len:Int32=0
                ndata.getBytes(&len, length: data.count)
                if let buff=self.tcpClient!.read(Int(len)){
                    var msgd:NSData=NSData(bytes: buff, length: buff.count)
                    var msgi:NSDictionary=NSJSONSerialization.JSONObjectWithData(msgd,
                        options: .MutableContainers, error: nil) as! NSDictionary
                    return msgi
                }
            }
        }
        return nil
    }
     
    //循环接收消息
    func messageloop(){
        while true{
            if let msg=self.readMsg(){
                self.processMsg(msg)
            }else{
                self.removeme()
                break
            }
        }
    }
     
    //处理收到的消息
    func processMsg(msg:NSDictionary){
        if msg["cmd"] as! String=="nickname"{
            self.username=msg["nickname"] as! String
        }
        self.socketServer!.processUserMsg(user: self, msg: msg)
    }
     
    //发送消息
    func sendMsg(msg:NSDictionary){
        var jsondata=NSJSONSerialization.dataWithJSONObject(msg, options:
            NSJSONWritingOptions.PrettyPrinted, error: nil)
        var len:Int32=Int32(jsondata!.length)
        var data:NSMutableData=NSMutableData(bytes: &len, length: 4)
        self.tcpClient!.send(data: data)
        self.tcpClient!.send(data: jsondata!)
    }
     
    //移除该客户端
    func removeme(){
        self.socketServer!.removeUser(self)
    }
     
    //关闭连接
    func kill(){
        self.tcpClient!.close()
    }
}
 
//服务端类
class MyTcpSocketServer: NSObject {
    var clients:[ChatUser]=[]
    var server:TCPServer=TCPServer(addr: "127.0.0.1", port: serverport)
    var serverRuning:Bool=false
     
    //启动服务
    func start() {
        server.listen()
        self.serverRuning=true
        dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), {
            while self.serverRuning{
                var client=self.server.accept()
                if let c=client{
                    dispatch_async(
                        dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), {
                        self.handleClient(c)
                    })
                }
            }
        })
        self.log("server started...")
    }
     
    //停止服务
    func stop() {
        self.serverRuning=false
        self.server.close()
        //forth close all client socket
        for c:ChatUser in self.clients{
            c.kill()
        }
        self.log("server stoped...")
    }
 
    //处理连接的客户端
    func handleClient(c:TCPClient){

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