• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

在Delphi下使用DirectSound(9):效果器初步及IDirectSoundFXGargle8效果器 ...

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

只有使用 IDirectSoundBuffer8 的次缓冲区才能设置"特效", 主缓冲区主要负责的是混音和处理 3D 效果.

IDirectSoundBuffer8(非 IDirectSoundBuffer) 支持以下效果器:
IDirectSoundFXChorus8      //合唱; 微调原生与回声的延迟
IDirectSoundFXCompressor8  //压缩; 压缩某些振幅
IDirectSoundFXDistortion8  //失真; 将波形顶部修改为方形或锯齿形
IDirectSoundFXEcho8        //回声; 重复并衰减回声
IDirectSoundFXFlanger8     //镶边; 延迟回声
IDirectSoundFXGargle8      //漱口; 有人叫它咕嘟效果
IDirectSoundFXI3DL2Reverb8 //环境混响; 房间、大厅等
IDirectSoundFXParamEq8     //均衡; 缩放不同频率的信号
IDirectSoundFXWavesReverb8 //混响; DirectX Media Objects(DMOs), 是微软从 Waves 购买的声音处理技术 


使用步骤:
1、通过 IDirectSoundBuffer8 的 SetFX() 方法关联特效, 这个过程主要是给 SetFX() 方法的参数准备 TDSEffectDesc 结构数组;
2、通过 IDirectSoundBuffer8 的 GetObjectInPath() 方法获取特效对象;
3、通过特效对象的 SetAllParameters() 方法设置特效参数.

9 个特效对象都只有两个方法: GetAllParameters()、SetAllParameters(), 两方法的参数都是结构体(各不相同).

{给 IDirectSoundBuffer8 关联特效; 不能在缓冲区锁定或播放时使用:}
function SetFX(
  dwEffectsCount: DWORD;    //特效数目, 即第二个参数 pDSFXDesc 的大小
  pDSFXDesc: PDSEffectDesc; //TDSEffectDesc 结构的数组
  pdwResultCodes: PDWORD    //接收设置结果, 不需要则给 nil
): HResult; stdcall;

//可以使用 SefFX(0, nil, nil) 删除缓冲区的所有特效.

{SetFX() 方法用到的结构体:}
TDSEffectDesc = packed record
  dwSize        : DWORD;     //结构大小
  dwFlags       : DWORD;     //处理标志; 一般给 0
  guidDSFXClass : TGUID;     //指定要使用的效果
  dwReserved1   : DWORD_PTR; //未使用
  dwReserved2   : DWORD_PTR; //未使用
end;

//DSEffectDesc.dwFlags
DSFX_LOCHARDWARE = $00000001; //使用硬件处理效果; 这其实在 Direct9.0 还不支持
DSFX_LOCSOFTWARE = $00000002; //使用软件处理效果; 同默认
0                             //默认

//DSEffectDesc.guidDSFXClass, 这分别是上面九个接口对应的 GUID 查询标识:
GUID_DSFX_STANDARD_CHORUS 
GUID_DSFX_STANDARD_COMPRESSOR 
GUID_DSFX_STANDARD_DISTORTION 
GUID_DSFX_STANDARD_ECHO 
GUID_DSFX_STANDARD_FLANGER 
GUID_DSFX_STANDARD_GARGLE 
GUID_DSFX_STANDARD_I3DL2REVERB 
GUID_DSFX_STANDARD_PARAMEQ 
GUID_DSFX_WAVES_REVERB 


{从 IDirectSoundBuffer8 获取特效对象的方法}
function GetObjectInPath(
  const rguidObject: TGUID;    //对象查询标识, GUID_DSFX_ ...
  dwIndex: DWORD;              //该特效在 SetFX() 安排特效数组时的索引 
  const rguidInterface: TGUID; //对象的唯一标识, IID_IDirectSoundFX ... 或 IDirectSoundFX ...
  out ppObject                 //返回要获取的特效接口
): HResult; stdcall;

{IDirectSoundFXGargle8.SetAllParameters() 需要结构体}
TDSFXGargle = packed record
  dwRateHz: DWORD;    //频率; 取值范围 1..1000, 默认 20
  dwWaveShape: DWORD; //波形; 三角波(0)、方波(1)
end;

//TDSFXGargle.dwRateHz 取值范围, 默认是 20
DSFXGARGLE_RATEHZ_MIN    = 1;    //
DSFXGARGLE_RATEHZ_MAX    = 1000; //

DSFXGARGLE_WAVE_TRIANGLE = 0; //三角波
DSFXGARGLE_WAVE_SQUARE   = 1; //方波


为让代码更简洁, 又把前面自定义的 ReadWave 该为了 ReadWave2 (增加了一个 OpenDialog 方法):
unit ReadWave2;

interface

uses Windows, Classes, SysUtils, MMSystem, Dialogs;

type
TReadWave = class
private
  FFileHandle: HMMIO;
  FFormat: TWaveFormatEx;
  FSize: DWORD;
  function GetFormatAndSize(hFile: HMMIO): Boolean;
public
  destructor Destroy; override;
  function Open(FileName: string): Boolean;            //从文件打开
  function OpenResource(ResName: string): Boolean;     //从资源打开, 资源的指定格式必须是 WAVE
  function OpenDialog: Boolean;                        //从对话框打开
  function Read(pDest: Pointer; Size: DWORD): Boolean; //读出波形数据
  property Format: TWaveFormatEx read FFormat;         //读出格式数据
  property Size: DWORD read FSize;                     //读出波形数据的大小
end;

implementation

{ TReadWave }

destructor TReadWave.Destroy;
begin
  if FFileHandle > 0 then mmioClose(FFileHandle, 0);
  inherited;
end;

function TReadWave.GetFormatAndSize(hFile: HMMIO): Boolean;
var
  ckiRIFF,ckiFmt,ckiData: TMMCKInfo;
begin
  Result := False;
  if hFile = 0 then Exit;
  ZeroMemory(@ckiRIFF, SizeOf(TMMCKInfo));
  mmioDescend(hFile, @ckiRIFF, nil, MMIO_FINDRIFF);
  if (ckiRIFF.ckid <> FOURCC_RIFF) or (ckiRIFF.fccType <> mmioStringToFOURCC('WAVE',0)) then Exit;

  ZeroMemory(@FFormat, SizeOf(TWaveFormatEx));
  ZeroMemory(@ckiFmt, SizeOf(TMMCKInfo));
  ckiFmt.ckid := mmioStringToFOURCC('fmt', 0);

  ZeroMemory(@ckiData, SizeOf(TMMCKInfo));
  ckiData.ckid := mmioStringToFOURCC('data', 0);

  if (mmioDescend(hFile, @ckiFmt, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then mmioRead(hFile, @FFormat, SizeOf(TWaveFormatEx));
  mmioAscend(hFile, @ckiFmt, 0);
  if (mmioDescend(hFile, @ckiData, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then FSize := ckiData.cksize;

  Result := FFormat.wFormatTag = WAVE_FORMAT_PCM;
end;

function TReadWave.Open(FileName: string): Boolean;
begin
  Result := False;
  if not FileExists(FileName) then Exit;
  if FFileHandle > 0 then mmioClose(FFileHandle, 0);
  FFileHandle := mmioOpen(PChar(FileName), nil, MMIO_READ);
  Result := GetFormatAndSize(FFileHandle);
end;

function TReadWave.OpenDialog: Boolean;
begin
  with TOpenDialog.Create(nil) do begin
    Filter := 'Wave File(*.wav)|*.wav';
    if Execute then Result := Open(FileName);
    Free;
  end;
end;

function TReadWave.OpenResource(ResName: string): Boolean;
var
  res: TResourceStream;
  mmioInfo: TMMIOInfo;
begin
  Result := False;
  res := TResourceStream.Create(HInstance, ResName, 'WAVE');
  ZeroMemory(@mmioInfo, SizeOf(TMMIOInfo));
  mmioInfo.fccIOProc := FOURCC_MEM;
  mmioInfo.cchBuffer := res.Size;
  mmioInfo.pchBuffer := res.Memory;
  if FFileHandle > 0 then mmioClose(FFileHandle, 0);
  FFileHandle := mmioOpen(nil, @mmioInfo, MMIO_ALLOCBUF or MMIO_READ);
  Result := GetFormatAndSize(FFileHandle);
  res.Free;
end;

function TReadWave.Read(pDest: Pointer; Size: DWORD): Boolean;
begin
  Result := mmioRead(FFileHandle, pDest, Size) = Size;
end;

end.


测试代码:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, ExtCtrls, ComCtrls;

type
  TForm1 = class(TForm)
    Button1: TButton;         //打开并播放
    Button2: TButton;         //停止
    TrackBar1: TTrackBar;     //用于调整 TDSFXGargle.dwRateHz
    RadioGroup1: TRadioGroup; //用于调整 TDSFXGargle.dwWaveShape
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
    procedure TrackBar1Change(Sender: TObject); //RadioGroup1.OnClick 也关联它
  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

uses DirectSound, ReadWave2; //ReadWave2 是刚刚修改过的自定义单元

var
  myDSound: IDirectSound8;
  buf8: IDirectSoundBuffer8;
  fxGargle: IDirectSoundFXGargle8; //IDirectSoundFXGargle8 效果器

{建立设备对象并初始化界面}
procedure TForm1.FormCreate(Sender: TObject);
begin
  DirectSoundCreate8(nil, myDSound, nil);
  myDSound.SetCooperativeLevel(Handle, DSSCL_NORMAL);

  TrackBar1.Min := DSFXGARGLE_RATEHZ_MIN; //1
  TrackBar1.Max := DSFXGARGLE_RATEHZ_MAX; //1000
  TrackBar1.Position := 20;               //默认值
  TrackBar1.ShowSelRange := False;
  TrackBar1.TickStyle := tsNone;

  RadioGroup1.Items.CommaText := 'TRIANGLE, SQUARE';
  RadioGroup1.Columns := 2;
  RadioGroup1.ItemIndex := 0;
  RadioGroup1.OnClick := TrackBar1.OnChange; //两个事件的代码相同

  System.ReportMemoryLeaksOnShutdown := true;
end;

{建立缓冲区、关联特效、获取特效对象并播放}
procedure TForm1.Button1Click(Sender: TObject);
var
  buf: IDirectSoundBuffer; //最终需要的是 IDirectSoundBuffer8, 这里的 IDirectSoundBuffer 只是做个桥
  bufDesc: TDSBufferDesc;
  rEffect: TDSEffectDesc;  //SetFX() 方法需要的结构
  wav: TReadWave;
  p1: Pointer;
  n1: DWORD;
begin
  {经过对自定义单元的修改, 现在调入一个 Wave 很方便}
  wav := TReadWave.Create;
  if not wav.OpenDialog then begin wav.Free; Exit; end;

  {获取 IDirectSoundBuffer8 接口对象}
  ZeroMemory(@bufDesc, SizeOf(TDSBufferDesc));
  bufDesc.dwSize := SizeOf(TDSBufferDesc);
  bufDesc.dwFlags := DSBCAPS_CTRLFX; //!
  bufDesc.dwBufferBytes := wav.Size;
  bufDesc.lpwfxFormat := @wav.Format;
  myDSound.CreateSoundBuffer(bufDesc, buf, nil);
  buf.QueryInterface(IID_IDirectSoundBuffer8, buf8);

  {载入波形}
  buf8.Lock(0, 0, @p1, @n1, nil, nil, DSBLOCK_ENTIREBUFFER);
  wav.Read(p1, n1);
  wav.Free;
  buf8.Unlock(p1, n1, nil, 0);

  {准备 SetFX() 需要的结构}
  ZeroMemory(@rEffect, SizeOf(TDSEffectDesc));
  rEffect.dwSize := SizeOf(TDSEffectDesc);
  rEffect.dwFlags := 0;
  rEffect.guidDSFXClass := GUID_DSFX_STANDARD_GARGLE; //指定是 IDirectSoundFXGargle8 效果器

  {关联效果器}
  buf8.SetFX(1, @rEffect, nil); //参数应该是个数组, 既然只有一个元素, 就先省了

  {获取效果器对象}
  buf8.GetObjectInPath(GUID_DSFX_STANDARD_GARGLE, 0, IID_IDirectSoundFXGargle8, fxGargle);

  {播放}
  buf8.Play(0, 0, DSBPLAY_LOOPING);

  //  buf := nil; //局部接口会被自动释放
end;

{停止播放}
procedure TForm1.Button2Click(Sender: TObject);
begin
  if Assigned(buf8) then buf8.Stop;
end;

{特效变换}
procedure TForm1.TrackBar1Change(Sender: TObject);
var
  rGargle: TDSFXGargle;
begin
  if buf8 = nil then Exit;
  rGargle.dwRateHz := TrackBar1.Position;
  rGargle.dwWaveShape := RadioGroup1.ItemIndex;
  fxGargle.SetAllParameters(rGargle);
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  buf8 := nil;
  myDSound := nil;
end;

end.


运行效果图:



鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
matlab练习程序(模拟退火SA)发布时间:2022-07-18
下一篇:
MATLAB矩阵求值和稀疏矩阵发布时间:2022-07-18
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap