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lua_gettable
lua_getglobal(L, "mytable") <== push mytable lua_pushnumber(L, 1) <== push key 1 lua_gettable(L, -2) <== pop key 1, push mytable[1] lua_settable lua_getglobal(L, "mytable") <== push mytable lua_pushnumber(L, 1) <== push key 1 lua_pushstring(L, "abc") <== push value "abc" lua_settable(L, -3) <== mytable[1] = "abc", pop key & value lua_rawget: 用法同lua_gettable,但更快(因为当key不存在时不用访问元方法__index) lua_rawset: 用法同lua_settable,但更快(因为当key不存在时不用访问元方法__newindex) lua_rawgeti必须为数值键 lua_getglobal(L, "mytable") <== push mytable lua_rawgeti(L, -1, 1) <== push mytable[1],作用同下面两行调用 --lua_pushnumber(L, 1) <== push key 1 --lua_rawget(L,-2) <== pop key 1, push mytable[1] lua_rawseti必须为数值键 lua_getglobal(L, "mytable") <== push mytable lua_pushstring(L, "abc") <== push value "abc" lua_rawseti(L, -2, 1) <== mytable[1] = "abc", pop value "abc" lua_getfield必须为字符串键 lua_getglobal(L, "mytable") <== push mytable lua_getfield(L, -1, "x") <== push mytable["x"],作用同下面两行调用 --lua_pushstring(L, "x") <== push key "x" --lua_gettable(L,-2) <== pop key "x", push mytable["x"] lua_setfield必须为字符串键 lua_getglobal(L, "mytable") <== push mytable lua_pushstring(L, "abc") <== push value "abc" lua_setfield(L, -2, "x") <== mytable["x"] = "abc", pop value "abc" |
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