version: cocos2d-x 3.6
1.使用http post json与服务器交互
require("src/cocos/cocos2d/json")
require("src/cocos/network/NetworkConstants")
-- post json
local xhr = cc.XMLHttpRequest:new()
xhr.responseType = cc.XMLHTTPREQUEST_RESPONSE_JSON
xhr:setRequestHeader("Content-Type", "application/json")
xhr:open("POST", "www.baidu.com")
local function loginCallback()
print("xhr.readyState is:", xhr.readyState, "xhr.status is: ", xhr.status)
if xhr.readyState == 4 and (xhr.status >= 200 and xhr.status < 207) then
local response = xhr.response
local output = json.decode(response)
-- print
table.foreach(output, function(i, v) print (i, v) end)
-- success ...
else
-- fail ...
end
end
xhr:registerScriptHandler(loginCallback)
xhr:send(sendJson)
2.使用http get下载网络图片
-- get (image)
pSprite:retain() -- a sprite
local xhr = cc.XMLHttpRequest:new()
-- tag
xhr._urlFileName = urlFileName
xhr._urlSprite = pSprite
xhr.responseType = cc.XMLHTTPREQUEST_RESPONSE_STRING
xhr:open("GET", "http://cocos2d-x.org/s/images/img-cocos2dx.jpg")
local function onDownloadImage()
print("xhr.readyState is:", xhr.readyState, "xhr.status is: ", xhr.status)
if xhr.readyState == 4 and (xhr.status >= 200 and xhr.status < 207) then
local fileData = xhr.response
local fullFileName = cc.FileUtils:getInstance():getWritablePath() .. "/" .. xhr._urlFileName
local file = io.open(fullFileName,"wb")
file:write(fileData)
file:close()
local texture2d = cc.Director:getInstance():getTextureCache():addImage(fullFileName)
local pSprite = xhr._urlSprite
if texture2d then
pSprite:setTexture(texture2d)
end
pSprite:release() -- be careful
end
end
xhr:registerScriptHandler(onDownloadImage)
xhr:send()
- 在使用xhr时,可以添加自己的数据(如:
xhr._urlSprite = pSprite ),存放用户的临时数据,方便返回时使用。
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