对于 OSX 和 IOS,我有实时编码的视频 (h.264) 和音频 (AAC) 数据流传入,我希望能够将它们混合到一个 mp4 中。
我正在使用 AVAssetWriter 来执行复用。
我的视频可以正常工作,但我的音频听起来仍然像杂乱无章的静态声音。这是我现在正在尝试的(为简洁起见,这里跳过了一些错误检查):
我初始化编写器:
NSURL *url = [NSURL fileURLWithPath:mContext->filename];
NSError* err = nil;
mContext->writer = [AVAssetWriter assetWriterWithURL:url fileType:AVFileTypeMPEG4 error:&err];
我初始化音频输入:
NSDictionary* settings;
AudioChannelLayout acl;
bzero(&acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
settings = nil; // set output to nil so it becomes a pass-through
CMAudioFormatDescriptionRef audioFormatDesc = nil;
{
AudioStreamBasicDescription absd = {0};
absd.mSampleRate = mParameters.audioSampleRate; //known sample rate
absd.mFormatID = kAudioFormatMPEG4AAC;
absd.mFormatFlags = kMPEG4Object_AAC_Main;
CMAudioFormatDescriptionCreate(NULL, &absd, 0, NULL, 0, NULL, NULL, &audioFormatDesc);
}
mContext->aacWriterInput = [AVAssetWriterInput assetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:settings sourceFormatHint:audioFormatDesc];
mContext->aacWriterInput.expectsMediaDataInRealTime = YES;
[mContext->writer addInput:mContext->aacWriterInput];
然后启动编写器:
[mContext->writer startWriting];
[mContext->writer startSessionAtSourceTime:kCMTimeZero];
然后,我有一个回调,我收到一个带有时间戳(毫秒)的数据包,以及一个包含 1024 个压缩样本的数据的 std::vector 。我确保 isReadyForMoreMediaData 为真。然后,如果这是我们第一次收到回调,我设置了 CMAudioFormatDescription:
OSStatus error = 0;
AudioStreamBasicDescription streamDesc = {0};
streamDesc.mSampleRate = mParameters.audioSampleRate;
streamDesc.mFormatID = kAudioFormatMPEG4AAC;
streamDesc.mFormatFlags = kMPEG4Object_AAC_Main;
streamDesc.mChannelsPerFrame = 2; // always stereo for us
streamDesc.mBitsPerChannel = 0;
streamDesc.mBytesPerFrame = 0;
streamDesc.mFramesPerPacket = 1024; // Our AAC packets contain 1024 samples per frame
streamDesc.mBytesPerPacket = 0;
streamDesc.mReserved = 0;
AudioChannelLayout acl;
bzero(&acl, sizeof(acl));
acl.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
error = CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &streamDesc, sizeof(acl), &acl, 0, NULL, NULL, &mContext->audioFormat);
最后,我创建了一个 CMSampleBufferRef 并将其发送:
CMSampleBufferRef buffer = NULL;
CMBlockBufferRef blockBuffer;
CMBlockBufferCreateWithMemoryBlock(kCFAllocatorDefault, NULL, packet.data.size(), kCFAllocatorDefault, NULL, 0, packet.data.size(), kCMBlockBufferAssureMemoryNowFlag, &blockBuffer);
CMBlockBufferReplaceDataBytes((void*)packet.data.data(), blockBuffer, 0, packet.data.size());
CMTime duration = CMTimeMake(1024, mParameters.audioSampleRate);
CMTime pts = CMTimeMake(packet.timestamp, 1000);
CMSampleTimingInfo timing = {duration , pts, kCMTimeInvalid };
size_t sampleSizeArray[1] = {packet.data.size()};
error = CMSampleBufferCreate(kCFAllocatorDefault, blockBuffer, true, NULL, nullptr, mContext->audioFormat, 1, 1, &timing, 1, sampleSizeArray, &buffer);
// First input buffer must have an appropriate kCMSampleBufferAttachmentKey_TrimDurationAtStart since the codec has encoder delay'
if (mContext->firstAudioFrame)
{
CFDictionaryRef dict = NULL;
dict = CMTimeCopyAsDictionary(CMTimeMake(1024, 44100), kCFAllocatorDefault);
CMSetAttachment(buffer, kCMSampleBufferAttachmentKey_TrimDurationAtStart, dict, kCMAttachmentMode_ShouldNotPropagate);
// we must trim the start time on first audio frame...
mContext->firstAudioFrame = false;
}
CMSampleBufferMakeDataReady(buffer);
BOOL ret = [mContext->aacWriterInput appendSampleBuffer:buffer];
我想我最怀疑的部分是我对 CMSampleBufferCreate 的调用。看来我必须传入一个样本大小数组,否则在检查作者的状态时会立即收到此错误消息:
Error Domain=AVFoundationErrorDomain Code=-11800 "The operation could not be completed" UserInfo={NSLocalizedFailureReason=An unknown error occurred (-12735), NSLocalizedDescription=The operation could not be completed, NSUnderlyingError=0x604001e50770 {Error Domain=NSOSStatusErrorDomain Code=-12735 "(null)"}}
基础错误似乎是 kCMSampleBufferError_BufferHasNoSampleSizes 。
我确实注意到 Apple 文档中使用 AAC 数据创建缓冲区的示例:
https://developer.apple.com/documentation/coremedia/1489723-cmsamplebuffercreate?language=objc
在他们的示例中,他们为每个样本指定了一个长 sampleSizeArray 条目。那有必要吗?我没有这个回调的信息。在我们的 Windows 实现中,我们不需要这些数据。所以我尝试发送 packet.data.size() 作为样本大小,但这似乎不对,而且肯定不会产生令人愉悦的音频。
有什么想法吗?在这里调整我的调用或我应该使用不同的 API 将编码数据流混合在一起。
谢谢!
Best Answer-推荐答案 strong>
如果您不想转码,请不要传递 outputSetting 字典。你应该在那里传递 nil :
mContext->aacWriterInput = [AVAssetWriterInputassetWriterInputWithMediaType:AVMediaTypeAudio outputSettings:nil sourceFormatHint:audioFormatDesc];
本文某处对此进行了解释:
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/05_Export.html
关于ios - 使用 AVFoundation 将 AAC 音频和 h.264 视频流混合到 mp4,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/50142384/
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