现在我有一个使用 Quartz 2D 以编程方式在水龙头上生成的图像。我想将它与大型中央调度结合使用,以便可以在另一个 cpu 上创建它,并在完成时触发通常的动画淡入淡出。现在我在这篇文章的底部使用下面的代码,但我得到了这些无效的上下文错误。有没有办法做到这一点,还是我不走运?
CGContextTranslateCTM: invalid context 0x0
CGContextScaleCTM: invalid context 0x0
CGContextSaveGState: invalid context 0x0
CGContextSetCompositeOperation: invalid context 0x0
CGContextFillRects: invalid context 0x0
CGContextRestoreGState: invalid context 0x0
CGContextDrawImage: invalid context 0x0
我的代码:
dispatch_group_t group = dispatch_group_create();
dispatch_group_async(group, dispatch_get_global_queue(0, 0), ^{
self.view.contentScaleFactor=[[UIScreen mainScreen] scale];
CGSize sizeofText=[stopName sizeWithFont:[UIFont fontWithName"Helvetica-Bold" size:17.5*[self.view contentScaleFactor]]];
CGSize size;
size.width=1024;
size.height=1024;
UIImage *leftCap = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource"leftcap@2x" ofType"png"]];
UIImage *center = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource"center@2x" ofType"png"]];
UIImage *rightCap = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource"rightcap@2x" ofType"png"]];
UIImage *spike = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource"spike@2x" ofType"png"]];
UIGraphicsBeginImageContextWithOptions(size,false,0);
CGContextRef context = UIGraphicsGetCurrentContext(); //get the context we just made above
CGContextTranslateCTM(context, 0,size.height);
CGContextScaleCTM(context, 1, -1);
width=(19*[self.view contentScaleFactor])+(sizeofText.width)+(43*[self.view contentScaleFactor]);
height=60*[self.view contentScaleFactor];
//draw calls
[leftCap drawInRect:CGRectMake(0,1024- 54.0f*[self.view contentScaleFactor], 19.0f*[self.view contentScaleFactor], 54.0f*[self.view contentScaleFactor])];
[center drawInRect:CGRectMake(19.0f*[self.view contentScaleFactor],1024- 54.0f*[self.view contentScaleFactor],(sizeofText.width), 54.0f*[self.view contentScaleFactor])];
[rightCap drawInRect:CGRectMake((sizeofText.width)+19*[self.view contentScaleFactor],1024- 54.0f*[self.view contentScaleFactor], 43.0f*[self.view contentScaleFactor], 54.0f*[self.view contentScaleFactor])];
[spike drawInRect:CGRectMake((width/2)-((32.0f*[self.view contentScaleFactor])/2.0f),1024-(43.5*[self.view contentScaleFactor])- 27.0f*[self.view contentScaleFactor], 32.0f*[self.view contentScaleFactor], 27.0f*[self.view contentScaleFactor])];
CGContextSelectFont(context, "Helvetica-Bold", 17.5*[self.view contentScaleFactor], kCGEncodingMacRoman);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGContextSetTextPosition(context,19.f*[self.view contentScaleFactor],1024- (7.5*[self.view contentScaleFactor])-(sizeofText.height));
CGContextShowText(context, [stopName UTF8String], strlen([stopName UTF8String]));
image=UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
});
dispatch_group_notify(group, dispatch_get_global_queue(0, 0), ^{
NSLog(@"done. I would trigger the fade in animation ehre");
});
Best Answer-推荐答案 strong>
除了使用 CGBitmapContextCreate 代替 UIGraphicsBeginImageContextWithOptions 之外,我做了类似的事情。看起来您的上下文没有被创建 - 可能是因为您在后台线程上调用 UI* 函数。
CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef _composedImageContext = CGBitmapContextCreate(NULL,
width,
height,
8,
width*4,
rgbColorSpace,
kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease( rgbColorSpace );
// draw your things into _composedImageContext
//finally turn the context into a CGImage
CGImageRef cgImage = CGBitmapContextCreateImage(_composedImageContext);
关于ios - 如何使用 Quartz 2D 和 Grand CEntral Dispatch 以编程方式生成 UIImage,我们在Stack Overflow上找到一个类似的问题:
https://stackoverflow.com/questions/9147692/
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