定义SpecialParam类,包含一个有默认参数的函数和一个有可变参数的函数
在Lua中调用它们的时候,参数的规则与C#中相同
using UnityEngine;
using XLua;
public class SpecialParam
{
public void DefaultPar ...……
void lua_settable (lua_State *L, int index);
Does the equivalent to t = v, where t is the value at the given index, v is the value at the top of the stack, and k is the value just below the top ...……